View Full Version : [Portfolio] Robin Brook, Characters
12-01-2008, 05:30 PM
I'm looking to get some feedback on my portfolio, i will be sending it out over the coming days to try and get an internship position as a part the game art program I'm attending. I'd appreciate any feedback you might have, site and contentwise.
nice body of work, I might round it out with some more last gen stuff.
the feathers look really inefficient, you could get away with a much smaller alpha and 3 or 4 unique feathers.
12-01-2008, 05:46 PM
I think this is the best character portfolio from a student i've ever seen. *note* i've not seen ALL student portfolios, but this is just leaps and bounds better than like 90% than I've seen, particularly at my school.
Well done! I think you'll find work!
12-02-2008, 12:25 AM
Hi there spinks, sofe guy i guess :P.. my best tips for u would probably go for atleast something prop wise, i know it may be good to go the way you want to go. but as the situation looks on the market, i think it will be pretty hard for u to get anything with just characters. I was in the same situation a while ago though i don't do characters, but i would be guessing it would be even harder, hopefully there should be more spots in spring.
All luck to you Spinks.
12-02-2008, 01:31 AM
Yeah, nice characters, but I agree with Jonas, it's nice to show off character modelling skills, but you might want something different/simpler in your portfolio aswell. I don't think companies really care about what you have in your portfolio as long as it is good, but the chance that you'll be making characters right away are slim, so just something else to show broad skills would be good.
12-02-2008, 06:39 AM
great work and great presentation, you could probably get more than an internship!
12-02-2008, 06:45 AM
Yeah agree with pope, definitely one of the best student folios ive seen :)
Also agree with jonas and mLinder, some basic objects aswell, mainly low poly work and maybe some inorganics aswell. An EXCELLENT oppurtunity for you would be to take part in the Low Poly Challenege currently underway. You could make s small environment and low poly characters aswell :)
12-02-2008, 08:29 AM
u have a very interesting style man, strange designs i think i like it alot?. thats mainly looking at the guy in the spaceman suit and the bird/wraith character. did u do your concepts? if so it would be cool to include them to show u can follow concept well. very interesting tho great for a student, not flashy and easy to navigate site.
12-02-2008, 09:22 AM
please dont clutter your portfolio with barrels and Dumpsters..I would say dont put up concepts unless they are as good or better than your 3d stuff..that said your 3d stuff stands on its own ...awesome work all around....The Chun Li is bad ass...any studio would be lucky to have an intern this talented...Good work
12-02-2008, 10:30 AM
please dont clutter your portfolio with barrels and Dumpsters.
Though i also agree with lO about your characters standing out on your own, i believe jonas also has a major point. I honestly hate barrels/dumpsters etc. but something more complex? im sure barrels and shit wouldnt be a problem for you, so maybe trying out the new LPC would be the best option? its low poly AND inorganic plus youll have a deadline to deal with aswell. What more could you ask for! :)
12-02-2008, 11:55 AM
Hmmm, the quality of your work is good enough to get character work, IMO. I know guys that were less talented than you that got in the industry doing characters right out of school. They were also very talented concept artists, and I think that being a good traditional artist is EXTREMELY helpful, if not necessary, in order to get a character job.
Your site doesn't show any traditional 2d skills, I reckon you have a section to show off your concepts as well, or incorporate your concepts into your 3d somehow.
The ability to get a character job, I believe, also highly depends on your willingness to relocate. GL!
12-02-2008, 12:52 PM
I think you did enough hard surface stuff within your characters(at least all the straps and props to spaceman) to show that you can do other stuff too and smaller props.
It's definately a solid portfolio, and considering how it looks in the industry in Sweden right now, I don't think they would "not" give you an internship just because the lack of a few props. But more likely because it's such a bad timing for hiring people/internships.
Your 3d work is solid enough to at least sell the feeling that you probably don't have any major problems with other stuff like props too. Great stuff Spinks, but i bet u know that already! ;)
12-02-2008, 04:34 PM
Well people īm not telling him to do a barrel or anything like that, please dont do that hehe, stand out, but showing something other than characters would help alot i think. as the situation looks in europe everyone is really careful, especially in sweden. it doesnt really matter how good u are, we all got our shares of "why search for an internship, go for a junior position" 2 years ago that would probably be possible for many of us, but not today, its all bad timing.
hehe if u know any japanese, try japan, i actually did get more chances there than in sweden.
but well hope u add something more even though i like ur characters, good luck
12-02-2008, 05:01 PM
i will be sending it out over the coming days to try and get an internship position/[/url]
dude, forget the internship, your stuff looks great, I'd suggest just applying for a character position.
I really like the chun li model.
Agreed with kolby 100% An internship would be a waste of your skill, just get a real job :)
Nice models and sculpts, however I think your texturing is what is letting you down right now. Everything feels very soft and flat, you don't really have any "detailed" texture work in there, you can't just hope that the normal map will do everything for you.
Good stuff for a student though, definitely!
12-03-2008, 02:08 AM
The thing is (at least for me) is that aplying for internship now while still a student is probably the only possibility for getting into a company without demanding economical support from them. Since we get this from school during the time it's an excellent opportunity to show what you're made of. But yeah, I would definately suggest you to start aplying for a position right away too Spinks.
12-03-2008, 05:18 AM
Karera is right if you ask me, the internships swedish students get are a neat way of getting your foot in at a company, and when your internship is over you have a huge advantage in applying for a job at that company since you know workflows and tools already. And as far as applying for other companies you get half a year of work experience for free.
And as ppl have mentioned before it's not the best time to be looking for a internship/job in Sweden, but it's not impossible.
Of course applying for a job instead of a internship can't hurt, keep all options open :)
12-03-2008, 07:13 PM
Thanks for the comments and confidence boost guys. i have been sending out a bunch of applications now, both in Sweden and around Europe. mostly for internships but i also sent out one or two applications for available entry level jobs, not that many advertised though. if you have any leads please let me know :)
MoP i agree with you, it's one of the things i've been struggling with, i'm reluctant to add details in the diffuse that's not in the normal map, when i do it comes out looking flat. i'll keep at it and see what i can come up with :)
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