View Full Version : Sketchbook: Sub_Roland
06-04-2008, 04:50 AM
alright figured i'd start up one of these. I welcome some c&c, but dont know how many of these will be to serious of projects and ill try to stat what is and what isn't so you all dont waste you typing time. Thanks for checking out my Sketchbook.
This is a clown luchador i just kind of started this evening dont know if ill carry on with it.
and this is a Love seat cushion that i am going to make a normal map from for a scene for my reel.
alright time for bed thanks again for checking the stuff out.
09-10-2008, 12:51 AM
decided to take a page from joel mongeon and try to do some body studies, hopefully half as well as. Did this nose in a bout 20 mins. going to try to do at least 1 a day
11-12-2008, 04:58 PM
a sculpt i did today in about 1.5 to 2 hours during some down time TAing.
01-04-2009, 10:51 PM
Know it's been awhile since i posted really anywhere on the site, been busy with an internship as of late. But This is something I was working on in my spare time for a contest over at NurbsAndPolys.com, contest ended a couple of days ago. But I didn't finish, So now just working on it for myself. Based on Harryhausens Ymir. C&C always welcome.
looks like your sculptings come a long way, you gonna make this into a game model?
01-05-2009, 02:59 PM
most likely yeah. But who knows i may get detracted by something else.
11-09-2009, 03:32 AM
been awhile since i posted any of my work so here's something new that im working on. Its a mailbox, the concept art was found, either here or elsewhere, can't remember where, if anyone knows that would be awesome to get the info so i can credit if i put on website. C&C always welcome. This is just the flat diffuse in maya, gonna take into UE3 tomorrow, i think, to start work on the spec. Normals are done just not applied right now.
11-11-2009, 03:49 AM
the last piece really blows the other ones away (in my opinion), nice progress! I would suggest adding some more details to your zbrush sculpts - maybe some pores and wrinkles if your doing organic stuff. I started using the noise modifier in zbrush and can't understand how I got along without it :) Maybe it's my screen but the mail box looks realy dark to me, looking forward to seeing it lit in UT. Good luck with that!
11-14-2009, 04:04 AM
thanks Deus, yeah i haven't tried out the new zbrush yet but hope to shortly, some of the new features seem pretty bad ass. Here is the update for the mail box again would love some c&c because i plane on putting it up on my website tomorrow. Thanks
again if anyone knows the artist that did the concept art that would be awesome to get the info. probably gonna reduce polys on the skull, got lazy with it and just use decimation master.
12-28-2009, 03:42 AM
hey all, going to start trying to add to this daily to keep me doing little things and for taking breaks from my portfolio pieces, here's a crap sketch before i head off to bed
and a 20-35 min zbrush scretch
01-03-2010, 03:22 AM
i can never follow up with what i say, wasnt around for a few days. here's a quick sketch. watched the happening again the other day
02-08-2010, 11:59 PM
something i wanted to be a speed sculpt turned into a long thing, and was still pooey, but hopefully ill get quicker and better, fingers crossed.
02-10-2010, 07:07 PM
something i worked on a couple hours the past few nights
02-10-2010, 09:13 PM
fat guy i was working on the past couple of hours, gonna start another one
02-10-2010, 09:34 PM
02-10-2010, 09:56 PM
getting better dude keep it up!
02-10-2010, 11:47 PM
ngs616 - thanks, only wish i could remember where i got the concept from to give credit
Hey waggle thanks for peaking at my shit, thats all i hope to do, keep at it and get better, fingers crossed
here's a zombie, took a bit longer because i decided to see if i could remember how to resurface in zbrush, and i succeeded at it but ate up a bunch of time when i can just use the new unified skin.
02-17-2010, 05:01 AM
Here's some more heads time varies from an hour or two
02-17-2010, 11:06 PM
newest for tonight about an hour and a half
are you using anatomy ref while doing these? they have alot of expression but the anatomy is all over the place
02-18-2010, 03:07 AM
I pretty much like the style of your sculpitngs, but as Ged already said, watch out for anatomy in the heads. I guess if the anatomy is correct they would kick ass! So check that and give us a new one ;)
02-18-2010, 03:13 AM
Ged-thanks for looking at my crap. i have not been having an refernce up for the most part, some time ill pull up an image of one particular thing, so i can see why it would be all over the place. i was going to start reading loomis' drawing heads in the next day or two
*edit*added* PolygonJunkD- hey thanks, i agree with you both i really need to get that stuff down, hopefully sooner then later 8)
started this creature wanted to give the zsketch stuff a go, need a bit more practice with it, but you can definitely get some base meshes out fast with it
02-19-2010, 07:48 PM
newest head, had some reference up while working on it, seems a bit better to me, but what the hell do i know. I feel like im still butchering the eyes. This one was around 2.5 hours
02-21-2010, 12:34 AM
Here's the new one for tonight no reference used again, got to stop doing that, gonna try another fat guy tomorrow
03-03-2010, 07:27 AM
Here's a new one, not a fat guy, still needs a bit more work, gonna use it on a little scene that i got in my head, he looks a little older then i want him to right now, so gonna work on that
03-03-2010, 07:31 AM
some really interesting sculpting and stylizing going on here.
i especially like this latest one.
i think some of the proportions in the earlier ones were being put too far out of proportion, and in my mind, that was hurting the style more than adding to it.
05-10-2010, 04:25 PM
As always a long time between my posts, Here's a few hours sculpt that I was working on, Started from zspheres and zsketch, Started resurfacing in zbrush was almost done and it crashed while I was saving, (not to self remember to incrementally save) so I'm probably gonna ditch this guy and start something new. We shall find out today, gonna see what kind of a result i can get with unified skin
05-10-2010, 05:31 PM
love the house and the shouting man. its funny my friend's last name i perez
05-18-2010, 08:20 PM
What I've been picking away at off and on the past little while. image based on a stephen king short
06-27-2010, 10:16 PM
A couple things Ive done recently, did this sculpt of an ood from doctor who, and touched up the sneakers pic a little.
02-23-2011, 07:40 PM
Sorry to say i haven't been on or done much for a while. Gameartisans have that speed sculpting thread going so i did something for that today, To get back into things a little bit. So here is my "demon from hell" took an hour give or take 5 minutes. I need to get quicker and better.
04-30-2013, 04:20 PM
Hello sketchbook, its been so long, hope you haven't felt abandoned. I posted the start of this in "what are you working on?" and here is the finished product, a header for my blog/portfolio. Hopefully i will be updating you and that more often.
and here is a monkey i did a long time ago that was never put on you.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.