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View Full Version : New on the Forum, need advice!


Krav
03-24-2008, 09:33 AM
Hey guys, how is everyone doing? hope all is well. I'm graduating soon, and I honestly need some interesting scenes to do for my Demo reel. I need a total of 3 scenes. any reference or ideas are always appreciated! I was thinking of 1 scene to be realistic, second to be horrific, and the third to be cartoony like world of warcraft or fable for example, just to show that I can do it all. As I get more help and reference I will be sure to post some of my older stuff and offcourse the new props that I will do for my new scenes. /images/graemlins/wink.gif Thank you very much (I'm going for 3d enviroment artist and prop artist). <font color="orange"> </font>

oobersli
03-24-2008, 09:44 AM
if your graduating soon, you probably don't have the refined skills and years of exp to "do it all". I'd focus on one style. Pick a studio(s) that you're interested working at and create scenes/levels in the style of their games.

Worry about just getting one good scene first, then move onto others.

Josh_Singh
03-24-2008, 11:32 AM
There are these cool programs called poser and bryce you can get, they are soooo cool for making scenes. Something cool and realisic like this:
http://flickerlight.org/art/artlinks/digital_art_3d_2d_abstract_surreal_flicker_light_b ryce___i3.jpg

[edit]
Sorry for the totally unhelpfull and lame post, it was for my own entertainment and I laughed. /images/graemlins/smile.gif

JDinges
03-24-2008, 11:40 AM
Just my opinion but I'd go with the typical genres for your scenes. Sci-fi, fantasy and current. That'll cover most of your companies.

Be sure to work each one up until it's good enough to get you a job, then start on the other. Don't have all three going at once or you might end up with three half finished scenes.

Be sure to tell a story in each scene, that's definetly important.

Murdoc
03-24-2008, 11:52 AM
Yeah, Jdinges has the right idea. The easiest thing is just go to conceptart.org are look at everything you can get your hands on; then pick a couple of peices you like to model from and try to nail it as close as possible; adding your own accents to it is always cool too.

Worry about one scene at a time and make sure you are technically doing it correct for a game(if your shooting for an in-game environment anyway)

Krav
03-24-2008, 12:49 PM
Thanks guys, helped a lot.

Krav
03-24-2008, 12:53 PM
I still don't know how high I should go with the poly count/ texture sizes for the demo reel. I want to make it look nice but also show that I can do both high and low poly.

Ott
03-24-2008, 01:00 PM
What exactly are you graduating from? Why aren't these sort of things addressed in your curriculum?

What school do you go for? What degree / certificate are you graduating with?

Krav
03-24-2008, 01:08 PM
I graduate from the Art Institute of OC, and I will be graduating with bachelor's degree of science. my major is Game Art &amp; Design.

Krav
03-24-2008, 01:20 PM
The main focus of this forum was to be able to get a visual for what I want to do, as in the saying 2 heads is better than one, when it comes to the ideas. I don't graduate until fall or winter. It's just easier with the classes I am taking at the moment I can do work for my demo reel so it saves me a lot of time. /images/graemlins/smile.gif