View Full Version : Sketchbook : Generalvivi
07-23-2008, 12:19 AM
So I just wanted to have some more fun with photoshop and junk so I will start one of these and updated it when I get new stuff done!
[Sky series] - got inspired to to some sky background images. I will prob make more of these with silhouettes of buildings and machines. Here are the first set!
(just using some generic brushes from different places and some random buildings I created this piece pretty quick)
(using a zune model I made a while back I took its render and my favorite sun image of all time and slapped them together over this sky!quick job and was fun to do!)
07-23-2008, 10:55 AM
Lovin the zune pod image jason, may I add it as my wallpaper? :)
07-23-2008, 12:42 PM
DOOO ETTTTTT :D! <3 matt
07-23-2008, 11:29 PM
Another fun image! Just rolled with the fun colors on this one.
Title : (by neo_god)
"Throw away your refuse or die!"
07-24-2008, 01:43 AM
I like this last one vivi...it's like "Throw away your refuse or die!"
07-24-2008, 08:51 AM
I shall name that piece just that :D
07-24-2008, 10:00 PM
Did another! woot!
(This time I went for a black and white look after some debate. I used my old conspiracy building models I made a while back for a 3d skybox. I also reused the awesome sun and blob brush from the trashcan image I did)
07-28-2008, 07:44 PM
(more fun stuff!)
08-15-2008, 06:14 PM
Street bench looks terrific and the color palette is wonderful. Love the choice of colors on this one man!
08-22-2008, 11:17 AM
New piece i got inspired to do since I'm thinking about changing the splash screen a bit on my portfolio
08-22-2008, 11:30 AM
these are sweet - i like that city one alot..
would make great desktop wallpapers, you should make some at 1920x12000 :)
08-22-2008, 11:41 AM
I really love your style man !
08-22-2008, 07:15 PM
Finished this piece after some crits from my gf!
08-22-2008, 08:01 PM
oh man this is awesome stuff!
08-23-2008, 04:18 PM
me and my gf double teamed this one! just for fun quick scribble stuff
08-24-2008, 07:32 PM
You have a unique way of presenting environment props in art that I'd wear on a shirt. Keep it up, it's very entertaining. :)
08-24-2008, 10:47 PM
I'm glad people like my fun stuff :D
Your the 2nd person that's said you would wear one of my designs on a shirt. *scratches head* If more people think so I might try something.
awesome stuff vivi xD
see you changed the bloodsplat into flowers, good move.
i also enjoy the way you present things, your wickedness on a tshirt might not be such a bad idea :D
more please ^^
08-26-2008, 11:24 PM
I'm a Level Designer by profession, I just happened to model on the side but! I haven't really ever modeled anything "high poly" technically just yet ... In the past I've been just doing simple low poly models. So ....... HERE GOES!
Tried to make a light switch from a picture today. I have to say, making screws took a lot longer then i thought it would... and I just modeled the head :(
Reference photo: http://i291.photobucket.com/albums/ll311/Random_Layouts_by_vivi/eh021screen.jpg
and the hat from the previous image (was just a simple loft but still!)
08-27-2008, 08:36 AM
u might like to try out that stuff without using outlines as intensive?!
i think they do make the pics unnessacarly busy...
especially the way u layer it all up. id suggest flatting certain elements before giving them outlines
groups like grunge/splatter. otherwise it adds and adds and adds and adds and ...
09-01-2008, 12:33 PM
I already posted these images in the what your working on thread a bit back . but i think they should also be in my sketchbook thread. I will be showing off the more finished product later.
09-03-2008, 01:29 AM
This scene is a semi old one that I decided to dig up to better hone my scene development skills. Blue/white brick texture was made by PhilE from interlopers.net , and roof ac unit was made by bitmap , all other custom models / textures were made by me.
This is still wip and will hopefully be finished soon! I will be working on it back and forth with my current portal map.
Dev blocking in for ruff game play ideas
Quick texture test to get a feeling for the scene
Another quick pass for temp lighting
Big change in layout of the interior proved to be a good decision and helped bring out the theme for the building.
Quick template brush stuff
Now start applying it to the exterior of the building
After that quick compile test I continued the look
More to come soon! Still needs a lot of work! Hopefully this is a step in the right direction ^^!
09-03-2008, 03:47 AM
Really neat environments!
For some reason i kinda like the Orange rough blocked out one, kinda reminds me about portal :D
09-03-2008, 04:12 AM
you have talent :)
09-03-2008, 07:16 AM
hihihihi| look its my AC Unit!
09-03-2008, 11:54 PM
A quick texture from cgtextures.com adds a nice path to the middle of my scene.
I think I might make this a playable walk through scene with small interactions..... might be nice...
09-04-2008, 07:57 PM
Another update! I'm trying to powerhouse through this ^^ !
here is my layout and the idea is to make this a small interactive slice of a city. Not sure exactly how just yet but the pieces are falling into place slowly :D!
09-04-2008, 09:48 PM
09-06-2008, 04:18 AM
Did a bit of work on the front area before heading off to bed. Still needs more work! ^^ (and tbh I think this would make a really fun 1 v 1 map or 2 v 2 in css :D )
added in a small tv to give off some blue light ... sadly you can't really see it in this shot but i'll get a better one next time.
09-06-2008, 10:22 AM
some genuinely funky stuff man, awesome texture work too, can't wait to see how it turns out in the end :D
09-06-2008, 11:27 AM
lookin pretty damn cool man-
09-22-2008, 08:52 PM
Wrapping the first episode of my portal series up here pretty soon so I decided to start playing around with ideas for other mods. Some people were making a hl2 mod called penguin smash a long time ago and just finally got around to putting stuff ingame heh (lazy asses :D!) so I decided to come up with some quick ideas for gameplay mode/ maps . Here is one of the ones I drew out really quick in photoshop.
The idea we dubbed " Iceberg Envy" plays out like this (wip)
- Each team has a hut on the side of a river.
- There are good and bad icebergs that have bombs and treasure in them
- The icebergs float down the river every 2 mins or so.
- Get 3 treasure icebergs and your team wins
- Get 3 bomb icebergs and your base blows up!
- There is a switch that controls which hut the icebergs go into.
- The switch is like a capture point. The more people you have near it the faster it moves to your side.
- The switch changes positions after an iceberg reaches a base
Should be fun if we can get to prototype it out one of these days.
09-25-2008, 12:52 AM
work in progress title screen for my mod. Got here in a couple of hours. Will work more on detailing it tomorrow and then setting up sounds and small scripted events.
09-25-2008, 05:44 AM
09-25-2008, 01:55 PM
damn, I actually really like the orange, even though is orange block. I almost feel you should make an orange paint texture to supplement.
09-25-2008, 09:36 PM
Yeah, out of all the engines I have used in the past. I enjoy making dev blocks with those orange textures more then anything. They always give off a nice mood regardless of what your doing and if you have a nice blue in the scene it really contrasts the orange :D! (sucks sometimes tho because you don't want to leave dev stage :P)
So here is my progression for the night! Did more details on the building and added a white flickering light inside which creates some nice effects. I also through in some npcs and worked on the upper floor. I will finish this building tomorrow and then start adding props and such to it. Soon I will prob have to start working on the beauty product sign that hangs on the front of the building. After I figure all of that out I will move onto finishing the rest of the scene and then tweaking lighting and final scripted sequences and sounds. PION!
Bigger version here!
09-26-2008, 08:31 AM
Simply amazing! :) I love the level designs!
09-26-2008, 02:47 PM
This is some hot enviro work I must say! Props to you sir
09-29-2008, 12:47 AM
Some updates! Did a quick model for the sign.
and threw it in game
cubemaps are making it look a bit different but I will definitely play around with it some more. Still not sure what I want to do with that other building in the background, but I started throwing some ideas around. My sound bud sent me a good custom soundscape and things are starting to come together with my small scripted sequences. Once I'm finished ill show you guys all my wip pictures (step by step stuff)!
09-29-2008, 05:48 PM
0_o iiintresting. I`d be lying if I said I was curious about what you have cooking here., Nice sign btw-
kick ass, I really like how this looks.
09-30-2008, 12:07 AM
A little bit of an update! I decided to scrap the building next door idea and roll with a coastal plant type idea. The big machine piece in the back has moving parts on it. The whole thing is still super work in progress but this helps me get a better idea of what it might be in the end :D. I also tweaked the sign a bit to have some self illumination (which is also wip, i think the hot spots might be a bit to much atm)
really great work, hmm is that the beauty sign on that refinery in the distance? thats a bit wierd haha
10-01-2008, 12:42 AM
I still plan on reworking a bit of the lower half of the building and adding some custom props. Some more vista tweaks will be done also along with some more small scripts. At the moment I have some birds flying in the sky and some people walking on top of the machine doing things.
I will prob leave it close to this for now so I can get back to finishing the real stuff on the map.
10-02-2008, 09:51 AM
Were those posted on MapCore before ????
10-03-2008, 12:17 AM
not the aperture stuff, laundry mat stuff yeah . (I posted on both sites at the same time.)
10-06-2008, 09:05 PM
figured I should update my sketchbook with my recent forum post.*
I decided to put together a small video showing off the process of how I created my menu map for Chell's Legend (portal mod I'm working on). The video shows the process going from dev stages to final art and scripting. I had a lot of fun working on this map and I'm glad I can share the experience with you ^^
Higher quality video dl here :
you might need an xvid codec to watch this video
Thanks for watching! Let me know what you guys think ^^!
10-08-2008, 11:24 PM
I got a small site started today for my mods release. Wanted to make sure I had an official place for people to go to and dl it and stuff when the time comes. Heres a Jpg in case you're to lazy to click the link :P
11-20-2008, 09:34 AM
So the time is finally here! I can finally launch the official Chell's Legend website! I've been working on it for a bit now and added lots of content and things that I hope everyone will enjoy. First off, you should check out the media section! I've setup a Bios page so that everyone can get to know my voice actors and my sound guy a bit more. You also want to make sure you check out my development section which will have behind the scenes stuff on how I made certain parts of the mod.
Here is a small excerpt from one of the articles "The making of the main characters skin"
http://www.chellslegend.com/images/development/thumbnail/chell_face_o.jpg (http://www.chellslegend.com/images/development/full_image/chell_face_o.jpg) http://www.chellslegend.com/images/development/thumbnail/chell_face_n.jpg (http://www.chellslegend.com/images/development/full_image/chell_face_n.jpg)
" I wanted to separate my mods Chell from Valve's Portal Chell and also have my character match the voice of my lead voice actress Melissa. I decided to go with a younger, cleaner, and fresher look. "
To see more from this development article or more stuff on the mod, be sure to head on over to the official site!
11-20-2008, 10:03 AM
WOW dude, I went to that site, being like," oh no heres another mod site that`ll probably have a bunch of coming soon sections and empty content, (sorry, the mod community has made me a bit jaded) imagine my surprise- theres all kinds of juicy info on that site, I just got done listening to all the bios, the site itself is crazy quality too. Your web designer has chops!
this looks awesome man,
11-20-2008, 10:46 AM
Glad to hear you like it!
I took the main blog (premade) from this theme.
It's been a lot of reworking but I think I'm pretty happy with the results.
12-18-2008, 01:35 AM
Hey guys! I just wanted to post a lil something something before I head off for Christmas vacation ^^. This is a small room that I have been working on for chells legend. I haven't had a lot of time to do this but it's almost finished ^^ . Here are some building screens that I took while I made it. :D!
12-18-2008, 01:36 AM
A bit on the clean and bright side maybe? (in the last img, i have no clue if im looking straight forward or up!?)
Good stuff Viv! :D
05-14-2009, 01:18 PM
more random stuff getting worked on!
about 3-4 hrs of work so far spread out over a couple of days.
- more to come in the future as I get more stuff done on it!
05-17-2009, 07:18 PM
This was created for a puzzle challenge called " The Door " . The designer has to create a puzzle to get the player from one side of the door to the next. This is the puzzle I designed. (This map is the example map created so people would have an idea of what they could do with the dev map)
This is the map everyone gets -
Here is what I did -
Hope you enjoyed it!
05-27-2009, 11:39 PM
So while I'm waiting for this Gameplay Challenge thing to kick off I've decided to team up with Sathor to get a quick FY style Mirrors Edge map. Very quick! I promise! I'll be done with the layout by the end of this week and we can start testing it! I drew a layout for this map like 3-4 months ago or something and I've been just sitting on it waiting for the right moment..... and here came Sathor ^^. ANYWAYS!!!! here are some super quick screens! been working on this for about 1 1/2 hrs so far.
Here is the original 2d drawing I made about 3 months or so ago.
and here is the 4 min sketchup I did really quick to show off the different heights of stuff.
Map Screenshots :
05-27-2009, 11:40 PM
Some more shots... a tweak of lighting and some more gameplay ideas. Trying to grab that mirrors edge feeling when you play the map. It's quickly getting there with each iteration of brushwork I plop on ^^.
Quick placement of a lower walkway to get some sizing down and the feel for the layout better. This also helped me to connect some other parts of the map together.
I placed a slow mo / low grav volume in the middle so people could clear the gap between buildings and slow time down every once in awhile. :) Seems like a fun idea.... I wonder how it will play out on a live match with random times and stuff. WE SHALL SEE!!!
And then a screenshot from the super tiny outpost where you can grab something special (prob a buy zone or maybe some grenades or something)
More to come later!
allways enjoy seeing your work vivi, keep it coming :D
05-29-2009, 11:43 AM
Some more updates! Trying to get the Mirrors Edge feeling down more. The real test comes when I duplicate the brushwork to the other side and start some testing and junk. I'm very excited to see how this plays. I wish css had a sprint key lol.
Hopefully some testing next week!
06-01-2009, 11:39 AM
I used temp Dummies so you could get a feel for the size and stuff.
We will have a play test this week!
06-10-2009, 08:56 AM
Day 5-6 :
So I went in and started adding place holder points in the environment for a lower area and some of the interior sections on day 5. On day 6 I put in a placeholder vista to help get some sizes down and match it up correctly to the environment. Today I got a really interesting idea to help Tie any other maps we make all together. I wanted to create an actual city, prob on an island in the center of a bigger city, we will use this as a bench mark of where all of our maps will go. So if your playing one map you could see the spot where the other map we created would stand. We already have several ideas for small quick really cool maps. I'll talk more about that when I have something to show but for now! Screenshots!
Placeholder vista - I seemed to have matched it up perfectly with the ground on my second try... this made me very happy :P
Some things I would like to note as I'm making this map. I wouldn't normally have map holes everywhere like I do right now. That was the product of me trying to put a bunch of placeholder routes and geometry in all at once. It should be cleaned up soon and ready for it's first maiden voyage by the end of next week :)
Also we will be showing off Art from Sathor and PhilE in a couple of days so get ready for that!
06-10-2009, 08:56 AM
*UPDATE JUNE 10th 2009*
Ok so we kinda stooped away for a couple of days to work on some intro movie stuff and get our logo squared away. Sathor and PhilE have been working really hard on getting the team some textures and models. We held our own lil team playtest the other day and had a small 2v2 going on. We tested the map with slowmo and it was actually pretty fun ^^. We've decided to go with the route of having a requirement to trigger slow motion - 1 CT and 1 T have to be jumping in the middle of the map in order for slowmo to occur. This idea seems pretty sound and it will still be set to random, so there is still a good chance it will only happen once every 5 rounds... or something ... depending on how many times you see people jumping across the middle XD. Ok! Onto some updates! Below are some work in progress screens of some models Sathor is working on and some textures that PhilE is making to help us nail down the look better. I will show off some quick wips of a portion of the map I've been working on to help satisfy the mappers out there :P.
From Day 7-10 :
And now onto some Wip shots of the map!
AND! In closing for this update I just wanted to mention that the team is working really hard to pump this content out fast and efficient! We have all make our own checklists of assets and things we want to create for this map and are checking them off as we go. Things are moving very quick and we plan on holding a big play test soon, Info will come shortly as to how you can get in on the playtest and what day / time it's happening!
05-08-2010, 03:48 PM
Just posting a side story trailer i made for chell's legend
05-09-2010, 08:46 AM
awesome loved those first few drawings ur 3d stuff is great to
11-20-2010, 05:35 PM
Big Media Release!
Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some screenshots and I hope you stick around for more. For Updates over steam be sure to sign up on the Chell's Legend steam group. Also if you would like to contact me for anything I've placed my contact information below.
Email : Generalvivi [at] chellslegend.com
Moddb : http://www.moddb.com/mods/chells-legend
Website : http://www.chellslegend.com/blog
Steam Group : http://steamcommunity.com/groups/chells_legend
Live Stream : http://www.livestream.com/chells_legend
FaceBook : Chell's Legend (http://www.facebook.com/profile.php?id=100000424807467#!/pages/Chells-Legend/141391639245220)
06-18-2011, 03:04 AM
Coretex Cluster is a small puzzle mod I worked on for a few weeks. The main idea is to clear the red orbs off of the grid by using patterns. There is a small story involved and this demo runs about 13 or so puzzles. Let me know if you enjoy it!
Moddb page : http://www.moddb.com/mods/coretex-cluster
Download : http://www.moddb.com/mods/coretex-cluster/downloads
Here are some editor shots!
06-18-2011, 07:49 AM
Awesome work man. I'll have to check it out :)
Chell's Legend looks neat, i hope i get to play it soon!
03-27-2012, 02:58 PM
Just a bit of fun, I was sick on a Sunday and was playing Rage. I decided to script one of their mini games in UDK. It was a fun exercise!
(A video I found online of the game being played)
Rage ps3 mini game - YouTube
(My gameplay video)
Rage_Minigame_wip_01 - YouTube
Just having some fun! I might try and add some skill based elements in the future.
03-29-2012, 09:23 PM
That minigame is damn cool thing to do in udk
10-02-2012, 10:39 AM
While I'm posting this now, this map actually dates back to about 2 years ago. Originally created as a flashback for Chell's Legend, I have decided to just finish it as an art piece. Not sure if I can do anything to make it valid for gameplay, or if I'd ever have the time to work on it again. Still though, love walking through it and using my "imagination" to fill in the gaps.
feel free to critique, anything is welcome really (made in Source)
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.