Unleashed
04-10-2008, 11:45 PM
Ok using Maya2008, mentalray with the misss fast skin shader to render this baby out.
My problem is when zoomed out, the subsurfacescattering kills the detail of the normalmap, however when zoomed in it looks fine.
Full body shot, there is hardly any detail
http://visupoint.com/unleashed/ceraR1.jpg
zoomed in:
http://visupoint.com/unleashed/ceraR2.jpg
and the high poly mesh http://visupoint.com/unleashed/CERArender2%20copy.jpg which has none of these issues, so im guessing its something to do with the camera distance + lowres/normal map? is there a way to fix this?
My problem is when zoomed out, the subsurfacescattering kills the detail of the normalmap, however when zoomed in it looks fine.
Full body shot, there is hardly any detail
http://visupoint.com/unleashed/ceraR1.jpg
zoomed in:
http://visupoint.com/unleashed/ceraR2.jpg
and the high poly mesh http://visupoint.com/unleashed/CERArender2%20copy.jpg which has none of these issues, so im guessing its something to do with the camera distance + lowres/normal map? is there a way to fix this?