View Full Version : female mesh & rifle
First real attempt I've made at a nice human mesh. I was inspired by looking at Diablo 3 characters. The mesh is 1500 triangles.
Repeater rifle. I was thinking a lot about "red dead revolver" lately, and i stumbled upon http://www.uberti.com.
02-05-2009, 08:26 AM
That's 1500 tri? Ouch. Cut off some unnecessary edgeloops that do not define the silhouette as a whole, such as those feet, and the crease in the middle of the lower chest. Dunno if you're shooting for a high count, but it almost makes me think it's for Half-Life which has no weighting
02-05-2009, 09:11 AM
Her arse crack seems a bit weird.
02-05-2009, 10:13 AM
The hips start too high. They also have more loops than pretty much anywhere else, maybe take one of those and define the curve of the ribcage too?
Put more polies into the arms, these are way too shapeless. It's bizarre to have very small details like the definition of the pectoral/shoulder and completely ignore things like, you know, a middle loop in the upper arm.
Breasts are silly, get reference.
As Ashey pointed out in a wholly unconstructive and useless manner, her butt has some problems -- either add a lot more polies to define that form properly or just get rid of it entirely. Going halfway is just going to get you nightmarish gouraud shading.
The texture is soft and muddy. Reference some other diffuse only weapons and dig up some tutorials if you need. Examples of what to aim for ->
02-05-2009, 11:08 AM
The gun looks like it needs tons more details in the texture and on the mesh. Shouldn't there be something connecting the tube-magazine to the barrel?
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