View Full Version : Sketchbook: 8FtSpider
06-04-2008, 10:11 AM
:icon3: Thought I'd start a sketchbook. It'll be easier to update this one thread.
I'll eventually be posting some sketches, but for the moment I'm going to use it as a sort of journal for 3d stuff.
Thanks for taking the time to look.
06-04-2008, 10:31 AM
Alien/Warrior/Demon-thing I've been working on for a while:
Startin SketchUp on my lunch break at work:
After some time in MAX:
After some more time in MAX:
Working on the face:
Back to the body; worked on the chest and shoulers, moving on the the neck and arms, soon:
More work to the face and head:
07-01-2008, 12:21 PM
I took the arm off and started to work on it by itself; I'm not happy with the forearm as a whole or the elbow, but I am with the triceps. still needs work, but it's a start:
cool character! nice modeling too, i thought it was mudboxed at first.
08-04-2008, 06:55 AM
Thanks, Cody. I would like to maybe add some skin details and veins and stuff in mudbox, but having never used it, it's on the end of my to-do-list (if-at-all-list).
Just a minor update. reattaching the arms, detatched the teeth, starting modeling the inside of the mouth (pictures to come), and finally am feeling pretty good about the horns.
10-06-2008, 08:28 AM
I did some work to the ear and now I have to re-attach it to the head.
I've spent most of my time working on the legs:
Now with 25% more butt:
11-07-2008, 11:21 AM
I'm still working on the alien/demon dude (need to make his butt a little bigger, start on feet.... right now I'm working on his teeth).
Thought I would post some sketches I've done recently. I feel like a little change of pace from the monstro and want to do a anime/bjd inspired female bust (just the head, neck, and shoulders). Here's my sketches/orthos so far:
wild, straight up and back hair ------------------- and ----------------------- medium height mohawk
Just fooling around with the hair right now for fun. I'm more interested in the shape of the head in the ortho views and planning out the topography of the face. I'd like to start on this soon, but would like to get a little more done on the monstro first.
12-12-2008, 03:53 PM
A mech I've been playing around with in my spare time. Done in SketchUp; once I'm satisfied with this schematic/3d sketch, I'll import it to Max and go from there. I really want to finish this one.
12-12-2008, 06:10 PM
cool robot, small hands are all the rage :!!
cool mech legs, not so sure whats goin on with the upper body, I guess we will find out in time.
12-13-2008, 07:55 AM
Thanks, guys. Here are some other shots to give you a better idea of the torso/upper, Ged. I wanted it to look sorta alien and not like a big robot man; I think of it as a ape, frog, chicken hybrid. I plan on having forearm mounted machineguns, some kind of radome/radar and gun barrels on the 'head', some kind of missile/gun turret on it's back/rear, and possibly a sceond set of arms either under the head or under the main arms. Thanks for looking.
01-09-2009, 05:24 PM
My first attempt at a mudbox head-sculpt, fish/man hybrid "Tigerfish":
03-18-2009, 12:55 PM
Started fooling around with a hazmat trooper type dude. Still real early, but we'll see where it goes.
03-19-2009, 05:39 AM
I'm loving the hazmat guy so far, are you still working on that demon though? I'm really interested in seeing how he turns/turned out
03-24-2009, 02:08 PM
Thanks, Marnik. I haven't worked on the demon guy much lately. The hands and feet have me sorta stumped. I've downloaded a ton of refernce and need to let my brain digest it anc work some stuff out.
A little more progress on the trooper:
04-09-2009, 07:24 PM
Did some redesigning/re-thinking on the unmanned mech.
04-19-2009, 02:33 PM
I should be doing schoolwork, but decided to fool around with the mech, instead. Added two guns in the front (what kind I haven't decided), and some smoke grendae launchers, and I think in the back there's going to be some kind of modualr houseing that will accept missle bays, a mortar, and a mine layer. We'll see.
04-19-2009, 03:30 PM
brutal looking mech
04-19-2009, 07:04 PM
I'm really loveing the Trooper, but I think the helmet is looking a tad bit organic. I dunno, but still great stuff. :)
04-21-2009, 01:00 AM
Wow, there's some great modelling going on here, can't believe some of your base models look so good from sketchup!
04-21-2009, 01:42 AM
hey dude ur mech looks cool. Are u going to animate it?
04-21-2009, 11:49 AM
That mech looks great, really nice forms and you got a good sense of his weight from his leg design.
04-21-2009, 12:45 PM
Wow, thanks for all of the encouraging words, dudes!
I'm not sure exactly about animation. I would love to eventually put it in Unreal, and for that I think I need a skeletal system of some kind (or can I simply link the individual parts together? I really don't know).
I use SketchUp at work and have gotten pretty adept at it.
The tricks that help me the most are:
instancing parts of the model (called components in SketchUp)
Mirroring instanced parts
giving parts a proper axis, saving them out and working on them seperately then reloading them into the model (sorta like XRefs)
04-27-2009, 07:20 PM
This is my first attempt at a female head. I started with my orthos from the sketches above, but just couldn't get things to match, so I just tried to freestlye while looking at edgeloop reference pics. Could use some crits.
06-06-2009, 10:39 AM
Another wip sculpt. Started with the default man in Mudbo.
I was going for some kind of super evolved ape/alien. He sorta looks like a dinosaur, though, without any hair. Not going to bother with ears because I want to model a space suit/helmet on him.
06-12-2009, 03:30 PM
your mech fucking rules man
06-14-2009, 08:24 PM
your mech fucking rules man
Thanks, dude. I hope to one day actually finish it. I think the 'thing' with mechs is to find a balance of coolness and real-working-looking parts. The tolerances and degrees-of-freedom in the moving parts is what takes me so long.
06-14-2009, 08:37 PM
+1 to mech domination. <3
07-20-2009, 02:41 PM
I've been working on the space monkey/hybrid dude. Haven't done much, but I redid the face a little. Tried to make him look more ape-like.
07-20-2009, 06:39 PM
Nice proportions, maybe think about some brow creases?
08-07-2009, 02:15 PM
Just a real minor update with some brow creasing and whatnot. If anyone happens to check this out, I want to give him some facial hair (short beard) can you give me some pointers on how to sculpt that?
09-25-2009, 09:13 PM
A little progress on this guy. Just scratching out some ideas in Mud; I probably need to do the suit in Max for the hard surfaces.
09-25-2009, 09:45 PM
I probably need to do the suit in Max for the hard surfaces.
*cough* or zbrush 3.5
09-26-2009, 06:55 AM
*cough* or zbrush 3.5
Ha, well, I'll have to learn how to use Zbrush eventually, right?
03-17-2010, 08:29 AM
I've begun to model the space suit in Max. It's taking me a while, especially with school. I'm using Peppi's Matballz shader. Here are some screengrabs:
05-28-2010, 02:40 PM
Well, I've had some extra time recently and have been cranking away on the space suit:
06-03-2010, 08:50 PM
Here's a rendering of the house I designed for the Lane family. I think they've decided to go with a different color roof.
Here's me and the owner standing out in front of the jobsite. That's after about one month of construction; they're expecting to be finished in 4 months total.
06-12-2010, 09:50 PM
Another home design rendering.
07-05-2010, 10:13 PM
Here's some work in progress shots of a kitchen design for a new home design I'm working on:
There's a turnaround video of the whole house on YouTube: http://www.youtube.com/user/WrightGraphicArts
08-09-2010, 01:41 PM
Here's some recent stuff I've been working on:
Kitchen renderings of a new house design:
08-15-2010, 09:57 PM
I started working on a sci-fi lab scene. Here are some floor panel wips:
I'm not sure why Photobucket resized these. You can see them full size here: http://8ftspider.deviantart.com/
02-19-2011, 06:46 PM
Had a little time recently to revisit the mech earlier in the thread. I may make a seperate thread for this showing the progress.
great stuff here! U will go far!
03-20-2011, 02:03 PM
I made a little turn around video showing the w.i.p. mech. I still have a while to go, but I'm seeing some daylight. Incidentally, I've kinda scrapped any military hardware on this and am going to try to develop it as something else; rescue or research use.
The hands are just placeholders, I'm not totally sure about the forearms, and the heels need to be extended.
I wish I had more than a few hours a week to work on this.
03-21-2011, 10:12 AM
Finished a short animation of a Beach House that I modeled in Max. The clouds are Dreamscape coulds, the trees are from the Treestorm Palm library. You can't use mental ray and Dreamscape together, so I rendered the clouds out separately and composited the scene in After Effects. I also rendered out a couple of Z-Depth passes to get a depth of field effect.
You can watch it in 1080 here. (http://www.youtube.com/watch?v=PU-_qQWOKes)
It took FOREVER to render at 1920 x 1080.
06-27-2011, 07:11 PM
Here's a quick update on the mech. I haven't had much time to work on anything, but I've managed to squirrel away a few hours here and there. I've actually started a highpoly version using this SketchUp block-out as a starting point. You can view a large res version here: Link (http://8ftspider.deviantart.com/#/d3k6q7j)
07-01-2011, 02:36 PM
07-29-2011, 08:06 AM
how are you making this mech? it looks ace, maybe its sketchup? didnt think sketchup could do this.
08-17-2011, 02:33 PM
Hey, Ged, sorry for not replying sooner. It is indeed SketchUp. I've basically stopped working on it in SketchUp and imported it to 3ds Max and am probably 75% done with a high poly model. I did this in SketchUp just to quickly (or not so quickly) rough out the shapes and stuff.
08-17-2011, 09:30 PM
ugh... it's so cool... i hate it...
08-28-2011, 12:14 PM
Here are a few quick Hi-Poly w.i.p. shots. The legs are basically done, too. The things that are left are the backpack, pelvic area, feet and hands. I really am not looking forward to making a low and baking normals, though. Have never done it before.
08-29-2011, 12:14 PM
I love sketchbooks. Ive been a fan of yours for a while now, and you`ve gotten SO much better through the course of this thread. kudo`s / props n all that jazz :P
08-29-2011, 02:14 PM
Big thanks, konstruct. I agree that I've made some good progress with my skills, but I've still got a long way to go.
I owe a HUGE debt of thanks to Polycount and its members for what I have learned here.
08-30-2011, 01:37 AM
I like your mechs, they are constructed in such a way that makes sense! If I were you, I would reduce the saturation of the red in the background on the last piece. I think that it distracts from the actual object itself. I look forward to seeing more work!
08-30-2011, 07:42 AM
Thanks, Hammed. I threw the red in there to contrast with PC's dark background so the mech would stand out, but I'll tone it down.
09-17-2011, 05:28 PM
Some progress. The arm is basically done. All that is left are hands, feet, and backpack.
09-17-2011, 06:20 PM
interesting work matey! love the robot mech thingy : D!
09-19-2011, 07:37 PM
Thanks, Razorb, I'm a fan of your work.
Started on a lil' buddy for the mech. Some kind of observation drone / maintenance bot. Still real early, but this is the general direction I want to go.
This guy's about 2/3 the height of a man, where as the other mech is about 10' - 12' tall.
09-20-2011, 01:03 PM
09-30-2011, 08:40 AM
More progress on the little guy. The general form and the two basic forms of locomotion are more/less done:
09-30-2011, 08:35 PM
Very nice works here! :) I was wondering what app are you using?
09-30-2011, 09:32 PM
Thanks! For most of the mechs, I am starting w/ SketchUp and importing to 3ds Max once I've gotten the basic shape figured out.
09-30-2011, 09:53 PM
Ahhh, thanks for letting me know! I was going to ask whether it was Google SketchUp but then didn't want to look like an idiot in case it wasn't. Either way, keep up the good work!
10-02-2011, 07:04 PM
Just a quick sketch of an augmented soldier:
10-08-2011, 07:08 PM
Little more progress:
10-21-2011, 12:56 PM
Just a weird owl design I've been working on for a while. The drafting table and things are just there for effect, and were downloaded.
10-22-2011, 09:22 AM
05-24-2012, 01:46 PM
So, here's a new robot:
Basically a little rolling brain with tractor wheels and hose-like arms. This guys pretty small, his chassis is about as big as one of those micro-computers, maybe a little bigger.
11-07-2012, 02:04 PM
Finished the initial planning on a humanoid robot. Here it is:
Wanted to make something that looked like if could possibly exist in a near future world. Something similar to the Asimo and ProMet robots.
11-08-2012, 01:20 PM
The ear looks kinda weird on your face model. I think it's because the top doesn't fold over enough and the inner part doesn't have the forking shape in it. (kind of hard to explain without a paint over or reference. I shall return once i have got to my own pc. very cool mech though. I would have never thought to start hard surface modelling in sketchup
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