Ryan Smith
11-07-2008, 04:48 PM
I have a mesh with 29 collision primitives... essentially it's 29 cubes, i just thought it would be easier to place them instead of modeling a complex collision object or use per-poly collision.
it doesn't make sense that it's warning me about this because surely, a more complex mesh would be harder on the system right?
i dont know...
Someone knowledgeable with the engine, can you please help me understand why the engine is warning me about the amount of collision primitives i have.
it doesn't make sense that it's warning me about this because surely, a more complex mesh would be harder on the system right?
i dont know...
Someone knowledgeable with the engine, can you please help me understand why the engine is warning me about the amount of collision primitives i have.