View Full Version : SKETCHBOOK: claydough
claydough
11-06-2008, 04:54 PM
The Claydough creature has roots in the glamourous world of local television broadcasting where he produced emmy award winning motion graphics for nationally simulcast award ceremonies. But on a lucky day he would shoot to much footage for late night strip club commercials. ( Since most of my footage could never be broadcast I can only assume that the owners were just being kind... to me. )
Problem is... I saved all my backups digitally using a late 90's version of the AVID Codec which does not seem to play nice anymore :poly127:.
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Something about the default bump map filter setting quality on the checkerboard flloor texture just screams out "MAYA 1.0 render!" ( I have absolutely no idea how to use Maya nurbs tools anymore )
old circa 1986 wip ( lord of the flies-ish thingey of muderous children )
dump:
http://www.igda.org/wiki/images/0/02/SLEEPYLABsmall.jpg http://www.igda.org/wiki/images/2/2f/ANGRYSHOEsmall.jpg
http://www.igda.org/wiki/images/3/35/HunterDraftSmall.jpghttp://www.igda.org/wiki/images/6/66/HUNTER1small.jpg
future warrior contemplating circumcision roadblock
http://www.igda.org/wiki/images/6/63/HUNTER2dab.jpg
claydough
11-06-2008, 04:57 PM
Hybrid of the same ( animation cel and comic )
http://www.igda.org/wiki/images/d/d5/CEL31small.jpg
http://www.igda.org/wiki/images/5/52/COMICsmall.jpg
http://www.igda.org/wiki/images/c/cb/SOMALIERsmall.jpg
claydough
11-06-2008, 05:19 PM
extinct birds
http://www.igda.org/wiki/images/4/4b/EXTINCTIdab.jpg
http://www.igda.org/wiki/images/2/20/BigUglyBirdSmallExtinction.jpg
claydough
11-06-2008, 05:27 PM
playblast capture is Maya but done in Mirai. ( learn to model project )
http://www.igda.org/wiki/images/3/32/DRSMITHFsmall.jpg
http://www.igda.org/wiki/images/0/06/DRSMITHPsmall.jpg
http://www.igda.org/wiki/images/5/52/SmithBlast.jpg
more Mirai
http://www.igda.org/wiki/images/9/91/GreyKidEyelashsmall.jpg
claydough
11-06-2008, 07:28 PM
2001 -ish ( exluna render )
http://www.igda.org/wiki/images/9/9b/Sarge_02_24_02b.jpg
filter doodling mouse painted
http://www.igda.org/wiki/images/0/01/Inky_frontHeadsmall.jpg
prop
http://www.igda.org/wiki/images/b/bd/Darkmans_moon_betasp.jpg
Robin
http://www.igda.org/wiki/images/9/9b/RobinEyelid2.jpg
claydough
11-06-2008, 07:52 PM
ball point pen, pastel, white-out and make-up purse raids... ( this will git yer jaw punched )
http://www.igda.org/wiki/images/e/ef/AmazonWomanSmall.jpg
dominance war 2 failures
http://www.igda.org/wiki/images/2/27/TimeDamsel.gif
http://www.igda.org/wiki/images/6/63/Diva-conceptContinued1n.jpg
Dominance war 2 failure. take 2:
Mad dawn
http://www.igda.org/wiki/images/3/37/MadDawnConcept_1_n50Percent.jpg
wip graveyard :poly142:
http://www.igda.org/wiki/images/f/fb/MadDawnConcept_1_n15Percent.jpg
claydough
11-06-2008, 10:32 PM
2000 tris. Hungry Ghost Demon punisher
http://www.igda.org/wiki/images/c/c7/AlphaTest3And4Hedstate1b.JPG
claydough
11-14-2008, 11:04 PM
http://qrogpq.bay.livefilestore.com/y1pYtqwp-68JxJl9rhJVjmmDAFzQbR5tvhlLEbLx0ZUBnvCRkCKOG6yNgY9 QOEP88m20bUe9cFHPmk
The girl with the blue background looks great man!
Besides that you have alot of different styles going in this thread, wich i like, its good to experiment with things. ( even if it takes raiding purses to get it done :P )
The skull has a nice form, only thing i would do it clean up the unnecessary polys between the eyes, under the eyes, and around the nose.
Keep going :)
claydough
11-17-2008, 08:11 AM
http://docs.google.com/File?id=ddb7qf9p_5crf6npgb_b
claydough
12-06-2008, 05:57 PM
simple twisted nurbs cylinder primitive displaying the tiled integrity of a texture asset I have up on turbo squid. ( macro integrity of low res diffuse and displacement bark texture tiled )
Convince yer team u need the same for yer glorious projects so I might one day feed my unborn children
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