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sicsided
01-29-2009, 09:29 PM
Ah, finally posting some of my own stuff on here.

Would really love Crits and Comments. I plan on trying to do sketches and upload them every other day. I'm more of just a traditional artist but have started getting into digital paintings now.

http://dl.getdropbox.com/u/247491/Pillars/LargePNGs/LeafPillar_Large.pnghttp://dl.getdropbox.com/u/247491/Pillars/LargePNGs/RockPillar_Large.pnghttp://dl.getdropbox.com/u/247491/Pillars/LargePNGs/WaterPillar_Large.png

These are some assets for a 2D game project in school. They were used in the boss fight. Will post some more stuff once I find the rest of my stuff.

sicsided
01-29-2009, 10:14 PM
Here is the rest of the stuff from the boss scene. Screenshot tomorrow.

http://dl.getdropbox.com/u/247491/Pillars/button.pnghttp://dl.getdropbox.com/u/247491/Pillars/extend.pnghttp://dl.getdropbox.com/u/247491/Pillars/pusher.pnghttp://dl.getdropbox.com/u/247491/Pillars/wall0.png

Rens
01-30-2009, 01:39 AM
This reminds me of the old SNES games.
I find this style quite hard to crit on actualy.

the last pieces look better then the first though, probably because the first ones are quite blown up and unrealistic, while the last ones look more believable.

maybe be more specific with the placement of rocks, plants ect instead of making it random.
(like in, what kind of soil is it? does the first meter contain rocks like they do now, or is it just sand, if its sand, what color will it have. what color will the sand have 2 meters below that?)

sicsided
02-03-2009, 04:51 PM
Thanks Rens. I was kinda just going for filler at the moment with the rocks without making it absurd, but I will pursue placing them in certain areas more along with soil levels :)

Couldn't find any screen shots from the game, but here is what I am working on recently.

Just a color scrub and a concept I am working on: http://dl.getdropbox.com/u/247491/outline_pdb.jpghttp://dl.getdropbox.com/u/247491/colorScrub_pdb.jpg

sicsided
02-05-2009, 09:59 PM
Worked on background and finished up the outer ring. Not sure if I'll go back and fixed the skewed connections or add any more detail.
https://dl.getdropbox.com/u/247491/DefenseBase_Rus.png

sicsided
02-05-2009, 11:15 PM
unreal map I'm working on, concept for the inner 'tomb' area
http://dl.getdropbox.com/u/247491/unrealmap_tombdetail.jpg

and smiley face version
http://dl.getdropbox.com/u/247491/unrealmap_smile.jpg

sicsided
02-09-2009, 12:34 AM
http://dl.getdropbox.com/u/247491/robot_scene.jpg

sicsided
03-05-2009, 11:25 AM
http://img7.imageshack.us/img7/3045/mvsworldmove.jpg

Concept for a group game project in school. Adding more onto it soon.

sicsided
03-20-2009, 04:38 PM
Reworking a UT2004 map I made a year or so back for portfolio piece. Not really a modeler but I do my best.

Mood of the map is high tech greenhouse, so high tech machinery and tons of plant life.

Barn thing - 888
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/SideFarmBuilding.jpg

Central Biodome - 1,538 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/CentralBioDomeStructure.jpg
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/CentralBioDomeTop.jpg

Lattice type pole - 714 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/GazeboTypeBeam.jpg

Water Silo - 2,242 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/silotall.jpg
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/silotoptilt.jpg

Team Base Greenhouse - 2,626 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/TeamGreenHouseBase.jpg

Wall Light - 691 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/walllight.jpg

Water Fountain
The circular part is 1,649 polys
The extended part is 947 polys.
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/WaterFountain.jpg

Water Pump/Container - 1,488 Polys
http://dl.getdropbox.com/u/247491/CropperCaptures/CTF-GreenhouseEffect/waterpump.jpg

Any crits would be appreciated. I am getting a friend to help me textures.

Stronin
03-21-2009, 09:54 AM
Poly Count on the waterfountain?

sicsided
03-21-2009, 11:47 AM
Poly Count on the waterfountain?

The circular part is 1,649 polys
The extended part is 947 polys.

Bringing both in as separate pieces.