PDA

View Full Version : Renaming bones


SideEffect
07-09-2008, 08:10 PM
hello!

I've got a ton of animation sequences for a vehicle all saved out into different Max9 files.
The vehicle is using regular max bones for all the parts.
The programmer I'm working with wants me to rename a couple of the wheel bones so I'm going to have to rename the bones for every sequence.

Is there a quick way to rename a couple of bones in all of those animation sequence files I have saved out or am I going to have to open every single sequence and rename the bones by hand?

Rob Galanakis
07-09-2008, 08:31 PM
Write a very quick maxscript (there are some sample scripts to help you with this if no one knows how to write a simple maxscript).

Or you can post exactly what you need to do and someone can write a script for it (a couple lines probably)

Use the script with http://www.paulneale.com/scripts/batchItMax/batchItMax.htm over the directory.

SideEffect
07-11-2008, 10:39 AM
thanks man! that saved me a lot of time.