Microneezia
01-28-2009, 12:18 AM
Hello there,
I have my object mapped in Channel 1 for diffuse and normal. There are seams everywhere. I want to select the polygons around the seam and re-map ONLY those polygons on Channel 2. This way I can erase the seam in PS.
So my stack looks like this.
UVW map 2 - the map sees only the polys I have selected below)
Edit poly ( I have the specific polys selected in sub object here)
UVW Map 1 everything is mapped here typically
Edit Poly (no sub-object selections)
So its semi-working how I want however I do not have access to the UVW map Channel 2 plannar mapping tools. I can hit the "edit" button and see my UV island and that only the polys I selected in the "edit Poly" modifier below are present, however I cant map them.
Im sure you have seen that when you forget you are in sub-object and you throw a UVW map on top of that edit poly sub-object the options are grey'd out. Ive done it by accident a bunch, but now I am doing it on purpose and was wondering how I can get by this roadblock.
I guess the short question is this. How do I take a specific selection of polys from an entirely mapped object and single out those polys to be mapped on another channel without bringing the rest of the UV's from same object with me into channel 2?
Thanks!
I have my object mapped in Channel 1 for diffuse and normal. There are seams everywhere. I want to select the polygons around the seam and re-map ONLY those polygons on Channel 2. This way I can erase the seam in PS.
So my stack looks like this.
UVW map 2 - the map sees only the polys I have selected below)
Edit poly ( I have the specific polys selected in sub object here)
UVW Map 1 everything is mapped here typically
Edit Poly (no sub-object selections)
So its semi-working how I want however I do not have access to the UVW map Channel 2 plannar mapping tools. I can hit the "edit" button and see my UV island and that only the polys I selected in the "edit Poly" modifier below are present, however I cant map them.
Im sure you have seen that when you forget you are in sub-object and you throw a UVW map on top of that edit poly sub-object the options are grey'd out. Ive done it by accident a bunch, but now I am doing it on purpose and was wondering how I can get by this roadblock.
I guess the short question is this. How do I take a specific selection of polys from an entirely mapped object and single out those polys to be mapped on another channel without bringing the rest of the UV's from same object with me into channel 2?
Thanks!