View Full Version : Tank Girl WIP
Still WIP (especially the machetes), and I don't like the face. I know it's not screaming tank girl at the moment, but I'm working on it.
argh that first pic looks like shit, I'll post a better one later
09-01-2008, 08:15 AM
Looks really promising. Only thing that catched my attention are the kneecaps. They look too defined. Perhaps they should be smoother.
Agree about the kneecaps, they look more like giant scabs now.
Her upper arm gets very thin just before the elbow too, especially given the size of her shoulder. From the front view it looks ok, but I think I'd expect it to be wider in the side view.
09-01-2008, 10:31 AM
Hell yeah, always dig your sculpts man and tank girl rocks
I agree about the arms, it doesn't look like you messed with them too much after posing. Also, the position of the biceps indicates a different axis for the elbow bend.
09-01-2008, 10:38 AM
Looks pretty good. I agree with everything that has been said so far. However, I would like to add that she seams to have a pretty wide "man jaw". I could understand that might be intentional but it doesn't seam to match how fermement the body is.
I would consider making it more narrow and less angular.
09-01-2008, 11:00 AM
beautiful work dude!
09-01-2008, 11:25 AM
Lo0ks good, you should really go to town on modelling plasters and stickers
all over her clothes and arms and do justice to mad art style of the comic.
09-01-2008, 11:54 AM
this looks realy good so far jaco!!
(knees already pointed out)
watching this thread now
09-01-2008, 12:10 PM
Tank Girl is one of my fav comics ever ! Great start so far dude. Can't wait for an update !
09-01-2008, 12:37 PM
Awesome stuff so far. :)
09-01-2008, 12:45 PM
On the boots...The material they are made out of looks like they are 6 inches thick...and REALLY heavy? and the upper arm as mentioned...I need to go to tank girl for some inspiration!
09-01-2008, 01:17 PM
It looks brilliant, but Tank Girl has such a distinctive appearance that comes through her facial expressions and suchlike that it's kinda hard to tell its her with such a neutral expression on her face.
That said, it looks fucking awesome. Brings back fond memories of the old Q3A TankGirl model with the rocket-bra :).
09-01-2008, 02:33 PM
sweet.. looks realy nice :)
09-01-2008, 02:55 PM
ya i really like it so far.
09-01-2008, 07:57 PM
You going to do the tank?
09-02-2008, 02:52 AM
any chance you can share your material though? :o
09-02-2008, 09:03 AM
Looks like a lot of fun Jaco.
The elbows look to thin compared to the shoulder. Seems like the shoulder is too big and the elbows are also too small. Nice arm pitts though.
09-02-2008, 09:16 AM
Kick ass! Love it.
09-02-2008, 09:39 AM
not very faithful to the comics but nice attention to anatomy.
09-02-2008, 12:42 PM
Cool stuff, i like the face on its own, but i dont really think it fits the character too well. Looks too young i think?
Tumerboy,rollin,Renaud Galand,Eraserhead,Rens,Jeansson,Mtg_kirin,Bobo: Thanks a lot guys!
AimBiZ: Thanks, I've smoothed out the knees, ended up redoing the whole area
MoP: Thanks! Yeah the arms were a bit tweaked, should look better now
Funky Bunnies: Thanks man, yeah the elbow was sitting too low which threw everything off.
jocose: I was going for man jaw, but you're right it's a bit disproportional, should be better now
Kevin Johnstone : Yeah I'll defintely do that, along with some stitches, tattoos and crazy green punk hair.
Quokimbo : You're right, I'll fix that on the low poly though.
Steviant: Yeah, she's got a very expresive face, I'll have to do some expressions when I'm done to do it justice.
whats_true: Don't think so :)
almighty_gir: Thanks! You can buy them here http://gnomonology.com/tutorial/220 :)
TWilson: Glad you like my arm pitts :)
hawken: The comics have a very distinctive style, compared to which my realistic approach looks very different, so I can see where you're coming from. Hopefully the texture and other details I plan on adding makes it more regognisable.
EarthQuake: Thanks. Yeah that face doesn't fit with the character at all, I've redone most of it. Still not happy with it though.
Still lots of little details and stuff to add, and some assymetry:
I'm moving on to the lowpoly now, but I'll add and change lots of stuff on the way there.
I'm experiencing crunch for the first time at the moment, but I've managed to get some more done on this.
Polypainted sculpt, some things missing here, and the skirt won't be just plain red:
Necklace is a placeholder here.
Still some optimizing to to here:
09-16-2008, 03:40 AM
nice 1 :D
but i donīt get it why pl use polypaint ?!
looks nice, just seen this for some reason.
Only thing I would say is that tank girl is a little more quirky looking, you version looks a little older and more tired in the face.
rollin, polypaint is quite cool actually, you can covert the polypaint to a texture and convert the texture back in to polypaint.
tools are a bit limited right now though, basically paint and smooth
09-16-2008, 06:22 AM
Looking sweet my friend. Don't know too much about the character, but I agree with Ruz in that I thought she was a little younger.
09-16-2008, 07:29 AM
nice modeling, but i don't think it catches the character right.
from what i can tell, your tankgirl is a bit on the buff side.
i'd say shorter, skinnier, eyes wider apart, and a wider mouth
09-16-2008, 07:40 AM
I've to disagree here. I like when artist give their own vision of an already well known character. It's not always for the best, but in this case, I think it's working very good !
Looks awesome to me Jaco ! Keep up the good work.
09-16-2008, 07:52 AM
I'm with Renaud. I usually want people to stick to the original material more closely, but that's usually because when they don't, it gets all fucked up. I think you're doing a fine job of capturing the "Tank Girl" look, while giving it your own spin. She looks great btw!
agreed, thats like saying "logan looks like this!" "no he looks like this" there are dozens of official interpretations of that one character why shouldn't jaco do his own interpretation of a character?
nice work, but i have to admit that i liked the plain sculpt way more, dunno the last version looks a little to manly to me.
09-16-2008, 09:12 AM
I think alot of the character will come when she's posed and has that wicked look in her eye. Nothing wrong here. As you were soldier.
09-16-2008, 09:32 AM
That's awesome. Nice job.
I dont think you would need to change much to get the attitude in her face back. Somewhere between TG_Wip3.jpg and TG_TWip2.jpg she lost her smirk though.
Thanks for the comments guys, much appreciated. Yeah this is more an 'inspired by' thing, I've gone for a thicker, older looking tank girl . I definitely want to capture that quirkiness of the original though, as Ruz said. At the moment I think it's missing, mainly due to the neutral expression, nothing some vert pushing can't fix I hope.
rollin: It's a very fast way of quickly getting a good base for your texturing. I convert the polypaint to a texture map when I'm done, which I assign to the high poly mesh. I use AUV tiles to unwrap it, so no time is wasted unwrapping. When I bake my normal map I also bake a color map, which is how I get the polypaint onto my low poly.
09-17-2008, 06:20 AM
Yeah this is more an 'inspired by' thing, I've gone for a thicker, older looking tank girl . I definitely want to capture that quirkiness of the original though, as Ruz said. At the moment I think it's missing, mainly due to the neutral expression, nothing some vert pushing can't fix I hope.
oh ok. well the thread title confused me.
09-17-2008, 03:14 PM
comin along nicely.I do hope that skin shader is just temp. I have never liked it, looks like a really bad sunburn. My friend went to comicon dressed like this chick!
09-17-2008, 03:21 PM
wow the polypainting pic is looking hot
I like the new tankgirl look, but the model does not fit the clothing.
It looks so very off, as if you have a poser basic looking model with wierd clothes. the technique is there but it has no character it feels flat.
09-22-2008, 05:05 AM
I dont know about that evil :/
anyhoo,i just think that the purple around her eyes is JUST abit too much imo.
question, how did you project that cameo on her bra? i remember a tutorial by antropus a long while ago but i forgot what he did :/ i.e. projecting pictures. it has something to do with planes or something?
stimpack: Thanks, yeah that material was just for showing the high poly, maybe not the best choice
EVIL: Poser model, ouch :) Honestly though I fucked up on the design of this character. I worked on this in between other projects and lost focus somewhere along the line.
I think I've managed to unify things a bit now though, and bring back some character. Definitely learnt from this mistake though, concept first then model :)
butt_sahib: I've toned down that purple. The camo on the bra was painted with polypaint, no projection. I ended up just using some camo I googled on the actual texture though. Thanks!
My apologies to Tank Girl fans, I've turned her into a cutesy manga girl, I really should pay more attention:
Still tweaking the back:
10-11-2008, 03:20 PM
That's really nicely done. I love it!
10-11-2008, 03:36 PM
totally kickass, Jaco!
I'm digging it
Such an improvement, fukn ace!!
The face is looking really good :D
seriously, that face is so catchy / cute ... wtf
awesome work here, i love the face specially.
10-11-2008, 05:35 PM
Excellent. Great work on the skin texture and the face.
10-11-2008, 05:41 PM
where is this rendered?
10-11-2008, 06:13 PM
With some apparent sub surface scattering it looks Elemental quality.
Skin tone is prolly one of the best executions I've seen so far.
10-11-2008, 06:30 PM
I'm a big Tank Girl fan and I LOVE it. Gorgeous stuff.
10-11-2008, 09:36 PM
Shit boet, it has been incredible watching you grow as an artist. Your work just keeps improving and every new piece I see of yours is looking more awesome than the last. Fucking great stuff.
10-11-2008, 10:04 PM
I'd hit that.
Seriously awesome work. I like the final facial expression as well, great execution!
10-12-2008, 02:31 AM
awesome work man ! I'd love to see your flats for the skin ;) Seems very subtle but well done ! Did you use some additionnal photo refs or it's mainly just polypainting?
10-12-2008, 04:44 AM
I don't know a thing about Tank Girl but this is beautiful work, man.
10-12-2008, 05:14 AM
10-12-2008, 06:46 AM
Great work on the face. I was surprised by it. Good character.
10-12-2008, 10:19 AM
beautiful work, the skin is amazing and she has a ton of personality in her face
only thing I see is the shape of the knees at the back looks a wee bit strange, like it doesnt flow with the rest of the leg
10-12-2008, 10:52 AM
she's very cute. great rendition. I feel like she could be a bit dirtier, her accessories are very clean, that's a bit of a nitpick really. Great job. Her subtle smile sells it.
10-12-2008, 02:14 PM
totally kick ass!!
Can you share how you went about her skin? Did you fake an sss and photoref or did you just hand paint?
My only crit, would be to dirty her cloths up a bit. They look brand new. And hanging out in the desert all day is dirty business.:)
10-13-2008, 01:46 PM
/agree with Mike. Looks awesome though! :thumbup:
10-13-2008, 02:02 PM
This is starting to look fucking slick man, cool stuff.
10-14-2008, 02:52 AM
Waw! Amazing skin texture.. love the model and the exectuion.
Many thanks for the comments guys!
Bitmap,Pliang: It's rendered in 3ds max, with the standard scanline renderer. I'm using a standard material, with diffuse, spec, gloss, normal, alpha and light (ao in self-illumination) maps. I think the SSS look is coming from the lightmap, it has a slight red tinge for the fleshy bits.
benclark: Thanks, yeah you're right. I think it's because that area's pretty much devoid of anatomical landmarks, I did sculpt that H shape that forms behind the knee but it was probably too subtle. I'll do some tweaking.
Josh_Singh,mikezoo: I completely forgot about a dirt pass, thanks, I've dirtied her up a bit now!
Renaud Galand,mikezoo: Thanks! The textures are hand painted, except for some photo overlays here and there. Most of the painting was done with polypaint, with some refinement in photoshop. My approach to skin is pretty basic; I lay down a base skin tone, and then add reds, blues, yellows (red=areas with lots of meat, blues=cool areas, yelows=bone close to the skin) along with some purples and greens, whatever works really. I get skin pore detail using photoshop brushes, and sometimes photo overlays.
Here's the flats (diffuse, spec, normal, gloss):
There's some ugliness from the AO overlay, but those areas are completely covered up anyway.
Ill pose her next and post some renders of her in UE3 or Crysis (if I can get the alpha maps working)!
10-14-2008, 03:54 AM
I like! Nice clean texturing style which compliments the character well.
10-14-2008, 02:23 PM
this is so awesome jaco!
love the crazy style you gave her, and the skin is so beautiful!
keep it up!!
10-14-2008, 11:42 PM
Pretty wicked bad. What are her current stats?
that`s like super awesome! especially the texture work and the ideasyou came upwith very nice
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