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Lee3dee
11-06-2008, 12:10 PM
link removed

Lee3dee
12-02-2008, 01:40 AM
removed

Lee3dee
01-22-2009, 01:18 AM
With the game industry not hiring level designers at the moment, thought I would take this opportunity do some modeling using Sathe's techniques & Kevin Johnstone's artwork (http://boards.polycount.net/showthread.php?t=54311) to study his jpegs for the process to make detailed models.

This concept is from Natural Selection 2 (http://www.unknownworlds.com/ns2). I've broken down all the modular pieces that I used in the scene which I need to create. After they are completed I'll be bringing it to UT3.

http://www.3dwasabi.com/sketchbook/NS2/NS2Concept.jpg

Current progress on the lower pods
http://www.3dwasabi.com/sketchbook/NS2/lowerpod01.jpg

crits and suggestions welcome :)

Ged
01-22-2009, 02:38 AM
this last model looks like a good start, I think youve made quite a few of the shapes too small only suggesting shapes rather than really pushing them out, for example the bevel line on the front has much more shape in the concept and the connectors on the tubes look bigger and more interesting int the concept.

psychoticprankster
02-12-2009, 09:29 AM
I agree with GED the shapes need to be bigger and much more pronounced. I Can't wait to see what you come up with. I'm a Natural selection Fan :)

Lee3dee
02-20-2009, 10:45 AM
Teamed up with [HP] on the Game Artist - Scene from a Movie Competition
http://www.game-artist.net/forums/scene-movie-competition/8708-sfam-weyland-corp.html

Hadley's Hope from Aliens
http://i39.tinypic.com/2hzfya.jpg

Making modular pieces which he will be importing into Crytek2 Engine. Last nights progress
http://www.3dwasabi.com/Models/GA-Aliens/modstructure1.jpg

NuclearTes
02-21-2009, 05:16 AM
Nice level model! I want to build some lego cars now. :D I'm really interested how your render of the pod base concept will turn out. I like the green and metallic colors very much. The lighting is very important in that particular design.

Lee3dee
02-22-2009, 02:37 AM
NuclearTes: Thanks. That project is on hold until end of march. when this competition is finished.

final high version of the modular piece
http://www.3dwasabi.com/Models/GA-Aliens/modstructure1final.jpg
working on the ingame model and baking the normals.

Lee3dee
03-05-2009, 02:25 AM
in game crysis, with almost finished diffuse, spec and normal map. and added a rain material.

1300 polys
http://www.3dwasabi.com/Models/GA-Aliens/walkway_ingame.jpg

Ged
03-05-2009, 06:07 AM
looks good to me

sicsided
03-05-2009, 11:21 AM
looks great mate, can't wait to see the whole scene when its finished

Ferg
03-05-2009, 03:16 PM
looks really good man, only crit is the hanging wire things dont seem to be sagging realistically. The variation in shapes you have is good but the distribution of edge loops seems a little random, they look a bit chunky, you could afford to put a few more loops in there to smooth out the arcs and get them hanging more naturally.

can't wait to see it done!

Lee3dee
03-06-2009, 04:07 AM
final modular walkway piece. Added wires and made wire texture.
http://www.3dwasabi.com/Models/GA-Aliens/walkwayFinish.jpg

Lee3dee
03-09-2009, 02:28 AM
moving to pimp and previews

Lee3dee
08-18-2012, 07:24 PM
During CrunchCast 41 (http://www.polycount.com/forum/showthread.php?t=86513&page=12&highlight=crunchcast) I decided to use Chris's 1 texture assets sdk to create a DM level.

Progress so far
http://www.3dwasabi.com/projects/oldsckool/DM-OldSkool.jpg

cholden
08-19-2012, 04:02 PM
oh snap

Lee3dee
12-04-2012, 12:30 AM
Gave a talk on "Working towards a Job in the Game Industry" for 3December at Rochester Institute of Technology on December 3rd. Around 150 students and faculty came to hear my presentation. I think I mentioned PolyCount a few dozen times :D

http://sphotos-a.xx.fbcdn.net/hphotos-ash3/526768_10151140568206035_330629637_n.jpg

aaron2
12-04-2012, 09:22 AM
The one that in which you used Chris's 1 texture assets sdk to create a DM level looks amazing!
Great effects with very impressive coloring!

Lee3dee
12-13-2012, 11:00 AM
bit of old Art I made in Bryce 2 around 1998
http://sphotos-b.xx.fbcdn.net/hphotos-snc7/481409_10151152429181035_477299282_n.jpg

Bummer6
12-13-2012, 02:11 PM
Oh god! Haha, that is so 90's! Just looking at that makes me all nostalgic.

Callesw
12-13-2012, 03:02 PM
omg! haha thats awesome :)