orionburcham
10-13-2008, 06:14 PM
I'm learning to projection map, but I've run into a problem many of you have probably faced. I've made a high poly mesh of several chamfer cylinders, and low poly mesh for projecting. I unwrapped the lp, and successfully projected the high poly to the low.
My problem comes from the wavy lines that max renders onto my projected maps, where I want there to be straight ones. To replicate this problem for solving, I made a simplified version. I then labeled it in the writing of a small child:
http://www.nickelcadmium.net/show/telescope/wavy_lines_problem1.jpg
So there you can see the arcing lines, vs the original straight. I think I understand why this happens, but I don't know how to fix it. I looked in several tutorials where people projection map cylinders in the same way. They all end up with the same problem, but they seem to ignore it.
So does anyone out there know a good way around this problem? Any tips would be really helpful. I'm stuck in a project right now until i can get past this issue.
Thanks a lot-
-Orion
My problem comes from the wavy lines that max renders onto my projected maps, where I want there to be straight ones. To replicate this problem for solving, I made a simplified version. I then labeled it in the writing of a small child:
http://www.nickelcadmium.net/show/telescope/wavy_lines_problem1.jpg
So there you can see the arcing lines, vs the original straight. I think I understand why this happens, but I don't know how to fix it. I looked in several tutorials where people projection map cylinders in the same way. They all end up with the same problem, but they seem to ignore it.
So does anyone out there know a good way around this problem? Any tips would be really helpful. I'm stuck in a project right now until i can get past this issue.
Thanks a lot-
-Orion