View Full Version : [P&P] - What Are You Working On? 2009 Edition!
Disco Stu
11-26-2009, 08:54 AM
lips look wrong post some sideviews so we can see. seems like upper and lower are one
height
martinszeme
11-26-2009, 10:21 AM
Some Luger action!
Making it for one game/mod.
http://img527.imageshack.us/img527/831/lugerweb.jpg
http://img177.imageshack.us/img177/4669/lugerwireweb.jpg
http://img510.imageshack.us/img510/5058/lugeropenweb.jpg
Hope I haven't got too far with specular or dirt. Somehow looks a bit darker than in my perspective view. 'Rigged' it a bit so you can slide it open. Forgot to model the magazine though. :P
Marine
11-26-2009, 10:53 AM
martin, i'd put a few more edges in to the finger guard thingy, it's very angular compared to the rest
martinszeme
11-26-2009, 10:58 AM
Yup was considering it myself. Now that other notice it will try to smooth it out.
Forgot to post tri-count - 1995. After I change some stuff it will be a bit over that.
e-freak
11-26-2009, 11:45 AM
i think you can lose a few polys on the grip it self - it will be covered by the player's hand anyway and on the rather flat surface of the grip a good normal will do the whole effect as well.
messing with some hair stuff in UDK
http://www.mikerusby.com/images/hairy.gif
oddly enough i prefer the 1 bit alpha. keeps more of the volume
http://www.mikerusby.com/images/hairy1.gif
Hitez
11-26-2009, 01:48 PM
Agree'd, maybe try an inbetween, and lower the top layer of hair closer to the rest of it just a tad?
FAT_CAP
11-26-2009, 01:51 PM
:O You can have working multi bit alpha on characters in UDK?
Is that a standard shader or one you made yourself as when I was working with UE3 multi-bit alpha on characters was a no-go. The top version looks great but it looks like the outer planes aren't sorting properly - getting rid of them and pushing the planes underneath out a bit to keep the volume would look spot on.
I was going to ask the same thing FAT_CAP. Its seems they may have added something to make multi bit alpha work better re sorting. not sure if it is really expensive still( probably)
made the shader myself basic shader with anisotropic lighting model and a fresnel falloff, but that doesn't really add too much to it TBH
Hitez - yeah gotta tighten up the top layers a bit. this was my first real success with hair. i have got a pretty good handle on it now, though its still a pain:)
ThatDon
11-26-2009, 02:35 PM
got a chance to throw down some clay on that zsphere sketch. It's pretty rough, needs love, but it's turkey day so not today :P
http://i189.photobucket.com/albums/z64/artbydon/wip2-1.jpg
ander
11-26-2009, 03:07 PM
Heh, cant go wrong with the Luger, Martin!
http://anderavila.planet.ee/meedia/bluuduuud.jpg
Working on this diablo concept with what little free time I have.
Original -
http://us.blizzard.com/diablo3/_images/artwork/ss11-hires.jpg
Model -
http://i45.tinypic.com/33vlzqc.jpg
http://i50.tinypic.com/2lmuy6q.jpg
http://i47.tinypic.com/2vvosvq.jpg
Crits always welcome.
http://img402.imageshack.us/i/capturekm.jpg/
Jonas Ronnegard
11-26-2009, 04:15 PM
BHJ: that's a really nice concept to be working from, great start. btw where do people get all blizzard concepts from, i have been looking around before, but i rarely find more then a couple, is there a place where they are all archived?
if i should criit on the work u have done so far, i would say play more with the highs and lows on the roof, i would probably end up doing that when im allmost finished though.
They usually have an artwork section on the relevant game sites:
http://us.blizzard.com/diablo3/media/artwork.xml
http://eu.starcraft2.com/artwork.xml
http://www.wow-europe.com/cataclysm/media/artwork.html
enjoy.
Looking good BHJ, can't wait to see it textured.
Wahlgren
11-26-2009, 04:31 PM
messing with some hair stuff in UDK
oddly enough i prefer the 1 bit alpha. keeps more of the volume
Nice but no shadow though. :(
Valandar
11-26-2009, 08:13 PM
Das BRAINBAT!
Inspired by about fifteen different things on das intar-webbuls. Webbing not added yet.
http://artzone.daz3d.com/azfiles/gallery/ag/nw/yroezszu1uxyzmqrvgcdk2my3l67ap-full.jpg
linkov
11-26-2009, 10:18 PM
working on a small environment
http://i184.photobucket.com/albums/x226/Armgard/wip_001.jpg
new basemesh for my sculpts
http://thatpolygon.com/images/basemesh.jpg
onionhead_o
11-27-2009, 07:58 AM
JasonLavoie; that looks like it will become a kickass modular piece.
JasonLavoie
11-27-2009, 08:05 AM
JasonLavoie; that looks like it will become a kickass modular piece.
That is the EVIILL plan..... BWAAAHAHAHAHAHAHAHAHAHAHAHH!!!!!
katana
11-27-2009, 10:44 AM
I've been doing some street assets for the terminator mod group over at UT3, here's where I am with the Stop sign...(w.i.p.)
http://img.photobucket.com/albums/v112/katana2665/damagedstopsignwip.png
garagarape
11-27-2009, 01:58 PM
Done!
I added the slight rain effect
and also twicked the contrast a bit in Photoshop.
Next, I wanna do something techno like a base in deep sea.
Wonder when.
http://garagarape.free.fr/cg/aki_no_funiki.jpg
Painbringer
11-27-2009, 07:55 PM
Personal work. I'm re-concepting lately some old game barely remembered nowadays. I was called Syndicate.
I'm still searching for its essential aspects
http://www.painbringer.com/gallery/Syndicate2_08_th.jpg (http://www.painbringer.com/gallery/Syndicate2_08.jpg)
[CLICK TO ENLARGE] (http://www.painbringer.com/gallery/Syndicate2_08.jpg)
c&c are welcome. Here or PM
pretty cool plane dejawolf looking forward to seeing it textured
nice painting Painbringer
yeah few more hair tests. TBH its more about make the shape of the hair look cool for me.
If the alpha stuff works then thats a bonus. oh the joys of not having to worry about how expensive stuff is:)
http://www.mikerusby.com/images/hair.jpg
looks nothing like the max version, but the sheepdog look is in this year
I suck balls at drawing but want to improve, here is something I'm working on to flesh out a scene i will be building in the near future :)
http://www.aelevel.net/wippostprocess00.jpg
JasonLavoie
11-27-2009, 11:37 PM
Ruz buddy ol pal... PLEASE grace us with a hair texturing tutorial :P
downarmy
11-28-2009, 12:11 AM
early wip render of my Demo cinematic lots of stuff to change too much snow on the tank... so little time to do it all
http://i697.photobucket.com/albums/vv339/downarmy/rendumalade2.jpg
ScoobyDoofus
11-28-2009, 12:44 AM
Hey Ruz! Good looking hair. + 1 to Jason's request for a tutorial or some more construction images of what you're doing there.
MattQ86
11-28-2009, 01:20 AM
Personal work. I'm re-concepting lately some old game barely remembered nowadays. I was called Syndicate.
I'm still searching for its essential aspects
http://www.painbringer.com/gallery/Syndicate2_08_th.jpg (http://www.painbringer.com/gallery/Syndicate2_08.jpg)
[CLICK TO ENLARGE] (http://www.painbringer.com/gallery/Syndicate2_08.jpg)
c&c are welcome. Here or PM
Syndicate and Syndicate Wars were the shit. Hope these links help.
http://www.hardcoregaming101.net/syndicate/syndicate.htm
http://syndicate.lubie.org/
Jackwhat
11-28-2009, 06:02 AM
Painbringer you rawk! - my main and only qualm with the picture is that, even though hes walking, it still feels slighly off balance to the left \. Apart from that its lookin badass. Minor toitle update from moi. http://i62.photobucket.com/albums/h91/Jackwhat/1128bewktoitle.jpg
ScudzAlmighty
11-28-2009, 07:21 AM
worked on the lips, and everything else too:
http://i20.photobucket.com/albums/b236/mrsunfish/KED_Osiris_03.jpg
Scudz try pulling the tear duct back in the side view, that area also needs to conform to the eyeball.
Ruz buddy ol pal... PLEASE grace us with a hair texturing tutorial :P
yeah no probs. I am still working on the best way to to do this for myself.
The basic method is there now and its nothing really new, but with my own spin on it.
I will try and post something soon
adamlewis
11-28-2009, 11:54 AM
Scudz: It's good to see you're dropping down to a lower level to concentrate on some of the main forms. That will help you out a lot. Along with what Jaco said about the eye shape, the head appears a bit too long from the side view - it might help to push the ear and jawline forward more. Also, the face is a bit lumpy in some places. Using the flatten brush at a low intensity is one good way to refine a sculpture's surface.
Did an African female head study over last night and this morning. I was trying out a different technique than what I normally use, sculpting the head almost exclusively with Mudbox's wax brush and a few different falloff settings.
http://adamvfx.com/images/wip/african1.jpg
raiskul
11-28-2009, 12:23 PM
adamlewis - looks like the female version of one of my cousins and seeing as I am African American I guess that means good job lol
couple crits make the indent between the nose and mouth smaller and the indent at the side of the brow is bugging me not sure if it needs to be lengthened for a smoother transition or made shallower seeing as her brow isn't protruding all that much
http://www.mikerusby.com/images/statue1.jpg
http://www.mikerusby.com/images/statue2.jpg
lol I did the base meshes for some statues in assassins.
did about five in the end including darius ie I built the models, but not the zbrushing
apart from darius where I did most of it.
Swizzle
11-28-2009, 02:34 PM
You're off to a good start, Scudz, but there's more yet to do if you want to make him look like Osiris from Tropic Thunder.
I did a paintover to help illustrate—I hope you don't mind. I used this picture (http://www.filmofilia.com/wp-content/uploads/2008/09/robertdjr.jpg)as reference. The paintover certainly isn't perfect, but I hope it helps.
http://i2.photobucket.com/albums/y29/xkostolny/osirispaintover.jpg
- The eyes are currently too wide and not round enough. Bringing the tear ducts towards the center of the eyes will help.
- The bags under his eyes are too strong right now. Robert Downey Jr. just has a small amount of extra flesh on the lower eyelid and most of the rest of the eye area is smooth except for fine lines.
- He needs slightly more flesh added to the upper eyelid.
- The nasolabial fold needs to be much more vertical.
- He doesn't have the kind of cheekbone definition you've given him in his cheeks. His cheeks are fairly smooth.
- The character in the movie has the area just under his nose shaved and then hair on the rest of his upper lip for a pencil mustache kind of effect.
- Your model's sideburns don't come far enough forward on the cheeks.
- The wrinkle you've given him on his nose seems a bit too close to the bridge, so moving it up might not be a bad idea.
- The nose on your model is strangely shaped, as if the nostrils are puffy or something. Reexamine the shape of the nostrils.
- The area between the edge of the lower lip and where the chin starts to curve out seems too puffy on your model, so I'd suggest bringing it in a bit.
funshark
11-28-2009, 02:59 PM
Painbringer > Hey nice! I love your idea of re-concepting old games!
PixelMasher
11-28-2009, 05:16 PM
working on putting together a reel for my socom environments i did as sony releases vids. this is a rough cut with more to edit/add soon. *also just fixed the retard spelling mistake :P
http://www.youtube.com/watch?v=5OsSso7UrFE
Jeffsimpsonkh
11-28-2009, 06:40 PM
Looks great pixelmasher, where are you working these days? Are they hiring? Haw haw.
ScudzAlmighty
11-28-2009, 10:27 PM
adamlewis and Jaco: thanks for the feedback guys, you are correct!
Swizzle: dude yoou're my hero, the paintover is awesome. trying to get it to look like Jr with the makeup as well is a bitch, this (http://i20.photobucket.com/albums/b236/mrsunfish/Osiris.jpg) is the main pic i used, but i've got a dozen other high res ones and it really seemed to me like the masses were different in different light, :poly141:
I think the head may need to be more round, but i can't quite tell, anyway... upz!
http://i20.photobucket.com/albums/b236/mrsunfish/KED_Osiris_05.jpg
Material test for my current project in max - aiming for a mix between painterly and photo-based. Not sure if it's quite what I want yet.
http://boards.polycount.net//i48.tinypic.com/3502q88.jpghttp://i48.tinypic.com/3502q88.jpg
Diffuse -
http://i45.tinypic.com/o5e4k2.jpg
decided to give this older piece a bit of color and some changes, dunno maybe someobe remembers her from domwar'08
http://www.polyphobia.de/nonpublic/domwar/nia_012.jpg
yup remember her she looks great neox :)
Im working on a very slightly futuristic bus, I dont usually do normal vehicles/cars
http://www.gd3dart.com/images/bus_highpoly1.jpg
poopinmymouth
11-29-2009, 07:43 AM
decided to give this older piece a bit of color and some changes, dunno maybe someobe remembers her from domwar'08
http://www.polyphobia.de/nonpublic/domwar/nia_012.jpg
Really nice. I am really impressed with your ability to stylize the racial type properly, shows a real anatomy knowledge.
Slipstream
11-29-2009, 08:59 AM
@Neox: I remember that your entry as well. I think I liked that one more, but this one has its own appeal too. Planning on finishing it?
pixelchaot
11-29-2009, 09:26 AM
i want to see her riding one the gorilla ^^
nice polypaint!
early wip render of my Demo cinematic lots of stuff to change too much snow on the tank... so little time to do it all
http://i697.photobucket.com/albums/vv339/downarmy/rendumalade2.jpg
bake a worldspace normal and use its green channel as a mask to have the snow placed exactly where it should be and wit the intensity variations it should have
frubes
11-29-2009, 02:16 PM
Been working on this in my lunchbreaks at work. Its the first time i have delved into zbrush and only my second head as im an environment artist so crits are more than welcome!
I thought i would also give a pimp to the new eat3d zbrush head tutorial. I have used the same workflow even though the heads are completely different and i must say it makes zbrush super easy to pick up.
http://img692.imageshack.us/img692/4089/headness.jpg
Still very wip, i have a new iteration with better ears. Next i need to takle some eyes!
JFletcher
11-29-2009, 05:55 PM
crappy random fish sketch:
http://img25.imageshack.us/img25/2538/fishex.jpg (http://img25.imageshack.us/i/fishex.jpg/)
:)
kipiripi
11-29-2009, 06:02 PM
My 'Gameartisans' Major Badass Busts Contest Entry.
Paco(yahsi bati)...
http://i11.photobucket.com/albums/a161/fernament/pakoYahsiBati.jpg
Nizza_waaarg
11-29-2009, 06:45 PM
haha, cool badass bust kipiripi :) Dig all his little details and style.
and sweet fish jfletcher :P
raiskul
11-29-2009, 07:26 PM
Shango the Thunder God
http://i690.photobucket.com/albums/vv267/raiskul/ShangoFront-3.jpg
see more in the thread:
http://boards.polycount.net/showthread.php?t=67500 (http://boards.polycount.net/showthread.php?t=67500)
turpedo
11-29-2009, 07:39 PM
crappy random fish sketch:
http://img25.imageshack.us/img25/2538/fishex.jpg (http://img25.imageshack.us/i/fishex.jpg/)
:)
Cool drawing Fletch, but the real question here is...when are we going to get to see some more 3D from you? Would love to see that mount you did in 3d :thumbup:.
JFletcher
11-29-2009, 08:53 PM
Soon, hopefully. :)
@ kipiripi
That turned out awesome, nice work. :)
Jonas Ronnegard
11-29-2009, 09:29 PM
Nice fish fletch, kinda feel like designing fishes aswell after seeing all those cool deepsea fishes they have discovered lately
http://www.thatpolygon.com/images/penguin_basemesh.jpg
killingpeople
11-29-2009, 11:19 PM
that fish is sick Fletch
dejawolf
11-30-2009, 12:33 AM
30 minute tortoise colour study
http://www.dejawolf.com/polycount/turtlecolourstudy.jpg
i need to do a ton more of these..
Marine
11-30-2009, 03:24 AM
i'd give him his nose now, fuse, unless you plan on retopologising him after you've roughed him out
arrangemonk
11-30-2009, 03:26 AM
what are color studies good for?
im not really into theoretical art stuff
rollin
11-30-2009, 06:48 AM
nice one neox.. put her into airborn, I say again. There has to be an desert Island for sure :)
but I havn't found a real use for polypaint yet (for character work)
I costs a lot of time and it costs even more time to convert the outcome for texture work. So do you have any tricks / time savers or is this just for fun?
wasker
11-30-2009, 06:51 AM
arrangemonk; Pretty much everything in the 2d department of 3d but the knowledge can also be useful when lighting scenes and building shaders.
W1r3d
11-30-2009, 07:16 AM
Dreamhack Winter 2009 sculpts. Made these when business was slow in our booth. Pictures were taken with a mobile cam hence the poor quality :)
http://img.photobucket.com/albums/v165/w1r3d/Creature01.jpg
http://img.photobucket.com/albums/v165/w1r3d/Creature02.jpg
http://img.photobucket.com/albums/v165/w1r3d/Creature03.jpg
rollin
11-30-2009, 10:13 AM
update for the kid
http://www.maginot.eu/space/mgto/3dlow/tim/tim_zWip_04.jpg
JasonLavoie
11-30-2009, 10:20 AM
Haha rollin, I love how you get those "thick" shapes in your characters (the legs / hips are so beefy man, love it).
brandoom
11-30-2009, 10:30 AM
http://img502.imageshack.us/img502/1118/unitywip2.jpg
Been playing around with Unity lately.
JasonLavoie
11-30-2009, 11:45 AM
How's unity treating you Brandon?
Glode
11-30-2009, 12:43 PM
http://img213.imageshack.us/img213/4387/lowresshot.jpg
Working on a Scene for a University assignment :). There are some errors I need to get around to fixing (paper and the wall sign being fully illuminated) and alot of the props need to be replaced with updated versions (such as the pipes/door)..so lots to do! The scene is rendered in the UDK.
rollin,I find polypaint very handy for making a base colour for my overlays.
I start my textures with the polypaint base, then overlay my default photo texture head at about 50 percent.
http://img213.imageshack.us/img213/4387/lowresshot.jpg
Working on a Scene for a University assignment :). There are some errors I need to get around to fixing (paper and the wall sign being fully illuminated) and alot of the props need to be replaced with updated versions (such as the pipes/door)..so lots to do! The scene is rendered in the UDK.
Off to a good start, really like the colors in your image.
Always wanted paper that i can read in the dark!
obeyurnapster
11-30-2009, 02:20 PM
wip of my mma Fighter FEdor, i did the high, and baked the normal on the low
4000 tri , next step textures !
http://nsa11.casimages.com/img/2009/11/30/091130102513597969.jpg
http://nsa10.casimages.com/img/2009/11/30/091130102544836313.jpg
ScudzAlmighty
11-30-2009, 03:19 PM
http://i20.photobucket.com/albums/b236/mrsunfish/KED_OsirisFinal.jpg
scuds nice work, love the clothes and kit but his eyes still seem too close together and the pupils look really wierd
Jeremy Lindstrom
11-30-2009, 05:39 PM
http://i20.photobucket.com/albums/b236/mrsunfish/KED_OsirisFinal.jpg
Whadda you mean you people!!!?
Joopson
11-30-2009, 06:08 PM
I'm working on handpainting this boat scene, because I suck at it.
Any tips?
http://www.joopsontoons.com/Harry-Po-ah.jpg
vcool
11-30-2009, 06:20 PM
I suck at this.
http://i132.photobucket.com/albums/q15/spaghettoid_vermicellus/pp2000.jpg
MikeF
11-30-2009, 07:26 PM
bit more progress on my scene, spec is turned off until i get it working properly
http://img.photobucket.com/albums/v338/Lexen/Ingame2.jpg
http://img.photobucket.com/albums/v338/Lexen/ingame1.jpg
turpedo
11-30-2009, 08:06 PM
Hi Joopson,
I would paint lighting into your textures. It looks really flat right now.
Nice work ScudzAlmighty!
MikeF, the env is nice but the white pillars vs the walls don't match for me. If the pillars were tiled too that would be cool.
new render/specular/area filter at 1.0 instead of 1.5 <thanks Sage:poly136:!
http://i647.photobucket.com/albums/uu196/GCMax/gascannew.jpg
JFletcher
11-30-2009, 10:53 PM
Joopson, loving it so far, maybe get some more color variation in the planks? :)
Ok since playing MW2 ive wanted to make a soldier, i dont often do a lot of modern characters so i thought this would be fun, as while im at it, i'm trying to create the same armor/clothing instead of just making shit up all the time.
http://img6.imageshack.us/img6/647/soldierhigh.jpg (http://img6.imageshack.us/i/soldierhigh.jpg/)
Very very early, the only thing I've really settled on is the MTV flak vest, if anyone could provide any good reference to the gear used by the USMC i'd very much appreciate it. (specifically boots...and knee pads? not all seem to have them but i don't want the character to be super bland)
Also (when i get to texturing this) going to shape the fuck up and start using marmoset. (all my previous work just looks terrible in it)
dejawolf
11-30-2009, 11:27 PM
drawing an alien:
http://www.dejawolf.com/polycount/alienqueen.jpg
Generalvivi
11-30-2009, 11:46 PM
MikeF that's looking like a nice start! looks as if you are in the hl2 editor. What is the scene for? a mod? or just a personal project?
dude deja, when did you get so good? I don't remember your old work but those last couple paints of yours have been great
more acrylic poop from me.... need to get back on the study train, getting too deep in style with not enough anatomy/color/composition basework
http://www.facenozzle.com/final/full/goldhead.jpg
http://www.facenozzle.com/final/full/alienflowers.jpg
WesleyTack
12-01-2009, 12:58 AM
Spent 8 hours making this yesterday, two bike racks for a city map I'm working on for Source, one is 3100k the other 4100k, all on one 1024*1024 texture sheet.
http://farm3.static.flickr.com/2697/4148116911_3ffac69998_o.jpg
dejawolf
12-01-2009, 01:20 AM
dude deja, when did you get so good? I don't remember your old work but those last couple paints of yours have been great
I was drawing off reference. it usually gives a lot better results than drawing from my head.
dejawolf
12-01-2009, 02:15 AM
d34dly from Noob:
http://www.dejawolf.com/polycount/d34dlybetter.jpg
hawken
12-01-2009, 04:04 AM
http://farm3.static.flickr.com/2541/4149299331_2184c37284.jpg http://farm3.static.flickr.com/2545/4149235877_a8707f5869.jpg (http://www.facemakr.com)
Chunkey
12-01-2009, 05:19 AM
AY YAM ZEEE GOVERNATOR!!!! IT IZ LIKE CUMMING!
sorry couldn't resist :) could tell who they are straight off Hawken :)
Jeremy Lindstrom
12-01-2009, 05:50 AM
nm... want the delete option back! :D :poly127::poly127::poly127::poly127::poly127:
MikeF
12-01-2009, 08:16 AM
thanks for the feedback guys
GCMP: Should have mentioned, but those are just hl2 textures on the tiled segments, just needed to throw something on for scale, the finished piece will be 100% custom content
Generalvivi:
Thanks, its just going to be used for a portfolio piece, I chose source because i've always been curious about getting custom models into that engine. Its a pain in the ass at first, but now that i've got the process memorized i'm liking the results
brandoom
12-01-2009, 08:46 AM
I suck at this.
http://i132.photobucket.com/albums/q15/spaghettoid_vermicellus/pp2000.jpg
don't get down on your self. hard surface modeling is definitely not an easy thing to learn. Be sure to check out Racer's awesome tutorials... http://racer445.com/ - if your still learning, check the very first one - Intro to Sub-D Modeling (http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-subdivision-high-poly-modeling-tools-and-techniques/)
Good Luck :)
hawken is that arnold Schwarzenegger and lady ga ga? .looks cool anyhow
dur23
12-01-2009, 10:18 AM
Spent 8 hours making this yesterday, two bike racks for a city map I'm working on for Source, one is 3100k the other 4100k, all on one 1024*1024 texture sheet.
I know this is going to sound over critical. But man, i would never use those for my bike. ;)
Disco Stu
12-01-2009, 10:24 AM
whaat the ladys bike looks useable only the tires look like it would be a somewhat bumpy
ride ;)
WesleyTack
12-01-2009, 11:46 AM
I know this is going to sound over critical. But man, i would never use those for my bike. ;)
What do you mean? The total triangle count is rack + bikes, not just for the bikes separate, and they were made quickly/generic, I just want them to help fill the overall environment, which for me is more important to get done :)
The tires do look a bit thin, will see to fix that :)
ander
12-01-2009, 11:51 AM
For a three minute short movie - given subject "time and emptyness", so whats better suited than space and timetravel!
Here's the spaceship/timemachine
http://anderavila.planet.ee/meedia/vaatleja.jpg
Hah, Valandar - a bit of clarification. This is the packed version, half of the movie is about this ship, unpacking and from the middle, a smaller ship will travel through the "gate" in front.
http://anderavila.planet.ee/meedia/vaatleja2.jpg
Valandar
12-01-2009, 01:12 PM
Wow, I thought it was a minigun at first. There's no real sense of scale... and is that the back engine we're looking at, or the front "wave motion gun" type thing?
Other than that, it's definitely an interesting shape, love to see how it looks when it's finished.
jakelear
12-01-2009, 01:52 PM
What do you mean? The total triangle count is rack + bikes, not just for the bikes separate, and they were made quickly/generic, I just want them to help fill the overall environment, which for me is more important to get done :)
The tires do look a bit thin, will see to fix that :)
I think the reason he is saying that is because the way you have the bikes locked onto the racks is through the front tire with a U-lock. The front tire is easy to remove from a bike, therefore these bikes are very vulnerable to theft. Perhaps amend a cable lock going through the frame to make it look more convincing.
Edit, just realized you have a tire missing a frame there, so obviously you knew this. oops:poly142:
Does anyone think that this would be awesome or just weird to receive on a business card?
Crits appreciated.
http://i42.photobucket.com/albums/e305/muzzoid/bizness-card.jpg
EDIT:
2 more versions
http://i42.photobucket.com/albums/e305/muzzoid/bizness-cardpink.jpg
http://i42.photobucket.com/albums/e305/muzzoid/bizness-cardcurves.jpg
ScudzAlmighty
12-01-2009, 04:36 PM
awesomely weird
Well i guess thats the intended reaction haha.
Any preference to colours?
Also im still not happy with the values :/.
The u is in a weird spot on her.
LoTekK
12-01-2009, 05:13 PM
Definitely awesome. I like the yellow, but I doubt it'll come out that well in print; the red would be more striking. Values-wise, just crank the contrast some, I think, especially for a business card-sized print.
Thanks guys :D.
ZacD: the u's placement was kind of on purpose haha
Anyways updates
http://i42.photobucket.com/albums/e305/muzzoid/updated2.jpghttp://i42.photobucket.com/albums/e305/muzzoid/back.jpg
carlo_c
12-01-2009, 06:02 PM
Liking that radial pattern overlay, I think the black text sort of gets a bit lost over the red compared to the white in your name but it could just be me. I do like the overall design though :)
On a side note, was working on this on off in my spare time last week. Just wanted to see what I could remember in Mental Ray so dug up an old model, did a tiny bit of modelling and rendered. Was going to work more on it but I'd rather start a new project.
http://www.carlocarfora.co.uk/portfolio/other/car/render1.jpg
hawken
12-01-2009, 06:13 PM
For a three minute short movie - given subject "time and emptyness", so whats better suited than space and timetravel!
Here's the spaceship/timemachine
http://anderavila.planet.ee/meedia/vaatleja.jpg
Hah, Valandar - a bit of clarification. This is the packed version, half of the movie is about this ship, unpacking and from the middle, a smaller ship will travel through the "gate" in front.
http://anderavila.planet.ee/meedia/vaatleja2.jpg
starfox!
LoTekK
12-01-2009, 06:31 PM
muzz, depending on the type of printing you go with, the white text may not be such a good idea. Unless you get the text spot-laminated or something, it'll get kinda lost against the print. Then again, I suppose you could have the entire thing in gloss. Black would still show up better, though.
and yeah, that radial overlay's pretty sexy.
Yeah i agree, ive gotten rid of the white text on the info side, and ill see what i can do about the main sides white text :/.
Actually what i usually do is make a sheet of versions and print that first, and choose which version looks best in print
HandSandwich
12-01-2009, 06:51 PM
Slowly learning hi-poly
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_01.jpg
Generalvivi
12-01-2009, 07:49 PM
Thanks, its just going to be used for a portfolio piece, I chose source because i've always been curious about getting custom models into that engine. Its a pain in the ass at first, but now that i've got the process memorized i'm liking the results
Ah ok, yeah i love the source engine for lighting. It's quite nice! It doesn't really do shadows on models but you can get around that if your tricky
vcool
12-01-2009, 08:50 PM
don't get down on your self. hard surface modeling is definitely not an easy thing to learn. Be sure to check out Racer's awesome tutorials... http://racer445.com/ - if your still learning, check the very first one - Intro to Sub-D Modeling (http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-subdivision-high-poly-modeling-tools-and-techniques/)
Good Luck :)
Hehe, thanks. I've been modelling a while, but it's the first time I decided to do the hardsurace->bake->lowpoly. I've experimented plenty with generic shapes but never actually tried to make something that complex.
As for Racer's tutorial, yeah I downloaded it on my old build but I didn't back it up, so I was gonna download it again anyway. Might as well do it now. :poly124:
SnowInChina
12-01-2009, 11:19 PM
http://anderavila.planet.ee/meedia/vaatleja.jpg
kinda looks like a jumpgate from eve online
I decided to practice the basics
http://i46.tinypic.com/2j0fv4m.png
hawken
12-02-2009, 12:25 AM
Thanks guys :D.
ZacD: the u's placement was kind of on purpose haha
Anyways updates
http://i42.photobucket.com/albums/e305/muzzoid/updated2.jpghttp://i42.photobucket.com/albums/e305/muzzoid/back.jpg
first time I've seen a sketch of a naked woman on a biz card.
garagarape
12-02-2009, 02:18 AM
Muzz, LoTekK, brandoom, Can I ask a stupid question?
What are those strange avatars you use?
There is so many of those funny avatars on Polycount
and GA site, but I just don't get the joke.
I wonder if it has somethig to do with Ben Stiller
or something like that. I don't know much about him
to understand the joke. Please teel me about it.
****************************************
ander> Love your yellow SF stuff with wire.
hawken> Amazing how you managed to make us
recognize those personalities with few lines and shapes!
Sylvester Stalone and Susan Vega, right? lol
Oh no that was Arnie and barbie :)
I don't understand why so many Americans make fun of her.
Personnaly I really fancy "Woman In Love" (Nice voice).
ralusek
12-02-2009, 03:08 AM
@garagarape the avatar is from a thread in the general section. something about "i found the greatest avatar" or something like that. i believe he is a pedophile, not 100% on that.
Muzz, i have a boner.
looking for crits on shoulders, obviously low poly
http://img146.imageshack.us/img146/1853/orcshoulders.jpg
Hey Muzz,
I like this one the best, colours compliment well, this on non glossy card with no effects would show it off better imo.
http://i42.photobucket.com/albums/e305/muzzoid/bizness-card.jpg
first time I've seen a sketch of a naked woman on a biz card.
You say it like its a bad thing :P. Its a pretty non-offensive image but its different enough for people to take notice.
I printed t out today, so until i need more they aren't changing, I used the last one, except with modified typography on the back.
Cheers guys for the help :).
LoTekK
12-02-2009, 05:13 AM
Spacey paint wip. Didn't go into this with much direction beyond "I'm gonna do something spacey"
http://dl.dropbox.com/u/778345/spacebg-sm.jpg
PixelGoat
12-02-2009, 05:17 AM
Slowly learning hi-poly
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_01.jpg
Good start. I would recomment giving a slight taper to the pattern on the tire if you are to bake it down to a normalmap. so it gets picked up better by the raycasts
garagarape
12-02-2009, 06:15 AM
Thks ralusek!
Your Orc is starting good.
Will you animate it?
In that case the metal stuff may go into
the neck when you lift-up arms turning
on shoulder axis, no? The design is nice though.
Wonder what kind of clothes you will put on him.
achillesian
12-02-2009, 07:01 AM
i dislike the U on that business card, makes it looks like shes packin a dong.
butt_sahib
12-02-2009, 08:20 AM
OOOo i love that card muz. Show us a picture of you holding it! that would be so cool.
Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
http://i55.photobucket.com/albums/g145/butt_sahib911/spaceworkerupdate1.jpg
woogity
12-02-2009, 09:27 AM
muzz that is freakin awesome!
Jeremy Lindstrom
12-02-2009, 09:57 AM
Looks pretty sweet, the arms are a bit long though..
Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
http://i55.photobucket.com/albums/g145/butt_sahib911/spaceworkerupdate1.jpg
ralusek
12-02-2009, 01:13 PM
butt_sahib that is scary as hell. it's cool though, and i do agree that the arms seem just a tad too long relative to the back. just looks like they're not on the same plane, but i think you have perspective turned on?
Wahlgren
12-02-2009, 03:38 PM
http://dl.dropbox.com/u/469564/SixtyAwesome/Pics/Toaster.jpg
Part of a little scene I'm doing. Testing and stuff. Will put it in UDK and play even more with the materials in there.
nice toaster!
ok update time
http://polyphobia.de/html/wordpress/wp-content/gallery/schaaaaf/schaaaaf_12.jpg
gauss
12-02-2009, 05:57 PM
always fun to watch this thread, good stuff people
http://i45.tinypic.com/2hye1aq.jpg
whoah, crazy brush stuff there jack. would make a cool poster.
HandSandwich
12-02-2009, 08:24 PM
A little more done.
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_03.jpg
Still gotta throw that taper in the treads. Thanks for the note, PixelGoat
Notorious P.I.G - looks good. is it a talkie toaster?
cool stuff Neox /Gauss
Joshua Stubbles
12-02-2009, 08:30 PM
Awesome, gauss. Just made my desktop. :D
JFletcher
12-02-2009, 08:55 PM
That's awesome gauss, cool brush style. :)
@ Neox
That's looking really cool, cant wait to see the low poly. :)
did a little bit more on my soldier chap:
http://img704.imageshack.us/img704/647/soldierhigh.jpg (http://img704.imageshack.us/i/soldierhigh.jpg/)
Perhaps I should have modelled everything instead of sculpting off a base mesh. :P Oh well, more fun this way.
edit:
Notorious P.I.G that toaster is amazing. :)
praetus
12-02-2009, 08:56 PM
http://www.mikebarrington.com/images/Boards/Raptor003.jpg
Rumkugel
12-03-2009, 01:03 AM
@JFletcher
looks good sofar.
the kneepads are looking odd tho.
take a look (special the shape of the pad)
http://www.tacticalgeardepot.com/images/Knee%20Black%201.jpg
http://gunmania.net/mart/upload/mall/alta01-1.jpg
issued boots look like these afaik:
http://www.camo-store.com/Boots%20Altama/Images/Altama%20A4150_lg.jpg
but alot of the grunts wear selfbought shoes anyway.
kaptainkernals
12-03-2009, 02:05 AM
also JFletcher, it seems to me that the fronts of the boots are a little too slanted.
roosterMAP
12-03-2009, 02:29 AM
I like dinosaurs!
Anyhow, here's the Halo map i've been workin on. Its almost finished too!
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/baba-1.jpg
rooster
12-03-2009, 03:00 AM
dang, you set your map down on the car roof for a few seconds and it blows away, next thing you know it's online making bloomin' forum posts..
:P looks cool, it's not almost finished without textures tho :)
Final final final barrel, honest...
http://i647.photobucket.com/albums/uu196/GCMax/Barrel.jpg
rooster & roosterMAP, you are the same person? :shifty:
JFletcher, looks crispy apart from the boots :p
gauss: very cool, maybe the head is a bit too large? maybe a tiny bit, i'm not too sure tho
fletcher: pretty nice, agree on the boots and kneepads, depending on what your tragetresoultion is, i doubt anyone will see that its been sculpted right away ^^
about the lowpoly, well hummm still sooooooo much stuff to do before i can even think about that, btw i updated the image
praetus: i think the proportions are pretty off, which raptor are you basing it on? especially the legs look strange and the arms are pretty huge o.o
praetus
12-03-2009, 07:15 AM
It's a toy from Jurassic Park 3 that I'm mainly working off of. Amusingly enough the toys proportions look terrible to begin with and the base mesh I was originally working off is almost nothing like what I ended with. I agree the arms are a bit large though.
woogity
12-03-2009, 07:19 AM
Neox love the freakin bridle, dunno how i missed up till now that its got teeth on it, very cool, the hi poly came out beautiful on this.
-Woog
Awesome gauss, I'd say make the shoulders a bit wider and further up.
His head looks too high above his body to me.
http://i42.photobucket.com/albums/e305/muzzoid/wip.jpg
MikeF
12-03-2009, 12:22 PM
Looks good GCMP the only thing that bothers me is the way the stains/rust bend inwards, it makes the barrel look like its folding in on itself. Try straightening them out a bit, might work better
BlackulaDZ
12-03-2009, 01:02 PM
nice head muzz! the base of the neck looks a bit flat to me tho.
here's a quick self portrait wip I did instead of doing math homework
http://i53.photobucket.com/albums/g75/Chaosdragondz/self_99done.png
brandoom
12-03-2009, 01:37 PM
Hey all,
been working on a small room/level with the Unity engine. I would really encourage people to try it out. Its got a lot of great features, and the work flow is very simple. Anyway, heres how my project turned out.
http://img710.imageshack.us/img710/2655/unitywip.jpg
Check this link below to run around in the level! :) Unity is awesome for this.. One click export to web. The level is a little dark yes, but no realtime lights, all baked lightmaps. woo.
http://tallbrandon.com/Unity/warehouse_web.html
roosterMAP
12-03-2009, 02:13 PM
dang, you set your map down on the car roof for a few seconds and it blows away, next thing you know it's online making bloomin' forum posts..
:P looks cool, it's not almost finished without textures tho :)
Actually, I have all the textures done. I just cant put the scenery tags into the map because I don't have the right shaders. Ill be sure to pose an ingame pic when its ready. maybe even a vid.
Just to clarify, I made that while part of the team H3MT. However, since I did to all the models and textures (except for bout 2 textures), I can rightfully consider it mine.
o, and im posting some of the textures i used. feel free to use and crit!
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/floor_tile-bump.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/floor_tile.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/gen_tile-bump.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/general_tile-diffuse.jpg
http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/narrows_cliff2b.jpg
adamlewis
12-03-2009, 02:29 PM
Nice progress Neox. Looking good.
Face anatomy study (rife with errors I'm sure):
http://adamvfx.com/images/wip/faceanatomy.jpg
Joseph Silverman
12-03-2009, 02:50 PM
that's awesome adam, the surface detail on that skull is beastly
i tried sculpting (still mouse) with a plane as a base mesh for the torso... working pretty well so far.
http://i47.tinypic.com/2lc4ry9.jpg
linkov
12-03-2009, 02:57 PM
did some sculpting on rocks for my small environment project
http://i184.photobucket.com/albums/x226/Armgard/wip_003_rocksculpt1.jpg
Razorb
12-03-2009, 02:58 PM
cool stuff brandoom! but i thought there was an error at first.. couldnt see anyhting on my screen! only when you said its a bit dark i went back and carefully rotated cam to find the level :p but yea cool none the less :) .. ive jsut started playin with unity also! and learning a bit of javascript for it, fun stuff
Wahlgren
12-03-2009, 03:18 PM
http://dl.dropbox.com/u/469564/sofawip.jpg
a wip :O
Got some bugs to fix and materials and colors to tweak.
ander
12-03-2009, 04:24 PM
Big Albert and Observer 01 done. Off to do an Google and CNN spaceship that will record the timetravel and then to animate!
http://anderavila.planet.ee/meedia/albertjavaatleja01.jpg
Got a little carried away with bobo's demon sdk.
http://dl.dropbox.com/u/2586457/birdy02.jpg
Also, if you recognize that gun its based on a concept Rooster did about a million years ago
http://redprodukt.com/wp-content/uploads/2007/01/gunsup.jpg
I'm like the peanut butter in a Polycount sandwich.
killingpeople
12-03-2009, 04:51 PM
duuude, Slum, that's bad kid!
Joseph Silverman
12-03-2009, 04:59 PM
sick, slum, cant wait to see textures
Konras
12-03-2009, 05:41 PM
I am fighting to add some color to this guy, but damn I am no texture artist... I need to educate myself with some tutorials probably :D
http://i46.tinypic.com/14ucs28.jpg
rooster
12-03-2009, 06:44 PM
Slum: looks promising! :)
turpedo
12-03-2009, 06:47 PM
Goblin Observatory!
http://www.urpa3d.com/images/uc/goblin_observatory.jpg
onnod
12-03-2009, 07:32 PM
I am working on a reference photo/texture website. Very new to all of this. Just trying to figure out legalities/licensing and, basically, what I want to accomplish with all of it.
Very glad that I stumbled across this forum.
Mr Smo
12-03-2009, 08:13 PM
i made a german soldier (http://mrsmo3d.com/images/renders/sculpts/nazi_sculpt.jpg) at the start of the year and it was poo, so i had another shot a few weeks ago. any crits would be muchly welcomed
http://mrsmo3d.com/images/renders/sculpts/nziredo_sculpt.jpg
Lamont
12-03-2009, 08:26 PM
Product renders and product catalogs!!!
konstruct
12-03-2009, 08:39 PM
JERMAY! that shit is pretty stylin! you`ed better be doing a HP/bake/texture n all that jazz.
Generalvivi
12-03-2009, 08:52 PM
knowing slum that's where that model stops :D!
<3
konstruct
12-03-2009, 09:20 PM
ZING-!
JasonLavoie
12-03-2009, 10:27 PM
I'm like the peanut butter in a Polycount sandwich.
MmmmMMMMmmmm.... Peanut Buttery goodness... mmMMMMmm
http://dl.dropbox.com/u/2586457/birdy05.jpg
thanks doods. did a little texturing on the gear. gun texture is courtesy of rooster's awesome concept + planar map.
http://i42.photobucket.com/albums/e305/muzzoid/wip.jpg
Dude, shes so cute. Awesome style.
And thumbs up slum, keep it going.
you guys have made me want to start a new low poly character.
garagarape
12-04-2009, 12:39 AM
Mr Smo> Nice german soldier!
But, where is his hand grenade? (it is typical).
There's only two things that bugs me.
- Is it a shovel on his side? Looks a little tiny.
- The helmet may be slightly too streched in Y axis :)
(seems to be not wide enough especially seen from behind).
It is really well done and impressive though.
Hope you'll find specialists to help you more.
Don't know much about german army.
killingpeople
12-04-2009, 01:00 AM
Slum, I can't believe you stopped to make a post.. YES it's AWESOME, now finish it so I can climax!1 ;)
kipiripi
12-04-2009, 02:40 AM
I have visited my old Pokemon wip 'PokeToke'.Will try to finish...
http://i11.photobucket.com/albums/a161/fernament/pokeTokeEdt1.jpg
acrylic piece for a local illustrator's collective... squid-themed, and was supposed to also be christmas themed, but the xmas aesthetic is really ugly so I sort of didn't do that. Tried to push the rendering a little further than usual on this one...
http://www.olypen.com/advent/Smiley/temp/sketches/squid.jpg
Nice painting Ferg.
I've gone back to this and started on the arms:
http://img691.imageshack.us/img691/3152/foldarms1.jpg
Wahlgren
12-04-2009, 04:58 AM
Not sure if the black lines in the couch are to black. Eh. I'll tweak it later. :)
http://dl.dropbox.com/u/469564/SixtyAwesome/Pics/Diner_sofa.jpg
kwakkie
12-04-2009, 04:58 AM
http://www.decentdesign.nl/game/images/iphone/game_x.jpg
Stuff for an iphone game that got canned...
Samurai character is 180 tris, Red hooded character is 190 tris. The level has 600 triangles in that particular view. The characters only use vertexcolors and the level uses a single 512x512 texture(theres more stuff on that texture that isnt on this screenshot). The level is kind of dull but I was far from finished with it when the project got canned :(
nice use of vert colors on the hooded guy, really cool.
roB0T
12-04-2009, 09:24 AM
normaaals...
http://up.ecchi-squad.net/uploads/1260017783.jpg
Wahlgren
12-04-2009, 09:38 AM
Sweet but what's going on at the handgrip? Give me an up close naow! :)
Feels like a lot of detail for something that will be covered by a hand and not seen at all in first person view. If that's what you're after.
mheyman
12-04-2009, 09:44 AM
HUGE work in progress right now. Gotta work on all textures and lighting. Still trying to find ways to populate the scene and sell it as an underground cave forge thing.
http://i811.photobucket.com/albums/zz39/mheyman/mheyman_screenshot.jpg
Turbosmooth Operator
12-04-2009, 10:02 AM
Modular Dojo piece..
Placeholder textures, at the moment.
http://i47.tinypic.com/flgidg.jpg
achillesian
12-04-2009, 12:03 PM
huge improvement over first soldier mr. smo
new wip
http://img6.imageshack.us/img6/7118/snakeman.jpg
eric.
12-04-2009, 01:57 PM
Neat stuff everyone!
This is Tulf.
http://i395.photobucket.com/albums/pp39/eric_eneback/tulf_smaller.jpg
waustin
12-04-2009, 02:22 PM
got a good bit to go:
http://img5.imageshack.us/img5/3584/housewip.jpg (http://img5.imageshack.us/i/housewip.jpg/)
Xenobond
12-04-2009, 02:39 PM
Man, that bell tower is pretty high up there. Makes me all dizzy. ;)
Justin Meisse
12-04-2009, 02:48 PM
Tower envy, xenobond?
HandSandwich
12-04-2009, 02:59 PM
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_05.jpg
motives
12-04-2009, 03:53 PM
waustin: watch your scale, that tower looks like it would be really really wide when compared to the rest of the buildings.
larolaro
12-04-2009, 03:59 PM
5th Portrait, commissioned for an iphone game that is in the works http://lebaggage.insaneroot.com
http://farm3.static.flickr.com/2754/4158859354_4209c5c90f_o.png
Justin Meisse
12-04-2009, 04:05 PM
I'm in charge of making animated gifs for my girlfriend:
http://artbyjustin.com/misc/xmas_bird.gif
http://artbyjustin.com/misc/scarybird.gif
At least she doesn't try using photoshop or ZBrush like my sister.
Turbosmooth Operator
12-04-2009, 04:42 PM
Dojo, in engine (still placeholder textures). Z-fighting issues with the shoji screens as they're currently geometry and will bake them to textures later..
http://i48.tinypic.com/14ltr9x.jpg
Rory_M
12-04-2009, 04:51 PM
good stuff so far sandwich.
Slipstream
12-04-2009, 05:27 PM
@Okno: That's fricking amazing work! :O
SnarG
12-04-2009, 05:40 PM
Not sure if the black lines in the couch are to black. Eh. I'll tweak it later. :)
http://dl.dropbox.com/u/469564/SixtyAwesome/Pics/Diner_sofa.jpg
Cool as Fonzie! I started a diner scene yonks back and always meant to go back and finish it; this piece of awesomeness might just be the inspiration I need to light a fire under it.
I'd say the dark lines looked fine btw; really help to separate the padded segments.
Man, that bell tower is pretty high up there. Makes me all dizzy. ;)
not giving you vertigo, is it?
Xenobond
12-04-2009, 07:25 PM
not giving you vertigo, is it?
See. I knew someone would get it. :D
Tower envy, xenobond?
Thanks for trying Justin. -,-
bounchfx
12-04-2009, 07:26 PM
http://dl.dropbox.com/u/17615/Art/bass.jpg
I'm going to end up changing the angles of the tuning pins and the angles of the bridge hardware to look more 'used', but I'll get to that later.
[guitar pic]
I'm going to end up changing the angles of the tuning pins and the angles of the bridge hardware to look more 'used', but I'll get to that later.
I modeled a dirtier version of that bass not too long ago, never finished though... Link
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs216.snc1/8318_1205260964433_1015912325_664695_1000898_n.jpg )
The model looks good
downarmy
12-04-2009, 09:11 PM
Updated my animation still need a couple of texture the skydome and partuicul effect...
crits are always welcome
http://www.youtube.com/watch?v=GRaeqjMhK-k
trying to get a likeness for Bruce Willis is like is like combing your hair with a balloon( ie very difficult)
anyhoo
http://www.mikerusby.com/images/bruce5.jpg
prolow
12-04-2009, 11:41 PM
http://img.photobucket.com/albums/v510/palohman/BarrelSS01.jpg
could use crits
ignore scale
gauss
12-05-2009, 12:02 AM
there's been a breakthrough in urban camouflage techniques. now, special forces can be deployed into any level of american society, completely undetected.
take THAT, terrorists.
http://i48.tinypic.com/2dl5e7q.jpg
StJoris
12-05-2009, 12:07 AM
haha brilliant idea and execution!
SnarG
12-05-2009, 12:40 AM
That really brought a smile to my face Gauss :D
acapulco
12-05-2009, 02:35 AM
BOOMER!!!
roB0T
12-05-2009, 03:06 AM
Sweet but what's going on at the handgrip? Give me an up close naow! :)
Feels like a lot of detail for something that will be covered by a hand and not seen at all in first person view. If that's what you're after.
..it looks awesome :(
Joao Sapiro
12-05-2009, 03:07 AM
gauss...geez dude..i mean wtf...awsum n all ! love.
dejawolf
12-05-2009, 04:39 AM
there's been a breakthrough in urban camouflage techniques. now, special forces can be deployed into any level of american society, completely undetected.
take THAT, terrorists.
http://i48.tinypic.com/2dl5e7q.jpg
haha, perfect!
Rumkugel
12-05-2009, 05:41 AM
awesome!
if i were you id suggest this to the DoD :D
gonna make some huge cash with it.
Marine
12-05-2009, 06:42 AM
been watching total recall, gauss?
RobertHammer
12-05-2009, 07:02 AM
or men in black :D
obeyurnapster
12-05-2009, 07:04 AM
update of Fedor textured
http://nsa11.casimages.com/img/2009/12/05/091205031028876097.jpg
Andreas
12-05-2009, 07:11 AM
trying to get a likeness for Bruce Willis is like is like combing your hair with a balloon( ie very difficult)
anyhoo
http://www.mikerusby.com/images/bruce5.jpg
You do a lot of floaty heads...it would be cool to see some more full body stuff from you, the stuff on your site is great :)
Blenderhead - well really I am more interested in portraits of people for the most part.
point taken though, I should do some more finished body stuff.Its just finding the enthusiasm/inspiration.
its hard to get motivated to do high quality stuff if its not a live job.
Andreas
12-05-2009, 10:31 AM
http://img267.imageshack.us/img267/5042/69415354.jpg
http://img229.imageshack.us/img229/8948/85924785.jpg
Suppresed Brugger & Thommet TP9 with holosight...still majorly unfinished.
Wonder if you guys could help me, I'm looking for a particular shotgun design. Its quite a squat shotgun with a handle instead of a grip for the pump action...anyone know of a particular shotgun like that?
waustin
12-05-2009, 10:47 AM
http://img704.imageshack.us/img704/3584/housewip.jpg (http://img704.imageshack.us/i/housewip.jpg/)
After giving it a look over, i totally agree it was way too tall for the rest of the building. Filled in the open space at the top of the tower now.
brandoom
12-05-2009, 10:50 AM
Nice Blenderhead, makes me want to make another gun ;)
Andreas
12-05-2009, 11:31 AM
Nice Blenderhead, makes me want to make another gun ;)
Funny you should say that, I dunno if I'll ever model a gun to that level of detail again, its been a pain in the tits :D
Medestruit
12-05-2009, 11:43 AM
Wonder if you guys could help me, I'm looking for a particular shotgun design. Its quite a squat shotgun with a handle instead of a grip for the pump action...anyone know of a particular shotgun like that?
Like such?
http://www.tacticalshotgunaccessories.com/images/tacstar/tacstaraccessories.jpg
http://img80.imageshack.us/img80/2049/photonyz.jpg
You can add a tactical pump grip for any shotgun, so I'm not sure you'll find one naturally made with it. Most tactical shotguns are based off hunting weapons, just modified for heavy usage.
Andreas
12-05-2009, 11:52 AM
Like such?
http://www.tacticalshotgunaccessories.com/images/tacstar/tacstaraccessories.jpg
You can add a tactical pump grip for any shotgun, so I'm not sure you'll find one naturally made with it. Most tactical shotguns are based off hunting weapons, just modified for heavy usage.
Something like that one, yeah, except even squatter I think, and the grip isnt shaped to fit, it's just a cylidrical shape as far as I remember... wood handle I think too, I don't think its a military shotgun. I'll keep looking, thanks :)
n88tr
12-05-2009, 01:30 PM
Been working on a bunch of stuff, all guns still ATM
1911 Concept Pistol
http://img690.imageshack.us/img690/4636/elitepistol13.gif
Concept pistol I drew and modeled
http://img91.imageshack.us/img91/4930/revengepistol13.gif
http://img697.imageshack.us/img697/950/revengepistol15.gif
Concept gun ref I found on deviantart and looked interesting
http://img691.imageshack.us/img691/2952/m43a11.gif
http://img690.imageshack.us/img690/5914/m43a13.gif
Rang3r1
12-05-2009, 02:56 PM
Hey guys, don't post much, but I was wondering if I could get a paint over of this. I'm stuck trying to not make it boring... :/
http://i37.photobucket.com/albums/e72/ranger1129/m4s901.jpg
HandSandwich
12-05-2009, 03:33 PM
Getting closer.
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_07.jpg?t=1260052227
Medestruit
12-05-2009, 06:27 PM
Something like that one, yeah, except even squatter I think, and the grip isnt shaped to fit, it's just a cylidrical shape as far as I remember... wood handle I think too, I don't think its a military shotgun. I'll keep looking, thanks :)
http://imagehost.vendio.com/a/12301129/aview/R8-FOREND_GRIP_1.jpg
It's a Remington tactical pump front grip. Never seen a wood one, but yeah haha. Hope it helps some
d1ver
12-06-2009, 04:22 AM
Hey,HandSandwich, I'm lovin' your vehicle down there. Especially the front wheel.)
Hey guys, check this out, I've been rendering out my portfolio and threw up a little environment and made this little picture, to pimp some of the texturing I did for WoT, but I kinda don't know If I want to put this one in my portfolio yet.
http://img297.imageshack.us/img297/9148/kvtrees.jpg
DerDude
12-06-2009, 05:07 AM
http://www.vimeo.com/8004648
onionhead_o
12-06-2009, 07:44 AM
roB0T : thats a sweet looking gun
waustin: the low poly looks solid, good stuff.
katana
12-06-2009, 07:46 AM
I like the way the right foot hits better than the left, and i hope you show this again with a faster timing and perhaps other angles.
Mauricio Cunha
12-06-2009, 10:31 AM
http://img412.imageshack.us/img412/9931/cpbillyoposto7o3d.png
hm well just place the orhtos onto your sketches, you should see the difference immediately
Pedro Amorim
12-06-2009, 01:13 PM
Baked!
Starting texture now.
http://dl.dropbox.com/u/93793/FinalBakeAxe.png
_Calix_
12-06-2009, 01:17 PM
Put my other project on hold to start another:
http://farm3.static.flickr.com/2540/4164095984_2a13345bb0_o.jpg
http://farm3.static.flickr.com/2639/4163336507_0a22daf332_o.jpg
DerDude
12-06-2009, 01:27 PM
of course Katana
http://vimeo.com/8018037
His back/butt needs work.
vcool
12-06-2009, 01:49 PM
Been working on a bunch of stuff, all guns still ATM
1911 Concept Pistol
Concept pistol I drew and modeled
Concept gun ref I found on deviantart and looked interesting
IMO, the greatest problem right now is that your models are blocky. Real guns aren't boxes. Well ok, some of them are, but the grips never have sharp edges because it's difficult to hold.
flow3d
12-06-2009, 11:22 PM
http://i346.photobucket.com/albums/p427/swedishasuka/Untitled-1-1.jpg
http://i346.photobucket.com/albums/p427/swedishasuka/Untitled-1-4.jpg
http://i346.photobucket.com/albums/p427/swedishasuka/Untitled-1-5.jpg
bunch of test poses..
Rhinokey posted a wip and a modelsheet in a thread,(http://boards.polycount.net/showthread.php?t=68101) as a character animator I consider myself useless at modeling and let alone texturing or drawing. so I tend to yank other peoples modelsheets and model and animate..
my internet conection was horrible during the night, so I watched some futurama and modeled the character from Rhinokey's sheet..but, in a more high-poly fashion..not really gamedev related I guess :/
oh well, 4hours later...time for sleep :)
n8ttr, is it just me or do you have whole sides to the guns as giant ngons O_O?
n8ttr, is it just me or do you have whole sides to the guns as giant ngons O_O?
if the inner edges are triangulated the right way... why not?
10 mins scribble in pshop, pretty bad anatomy eh? :poly122: trying though...
http://i647.photobucket.com/albums/uu196/GCMax/dude.jpg
kjell
12-07-2009, 10:01 AM
nice weapon there bitmap!
I myself am searhing around for gun modellers for a mod^^
obeyurnapster
12-07-2009, 01:52 PM
i found the courage of skin it ! ;)
http://nsa10.casimages.com/img/2009/12/07/091207095327665193.jpg
dur23
12-07-2009, 01:54 PM
GCMP: No ref eh?
Might i suggest next time drawing the planes of the face 10 times in 10 minutes:
http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/images/heads.jpg
man_o_mule
12-07-2009, 06:33 PM
tileset i'm working on for a little torchlight project. figuring out how to hand paint textures and layout UVs for enviro work at the same time = hard.
http://farm3.static.flickr.com/2688/4167837686_f8ffc08c0d_o.jpg
HandSandwich
12-07-2009, 06:48 PM
Trying to keep it going
http://i24.photobucket.com/albums/c44/deadxiii/boosterbikewip_09.jpg
d2king10
12-07-2009, 11:26 PM
Working on a character similar to the spy in TF2. Trying to get better at modeling, let me know where/how I could improve the poly flow, thanks!
(haha don't mind my notes, they are just to remind me what I need to do next time I open this up)
http://grungemedia.com/dkseries/Spy/spy01.png
http://grungemedia.com/dkseries/Spy/spy02.png
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.