View Full Version : Isolating ngons in maya
09-16-2008, 12:24 AM
Hy guys, i've been trying to bake an AO map out of maya all day yesterday, with no usable results, so i'm trying out xnormal, but xnormal doesn't know ngons and no matter how much i mess with the quadrangulate settings i still have an ngon somewhere in my mesh, so xnormal can't use it, i can't triangulate teh mesh because that messes up the smooth shading, any help is apreciated
09-16-2008, 12:55 AM
open select>select using constraints
now go into faces mode on your model and in the dialogue box choose 'all and next' and 'Nsided'. Now drag a selection over your model and only Ngons will be selected
09-16-2008, 01:22 AM
thanks dude :D
09-16-2008, 07:24 AM
(Polygons Menu) Mesh > Cleanup...
Operation - Select matching polygons
Scope - Apply to selected objects
Fix by Tesselation - Faces with more than 4 sides
Then click "Cleanup", it won't clean them up, but it will select them for you so you can decide what to do with them.
09-16-2008, 08:13 AM
another solid tip, thanks :D, i've allways been afraid o cleanup since i never got good results with it :|
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