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eric.
07-25-2009, 01:54 PM
So I made this shotgun, first gun :)

http://i395.photobucket.com/albums/pp39/eric_eneback/allinone_final2.jpg

maltuna
07-25-2009, 04:09 PM
Very nice eric. I would love to shoot some zombies with that thing.

mat
07-25-2009, 05:10 PM
a piece done for modeling comp
really quick and dirty though

http://img200.imageshack.us/img200/528/rickythemonkey.jpg

almighty_gir
07-25-2009, 05:23 PM
hahahaha that shit is APE yo!!!

Art-Machine
07-25-2009, 05:54 PM
I would have liked you to spend a little more time on those fur sticky-outies, Instead of just pulling on the mesh and moving on. Because at first it just looked to me like he was melting or covered in goo.
But other than that crit, very nicely done. :)

TheMadArtist
07-25-2009, 07:16 PM
Hey! Thats awesome, is it the Tempietto by Bramante? It looks just like it!

Hey, that's interesting, I looked up the Tempietto by Bramante and yeah, it sure does look exactly like that ref pic I found. The description of that photo I was using says that mausoleum is one of the highlights in the Hauptfriedhof in Frankfurt am Main, Germany and that the design was based on the Tempietto in the cloisters of S. Pietro in Montorio, Rome (1502), the architect was Friedrich Christoph Hausmann.

Glad you noticed that, I was just using that one photo for ref and now I can look up a lot more!

Joshflighter
07-25-2009, 08:41 PM
http://img16.imageshack.us/img16/9778/fags.png

I think im done or almost done. :)

willy-wilson
07-25-2009, 09:28 PM
some thumbnails... please feel free to comment, im looking to improve and i know the first are kinda blagh because of contrast, oh well.

http://i159.photobucket.com/albums/t127/willy-wilson/thumbnails_numberd.png

rollin
07-26-2009, 02:52 AM
moved the shader stuff here
http://boards.polycount.net/showthread.php?t=64453

gaganjain
07-26-2009, 04:10 AM
Here is update on entry for Modeling Showdown: Art of Mignola (http://www.sinistercircle.com/viewtopic.php?f=9&t=408)
http://img2.pict.com/f7/61/2f/1332273/0/batfinal.jpg

Neox
07-26-2009, 06:27 AM
http://nonpublic.airborn-game.com/wip/neox/chars/animals/seagull_01.jpg
some stupid bird

@gaganjain: i dunno the proportions seem pretty off to me, i don't know the ref, but the thighs seem to be ultra long compared to his lower leg

morte
07-26-2009, 07:16 AM
neox you bastard! How do you do that!? Stupid bird and i love it already!

Progress on Spidey:
http://img269.imageshack.us/img269/5499/sculptspider5.jpg

gaganjain
07-26-2009, 08:38 AM
Neox thanks for critique here is ref image
That stupid bird look kool *_^
http://img2.pict.com/2a/07/b6/1335354/0/batmanbwmignola12uh2uo.jpg

Neox
07-26-2009, 08:44 AM
there the porportions work way better, i guess its because of his goofy pose, also hand and feet are more toony and you could bump out the muscles way more, yours look a little flat and could definitely use more volume, keep it up :)

qmorte... err what do you mean, with how i did o_O
nice spidey, in which timepreiod is he supposed to be?

http://nonpublic.airborn-game.com/wip/neox/chars/animals/seagull_02.jpg

morte
07-26-2009, 09:17 AM
You are just pure awesomeness Neox!
The first idea for spidey was to make classic red and blue costume, but it is quite simple design, and i am still thinkin about some changes to it, but as for now no good ideas.
and again- bird is superb!

nrek
07-26-2009, 09:49 AM
Great work guys!

Neox I love the bird.

Morte, Spidey is looking awesome so far but I think his fingers could be a bit wider.

My latest project.
http://img6.imageshack.us/img6/5329/pteranodonwip.jpg

SHEPEIRO
07-26-2009, 10:49 AM
morte and neox- awsome

Swizzle
07-26-2009, 11:36 AM
Reeeeenklllllzzz!!!

His pants are still very WIP; the baggy stuff on the sides should look a lot more, well, baggy.

http://i2.photobucket.com/albums/y29/xkostolny/lj_screen_007.jpg

larolaro
07-26-2009, 01:55 PM
http://nonpublic.airborn-game.com/wip/neox/chars/animals/seagull_01.jpg
some stupid bird

@gaganjain: i dunno the proportions seem pretty off to me, i don't know the ref, but the thighs seem to be ultra long compared to his lower leg

Ah that reminds me, i've been meaning to say! Your airborn (http://media.moddb.com/images/mods/1/11/10979/airborn_screens_03.jpg) char (the main one) has a similar problem except its the other way around, he's got very short thighs but very long forelegs if you know what I mean?? Just something I noticed when browsing through the awesome airborn stuff on moddb.

Quokimbo
07-26-2009, 02:20 PM
I created a bush that is going to go into the source engine...

http://i36.photobucket.com/albums/e10/Quok1mb0/bush1copy.jpg

I was bored so I captured me working on the bush...

http://www.screentoaster.com/watch/stVUJQRUZIR11XRl5YXltZU1ZV

3/4 of the leaves I manually placed where they needed to be, only the last quarter or so did I think to turn on vertex snapping!? You know, you spend an hour placing leaves and then you learn.

How does she look?

Neox
07-26-2009, 02:32 PM
Ah that reminds me, i've been meaning to say! Your char (the main one) has a similar problem except its the other way around, he's got very short thighs but very long forelegs if you know what I mean?? Just something I noticed when browsing through the awesome airborn stuff on moddb.

yep i know exaclty what you mean, we already figured that out but decided to keep him as he is, because there are so many animations already done and we didn't want to put tooo much time in tweaking just yet, i'll have to chack if i can change it easily and if the anims still work then or if i have t reexport all of them

but as for the bird, its the ankle you see there not the knee, it won't be walking much anyways i guess, so far they are lanned to fly away when you come closer

Jaco
07-26-2009, 03:05 PM
More Batman for this page, but this time as a viking!

http://img.photobucket.com/albums/v332/Jacoh/BatWip_01-1.jpg

For the comicon challenge.

obson
07-26-2009, 03:10 PM
Made some changes on this guy

I got some feedback that he was looking really hellboyish so I changed up his skin and fixed some other things that were bugging me.

http://joekeller.net/forums/nadir_web_new.jpg

Swizzle
07-26-2009, 03:17 PM
Quokimbo, you could get a better looking, less expensive bush with less than half the tris if you used cards for all the branches and leaves. If you wanted, you could even make the thick base and then use cards for all the small branches and leaves.

Quokimbo
07-26-2009, 05:30 PM
@ Swizzle

I have modeled bushes the way you stated, (http://i36.photobucket.com/albums/e10/Quok1mb0/bush2copy.jpg) but when we export them into the source engine, the planes show? The alpha's are not transparent. We have not figured out a way around this...

That screen was taken in Maya, but in source the planes show white (http://i36.photobucket.com/albums/e10/Quok1mb0/bushes_124.jpg)...

apocalypse
07-26-2009, 06:18 PM
@ Swizzle

I have modeled bushes the way you stated, (http://i36.photobucket.com/albums/e10/Quok1mb0/bush2copy.jpg) but when we export them into the source engine, the planes show? The alpha's are not transparent. We have not figured out a way around this...

That screen was taken in Maya, but in source the planes show white (http://i36.photobucket.com/albums/e10/Quok1mb0/bushes_124.jpg)...

In the texture's .VMT file are you specifying that the texture needs to use the alpha channel for transparency?
If you have grey in your alpha write this:
$translucent 1
or
if your alpha is just black and white
$alphatest 1 (does the same thing but lesser quality)

you may get alphasorting issues (where one alpha plane might render infront of another even though it's behind it). As far as I know, you can't change that except to use 1 bit alpha.

Quokimbo
07-26-2009, 06:31 PM
I can not tell you what is being done, I export the .OBJ from Maya, and save out the .TGA from Photoshop with a transparent background. Zip it up and upload it to the forum for someone to get it into the engine...

almighty_gir
07-26-2009, 06:46 PM
http://img228.imageshack.us/img228/2406/revan.jpg

Ajax
07-26-2009, 07:55 PM
That is sweeeeet gir

Justin Meisse
07-26-2009, 09:24 PM
izzat some Sith?

After banging my head on sculpting convincing eyelids I decided to make this head into everyone's favorite crime fighter:
http://www.artbyjustin.com/images/zb_lobsterjohnson.jpg

LoTekK
07-26-2009, 09:35 PM
Oh dude. Justin, that is awesome. Love the stylisation. Great variety of edges.

Justin Meisse
07-26-2009, 10:13 PM
Thanks, I'm fairly happy with how it came out :)

Here's one I did just before lobster but I didn't like how it came out so there's some major photoshop tweaks on this one:
it's one of the sketches from the back of Brom's Offerings
http://www.artbyjustin.com/images/zb_bromguy01.jpg

gaganjain
07-26-2009, 10:17 PM
@ almighty_gir skirt looking have lost detail maybe working more lower level
@ Justin nice one...I wish to make that in 3d...
Cheers

LoTekK
07-26-2009, 10:21 PM
ooh, Brom. <3

Tossing about ideas in my head on Saturday for a platformish game. Gonna do a mockup, and then try and prototype it up. For now, I give you Sir Galakid (*groan*)

http://files.getdropbox.com/u/778345/boy-knight2c.gif

WIP.

Justin Meisse
07-26-2009, 10:37 PM
LoTekK: Sir Galakid is pure win, I can't wait to see more!

maltuna
07-26-2009, 11:22 PM
Working on this generator, maybe for an environment. UNEARTHLY HURRY UP! :)

http://i299.photobucket.com/albums/mm298/maltuna/testrender3.jpg

Ruz
07-27-2009, 04:53 AM
great stuff people - love the cheekbones jaco

http://www.mikerusby.com/images/body3.jpg

making progress on this, though Its hard to get motivated for some reason
just started the straps and gloves need sculpting

HAL
07-27-2009, 06:33 AM
Fixing stuff adding a new slide etc etc.

Reworked the uv map, uses only one texture now instead of 2

Before:

http://i193.photobucket.com/albums/z106/SoullanceHAL/before.jpg

After:

http://i193.photobucket.com/albums/z106/SoullanceHAL/full1.jpg

ArtsyFartsy
07-27-2009, 07:26 AM
ooh, Brom. <3

Tossing about ideas in my head on Saturday for a platformish game. Gonna do a mockup, and then try and prototype it up. For now, I give you Sir Galakid (*groan*)

http://files.getdropbox.com/u/778345/boy-knight2c.gif

WIP.

I love it:thumbup:

Ajax
07-27-2009, 09:29 AM
Awesome LoTekk!

LoTekK
07-27-2009, 12:23 PM
Cheers for the love, guys! :D
Made a couple fixes to the kid (for one, the lighting on the helmet was coming from the wrong direction, lol). And added his steed (still pretty early). Since any knight worth his salt needs one. :P

http://files.getdropbox.com/u/778345/galakid-and-steed2.gif

I'll be playing around with the motif/color scheme, since right now it looks like they're representing the Red Cross. :p

TheMadArtist
07-27-2009, 01:55 PM
Slow progress baking normals and such.
http://img193.imageshack.us/img193/193/testoic.jpg

kite
07-27-2009, 02:15 PM
cool work guys

jaco - very nice sculpt, got good forms on the face
obson - really nice! reminds me of niklas jansson's stuff
justin - cool busts justin
ruz - nice work ruz, think the grain of the fabric is maybe too big and strong, might get a sort of moire effect from it.

finished this guy just enough for the sinistercircle comp:

http://www.adventuresincommuting.com/migfin03.jpg

never really happy with the goblin face but when the skull is replacing his head he looks much more fun, might turn him into a full character, an undead scientist/ corpse casanova/ something

http://www.adventuresincommuting.com/migfin02.jpg

Thegodzero
07-27-2009, 02:19 PM
Casanova Corpse! FTW! In keeping with the style he needs stylized flames holding up his skull!

JasonLavoie
07-27-2009, 02:19 PM
Reaallly nice kite, defiantly like your second idea as well... should be real interesting :)

Ruz
07-27-2009, 02:29 PM
cheers for the crit kite. your stuff is looking nice as usual
love the skull guy in particular

looking good so far TheMadArtist

Arzach
07-27-2009, 06:09 PM
Really nice sculpt Kite. I like how you detailed the muscle and skin on the face. What brush do you use most for zbrush (mudbox?) if you don't mind me asking? :p

Jeremy Wright
07-27-2009, 06:14 PM
Kite, that is pretty damn ince.

Ruz, your realistic humans are are. They look better each time.

SuPa-
07-27-2009, 06:43 PM
kite, I love it with the skull as the head. Nice work!

Jackwhat
07-27-2009, 07:38 PM
Unf, so many fucking rad models! - Kite that looks so awesome with a skull for a head.... do moarrr.

Fleshing out the weapon for my explorer character! Thought id do it in colour as it needs it.


http://i62.photobucket.com/albums/h91/Jackwhat/0728Robin_Staff.jpg

killingpeople
07-27-2009, 08:18 PM
ew! jackwhat i like that, i'm totally going to steal that idea some day and make something similar. love the blue leaves.

downarmy
07-27-2009, 09:30 PM
still working on my cobra in my spare time...

http://i697.photobucket.com/albums/vv339/downarmy/cobrarender5.jpg

http://i697.photobucket.com/albums/vv339/downarmy/cobrarender2.jpg

http://i697.photobucket.com/albums/vv339/downarmy/cobrarender3.jpg

thatnumpty
07-27-2009, 09:30 PM
"done"

http://boards.altgn.com/gallery/files/1/5/6/ct70_1a_copy.png

http://boards.altgn.com/gallery/files/1/5/6/ct70_3a_copy.png

sampson
07-28-2009, 12:28 AM
@that that text on the back is floating? or engraved

thatnumpty
07-28-2009, 01:03 AM
the text geo is floating and indented

followed Mop's tutorial...
http://boards.polycount.net/showthread.php?t=63519

dejawolf
07-28-2009, 01:34 AM
croc with gun drawing. bah my skills are waning, haven't done this stuff in nearly half a year.
and i still suck at doing more than 1 light.
http://www.dejawolf.com/polycount/crocsmile.jpg

killingpeople
07-28-2009, 02:04 AM
dejawolf, it doesn't suck, it's looking cool

JohnnySix
07-28-2009, 06:18 AM
Working on rendering a scene with a Low-Poly version of Johnny the Homicidal Maniac.

He's yet to be posed, was just trying to get the rendering down, stumbling into a few issues, biggest of which is trying to get atmosphere shadows from the volume light with either the scanline renderer or mental ray.

http://johnnysix.deviantart.com/art/JTHM-render-fail-01-131030980

Scene wide shot :

http://fc06.deviantart.com/fs47/f/2009/207/9/1/JTHM_low_poly_WIP_2_by_JohnnySix.jpg


Finally trying to figure out how to get the bulb to render from this :

http://fc06.deviantart.com/fs46/f/2009/207/a/5/JTHM_low_poly_WIP_3_by_JohnnySix.jpg

to this :

http://fc02.deviantart.com/fs47/f/2009/207/d/7/JTHM_low_poly_WIP_4_by_JohnnySix.jpg



Here's the wire of the character (his feet are higher res than the render though, managed to scrape some more polys away there)

http://fc08.deviantart.com/fs49/f/2009/201/1/7/JTHM_low_poly_WIP_Lower_Poly_by_JohnnySix.jpg

kite
07-28-2009, 06:42 AM
that's an awesome bike thatnumpty

thegodzero - cheers man, yeah i think spiky flames are in order!

arzach - ta arzach, i used zbrush - mainly the standard tool with some custom alphas, clay with a hard edged round alpha, also flatten at the earliest stages to get the planes of the face looking more or less right. Also used inflate to puff out flesh then dropped down to the second subd and reprojected to highest level to fix screwy mesh bits resulting from inflate.

Parnell
07-28-2009, 06:46 AM
Yes that bike is impressive!
B

Firebert
07-28-2009, 07:06 AM
For the comicon comp.
http://i119.photobucket.com/albums/o127/oglefrogle/update72709c_1024.jpg

Jackwhat
07-28-2009, 07:29 AM
Haha killingpeople!

deja awesome looking tones on the face so far.


finished mah staff thingeh~

http://i62.photobucket.com/albums/h91/Jackwhat/0728Robin_Staffv2.jpg

MikeF
07-28-2009, 08:24 AM
slowly chipping away at this piece for my portfolio, just roughing out the HUD for my cooking game mock up

Any crits welcome, It seems a bit cluttered rite now, but i've been looking at it too long so i cant tell why

http://img.photobucket.com/albums/v338/Lexen/GUIMockupcopy.jpg

Snader
07-28-2009, 08:30 AM
MikeF: because you've got stuff in every corner of the screen taking up around a quarter of the screen area in various shapes colours and styles

try getting some more balance or symmetry in there. for instance

O O


[_] [_]


could you explain what what is and their functions. also some explanation about gameplay? then i could help you a bit more effective

MikeF
07-28-2009, 08:39 AM
Top left corner is time remaining in the round,
Top right is the work area selection (i.e stove top, cutting board, fridge) with the Biggest icon (in this case the cutting board) being the current selection
Bottom Left is as it says blade sharpness (effectiveness of slicing diminishes with time and use)
Bottom Right is a Tool selection radial menu with the large circle in the middle indicating the current selection

The active work area is set off to the side a bit so that other prep work can be done on the empty countertop.

Gameplay is still being thought out, because it is a mockup i'm not going all out in planning every detail, but essentially a more detailed and less warioware-ish version of cooking mama

Baddcog
07-28-2009, 10:10 AM
Mike F,

I think a few things would help clean it up.

The angle on the cutting board/stove taks alot of space, and just seems messy like that to me.
Same goes for the blade sharpness. The angle kindof juts out into gameplay area, reversing that angle would help imo.
The utensile UI is alright, but maybe if it was shaped more kitchen like. Like a knife holder, or a wall magnet where everything was lined up in a row (I know the bowl doesn't fit that.)
Or maybe if everything was just on thew table and you click to use it instead of a gui?

It just seems like all 4 ui's don't match, different shapes, angles, colors.

Maybe the blade shaprness could just be a chef knife shape with the green/red fade in it and not even say knife sharpness, or only sharpness (as the meter is a knife shape it would be obvious.

MikeF
07-28-2009, 10:19 AM
excellent crits, gonna go make some of those changes rite away,
The only one i'm dead set on is utensil UI, i was tinkering with the idea of just having the knife block, accessories ect... on the table, but i really want to use the rest of my table space for prep and other visual accessories, thanks Baddcog

dejawolf
07-28-2009, 10:51 AM
i think it'd be cool if the cooking utensil selection was 3d, and located around the cutting plate. make them large so that they're easily clickable.
oh and a blade sharpener, which you hold and swing over to sharpen the blade!

MikeF
07-28-2009, 02:02 PM
Alright, here's a bit of an update, hopefully this works a bit better.

http://img.photobucket.com/albums/v338/Lexen/Hud2.jpg

I like the symmetry of the top radials, but now i'm not really digging the sharpness meeter, maybe i'l try another radial for that one next

dejawolf: Already got the sharpening steel in there as a selectable item, just hard to see. After i've finalized the layout/style, the 2d thumbnails will be replaced with models

Baddcog
07-28-2009, 02:57 PM
Wow, that was quick MikeF.

Although I do like the idea of the knife sharpness meter and think you did a good job with it I think you're right, it just doesn't match the rest of the UI well.

I think overall it's better though as everything matches and the screen seems cleared up a bit now.

Now I'm wondering about how the other stuff will display. Obviously this is the cutting board display. But it seems like maybe the cutting board should be big and the recipe small. Then you choose the recipe book and it goes to big circle... Maybe a book appears in screen in front of everything with the recipe and you have to memorize stuff to work quick.

Then the fridge comes up and has a render of fridge inside with stuff to grab?

Sorry, new game ideas get me curious.

Hatred
07-28-2009, 04:41 PM
finally some texturing work now http://img20.imageshack.us/img20/5018/spa0779.gif

Ferg
07-28-2009, 09:58 PM
total disrespect for color in this coffee shop caffeine doodle

http://www.olypen.com/advent/Smiley/temp/sketches/fuckcolor.jpg

IronHawk
07-28-2009, 10:08 PM
that bike is sweet!

nice one Ted. =)

Slum
07-28-2009, 10:15 PM
awesome Ferg. I like guy #2 and #4

c0ldhands
07-29-2009, 12:49 AM
Disrespect those colors! Nice work Ferg, I like number 3 the best, he kinda looks like clown.

Ruz
07-29-2009, 12:50 AM
Firebert - looks cool
nice ferg - some kind of evil clown quality to these

sampson
07-29-2009, 03:26 AM
i made a silhouette - crits?
the guy has no hands, just like those slicers welded on = badass
http://i32.tinypic.com/14j8fet.png

FAT_CAP
07-29-2009, 08:13 AM
Just a quick sketch of where I am thinking of taking the wip head shot I posted in my last post. A lot of things to be worked out and added in the 3D stage - I want to make the "infection" much more prominent.

http://www.samchester.co.uk/wip/SamChester_InfectedMech.jpg

c0ldhands
07-29-2009, 08:47 AM
Cool sketch, the head is really awesome but is that thing pregnant?

Jaco
07-29-2009, 09:55 AM
Nice doodle Ferg!

For the Comicon comp:

http://img.photobucket.com/albums/v332/Jacoh/BatWip_04.jpg

rollin
07-29-2009, 10:41 AM
thats fantastic jaco!!

Vrav
07-29-2009, 10:55 AM
Yes, but out of random curiosity, how does the basemesh look for such a sculpt as that, Jaco? I have seen many basemeshes for heads, some are too restricting, some not defined enough, yet you seem able to build detail everywhere with relative ease.

LEViATHAN
07-29-2009, 11:00 AM
Nice doodle Ferg!

For the Comicon comp:

http://img.photobucket.com/albums/v332/Jacoh/BatWip_04.jpg

The top/back of the ears look odd, and those two major neck muscles are too wavy.

FAT_CAP
07-29-2009, 11:04 AM
That looks really cool Jaco!

You've managed to get a great amount of detailjng in there without resorting to just lumping skin pores on everything which works really well. I can't wait to see this one finished up.

MikeF
07-29-2009, 11:59 AM
thanks for the feeback baddcog, good to know i'm on the rite track
The recipe book will pop up just like you described, the other locations (stove, fridge) when clicked will just rotate the camera to the left or right to reveal the rest of the work area, pretty much a shallow "u" shaped counter top

Jaco
07-29-2009, 12:02 PM
Thanks guys.
Vrav, the basemesh is pretty simple, click me (http://img.photobucket.com/albums/v332/Jacoh/Batbase.jpg).
Leviathan, thanks for the crit. Those parts will be covered but I'll fix them anyway, for portfolio purposes and what not.

nrek
07-29-2009, 12:35 PM
http://img27.imageshack.us/img27/7008/primewip.jpg

BlackulaDZ
07-29-2009, 12:56 PM
Nrek, that is sweet. needs some more battle damage imo :)

blaine
07-29-2009, 01:06 PM
Alright, here's a bit of an update, hopefully this works a bit better.

http://img.photobucket.com/albums/v338/Lexen/Hud2.jpg

I like the symmetry of the top radials, but now i'm not really digging the sharpness meeter, maybe i'l try another radial for that one next

dejawolf: Already got the sharpening steel in there as a selectable item, just hard to see. After i've finalized the layout/style, the 2d thumbnails will be replaced with models
very nice mike; perfect project for you eh? i like the 2dness or the selectable tools, it kind of gives it more artistic room, it's less stylistically limiting IMO

Ferg
07-29-2009, 01:13 PM
really cool nrek, but needs spec!

Ruz
07-29-2009, 01:55 PM
http://farm3.static.flickr.com/2493/3769481841_8d852130e2_b.jpg
one of wifes new pieces

sampson
07-29-2009, 03:12 PM
any feedback for my post on the top of this page??

almighty_gir
07-29-2009, 03:36 PM
feedback - make a thread dedicated to it. however, it's just a concept, and it looks like it was done in alchemy, which makes it nothing really special.

try taking that concept, and adding to it in photoshop, make a more solid foundation, and THEN start pimping/making it a reality.

poostayn
07-29-2009, 04:36 PM
http://jeffloftin.com/treasure_chest/chest_wire.jpgArrrrg! ye treasure chest.....Marmoset renderhttp://jeffloftin.com/treasure_chest/chest_render.jpg

SHEPEIRO
07-29-2009, 04:41 PM
why model those details and not others?

why the extreme difference in poly density between the main shapes and the details

poostayn
07-29-2009, 04:58 PM
I was just trying to keep the poly count down a bit and hoped the normal map would sell the wood and other little bits. The modeled details looked like poo in the normal map and I was forced to model them out a bit . And they are a little high in poly count because I just took the high poly versions and decimated them a bit and didn't take the time yet to model a true low poly version for them.

SHEPEIRO
07-29-2009, 05:04 PM
well i would suggest spend more where the silhouette is important and let the normals do the rest
perhaps just the handle and a vague bump for the skull using some of the savings to beef up the main curves of the lid

plus nearly every game chest needs an interior

poostayn
07-29-2009, 05:11 PM
I hear ya. Thanks for the advice SHEPEIRO.

Baddcog
07-29-2009, 09:32 PM
You should also make sure the angles on the side of the lid come down to the bottom of the lid instead of that gold crosspiece.

But I think the tex on the chest is really good.

cman2k
07-29-2009, 09:48 PM
Still working on this tank (based on feng zhu concept (http://www.fengzhudesign.com/tut/fz_tut03_06.JPG))

http://dl-client.getdropbox.com/u/80352/tank_09.png

I've gotten pretty much everything I had planned modeled out, and i've noodled some extra detail here and there, but it still feels really lacking to me. any ideas out there? i'd be happy to hear 'em.

OBlastradiusO
07-29-2009, 10:03 PM
Badass vehicle you got there.

sampson
07-29-2009, 11:23 PM
feedback - make a thread dedicated to it. however, it's just a concept, and it looks like it was done in alchemy, which makes it nothing really special.

try taking that concept, and adding to it in photoshop, make a more solid foundation, and THEN start pimping/making it a reality.

wasnt alchemy. i used photoshop but then just mirrored it over

killingpeople
07-30-2009, 12:19 AM
Jacoooooooooooo

almighty_gir
07-30-2009, 02:42 AM
wasnt alchemy. i used photoshop but then just mirrored it over

my apologies, looked a lot like alchemy. in either event, it's too early on to supply any really solid criticism. bust it out some more, and then show people.

commander_keen
07-30-2009, 03:21 AM
I MAEK PONG! (http://www.keenleveldesign.com/pimp/flashprojects/pong/)

snake85027
07-30-2009, 03:33 AM
nice tank, cant wait to see the texture, anyway im playing gears 1111111111111111,

EbolaV
07-30-2009, 06:22 AM
newer ingame vid of my student game. nearly finished so far. we working currently on main menu (some placeholder there) and some other stuff :) think we will show it on Games Com with headtracking and lightgun. lot of fun :P

http://vimeo.com/5838170

TheMadArtist
07-30-2009, 07:08 AM
Putting the finishing touches on this, thinking of making a little scene around it if I have the time.

http://img60.imageshack.us/img60/9242/mausoleummax.jpg

JO420
07-30-2009, 07:12 AM
http://farm3.static.flickr.com/2596/3772302482_72e077281f_b.jpg

Finished door model to go with the archway

|Buddy|
07-30-2009, 07:14 AM
I MAEK PONG! (http://www.keenleveldesign.com/pimp/flashprojects/pong/)

hahah nice but the AI opponent pwnd himself 5 times in a row :P

Art-Machine
07-30-2009, 10:12 AM
Putting the finishing touches on this, thinking of making a little scene around it if I have the time.

http://img60.imageshack.us/img60/9242/mausoleummax.jpg
I like it

brandoom
07-30-2009, 10:41 AM
Putting the finishing touches on this, thinking of making a little scene around it if I have the time.

http://img60.imageshack.us/img60/9242/mausoleummax.jpg

Nice, looking good. Great work on the texture.

MoP
07-30-2009, 12:43 PM
Start on a base mesh for Mystique and messing around with some other silly stuff for the GA.org Comicon contest.

http://www.greveson.co.uk/comicon/model_wip_01.jpg

mat
07-30-2009, 01:02 PM
themadartist - nice building would be nice to see some of the texture work close up
mop - mystique base is a good start, shall be good to see some sculpting and more trinkets on her

in the spirit of comicon challenge, made the thing really quickly just for the heck of it

http://img106.imageshack.us/img106/6280/thingo.jpg

sitting at 4100 tris

Target_Renegade
07-30-2009, 01:23 PM
Awesome work as usual

I'm following the comicon challenge, so will be keeping an eye out for these.

TheMadArtist: Great work! Really digging it.

SuPa-
07-30-2009, 03:32 PM
mat, looks awesome. I think you could go a step further with it!
Looks like a nice start MoP

I didn't even realize the Comicon Challenge was up and running until I saw this stuff

Ferg
07-30-2009, 03:35 PM
blue tits... always a crowd pleaser

great chars guys

almighty_gir
07-30-2009, 04:17 PM
http://img159.imageshack.us/img159/5475/revan2.jpg

r4ptur3
07-30-2009, 05:07 PM
mat that effing rools skools.

elementrix
07-30-2009, 05:16 PM
onto texturing, going to try handpainted textures for this guy

currently sitting at 4994 tris

http://i307.photobucket.com/albums/nn288/el-ementrix/mortimer.jpg

made after this concept: http://www.wc3c.net/attachment.php?attachmentid=38790&d=1228247620
by this artist: http://www.erwtenpeller.com/

Gav
07-30-2009, 05:19 PM
Badass, Mop

Kessler
07-30-2009, 05:23 PM
Elementrix, I love that guy. I am actually shaped like that. I think that I why I like him so much.

Marshal Banana
07-30-2009, 08:39 PM
Character for a game idea
http://i93.photobucket.com/albums/l43/Marshal_banana/reqdon.jpg
http://i93.photobucket.com/albums/l43/Marshal_banana/reqsw.jpg
http://i93.photobucket.com/albums/l43/Marshal_banana/reqcom.jpg

commander_keen
07-30-2009, 09:21 PM
I added a little ambient pong game on my website (http://www.keenleveldesign.com/) :)

Its made using the flixel flash engine.

gaganjain
07-31-2009, 12:04 AM
I found this concept art in my ref folder.
Any one know artist behind this concept let me know...
This W.I.P a level 1...
http://img2.pict.com/ac/7f/eb/1377348/0/pigheadwip.jpg

warriah
07-31-2009, 01:41 AM
mat: looking at your version of the thing makes me wanna do a character in that style. awesome!

takign a break from comicon challenge...its luigi btw lol
based it off a concept done by "Robotpencil" on DA

http://www.mladenjovicic.com/wip/luigi_003.jpg

Neox
07-31-2009, 02:17 AM
ha he is great :D
mat that one is crazy cool, put him in any time period and join that challenge ;)

kite
07-31-2009, 05:00 AM
cool work guys, that's an awesome take on the thing mat

LEViATHAN
07-31-2009, 05:29 AM
http://i30.tinypic.com/1znwuit.gif

Trying to get as much out of the silhouette as possible.
~740 triangles

DrillerKiller
07-31-2009, 06:46 AM
so much great stuff!

a lunch time zbrush doodle and ps paint over.
http://i166.photobucket.com/albums/u87/drilllerkilller/spek.jpg

|Buddy|
07-31-2009, 06:56 AM
Awesome DrillerKiller, kinda reminds me of Kane&Lynch character, propably due to the awesome hair.

j4polaris
07-31-2009, 10:06 AM
great character elementrix. Can't wait to see the textures!

ivars
07-31-2009, 10:31 AM
DrillerKiller: Awesome! :)

http://img190.imageshack.us/img190/185/54890914.jpg

Headless and shoeless

JFletcher
07-31-2009, 10:48 AM
Wow nice cloth sculpting ivars. :)

Ok so i wanted to get into doing more 2d stuff now i have my tablet, im still really poor at it, i seem to have an awful sense of depth, but im getting a little better:

http://img181.imageshack.us/img181/2721/taurenwip.jpg (http://img181.imageshack.us/i/taurenwip.jpg/)

Warrior T6 armor from WoW, just love it, and had this kneeling pose in my head for ages.

Still loads to go. :)

Edit:

DrillerKiller, i love it, really clean!

Warriah, hah thats awesome! :)

Pseudo
07-31-2009, 01:48 PM
Coming along great JFletcher.


Here are some props I'm working on for a small scene.
http://www.joshmast.com/random/d3b.jpg

MikeF
07-31-2009, 02:05 PM
that looks great Pseudo, what's your process for the wood grain? (i'm assuming thats mudbox and not zbrush rite?)

Pseudo
07-31-2009, 02:30 PM
Its Zbrush with the mudbox mat cap shader.

I start by carving in the deep indents with the standard brush then pinching those, and then I use the clay tubes brush with a square alpha and run it along the pieces of wood following the grain.

Then follow that up with the flatten brush on any wood grain that is out of place.

MoP
07-31-2009, 02:32 PM
mat, elementrix, warriah, drillerkiller, pseudo: awesome!

A crown for Mystique...
http://www.greveson.co.uk/comicon/model_wip_03.jpg

Thegodzero
07-31-2009, 02:32 PM
I like your wood Pseudo! I can't stop staring at it...

mat
07-31-2009, 03:10 PM
wow thank you very much for your kind words guys, appreciate it :)

warriah - luigi sculpt has lots of character already. moustache is class
neox - hehe actually just created it for fun, mr.freeze is in the works for real entry
drillerkiller - nice head shape and features in that sculpt, does have that kane and lynch look to it
ivars - clothing looks good, just practicing cloth sculpting? wouldnt mind see it with a different shader however
jfletcher - nice start on concept painting, shall be interesting to see where you go
pseudo - you definately got the wood look ingrained :)
mop - that crown looks aces

started another piece last night just for fun ...

http://img509.imageshack.us/img509/6469/scouters.jpg

a prize for anyone who can guess who it is

aesir
07-31-2009, 03:20 PM
pfft we all know who he is. Looks excellent, for the most part. The face is a touch on the scary side for me atm. Needs to look more like a smart ass kid. head might also be a couple percent too small imo.

whats_true
07-31-2009, 03:21 PM
Scout 30 years later

Dado Almeida
07-31-2009, 03:53 PM
Holly mother, need to back some pages. I miss a lot of crazy stuffs...

Hereīs mine, a freestyle drawing of a Werewolf, maybe for a more finished illustration.

http://amonsteria.files.wordpress.com/2009/07/dadoalmeida_lobisomem.jpg

ps.: In this one Iīve tested new tools: a brush (a real one) to finish the linework with ink, and ArtRage as a Photoshop replacement. Painted in Sai, as always.

Tumerboy
07-31-2009, 04:08 PM
HA HA Mat that's awesome, but I agree, he's too old. If you want to age him, make it really apparent, give him a Bonk! gut & such.

Mop, that gold shader is gorgeous man!

Pseudo, your wood looks great! (eta: yes, I said that.)

praetus
07-31-2009, 07:52 PM
Pseudo, that looks awesome. I love how that concept just draws people to it. You're the fourth person I've seen on this board make something of it including myself. :)

SHEPEIRO
07-31-2009, 08:34 PM
mat, elementrix, warriah, drillerkiller, pseudo: awesome!

A crown for Mystique...
http://www.greveson.co.uk/comicon/model_wip_03.jpg

Mop you goin all teenager on us ?

BlackulaDZ
07-31-2009, 08:38 PM
wow that is one manly scout.

Swizzle
07-31-2009, 08:43 PM
Still a lot of work that needs to be done on this guy, but he's getting there. I should really get to work on the stuff that'll be hanging from his belt; the gun alone is going to take forever since I'm still not all that great at hard surface modeling.

Oh, and it's Lobster Johnson for the Comicon Challenge, in case you didn't know.

http://i2.photobucket.com/albums/y29/xkostolny/lj_screen_008.jpg

rollin
07-31-2009, 11:27 PM
mat your "thing" rocks ;)

nice sculpt!!

arlrex
08-01-2009, 12:20 AM
Sheez guys, I leave for a week and you pimp up this thread without me.

Now that comic con is over I got this one almost done, just missing minor things here and there. Working on a store front right now but dont have enough that I think is worth showing.

http://fc00.deviantart.com/fs49/i/2009/211/4/4/SDL___Temple_by_arlrex.jpg

Hatred
08-01-2009, 01:46 AM
mat as he run a lot shouldn't he have less girly legs? :D, great model man!

ThatDon
08-01-2009, 03:32 AM
so much great stuff!

a lunch time zbrush doodle and ps paint over.
http://i166.photobucket.com/albums/u87/drilllerkilller/spek.jpg

fucking badass man.

onionhead_o
08-01-2009, 07:18 AM
Sheez guys, I leave for a week and you pimp up this thread without me.

Now that comic con is over I got this one almost done, just missing minor things here and there. Working on a store front right now but dont have enough that I think is worth showing.

http://fc00.deviantart.com/fs49/i/2009/211/4/4/SDL___Temple_by_arlrex.jpg

wheres the vegetation?

JFletcher
08-01-2009, 07:53 AM
http://img217.imageshack.us/img217/1138/taurenwarrior.jpg (http://img217.imageshack.us/i/taurenwarrior.jpg/)

Calling it done, my first real painting in photoshop.. :)

I wanna know how people get those hard edged realistic brushes. :(

edit:

im not worthy of a cool sig, but me likes. :)

gaganjain
08-01-2009, 09:07 AM
Fletcher (http://boards.polycount.net/member.php?u=18619) Nice work....

TheMadArtist
08-01-2009, 12:55 PM
Very nice JFletcher. I dig the drops and swirls of water.

frostymoose
08-01-2009, 01:49 PM
HA HA Mat that's awesome, but I agree, he's too old.

He's not old! He's a methhead. That's how he got so fast!

MoP
08-01-2009, 03:47 PM
http://www.greveson.co.uk/comicon/model_wip_04.jpg

Fashionable shoes. Feet are untouched as yet.

http://www.greveson.co.uk/comicon/model_wip_05.jpg

http://www.greveson.co.uk/comicon/model_wip_07.jpg

eric.
08-01-2009, 07:57 PM
Hey! Really nice stuff last days!

So heres some 2d stuff Ive done. 2 portraits from 2 different movies. The you girl was actually the first real finished piece Ive done. The original image is on my blog. Also walkthroughs for both.

http://i395.photobucket.com/albums/pp39/eric_eneback/dante_9.jpg

http://i395.photobucket.com/albums/pp39/eric_eneback/ungadam_final_color.jpg

And here are some tree staffs ive been doing really quick. Found out a really nice way to do those.

http://i395.photobucket.com/albums/pp39/eric_eneback/tree_staffs.jpg

Im currently working on another portrait of beautiful woman :)

ciao

Ruz
08-01-2009, 08:01 PM
second one is awesome eric:0 nicely done reminds me of anne frank story for some reason
nice so far MoP
another image from the stuff i did for nexus. very tight deadline hence the quality
http://www.mikerusby.com/images/Barbarian_WIP.jpg

arlrex
08-01-2009, 10:21 PM
wheres the vegetation?

Was only told to put bamboo on it, no shrubbery or things of that sort.

Muzz
08-01-2009, 11:07 PM
Nice job eric! Be careful of the skin on the second girl, the specular are too tight making it apppear plasticy.
Also try not to always use the crutch of colourising a greyscale pic, if you want to learn colour properly you need to get your hands dirty and use straight colours.

Gremlin dog thing from a sketch in my sketchbook. Not to happy with my sculpting skills as of yet :/.
He will be a bit fluff but i didnt want to put that in the normal map so i left that relativley undetailed.

http://i42.photobucket.com/albums/e305/muzzoid/stylizedgremdog.jpg

commander_keen
08-02-2009, 12:04 AM
More random flash crap! (http://www.keenleveldesign.com/files/flash/people/)

EDIT: They now gib when you drop them :)

Tumerboy
08-02-2009, 12:27 AM
lol Kurt, that's awesome. I don't know what it is, but I like it.

You should make it so if I drop them from a height the die in a small pixelated splosion of blood.

eric.
08-02-2009, 12:37 AM
Thanks guys!

Hey Muzz, thanks for the crit. I know the way I was coloring isnt the best way to go, I just suck at it. Im gonna get myself into that later :)

As for your sculpting; dont know if you know this but always work on the lowest level possible. I mean, get all the big shapes down first, then move on to less big shapes and so on. That way your mesh will be, hopefully, a bit smoother. (that is if you use the smooth tool alot also) :)

commander_keen, that makes no sense! WHAT ARE THEY DOING THERE!? WHY!? pretty cute though :)

Noia
08-02-2009, 03:13 AM
Hi guys! I'm fairly new to this site and finding my bearings, so I wanted to share.

This is some unfinished concept work for my 3D model. The concept revolves around an arms race between corporations. This robot is mostly made of a black matte material with some shinier bits here and there. This provides a stealthy camouflage in the shadows, or while scaling a skyscraper at night. The arms may also snap and retract into guns.

I'm still debating on how to approach the face. Or to give it a face at all. Either way, it would need to be awesome.

http://lnwilson.com/images/sketchbook/assassin.jpg

Muzz
08-02-2009, 04:09 AM
got him retopoed and started a rough texture. But i think ill go back to the sculpt and do a propper job. I got way to ahead of myself. ABout 900 tris

http://i42.photobucket.com/albums/e305/muzzoid/posed-1.jpg

jam-i-am
08-02-2009, 04:20 AM
first time posting in this section..the work here is badass...

MoP: she so sexC, really like your entry.


here is my GUNGRAVE entry for the comicon challenge.. i got some time to work on him..still a long way to go..

http://i392.photobucket.com/albums/pp5/jam-i-am/Grave-Bust-1.jpg

http://i392.photobucket.com/albums/pp5/jam-i-am/Grave-Shirt-1.jpg

tacit math
08-02-2009, 05:43 AM
wicked art going on guys

DrillerKiller : that's a sweet dome. great character
MoP : any plans to put her in some kind of morphing phase ?
jam-i-am : nice subtle forms in that torso. even with the exaggeration. looks like he's gonna be a big fucker

more comiconz :

http://www.orderindebris.com/images/lastRed_stills.png

http://www.orderindebris.com/images/lastRed_spins.gif

Davision3D
08-02-2009, 05:47 AM
That is cool Commander Keen! :D

@ jam-i-am
Looks great, but I would make the head bigger and the shirt smaller. :)

MoP
08-02-2009, 06:04 AM
tacit math: that looks awesome! great volume and silhouette.
dunno about pose yet, can't imagine how i'd do a morphing thing well enough :/

carlo_c
08-02-2009, 06:43 AM
These Comicon entries are looking great so far guys.

I've been working on this environment in my spare time, which there isn't much of these days :(

Still loads to do as it's really empty, been having problems with the grass though. I'm using UE3 foliage volumes at the moment but I don't think it sits right. Might just be the colour of the grass.

http://blog.carlocarfora.co.uk/dump/Capture6.JPG

DumperJones
08-02-2009, 07:08 AM
Highpoly modular wall I did a few weeks ago, crits/comments welcome =]


http://www.james-cantrell.org/images/portfolio/wall_final.jpg

onionhead_o
08-02-2009, 07:38 AM
first time posting in this section..the work here is badass...

MoP: she so sexC, really like your entry.


here is my GUNGRAVE entry for the comicon challenge.. i got some time to work on him..still a long way to go..

http://i392.photobucket.com/albums/pp5/jam-i-am/Grave-Bust-1.jpg

http://i392.photobucket.com/albums/pp5/jam-i-am/Grave-Shirt-1.jpg

nice gungrave. is that suppose to be grave

Tumerboy
08-02-2009, 09:44 AM
Carlo_c, I don't think the grass itself looks bad, just it's distribution. It's far too even. It should be a bit patchier, with clumps at odd intervals going down the wall, and some should be taller/shorter than the others. It also feels like it would have extended out into the cracks in the main path more.

Dumper, are you sure that's not the front of a giant semi? That's all I see when I look at it.

DumperJones
08-02-2009, 09:55 AM
Carlo_c, I don't think the grass itself looks bad, just it's distribution. It's far too even. It should be a bit patchier, with clumps at odd intervals going down the wall, and some should be taller/shorter than the others. It also feels like it would have extended out into the cracks in the main path more.

Dumper, are you sure that's not the front of a giant semi? That's all I see when I look at it.

haha, well if it is -- you're gettin ran over first =]

Nick Carver
08-02-2009, 11:20 AM
Evening all,

Great work going on as always.

I worked up some thumbnails a little more. Kind of glitch in the system/virus type guys:

http://i3.photobucket.com/albums/y95/oishiiniku/glitchezzz.jpg

mikezoo
08-02-2009, 11:32 AM
@Nick Carver: Those are some fun thumbnails Nick, I really like how you presented them.

@tacit math: I love the turn around. Really shows us the shapes. Is this for the comicon challenge? what character is it? reminds me of omaga red.

I haven't thrown anything up here in awhile, so here a head sculpt. Anything love or hate? Preferably hate, so I can improve it?

http://i48.photobucket.com/albums/f242/berskyz0r/msvymberskyHedstudy_hat.jpg

http://i48.photobucket.com/albums/f242/berskyz0r/msvymberskyHedstudy_views.jpg

killingpeople
08-02-2009, 11:39 AM
Nick, can you just drop this in your sig for me so i don't have to keep typing it?
the kp says, "awshum dood, i lick it!"

nellement
08-02-2009, 12:06 PM
JFletcher:I love your stuff man,especcialy robotmkeep rocking!
Jam-am:Awesome man,sweet proportion style.
Hres what I'm currently working on it still WIP will polypaint it too later stage,also this dude is wip somekinda urban street mohawk maniac:)))CC welcome!
http://i30.tinypic.com/2qvfdc6.jpg
http://i30.tinypic.com/2rfyo43.jpg

Spinks
08-02-2009, 01:23 PM
http://files.getdropbox.com/u/138570/bitss3.jpg a little something i've been doing after work..

nellement that headsculpt is awesome! owuld love to see an entire character in the style.

okno
08-02-2009, 02:16 PM
Those trouser creases are awesome man

AimBiZ
08-02-2009, 05:18 PM
Sweet stuff Spinks!

I friend of mine made a rig for my lizard-dude so I posed it and also updated the folio with new content.

http://www.unlitart.com/Bob_AngleShots_Idle.jpg
http://www.unlitart.com/Bob_AngleShots_Action.jpg

OBlastradiusO
08-02-2009, 05:53 PM
AimBiZ: Sick stuff!

Zack Fowler
08-02-2009, 09:56 PM
Sweet stuff getting posted. :)

Here's a very impractical sword that I took way too long to make. At least now I'm pretty familiar with Marmoset! 2.8k tris and square 1024s.

http://files.getdropbox.com/u/1340077/Weapons/swordaxe_render.jpg

00Zero
08-02-2009, 11:27 PM
AimBiz, that lizard is kickass man. i really like it

ScoobyDoofus
08-03-2009, 12:34 AM
Quick little brain turd.

https://files.getdropbox.com/u/44379/satans_torch.jpg

mikezoo
08-03-2009, 01:02 AM
Nice wall deco ScoobyDoofus. your brain turds come out nicely!

LoTekK
08-03-2009, 01:08 AM
Wtf scooby. That's just creepy.
And awesome.

AimBiz, the eyes look a bit opaque, but otherwise it looks completely rad.

nellement, love the style on that crazy thing. The mouth is hilarious. :D

monkeyboy_garth
08-03-2009, 01:35 AM
AimBiZ...Mondo Gecko? He looks great, nice work.

@ Nick Carver - I love 'em!

odium
08-03-2009, 04:11 AM
Christ... The artwork on ZackF's sword and AimBiz'z reptile just bring a tear to my eye...

It shocks me we still don't really see this level of polish in games these days... Hands up anybody who actually wouldn't buy a game on release that looked visually as attractive as those...

Great going guys, I salute you.

rollin
08-03-2009, 04:17 AM
AimBiZ

would be cool if he had a more yellowish skin like in one of your colour-previews

and the glass of the googles could look more reflective.. evtl with a cubemap

like the character still a lot!

good work

Muzz
08-03-2009, 04:48 AM
sweet work guys.

Aimbiz, scooby doofus, and zackf thats crazy work :D.

Reworking this sculpt properly...
http://i42.photobucket.com/albums/e305/muzzoid/better-1.jpg

roB0T
08-03-2009, 06:40 AM
sculping is kinda funny. my first model btw. but i still dont understand the philosopy behind zbrush,i mean simple things like moving, rotating and scaling are so laborious.

http://up.ecchi-squad.net/uploads/1249376932.jpg

Ruz
08-03-2009, 06:56 AM
robot - turn on 'local' and then you can rotate around/zoom in to your last brush position.

TheMadArtist
08-03-2009, 11:00 AM
Some really awesome stuff on this page.
A WIP building for a Call of Juarez inspired project
http://img444.imageshack.us/img444/4100/test2copy.jpg

Hatred
08-03-2009, 11:53 AM
Ive started sketching gun based on WETA concept. http://img5.imageshack.us/img5/5018/spa0779.gif

kite
08-03-2009, 12:06 PM
super work guys, so much inspirational stuff in the last couple of pages

noodling out bela lugosi for the sinistercircle challenge, going to do a full body likeness then maybe a caricatured version.

rough proportions and likeness so far;

http://www.adventuresincommuting.com/drac2.jpg
http://www.adventuresincommuting.com/drac3.jpg

occurred to me last night that a glossy B&W classic horror monsters versus pitchfork wielding villagers would be an awesome left4dead mod, unless of course the AI director randomly picked the mummy as your player

MoP
08-03-2009, 12:15 PM
so much awesome on this page!
scoob, that is really cool... dunno what it is though! :)

linkov
08-03-2009, 01:38 PM
doing an art test. WIP, some detailing then mapping, texturing. no polycount restrictions, I guess it meant to be rendered as a sprite or something.

http://i660.photobucket.com/albums/uu325/oleglinkov/ArtTest/model_test_render_030809.jpg

n88tr
08-03-2009, 02:47 PM
Working on some office prop stuff

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/OfficeProps1.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/OfficeProps2.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/OfficeProps3.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/OfficeProps4.gif

Gonna have to read some lighting tutorial because mine never seem to "pop out." Like that blue castle, ^ that looks awesome when it's lighted properly.

Nick Carver
08-03-2009, 03:03 PM
Here's some very early wip on my entry for the monster comp at Sinister Circle. I've gone for a kind of steam-powered Frankenstein's monster. I've taken a few cues from the De Niro version in the awful Kenneth Branagh film and added some stuff of my own. I roughed out the basic forms and painted over a cap from Zbrush in Photoshop. I'm still trying to decide how overt I want the whole steampunk/clockwork aspect to be, but I can try things out in Zbrush pretty easily.

http://i3.photobucket.com/albums/y95/oishiiniku/frankendoodle.jpg

Ta, Nick.

kite
08-03-2009, 03:07 PM
haha that rules Nick!

commander_keen
08-03-2009, 03:58 PM
I did a bit more on the people simulator. All of them now have full life cycles and they will mate with each other and make babies. They turn into skeletons when they die of old age. You can drop one of them next to the opposite sex to force them to mate.

Play With The People! (http://keenleveldesign.com/files/flash/people/)

The future goal is to make a simulation of a small civilization, that will build and invent stuff (like structures, weapons, cars, rockets, etc..). And each person will have unique personalities which help decide their actions.

eeb.adm.mod
08-03-2009, 05:04 PM
i work on a building from an ol game : anno 1602 . .
in hope to implent them into the nu one . . 1404 .
http://boards.polycount.net/i%20work%20on%20a%20building%20from%20an%20ol%20ga me%20:%20anno%201602%20.%20.%20in%20hope%20to%20im plent%20them%20into%20the%20nu%20one%20.%20.%20140 4%20.%20http://s7.directupload.net/images/090724/2dlvheq2.png%20http://s2.directupload.net/images/090724/j2yk3jxs.jpg (http://s7.directupload.net/images/090724/2dlvheq2.png)
http://s7.directupload.net/images/090724/2dlvheq2.png
: org :s7.directupload.net/images/090724/2dlvheq2.png (http://s7.directupload.net/images/090724/2dlvheq2.png)


http://s2.directupload.net/images/090724/j2yk3jxs.jpg
: wip :s2.directupload.net/images/090724/j2yk3jxs.jpg (http://s2.directupload.net/images/090724/j2yk3jxs.jpg)


regards . .

ScoobyDoofus
08-03-2009, 05:12 PM
moar timelapse zbrush crap

http://www.youtube.com/watch?v=taxMfBiWYRA

gamedev
08-03-2009, 06:52 PM
@Keen - that's pretty awesome. I think building something on a larger scale (where things actually happen procedurally / in an emergent way) this is every AI programmers dream. Would certainly be cool to let it 'run' and check in on it after a week. Cool stuff, thanks for sharing.

Ferg
08-03-2009, 07:03 PM
keen I like that a lot

Swizzle
08-03-2009, 07:22 PM
Keen, your simulator is rampant with pedophilia. I'm reporting you to the IRS.

commander_keen
08-03-2009, 08:40 PM
Its accurate, trust me. I did research.

Justin Meisse
08-03-2009, 09:11 PM
The hot desert sun burnt his eyebrows off
http://www.artbyjustin.com/images/desertguy01.jpg

DKK
08-03-2009, 10:01 PM
http://img146.imageshack.us/img146/5971/x23.png (http://img146.imageshack.us/i/x23.png/)

cman2k
08-04-2009, 02:36 AM
Keen: that is awesome, hahaha! Gibs are the best part. I curiously tried to drag some people up to the clouds to isolate them and make a seperate community, and I was really suprised when they exploded on impact!

ScoobyDoofus: Dude...that was awesome. I'm jealous. I need to learn!

GCMP
08-04-2009, 03:14 AM
The future goal is to make a simulation of a small civilization, that will build and invent stuff (like structures, weapons, cars, rockets, etc..). And each person will have unique personalities which help decide their actions.

It's fun throwing them in the air to see the body's splatter!
Sounds like your talking about Populous crossed with the Sims, if you can pull that off it would be an incredibly popular game.

roB0T
08-04-2009, 06:24 AM
more progress.i think it needs more colour.

http://up.ecchi-squad.net/uploads/1249430364.jpg

Ruz
08-04-2009, 06:46 AM
little morph test
http://www.mikerusby.com/images/facestuff.gif

ghost-d
08-04-2009, 07:25 AM
Nice work, Ruz. I also always admired your texturing work. Lotīs of style in that. I especially like the skin on this girl.

conte
08-04-2009, 09:19 AM
Kite, i like this Dracula A LOT.
you really caught likeness of this actor, also i like the feel of real clay sculpt
you put in there.
great job everyone!!!11one

Nick Carver
08-04-2009, 11:50 AM
Nice morphs, Ruz! The deformations look very smooth.

Here's some progress on the Frankensculpt:

http://i3.photobucket.com/albums/y95/oishiiniku/frankenwip1.jpg

The tube coming out of the head will attach to some kind of machinery sticking out through a hole torn in the coat.

adam
08-04-2009, 12:19 PM
super work guys, so much inspirational stuff in the last couple of pages

noodling out bela lugosi for the sinistercircle challenge, going to do a full body likeness then maybe a caricatured version.

rough proportions and likeness so far;

http://www.adventuresincommuting.com/drac2.jpg


occurred to me last night that a glossy B&W classic horror monsters versus pitchfork wielding villagers would be an awesome left4dead mod, unless of course the AI director randomly picked the mummy as your player

This is so fantastic. If time & interest is there, a matching Abbott & Costello would be great for this character ;) Complete with a cheesy vampire bat hanging from string, scaring them :D

|Buddy|
08-04-2009, 12:42 PM
Nice Nick, your concept translated pretty well to the actual detailed mesh :)

praetus
08-04-2009, 12:58 PM
I'm trying to keep more with Blizzards art style this time around. Remade a prop from WoW


http://mikebarrington.com/images/Carriage/Carriage01.jpg

BigHoss
08-04-2009, 01:50 PM
Nice cart praetus!

Here is a little concept for an alien I thought about making for some low poly work. It's not great though, and not even close to some of the other stuff posted on PC. Still getting used to my new Wacom. Any crits are welcome.

http://i177.photobucket.com/albums/w238/bighoss56/alien.jpg

ivars
08-04-2009, 02:05 PM
Awesome stuff everyone!

Some more work done tonight.
This started out as a cloth-practice, I'll see how far I'll take it.

Started on this shoe...


http://img218.imageshack.us/img218/2268/hhgwip03.jpg

http://img512.imageshack.us/img512/6074/hhgwip04.jpg

larolaro
08-04-2009, 03:05 PM
Ah! A skinny dipper!

http://farm4.static.flickr.com/3508/3789515989_e5c0abda02_o.jpg

kipiripi
08-04-2009, 03:13 PM
my Comicon wip. Rampage...
http://i11.photobucket.com/albums/a161/fernament/rampageface2.jpg

Ruz
08-04-2009, 03:16 PM
cheers ghost-d. Nick It's for a game engine demo

looks good ivars nice sub d shoe. Is the 'tick' a separate bit?

RobG , thats cool

Swizzle
08-04-2009, 03:40 PM
Ah! A skinny dipper!

http://farm4.static.flickr.com/3508/3789515989_e5c0abda02_o.jpg

I'd hit it.

DoomiVox
08-04-2009, 06:57 PM
This is from a month back, it was modeled around Leon S. Kennedy's bone setup as a character replacement in RE4. Texturing isn't finished around the beltloops, the sidepack, or the bottom of the boots.
The polycount goal was to be under 5k (which is actually half of leons polycount because of the insane amount of polys they dumped into his hair)

http://img.photobucket.com/albums/v282/moomoo12/remod1.jpg

http://img.photobucket.com/albums/v282/moomoo12/remod2.jpg

http://img.photobucket.com/albums/v282/moomoo12/remod3.jpg

n88tr
08-04-2009, 09:00 PM
Made some progress on a pistol model of my own design.

I gotta redo the grip and trigger group, it's all messed up.

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/imagesmg1-3.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/imagesmg1-4.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/imagesmg1-5.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/imagesmg1-6.gif

Muzz
08-04-2009, 10:19 PM
kipiripi (http://boards.polycount.net/member.php?u=16595) thats badass :D.
n88tr (http://boards.polycount.net/member.php?u=25527) Work on the hardness of your edges, everything feels very soft, and not metallic.

Website layout for my student game :).

http://i42.photobucket.com/albums/e305/muzzoid/websitelayout.jpg

ivars
08-05-2009, 12:35 AM
Ruz: Thanks. It's all separate pieces ^^

http://img44.imageshack.us/img44/8893/hhgwip05.jpg

Ged
08-05-2009, 01:46 AM
nice little website layout muzz!

Ruz
08-05-2009, 06:25 AM
thanks for that ivars. I will give that method a try as I have to make some complex boots next

rollin
08-05-2009, 10:34 AM
I've updated my toon/comic shader (now v0.5)

- rebuild the rimlight based on my tf2 v0.21 shader
- fixed some bugs
- added more tuning options, esp. the ramp can now be easier controlled.
- added ambient cube map support

you can download it here
again.. only tested in max 8 / 2008 (32bit)

DOWNLOAD v0.5 (http://blog.maginot.eu/dl.php?v=A15B01X101)

example ramp textures (http://blog.maginot.eu/dl.php?v=A15B01X103)

picture of the material rollout (http://www.maginot.eu/space/mgto/scriptnstuff/shader/rollout_toon_05.jpg)

http://www.maginot.eu/space/mgto/scriptnstuff/shader/toon_05_example_Ramps.jpg

hobodactyl
08-05-2009, 10:49 AM
rollin, that looks awesome :D

Muzz, very nice design :)

PieJesu
08-05-2009, 12:51 PM
rollin - Sweet shader, looks like it can produce some very stylised results.

arlrex
08-05-2009, 05:03 PM
Awesome, thanks rollin

AimBiZ
08-05-2009, 06:14 PM
Cool stuff rollin!

Been revisiting an old basemesh for a male body. The goal right now is to pimp it up with a nice topology and definition of ears and basic musclegroups so there won't be any sculpting required for that.
After that I will make a female version of the it and start on a character I've had plans for for a while now.

Still a long way to go. Please feel free to comment the shapes. Topology is stilla kind of a mess.
http://i110.photobucket.com/albums/n117/AimBiZ/ManMesh_1.jpg
http://i110.photobucket.com/albums/n117/AimBiZ/ManMesh_2.jpg

larolaro
08-06-2009, 03:38 AM
Another one, just a quicky.

http://farm3.static.flickr.com/2431/3795016510_b9931ac43e_o.jpg

c0ldhands
08-06-2009, 04:47 AM
I freakin love your style RobG, its something about the colors and forms that makes your stuff look so illustrative. The art you got there for sale, is it painted and the printed on canvas or is the work digital then printed?

larolaro
08-06-2009, 05:52 AM
Thanks, my work is all digital. The majority of the things in my shop are archival matte prints.

Veko
08-06-2009, 06:01 AM
Rob is that done with Illustrator, or are you using good old Photoshop ?

larolaro
08-06-2009, 06:26 AM
Yep, just Potatoshop. I suck at vectors.

Tumerboy
08-06-2009, 06:38 AM
great work as always Rob!

Slum
08-06-2009, 06:40 AM
As much as I love your new stuff, I miss some of the art you had on your old site. I bought that bamboo bird print, but I remember seeing a few others I liked as well :)

MattBradley
08-06-2009, 06:43 AM
Love the style Rob, great work.

Dematics
08-06-2009, 07:35 AM
Quick sci-fi prop I'm currently working on. Final will be high poly for normal baking. It's my first time trying...let's hope it turns out alright for me :)

http://fc05.deviantart.com/fs46/i/2009/218/1/9/Sci_Fi_Game_Prop_WIP_by_dematics.jpg

n88tr
08-06-2009, 08:02 AM
Tried my hand at another pistol

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-a.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-b.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-c.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-d.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-e.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-f.gif

http://i3.photobucket.com/albums/y51/n88tr/FOOKUnity/Models/Pistol1-g.gif

The last one there I tried to make fully-functional with moving slide and cut out the backplate by the hammer, trying to make a hybrid I guess. I hollowed out the pistol grip so I could put in the magazine. It's harder than I thought to make a animation-friendly weapon. I did better than I thought I could but it still turned out pretty bad.

Today gonna try for quantity items, work on my skills by making some cutlery. Revenge of the spork!!11

hetsch
08-06-2009, 09:45 AM
RobG: Mind putting up a video of you painting something? Quite interested in how you go about those fine lines etc. - I mean, it's so clean... how do you do that without resorting to vectors?