Chunkey
09-11-2008, 04:22 AM
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games.
I've started work on the Splash Damage art test - This is the big one as I'm looking for work so I need to get my act together and make this work. Bearing in mind that I have never done a full normal mapped scene before but I'm relishing the challenge :) Hopefully it'll end up with me getting work, starting to feel the pinch a bit heh
Anyways, enough blabbing, here's the pics so far
1: laying out the basics as seen in the concept on the Splash Damage website.
http://chunkey.global-illusions.com/old/art_test/1st_update.jpg
2: thought I'd knock up some textures to see how the scene may look, wasn't too happy and was advised by Vahl to leave them off till all the geo was sorted
http://chunkey.global-illusions.com/old/art_test/2nd_update.jpg
3: I'd started doodling for the first time in ages, was fun but frustrating at the same time, must practise more! And laid out all my tiles to fit the expanded concept. Pretty happy with it so far.
http://chunkey.global-illusions.com/old/art_test/3rd_update.jpg
http://chunkey.global-illusions.com/old/art_test/drawings.jpg
http://chunkey.global-illusions.com/old/art_test/tileset.jpg
and the tileset so far up to this point (more have been added since)
3: I'm aiming to make this a distribution point for a floating market like you see over in places like Bangkok- There's an old ship graveyard not far away and peices of the deserted ships have been taken away and used for parts, or in this case, a whole building. Now I've modelled in the basics, I'll do another concept using a render as a template and I'll start adding the smaller details such as signage, design of the floating market itself.
http://chunkey.global-illusions.com/old/art_test/4th_update.jpg
http://chunkey.global-illusions.com/old/art_test/update5.jpg
This is how far I've got, taking a bit longer than planned but a lot of it is down to learning as I go along, been working on lower specs and trying to keep in my head that I can spend a few more polies to describe forms :poly142:
Oh and all this needs to be done by Sunday night! :p At worst, what you see so far will be textured/normal mapped and signage, etc a few days later.
Next up: using refs, I'll start detailing the walls, rotating each wall section slightly on Y axis so there's less of the flat slab of wall that's there at the moment. Start creating trims (welding blobs, drooping wires with lights on them, etc) and begin texturing.
Cheers
Chris
I've started work on the Splash Damage art test - This is the big one as I'm looking for work so I need to get my act together and make this work. Bearing in mind that I have never done a full normal mapped scene before but I'm relishing the challenge :) Hopefully it'll end up with me getting work, starting to feel the pinch a bit heh
Anyways, enough blabbing, here's the pics so far
1: laying out the basics as seen in the concept on the Splash Damage website.
http://chunkey.global-illusions.com/old/art_test/1st_update.jpg
2: thought I'd knock up some textures to see how the scene may look, wasn't too happy and was advised by Vahl to leave them off till all the geo was sorted
http://chunkey.global-illusions.com/old/art_test/2nd_update.jpg
3: I'd started doodling for the first time in ages, was fun but frustrating at the same time, must practise more! And laid out all my tiles to fit the expanded concept. Pretty happy with it so far.
http://chunkey.global-illusions.com/old/art_test/3rd_update.jpg
http://chunkey.global-illusions.com/old/art_test/drawings.jpg
http://chunkey.global-illusions.com/old/art_test/tileset.jpg
and the tileset so far up to this point (more have been added since)
3: I'm aiming to make this a distribution point for a floating market like you see over in places like Bangkok- There's an old ship graveyard not far away and peices of the deserted ships have been taken away and used for parts, or in this case, a whole building. Now I've modelled in the basics, I'll do another concept using a render as a template and I'll start adding the smaller details such as signage, design of the floating market itself.
http://chunkey.global-illusions.com/old/art_test/4th_update.jpg
http://chunkey.global-illusions.com/old/art_test/update5.jpg
This is how far I've got, taking a bit longer than planned but a lot of it is down to learning as I go along, been working on lower specs and trying to keep in my head that I can spend a few more polies to describe forms :poly142:
Oh and all this needs to be done by Sunday night! :p At worst, what you see so far will be textured/normal mapped and signage, etc a few days later.
Next up: using refs, I'll start detailing the walls, rotating each wall section slightly on Y axis so there's less of the flat slab of wall that's there at the moment. Start creating trims (welding blobs, drooping wires with lights on them, etc) and begin texturing.
Cheers
Chris