View Full Version : Sketchbook: Vivin
11-20-2008, 01:32 AM
Ive decided to create a thread to post all my random stuff including 3D and hopefully 2D.
Any crits or comments are welcome.
Without further to do, heres some of my newer work:
11-20-2008, 01:35 AM
And heres some older Speed Sculpts done for practice and enjoyment :)
And here is what Im working on right now, All very similar stuff I guess...
11-20-2008, 06:56 AM
very detailed, yet very raw, very nice tightrope walk.
freaking sweet sculpts! Can`t wait to see more.
Do you also make the props in zbrush?
The goggleguy is awesome! :D
Great gear, only crit would be the boots, or the smooth area of the lowerleg.
If you put in details like you have in the helmet, the area would become alot more interresting.
Nice sculpts man.
11-20-2008, 09:30 AM
First class for sure, I love that post apocalyptic gogglehead guy with butcher's smock.
Could you let on the polycoutn on that sculpt please?
11-20-2008, 09:32 AM
This stuff kicks ass! Love it!
11-20-2008, 10:05 AM
holy shit how did I miss this stuff-
This stuff is fucking awesome, Vivin. The only complaint I have is that there are a few places with some loosey-goosey anatomy, particularly on the guy with the helmet and the relaxed pose with the lion and his friend. They're still super nice, though. ; )
11-20-2008, 01:28 PM
Wow! Nice stuff. There's not one piece I don't like.
Could you post any of your low-poly meshes so we can see where you started from?
11-21-2008, 03:31 AM
Wow thats awesome work. Bit messy in places but it gives the idea of what you want.
11-21-2008, 03:41 AM
Cheers for all the nice comments guys :)
Rens: I agree that the boots look alittle plain compared to other surfaces such as the helmet, will need to take that into consideration on my next character ;)
Jeanshade: The Scavanger dude finished up at around 4.6million polys, alot of it was kinda wasted, but eh..it was still workable
Uly: Yea, there were a few areas of uncertainty and lack of time spent on those sculpts. Its something Im trying to improve on.
pixelmitherer: Heres some low poly meshes of the 3 main pieces, all pretty simple stuff :)
11-21-2008, 10:16 AM
Very nice stuff!
06-16-2009, 03:51 AM
After a long hiatus I'm back with some more work. I really need to kick myself and start posting more often.
This was my entry for the Game artisans Street fighter sculpting comp. That comp had some amazing entries.
I also created this small environment after watching the great Eat3D pillar tutorial. As you can see, my texturing skill needs a tad more work :P (something I plan to do more of very soon~)
Here's another one I just very recently finished. A few very rushed area's but that is how it goes~~~
And here is yet ANOTHER bust. This one was a 1 sitting quicky, but it turned out pretty decent (I think) and I had a blast sculpting it!.
Maybe one day soon Ill get the ball's to do a full character sculpt ;) It needs to be a really cool idea to keep me interested in it long enough to finish it tho~
06-16-2009, 06:18 AM
stellar sketchbook man ! lot of personality :)
06-21-2009, 06:40 AM
I love the new character busts. Quite stylish!
really sketches you have here.
the characters look like they have life to them which is fantastic
06-21-2009, 02:18 PM
very nice sculpts! very nice expressions!
06-24-2009, 02:16 AM
Cheers for the awesome comments guys, its really motivating to see people liking my work :)
I thought ill post a very early WIP of my current piece. No idea how this one is gonna turn out. Most likely Ill get bored of it halfway through ;).
I wanted to do a drapery study and well, couldn't think of anything better to drape than a pretty young female :P
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