PDA

View Full Version : Barrier Wall


Jet_Pilot
05-10-2008, 09:01 PM
Just finished my little side project of a highway barrier wall let me know what you think. C&Cs welcome of course.

http://i44.photobucket.com/albums/f36/Jet2pilot/Barrier.jpg

In UT3

http://i44.photobucket.com/albums/f36/Jet2pilot/BarrierinUnreal.jpg

pior
05-10-2008, 09:03 PM
Woah very nice presentation at the top! What did you use for that? Very clean, loving it.
(ps - thats one fucked up highway righ there haha)

Jet_Pilot
05-10-2008, 09:29 PM
Its my Vray product shot scene. It gives my models a nice uniform background and i get nice shading and highlights

TheSplash
05-10-2008, 09:30 PM
Nice little piece, great amount of detail.
Perhaps make the chipped bits lighter than the undamaged parts.
Dirt and dust builds up on concrete, the chipped parts would reveal the fresh concrete underneath. You might also have to have to decide how old each piece damage is, making some lighter and some darker :D

pliang
05-10-2008, 09:44 PM
Its very convincing as a piece...now some hints of debris arrayed near the broken off parts with pieces lying around would work as well...

gamedev
05-11-2008, 01:18 AM
It's looking good - few notes though -

- wear and tear is a bit inconsistent. You've done a great job showing model wear and tear with chunks missing and exposed rebarb etc however the texture is very clean. Think about adding additional grime and dirt as well some build up at the base to better ground it when placed in an environment.

- specular needs some love. Right now its far too even making the surface look flat. Damaged concrete vs surface concrete vs paint stripes should all show different levels of specularity and really help break up the surface.

- consider using a detail normal map to give the surface fine detail.

- more pronounced normals and brighter specular (color specular) for the rebarb.

Just some thoughts. Keep up the good work.

AsylumSeaker
05-11-2008, 11:28 PM
Awesome model, very pro.

Quick paintover for crits:

http://img168.imageshack.us/img168/1923/barrierinunrealle4.jpg

Really depends how old you want it to be though. I was asuming it had been broken a while based on the rusty metal. If its only been through battle recently I would make the rebar more shiny and metallic where it has been exposed and scratched up, and also as said already make the areas of broken concrete lighter than the old surface, and also make those broken areas less specular.