View Full Version : Sketchbook - Lee3dee
11-06-2008, 12:10 PM
12-02-2008, 01:40 AM
01-22-2009, 01:18 AM
With the game industry not hiring level designers at the moment, thought I would take this opportunity do some modeling using Sathe's techniques & Kevin Johnstone's artwork (http://boards.polycount.net/showthread.php?t=54311) to study his jpegs for the process to make detailed models.
This concept is from Natural Selection 2 (http://www.unknownworlds.com/ns2). I've broken down all the modular pieces that I used in the scene which I need to create. After they are completed I'll be bringing it to UT3.
Current progress on the lower pods
crits and suggestions welcome :)
this last model looks like a good start, I think youve made quite a few of the shapes too small only suggesting shapes rather than really pushing them out, for example the bevel line on the front has much more shape in the concept and the connectors on the tubes look bigger and more interesting int the concept.
02-12-2009, 09:29 AM
I agree with GED the shapes need to be bigger and much more pronounced. I Can't wait to see what you come up with. I'm a Natural selection Fan :)
02-20-2009, 10:45 AM
Teamed up with [HP] on the Game Artist - Scene from a Movie Competition
Hadley's Hope from Aliens
Making modular pieces which he will be importing into Crytek2 Engine. Last nights progress
02-21-2009, 05:16 AM
Nice level model! I want to build some lego cars now. :D I'm really interested how your render of the pod base concept will turn out. I like the green and metallic colors very much. The lighting is very important in that particular design.
02-22-2009, 02:37 AM
NuclearTes: Thanks. That project is on hold until end of march. when this competition is finished.
final high version of the modular piece
working on the ingame model and baking the normals.
03-05-2009, 02:25 AM
in game crysis, with almost finished diffuse, spec and normal map. and added a rain material.
03-05-2009, 11:21 AM
looks great mate, can't wait to see the whole scene when its finished
looks really good man, only crit is the hanging wire things dont seem to be sagging realistically. The variation in shapes you have is good but the distribution of edge loops seems a little random, they look a bit chunky, you could afford to put a few more loops in there to smooth out the arcs and get them hanging more naturally.
can't wait to see it done!
03-06-2009, 04:07 AM
final modular walkway piece. Added wires and made wire texture.
03-09-2009, 02:28 AM
moving to pimp and previews
08-18-2012, 07:24 PM
During CrunchCast 41 (http://www.polycount.com/forum/showthread.php?t=86513&page=12&highlight=crunchcast) I decided to use Chris's 1 texture assets sdk to create a DM level.
Progress so far
08-19-2012, 04:02 PM
12-04-2012, 12:30 AM
Gave a talk on "Working towards a Job in the Game Industry" for 3December at Rochester Institute of Technology on December 3rd. Around 150 students and faculty came to hear my presentation. I think I mentioned PolyCount a few dozen times :D
12-04-2012, 09:22 AM
The one that in which you used Chris's 1 texture assets sdk to create a DM level looks amazing!
Great effects with very impressive coloring!
12-13-2012, 11:00 AM
bit of old Art I made in Bryce 2 around 1998
12-13-2012, 02:11 PM
Oh god! Haha, that is so 90's! Just looking at that makes me all nostalgic.
12-13-2012, 03:02 PM
omg! haha thats awesome :)
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