View Full Version : Sketchbook: munchkin
munchkin
01-29-2009, 03:04 AM
Hi!
Here's a rough idea for a Custom Vehicle in Unreal Tournament 3, the 'cupcycle':
http://i635.photobucket.com/albums/uu80/baby_flump/grab_23Jan09.jpg
Not totally sure the one-wheel will work yet, so may turn into a hover-cup! Any comments / feedback welcome, thank you.
Marnik
01-29-2009, 10:30 AM
Haha, if it hovers, call it the Hell Saucer ^_^
terrible pun ftw
munchkin
02-01-2009, 03:55 PM
Hi Marnik,
Cheers for the suggestion :)
Here's some more saucery - I'm not sure yet if it will hover, or be on one wheel...
cupcycle:
http://i635.photobucket.com/albums/uu80/baby_flump/render_cupcycle_01Feb09_sml.jpg
or hovercup:
http://i635.photobucket.com/albums/uu80/baby_flump/render_hovercup_01Feb09_sml.jpg
munchkin
02-03-2009, 01:03 PM
This is another rough idea I'm working on, an environment to 'Zbrush' and then take into the Unreal Tournament 3 Editor. A fancy trophy room where you find a gun hanging on the wall (a blunderbuss, I think) and a secret key hidden somewhere in the room...
http://i635.photobucket.com/albums/uu80/baby_flump/grab_fancyroom03Feb09_1_sml.jpg
munchkin
02-03-2009, 01:07 PM
Just more idea development for the 'cupcycle' - I thought of doing a hover option as well, but I don't think it looks as good.
http://i635.photobucket.com/albums/uu80/baby_flump/render_cupcycle_01Feb09_sml.jpghttp://i635.photobucket.com/albums/uu80/baby_flump/render_hovercup_01Feb09_sml.jpg
munchkin
02-09-2009, 02:16 PM
A bit more modelling on the cupcycle...
Please feel free to leave any comments :)
http://i635.photobucket.com/albums/uu80/baby_flump/render_cupcycle_08Feb09.jpg
munchkin
02-26-2009, 12:47 PM
Progress
Just some more bits and pieces for my base mesh to prepare for Zbrushing. I'm planning to concentrate on focal points such as the guns, fireplace, bear rug, trophies and bust to Zbrush.
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/render_fancyroom26Feb09_3.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/render_fancyroom26Feb09_4.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/render_fancyroom26Feb09_2.jpg
Method
To make my life easier, I have used modular wall pieces in Max to construct the room and will repeat items wherever possible.
Lighting
Rough sketches for lighting ideas, to save me going to lots of detail where unnecessary:
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/sketch_ceiling_lighting.jpghttp://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/sketch_fancyroom12Feb09.jpg
Unreal
Playing with getting a static mesh with a material into Unreal. I think the scale looks about right, though obviously the chair still needs plenty of work. (Please ignore the rest, was just thrown together as a quick test!)
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_unreal_18Feb09_3.jpg
munchkin
03-09-2009, 02:27 AM
Progress
I’m working on the rug to go in the middle of the room (no polar bears were harmed in the making!):
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_zb_fancyroom_rug05Mar09.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_zb_fancyroom_rug06Mar09.jpg
Method
I’ve used a low poly mesh (in quads) from Max, and taken that into Zbrush to work on. Then I’m using one of the higher subdivision versions to be my high poly in Max, and using one on the lower subdivisions as my low poly, as it has remained in quads. I’m going to attempt the fur and finer details in texturing, as opposed to using Zbrush, to see if this will help to keep the file a manageable size.
you could use fur alpha textures in zbrush with not much z value just to get something for the lighting to catch on in the normal map? good work anyway
munchkin
03-18-2009, 08:08 AM
Ged, thanks for that :)
- I've been working with some 'furbrushes' in Zbrush, this still needs more work, but I think it's starting to look like fur.
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_zb_fancyroom_rug13Mar09.jpg
All comments are much appreciated :poly136:
munchkin
08-24-2009, 11:46 AM
A long overdue update...
ZBrush
======
Here are renders of the final ZBrush models for the bear rug and trophy:
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/render_fancyroom_bearrug24Aug09.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/render_fancyroom_trophy24Aug09.jpg
Unreal
=====
Put together floor, ceiling and meshes
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_start.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_puttingtogether.jpg
Added textures
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_addingtexture.jpg
Glow material - to make the key apparent as an item to find, I've applied a glowing material to it, using a similar material within Unreal as a reference point.
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_nearlyfinished.jpg
Finishing
=======
Some finished screengrabs:
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_17Aug09_1.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_17Aug09_2.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_17Aug09_3.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/fancy%20room/grab_ut_fancyroom_17Aug09_4.jpg
If I develop this further, some things that I would do would be to work on the lighting more, add more furniture and differing textures to break up the tiling and add more objects, such as a fire in the fireplace.
munchkin
02-16-2012, 02:30 PM
Hi!
I haven't posted in a while, but here's a tower I'm working on as a portfolio piece and I'd really appreciate any feedback. It's heavily influenced by the film "Tangled". This is the high poly WIP and I think I'll tackle the roof tiles next (I'm planning to model tiles to bake into a texture).
Any tips or comments would be great! Thanks for looking!
http://i635.photobucket.com/albums/uu80/baby_flump/Castle%20Model/render_15_Feb_2012_2.jpg
http://i635.photobucket.com/albums/uu80/baby_flump/Castle%20Model/render_15_Feb_2012.jpg
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