Slave_zero
08-02-2008, 12:42 AM
Hey guys,
first of all, this is my first post on polycount. Some Information to myself. I'm a student of computer science and have nearly finished my master thesis. With a little experience in game business through internships and private projects. I'm going to use this thread to show some of my work and get some advice on the models I#m working on.
Lets start with the first one:
ATM I'm practicing in headmodeling. Basicly I'm working on a base-mesh to use it for sculpting in mudbox.
I'd like to have some comments on the base-mesh. I hope for some suggestions. Atm it has about 2700 Tris. This may be a bit much but, I'm interested in your opinion.
http://http://www1.inf.tu-dresden.de/%7Es3208766/polycount/head.jpghttp://www1.inf.tu-dresden.de/%7Es3208766/polycount/head.jpg
At the end there are some questions left :
Is it better to include a model of the ear in the base-mesh or just use a seperate model for sculpting?
Thank you in advance.
first of all, this is my first post on polycount. Some Information to myself. I'm a student of computer science and have nearly finished my master thesis. With a little experience in game business through internships and private projects. I'm going to use this thread to show some of my work and get some advice on the models I#m working on.
Lets start with the first one:
ATM I'm practicing in headmodeling. Basicly I'm working on a base-mesh to use it for sculpting in mudbox.
I'd like to have some comments on the base-mesh. I hope for some suggestions. Atm it has about 2700 Tris. This may be a bit much but, I'm interested in your opinion.
http://http://www1.inf.tu-dresden.de/%7Es3208766/polycount/head.jpghttp://www1.inf.tu-dresden.de/%7Es3208766/polycount/head.jpg
At the end there are some questions left :
Is it better to include a model of the ear in the base-mesh or just use a seperate model for sculpting?
Thank you in advance.