View Full Version : Sketchbook: Sarccy
03-25-2008, 05:55 PM
http://i18.photobucket.com/albums/b114/sarccasmm/blahmey.jpg Trying to think of something to model.
03-25-2008, 06:05 PM
i like the silhouette your getting with the head and the arm, nice little hand concept but i think the body is still kind of like a blob. but its a good start work with it.
03-25-2008, 06:56 PM
Some progress, I am going to bed now.
03-25-2008, 09:13 PM
omg sux get a job u bum
04-02-2008, 06:20 PM
http://i18.photobucket.com/albums/b114/sarccasmm/4copy2.jpg/4copy.jpg Can I get some crits I wanna get better at this coloring process, so if you could make me cry that would be great.
looks like you've got a good grasp on it so far man. I'm workin on the same thing. Try pushing your highlights and shadows more (something I have to repeat to myself constantly), and try playing with single and dual light sources. It may sound tough, but I actually find it easier to have a couple lights to manage, then I know exactly what kind of lighting I've got and I'm not just trying to even out a weird ambient effect over the whole form.
If you really want to get some good tips, head on over to the conceptart.org forums and check out the four and five star rating sketchbooks, a lot of those guys show their workflow in there. And they fucking rock all kinds of socks. I learned a lot by trolling through there.
And, of course, paint and post more!! ~!!!! AAAHHHHHGHGHDJKHksnsdm,fnsadv
04-03-2008, 04:42 PM
04-09-2008, 07:32 PM
http://i18.photobucket.com/albums/b114/sarccasmm/PERREER.jpg quicky. still practicing at the entire drawing thing ya' know.
04-17-2008, 04:35 PM
Here is the model of the thing jimmies said I made, I tryed, it's still not done, I just stoped working on it. Crits welcomed big time....Help me.
04-17-2008, 07:12 PM
Some more progress. Crits plzzz.
04-17-2008, 09:03 PM
I like it.
Better than what i've ever made
04-28-2008, 06:36 PM
Just wondering if you guys could suggest a good head modeling tutorial?
04-29-2008, 01:31 PM
wow, that's amazing!
05-15-2008, 07:42 PM
Been working on a head, crits would be really nice.
and it was made from Jimmies head he drew for me
05-19-2008, 11:11 PM
Small update, Crits please.
05-19-2008, 11:50 PM
i dont know about a head modeling tutorial. but look around at other artist's wireframes and study what they did.
05-20-2008, 01:04 PM
hey buddy! I don't know if this will help, as I am still learning as well.
But I do know that right now you're geometry is pretty sloppy.
You want your polys to flow with the form of face.
07-16-2008, 12:39 AM
Bah! I can never finish anything, but heres a drawing. http://i18.photobucket.com/albums/b114/sarccasmm/yoyoyo.jpg
07-17-2008, 02:50 AM
Bah, I am determined to finish something now, here something old ,but I must finish it!
Some crits would be appreciated, paint overs, whatever, I want them.
Bah, sorry no concept lost it, so maybe just show me better polyflow?
07-18-2008, 10:04 PM
07-19-2008, 03:19 AM
07-19-2008, 10:51 PM
I tried to make something almost EXACTLY like that when I stated doing 3d, except yours has WAY cooler proportions.
mine had some wak teletubby proportions.
07-20-2008, 03:41 PM
Er, update sorta. Crits would be much appreciated and I also remembered, it's jimmies first post for the concept.
let's see some texturing :)
07-22-2008, 01:54 AM
Bah, does anyone have any different methods of uv mapping, or is making quick planar maps, and vertex welding my best option.
Uhm, there are many methods. Don't do everything in one go.
What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things.
Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm shape and then relax and weld.. might not have to weld. Heads are usually spherically mapped.
Make sure the seams are in the right place and things like that. In Modo you can just mark your seams and press unwrap.
But yeah.. do it piece by piece. It is really tedious but once you get a hang of it.. well.. it'll still be a pain the butt but at least you can do it without thinking much about it.
Even for seam marking methods you need to be able to see the seams. If you can learn how to see the seams on basic shapes like box, spheres and cylinders then you can unwrap anything with the seam marking method really.
07-22-2008, 02:17 AM
Er, I am using max, eh Pelt Mapping? Care to explain, heard before never knew what it was.
I don't use max so I wouldn't know, sadly. You could probably do a search on the forums.. I remember someone explaining it quite well somewhere.
07-22-2008, 03:46 AM
07-22-2008, 02:06 PM
i usually just define the seams carefully, then relax it all a bit and then straighten the edges that need straightening :P. pretty simple, especially if your using the chuggnuts uv tools (don't know if that's spelled correctly).
07-25-2008, 10:39 PM
Bah, how exactly do you mirror certain things, like how would you mirror an arm with having to mirror the entire model.
07-26-2008, 03:01 AM
http://i18.photobucket.com/albums/b114/sarccasmm/Diverguy.jpg Bah, but yeah I actually made myself try and uv, it but again, how would you only mirror the arm and leg, but keep ever thing else normal.
you should be able to delete the parts you dont want and just mirror the correct part (arms/legs) and re-attach them to the model.
07-27-2008, 09:42 PM
Bahhhhh, I work slow.
Er, I am trying to get good uvs.
Like failing, er some crits would be great.
09-11-2008, 08:56 PM
Posting to knock this fucker back up onto first page for your sake, eh.
11-23-2008, 10:45 PM
Working on colors blahblahblah.
12-16-2008, 09:36 PM
Started this guy, er no ref. I just was doodling a sweater guy I guess, um crits on mesh flow maybe would be nice? Or any crits at all.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.