edoardo
11-06-2008, 03:50 AM
Hello guys,
I have a question about retopologizing,
Often times in zbrush I make sketches of heads starting from spheres or cubes,
since the lips are modeled shut and they are a single surface with the rest of the head I run into troubles whenever I try retopologize them in order to get an animatable mesh.
I see many base meshes that still don't have any hole for eyes or mouth so I suppose there's a way to work around that problem in the retopo stage...
The reason I ask this is that personally I prefer to sculpt using that kind of basemesh but whenever I tried to get normal maps for a gameres I usually don't know how to get rid of all the artifacts I get in the mouth area.
Thanx in advance
I have a question about retopologizing,
Often times in zbrush I make sketches of heads starting from spheres or cubes,
since the lips are modeled shut and they are a single surface with the rest of the head I run into troubles whenever I try retopologize them in order to get an animatable mesh.
I see many base meshes that still don't have any hole for eyes or mouth so I suppose there's a way to work around that problem in the retopo stage...
The reason I ask this is that personally I prefer to sculpt using that kind of basemesh but whenever I tried to get normal maps for a gameres I usually don't know how to get rid of all the artifacts I get in the mouth area.
Thanx in advance