TheEnd
01-30-2009, 07:54 PM
Hey polycount artists, discovered the site a few weeks ago, recently started my second semester at UNI (1st year) for Games Modeling and Animation.
Being a beginner and all, i just have a few questions, once answered i'll know for the rest of my years, it's just things i'm not too sure / aware of, any help would be appreciated.
1. I notice all the textures here are put together in like a texture map in photoshop or what not, usually what i've been doing is saving the UV snapshot from MAYA on the 0-1 square in the uv window, taking it into photoshop, placing a texture over the polygon lines on the snapshot.
But i notice people have textures from multiple objects on one map sometimes, and have them laid out really nicely, i was just wondering if someone could take me through the process of texture maps and how they get them looking so clean and what not.
2. I want to get into enviroments, no doubt. I understand making enviroments makes use of alot of normal maps on assets and walls and what not. Just wondering if bump and normal mapping are the same, which is best for enviroments, if all assets should have normal maps along with ambient occulusion and any other goodies.
TheEnd
Being a beginner and all, i just have a few questions, once answered i'll know for the rest of my years, it's just things i'm not too sure / aware of, any help would be appreciated.
1. I notice all the textures here are put together in like a texture map in photoshop or what not, usually what i've been doing is saving the UV snapshot from MAYA on the 0-1 square in the uv window, taking it into photoshop, placing a texture over the polygon lines on the snapshot.
But i notice people have textures from multiple objects on one map sometimes, and have them laid out really nicely, i was just wondering if someone could take me through the process of texture maps and how they get them looking so clean and what not.
2. I want to get into enviroments, no doubt. I understand making enviroments makes use of alot of normal maps on assets and walls and what not. Just wondering if bump and normal mapping are the same, which is best for enviroments, if all assets should have normal maps along with ambient occulusion and any other goodies.
TheEnd