View Full Version : ShaderFX 3.0 released
Ben Cloward
01-20-2009, 11:59 AM
http://www.lumonix.net/Media/ShaderFX_30overview.jpg
http://www.lumonix.net/shaderfx.html
Enjoy!
-Ben
Joshua Stubbles
01-20-2009, 12:50 PM
Slick :)
Not sure if we're going to upgrade to this version at work, but the features are certainly nice.
achmedthesnake
01-20-2009, 03:59 PM
ha, still cant touch this with 3d max 7 - glow shader alone seems to annihilate my pc...but it still looks awesome
shaderfx
01-20-2009, 04:38 PM
Hi,
Yes you need 3dsMax8 or up to have a stable experience.
3dsMax 6 and 7 do work somewhat with regular materials, but the directX viewport is very unstable in max6 and 7. Not much we can do about with ShaderFX.
For 3dsMax7 yo might be ok with using the standard and advanced material, but Glow and SSS will for sure not work (they use techniques that don't even exist in max7)
You'll need to make sure there is at least always 1 omni light in max7.
But to be honest, the minimum requirement is really max8.
Take care,
-Kees
Lumonix
BradMyers82
01-20-2009, 04:54 PM
Cool, I have been waiting for this. The only issue I had with the previous version was the lighting and it looks like you have fixed it with shader fx version 3. Looking forward to trying it out.
JohnnyRaptor
01-21-2009, 10:43 AM
its not free is it ?
http://www.lumonix.net/Store.html
arshlevon
01-21-2009, 11:30 AM
this is awesome, i really loved shader FX when i used max, now that i use maya i have been using mental mill to make cgfx shaders, but i have always preferred the ease of use of shaderFX. would be awesome if we could get a maya version one day. might try and see if work will get me a max license so i can play.
shaderfx
01-21-2009, 11:50 AM
It is not free, but there is a (hopefully) pretty affordable Learning Edition.
We've added Maya as an export format.
So if you have a copy of Max to create shaders in ShaderFX, it should be easier to take them back into Maya.
It may sound strange to have both a copy of Max and Maya, but funny enough, we've had a few requests to support this :)
Lee3dee
01-21-2009, 12:46 PM
looking forward to the affordable version :)
Ballo
01-21-2009, 04:30 PM
Thank you! good work. I have a question, which graphic cards support sss shader?
_Shimmer
01-21-2009, 08:41 PM
Awesome work, loved shader fx, havent tried any newer versions but it was always a blast figuring out what all the nodes do and how to use em to make some nice shaders.
I hope its not bad to have the hopes up for a ShaderFX integrated 3dsmax version one day in future...
FuzzYspo0N
01-22-2009, 03:51 AM
Looks pretty good. nice
Ben Cloward
01-22-2009, 05:52 AM
Thanks a lot for all of the encouragement guys!
@Ballo: SSS requires shader model 3, so any Nvidia card that is 6800 or higher should handle it fine. Are you having trouble with it?
We currently offer ShaderFX for free as a demo version. The demo version is limited to eight nodes - so you can use it to make shaders, just not big complicated ones. If you'd like to use ShaderFX with no node-count restrictions, it costs $250 for a license and we also offer an educational license that's available to students for $89. This is our current pricing plan.
We're working on some changes to this plan that we'll announce soon. Stay tuned!
shaderfx
01-22-2009, 07:56 AM
ShaderFX is now free for individuals (including commercial use).
please see:
http://boards.polycount.net/showthread.php?p=890823#post890823
Thanks!
Ballo
01-22-2009, 01:15 PM
Donīt worry Ben. ShaderFx works fine is my old computer...
thank you.
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