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whats_true
09-23-2008, 09:21 PM
Guess I'll just post here for now on. Better then making multiple threads me thinks.

Anywho, some generic stuff I've been working on.

Lamp that about a million people have done. (just noticed I forgot to render with Raytrace. DOH!)
http://img.photobucket.com/albums/v503/whatstrue/Work/FinalRender1.jpg

Some trees that were apart of a Prototype game that I was lead Environment artist for.
http://img.photobucket.com/albums/v503/whatstrue/Work/TreeRender1.jpg

Since I have none, here are my *3D* Mellons.
http://img.photobucket.com/albums/v503/whatstrue/Work/Watermelon.jpg


Anywho, more'sa coming. Got to get the tie and grab it...

Crits welcomed btw.

Rens
09-24-2008, 01:46 AM
The models and renders look good, also a nice use of colors,

Couple points though,

The thing that bothers me are the shadows of the palmtrees.
They are too present and hard, therefor disturbing the img. Make them softer and bring the opacity down a bit.

Then the inside of the melon, it looks very bright and weird.

whats_true
09-24-2008, 01:14 PM
By lowering the resolution of Raytrace, will it make the shadows softer and less hard. Never actually tried that before~~

And the melons, ITS SUPPOSED TO BE JUICY!

But yeah hehe, I'll lower it. Might be that the light is right in front of it. Thanks for the comments Rens.

EDIT:

Might as well show this one. Was part of a series of drawing dealing with the 7 deadly sins.

I choose to do them as stuffed animals : D

Here's one of them.
http://img.photobucket.com/albums/v503/whatstrue/Animation/Wrathcopy.jpg

whats_true
09-25-2008, 09:22 PM
Still a work in progress.

http://img.photobucket.com/albums/v503/whatstrue/Work/Vader.jpg

Huoliuhi
09-30-2008, 04:41 AM
Thanks! Bump!

whats_true
10-02-2008, 11:00 PM
Your welcome!


?


Anywho, more work.

http://img.photobucket.com/albums/v503/whatstrue/Work/Group1.jpg

http://img.photobucket.com/albums/v503/whatstrue/Work/Spud2-Copy.jpg


UT3 render.

Ged
10-03-2008, 02:31 AM
lol those ut3 renders look great, the only thing that bothers me is that I get the impression those hallways should be massive but they look incrediblt small.

whats_true
10-03-2008, 11:44 AM
They are small. I kinda wanted it that way so it looks like everyone is packed in their, giving the allusion of more people then their should be.

whats_true
10-03-2008, 04:14 PM
http://img.photobucket.com/albums/v503/whatstrue/Work/nidp-1.jpg

An old, over poly model that I thought I'd bring into Zbrush for practice. Still getting the base forms down.

EDIT:
Might as well show this too.

http://img.photobucket.com/albums/v503/whatstrue/Work/nose.jpg

Some more practice. Default Rhino from Zbrush.

whats_true
10-04-2008, 07:08 PM
Almost done with the head.
http://img.photobucket.com/albums/v503/whatstrue/Work/Nid3.jpg

Ged
10-05-2008, 06:49 AM
looks similar to gigers aliens, why not use them for some reference? its looking really lumpy and blobby around the jaw right now, like theres alot of waxy lumps of skin with no muscle underneath.