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Maks
01-08-2009, 12:03 PM
I want to create a next gen game charackter.
A mechanic girl with dreads some tools and baggypants.
http://www.pic-upload.de/thumb/09.01.09/gplncu.jpg (http://www.pic-upload.de/view-1361958/CIMG2403.jpg.html)
But i have a big problem. I dont have the know how.
I now how alot about normal maps but it had never worked.
and the the next steps to learn are diffuse and specular maps...
I hope i´ll learn it on this charackter.
So please give me feedback critics and tipps :)
i´d begun with the torso, she wears a hoody.
http://www.pic-upload.de/thumb/08.01.09/ncdez1.jpg (http://www.pic-upload.de/view-1358551/Torso-beginning.jpg.html)[

HAL
01-08-2009, 02:36 PM
As far as I can see it, the neck area looks a little bit off. Think about how you want to connect the neck with the torso.
As the current state, this will create texture seams in that area.

For what kind of game is that character intended?

"next gen" doesn't really tell anything about your intended triscount.

For normal mapping in generall take a look at this great thread here :D

The ultimate be-all end-all normal mapping thread (http://boards.polycount.net/showthread.php?t=48305)

Otherwise the proportions are allready looking good but the breast area looks a little bit to low poly, you might want to add a few polygons there to create a rounder shape.

Hope that helps.

P.s. Schöne Grüsse nach Berlin

dolemite
01-09-2009, 07:58 AM
I dig this concept. Can't wait to see how it turns out!