View Full Version : Sketchbook: Filbot
Filbot
08-19-2008, 08:01 PM
Environment Art Sketch Book
Crits and Suggestions much appreciated.
Filbot
08-19-2008, 08:02 PM
Can a mod fix the title.. goofed that one up.
UT3 Screen grabs:
http://daapspace4.daap.uc.edu/%7Eouellepa/WIP/brick_WIP_01.jpg
http://daapspace4.daap.uc.edu/%7Eouellepa/WIP/overhang_U3.jpg
Frozan
08-19-2008, 11:27 PM
i would say add some variations in your bricks. little grim at the bottom? maybe some dif color variations from brick to brick.
nah, what you need to fix is the god damn specularity on those bricks. I hate that "next gen" look where everything looks wet. same problem that Sage had over in his sketchbook.. and I believe he solved it by making his normals less noisy.
Filbot
09-30-2008, 01:29 PM
http://daapspace4.daap.uc.edu/%7Eouellepa/WIP/ramp_wip_01.jpg
Working on trying to understand SubD modeling and the bake to texture techniques.
Filbot
02-01-2009, 03:39 PM
Been so long since I've updated:
High Poly Sketch and paint over:
http://www.daapspace.daap.uc.edu/%7Eouellepa/WIP/roofdetail_po.jpg
(http://www.daapspace.daap.uc.edu/%7Eouellepa/WIP/roofdetail_po.jpg)
konstruct
02-02-2009, 03:23 PM
OOoooh that's really nice- I like its simplicity a lot. It would be really cool to do a whole environment in that style.
Filbot
05-28-2009, 07:32 AM
http://www.daapspace.daap.uc.edu/%7Eouellepa/polycount_icon.jpg
Keeping myself busy last night before the hockey game...
Filbot
06-03-2009, 11:54 AM
Playing around in zbrush, crazybump, and Xoliul's 3DS Max Viewport Shader (http://boards.polycount.net/showthread.php?t=62006)this afternoon.
http://www.daapspace.daap.uc.edu/%7Eouellepa/WIP/zshader.jpg
Ravenslayer
06-07-2009, 02:47 AM
Been so long since I've updated:
High Poly Sketch and paint over:
(http://www.daapspace.daap.uc.edu/%7Eouellepa/WIP/roofdetail_po.jpg)
good job! you know that this would make a great pccasemod right :D
Filbot
04-28-2010, 02:41 PM
http://philipouellette.com/wip/wip_rock3.jpg
Been working on some large rocks lately. Rocks were created in 3d Studio Max, I used Sascha Henrichs rock tutorial (http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html) as a foundation to create the high poly. 200 tris. Screen grab is from UDK.
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