View Full Version : Sketchbook: Jimmies
03-17-2008, 09:20 PM
I'm making one because I could use a fuckload of feedback on my drawing.
I'm completely lost as of now, because I have more ideas than I can draw, etc etc blabhabhabhab
photoshop diver guy
03-17-2008, 09:25 PM
I like the style you are developing.
second one has bags of character. yuo should sketch a lot more and post more.
03-22-2008, 10:01 PM
bs about style, deleted so I can look more intelligent
03-22-2008, 10:09 PM
I dont think an arist should ever try to adopt someone else's style as their own. I think you should just draw and let your style develop on its own, although frankly, I dont like the idea of having a style. It seems limiting. It's all about what you're trying to accomplish with the piece you're working on.
so, umm, draw more. I'm likin your stuff.
03-22-2008, 10:26 PM
omg shut up and draw, me.
03-23-2008, 08:51 PM
04-08-2008, 08:12 PM
04-09-2008, 06:59 PM
these are really interesting characters, your using a really scratchy looking style thats quite hard on the eye, is this on purpose?
04-10-2008, 01:22 PM
Well, I dont usually try for it, but mspaint kinda makes it that way.
Although, when I'm drawing with pen i'll sometimes go that route for some reason or another
Hrm, why are you using mspaint? I mean, I can appreciate the impulse to simplify the process to focus on the basics, but I think you really need the ability to control line weight (a la photoshop) to really improve your drawing. Once I started paying attention to my line weight, my sketches got a lot cleaner and my lines started to take on all kinds of new dimensions. It was magical.
Mai too sense... anyway, I dig what you're throwin down so far. Would love to see more non-mspaint stuff though :)
04-10-2008, 04:29 PM
i like your first doodle. the ocean guy. ithink it would give a nice low lowpoly char. :)
ds style. have you considered making it?
04-10-2008, 07:39 PM
Ferg: I'm using mspaint because i've used it forever and it's simple.
However, I have been using corel painter essentials recently, because i finally have enough memory on my hardrive so that It will work. (20 gigs free, as opposed to 500mb)
Bitmap: Yes, i love low poly and I should start to learn modelling. I specifically want to make little low poly games with cool lighting, like dynamic shadows n'shit, but still 128x128 texture maps, with low poly. So much cooler looking.
Anyways, my friend here, Sarccasmm made a model of it, and I should try to get him to show it off in his sketchbook.
04-11-2008, 05:45 AM
Bitmap: Yes, i love low poly and I should start to learn modelling. I specifically want to make little low poly games with cool lighting, like dynamic shadows n'shit, but still 128x128 texture maps, with low poly.
you have a lots of posts already,yet i havent seen any cool shit from you. if you are really serious about this shit you should start right away and not procrastinate.
you should read this: http://poopinmymouth.com/tutorial/money_mouth.htm
anywho.. learn, do cool shit and then post.
04-11-2008, 01:07 PM
04-12-2008, 12:56 PM
04-15-2008, 06:24 PM
04-15-2008, 10:12 PM
Things to work on;
Everything in general, refining my work, front view faces, hair (especially on forehead, etc)
Different noses, bodies, anatomy, overcoming laziness (started drawing for at least an hour everyday after school, even if I hate it and it pisses me off at the moment)
04-15-2008, 11:26 PM
Hey Jimmies_the_Squirrel I get in these little art slumps too where I hate everything I am working on too and I don't see my art going anywhere. You have to push through those crappy days. Maby try and focus on drawling a specific type of character instead of just drawling a bunch of characters. Look at references and some of your favorite artists or things that will get you pumped up to drawl. Try not to force the art from yourself just have fun. But while having fun set some sort of objective for your art piece you are currently working on. What do you want to achieve. If you have problems drawling eyes just drawl a sheet of eyes.
On a further note analyze your artwork after you are finished drawling it and ask yourself why do you not like the way my art is turning out. Take a mental note for next time and adapt what you have learned for your next drawling. If you need reference material or some artwork from other artists to inspire you pm me and I will hook you up. Just tell me what you need or are looking for.
Keep your head up and keep sketching. Good luck!
Sorry for the long read.
the strategy that has worked best for me is to just set aside time for it. After work every day, I go straight to a coffee shop near my place, get a beverage, and sit down and draw for a couple of hours. I don't have any distractions there, and since I've gone there specifically to draw, it's easier to get motivated to do so.
Also, never wait for "inspiration". Draw another of the heads you always draw, if you have to. Draw a random shape and give it eyes and see where it goes. Just keep your hand moving... even if all you get is a bunch of lines and squiggles, it's worth it. You'll eventually get really used to having your hand moving around on the drawing pad... and things will just kinda form themselves.
Aaaaalso... sometimes you draw crap. That's fine. Some days I go through several pages of crap before I draw anything that I don't want to instantly throw away without anyone getting a chance to see it. Sometimes you have to warm up. Sometimes you can't warm up and all you draw is crap. Whats important is that you stay in the habit... and the pathways between your brain and your hand will get quicker and stronger, and you'll find you have to think less and less to make shapes.
Just force yourself... like starting a morning running routine or something. In the beginning, it takes a lot of will power to keep doing, but after a few weeks, it becomes a pretty natural habit, and you'll even miss doing it if you go a day or two without drawing. Set aside time, and just keep sending signals to your hand to move around. Sometimes you'll have an idea of what you want to draw, and sometimes it'll just draw itself.
Hope that helps. Drawing is fun.
04-16-2008, 05:14 AM
Thank you much.
I do the random shape method all the time, and it can be kinda fun.
04-22-2008, 09:45 PM
I drew a quicky thing of the idea i've been working on.
basically a little dude that lives in the refridgerator and is fighting a losing battle against the menacing food items.
I'm basically thinking some really weird shit, kinda stupid if you think about it, but that's part of the idea
I need some help on the design tho, I was kinda thinking of giving him a thimble helmet.
Basically he has a sewing needle for protection and because his little robey thing needs constant repair.
I was thinking about having him wear a spool of thread on his back, or maybe a pin cushion with a lot of different little pins in it. Although...
I'm not sure yet. I also need to find a way to attach arms to him in a way that they don't mess with the silhouette too much, as i'm going for a more sleek look.
Also, i'm thinking about working with clay stuff, maybe stop motion animation (used to mess with it a lot as a kid with bionicles) So i'd like to know what you'd reccomend for materials, such as types of clay, etc.
Thanks in advance
05-09-2008, 12:32 AM
Wanting to give up and die is part of the whole learning process, right?
Right now i'm feeling completely sick of drawing, because no matter how much I try, it doesn't improve. I'd love to illustrate what I mean but I can't fucking scan anything because my scanner is possessed with some fucking demon shit
05-09-2008, 10:31 AM
Yup sure is. I feel the same way about my art too. You just have to keep going. Take a different learning approach than what you are now, that may help. My scanner leaves lines in the photo that I have to edit out. On the bright side it improves my photoshop skills.
05-11-2008, 10:00 PM
Your words have helped me a lot.
It's true; You keep making yourself draw, and you just get used to it, and then It suddenly doesn't matter if all you manage to draw is steaming lumps of digital shit;
It's entertaining, and a helluva way to keep yourself busy.
Hell, when I get drawing all my real problems with it go away. (omgstyle)
I've found that drawing this way is a good way to get going, for some reason or another.
It gets my head working better with drawing in mind.
05-12-2008, 02:40 AM
that's ms paint, isn't it?
05-12-2008, 08:31 AM
you should get used to photoshop. slrsy
05-12-2008, 12:32 PM
Just let'em draw sheesh.
All that matters is that something is learned from the process.
Although your learning process might not be as slow with a better program Jimmies. Fighting a program to get it to do what you want should not be part of the creative process.
If you decide to use Adobe Photoshop I will be glade to help you out and set you up with some tutorials if you need them.
05-12-2008, 01:03 PM
05-12-2008, 01:32 PM
Hell, if I can get a brush set up like mspaint in photoshop, i'd be using it.
Pencil tool. any brush.
05-12-2008, 02:04 PM
In an absent minded after school stupor, I yet again forget that photoshop is good for drawing.
I think this took me all of 10 minutes
07-17-2008, 03:45 AM
Alright, photoshop has some personal vendetta against my computer lately, and i will no longer be using it until this problem sorts itself out.
Also, less bitching, more drawing. Yessir.
07-17-2008, 01:14 PM
yeah, you should be learning from life not from other artists.
Learning from other artists is limiting, as they only know so much themselves.
The best way to improve is to draw from life.
09-11-2008, 09:27 PM
09-11-2008, 10:34 PM
Well, not to mention I just need to make the design more interesting in general, it's just too bland right now.
09-12-2008, 08:49 AM
yours has more in common with batman than anything in that picture.
i think you're safe
09-12-2008, 01:13 PM
Yeah, i started noticing more of a batman resemblance, thanks for reinforcing it so I don't have to worry about ripping off capcom.
Still need a bit of input on the design, thinking about making that hole his mouth or something.
10-20-2008, 10:14 PM
If you guys tell me where my tablet stuff is hidden, I promise I'll produce stuff more worth looking at! Please, you have to stop hiding these things from me!
:( I hate myself some days
10-20-2008, 10:19 PM
10-21-2008, 08:07 PM
10-21-2008, 11:17 PM
sorry for quality, SAI+prntscrn+mspaint
(though i painted it small to begin with)
10-22-2008, 09:26 PM
Making an elf;
Next up dwarves, humans, cats, various others...(Guess what game i've been playing)
I need to work on shading yet.
10-22-2008, 09:50 PM
shaded, not done but considering it alright for now, and moving onto other things while they are still fresh in my mind, and before my mood spoils. Coming back to do more detailing later (maybe do more class specific things, generic elf, elf swordsman, elf hunter etc etc)
Also i should probably give them arms that can be broken
10-23-2008, 12:16 AM
Dwarves, will go back and redo each one (with orthos) and go from there.
not happy with miner or fisherdwarf
10-23-2008, 07:54 AM
cook dwarf FTW!
10-31-2008, 10:04 PM
11-05-2008, 10:03 PM
A failed attempt at a background.
Was going to paint a cloudy sky but meh
I seem to be on a salamander kick right now
(i call him solomon, and he is a racecar driver...not really but he has a scarf)
11-05-2008, 10:14 PM
Ermm, have an issue here.
As of now, I prefer my dwarfy and elfy things without arms, however it's kinda hard for them to hold things without them, but I think they look a lot better without them.
Maybe it's just cause I suck at drawing arms sorta, but input please?
That last one is great!! I like that lil cigarette with the curvy smoke line.
Try to keep the "3D" perspective feel like you did on the last sketch, it really made your character pop compared to your other sketches.
Try killing parallel lines, e.g. top and bottom lines of the scarf.....it should add to the perspective
Keep it up, I wanna see more :)
12-10-2008, 06:48 PM
12-11-2008, 02:29 AM
Voxel Link :o
He is suprised I got anywhere on him!
Time to learn programming and make a voxel based zelda game tricked out with all kinds of gimmicky voxel related situations.
(I'm pretending to be Nintendo today)
12-16-2008, 06:00 PM
12-16-2008, 06:34 PM
12-16-2008, 06:45 PM
12-16-2008, 10:37 PM
Not very happy with this one, probably because I started with an idea and it didnt turn out quite like in my head.
Cuttlefish on wheels...
12-16-2008, 10:38 PM
12-16-2008, 11:58 PM
My drawings don't feel forced anymore and flow much better (plus color)
Anyway, here's this guy (Gib=Generic Irish Bad-ass)
12-17-2008, 12:34 AM
Dorf fort fan-art!
(about to attack a goblin fort)
Umm, I think this is a considerable update (all these drawings were completed within the last 2-3 hours)
Layers are important
Color is fun
So is the binary tool in SAI
12-21-2008, 12:09 PM
Holy tits, batman.
03-07-2009, 01:12 AM
03-09-2009, 05:41 AM
it's like mspaint with layering! : o
I've been enjoying seeing your progress man, some of these are starting to look really good. I like your style!
dwarf guy is awesome, so is nose/blue scarf guy.
03-09-2009, 09:10 PM
More of these to come, sort of supposed to be a power-ranger style fighting squad. Other members include...
Ill Ranger, Panic Ranger, Lust Ranger, Hungry Ranger, Pompus Ranger, Angsty Ranger(males)
Insecure ranger, irritable ranger, ecstatic ranger, shameless ranger, amazing ranger (females
And featuring the brave and daring thirteenth member!
The idea is they are a superviolent and very unlucky verision of the power rangers. (13 members, come on. They are just asking for it.)
03-09-2009, 11:29 PM
My goal is at least 1 picture a day.
So far, i'vemade about 2 a day since deciding that. Woo.
I llike this one, because the bearded guy looks so intensely upset at the fish, IMO.
kinda copied the basic armor design from dead space! I HAVE NO SHAMES
03-10-2009, 04:05 AM
Haha I like our stuff jimmies! I'll hold you to those 2 drawings a day.
03-13-2009, 10:10 AM
I think photobucket resized my image, which is fucking terrible for what the image is supposed to be.
Umm, I guess i'm working on trying sprites. Any help would be greatly appreciated, really.
I'm working my way up from the bottom, i suppose.
Low end sprites, working my way up through nintendo, snes, arcade playstation and then to 3d.
I figure the more knowledge i have about older style game art, the more it'll help me with 3d.
( for a mock game called Monty's Confusing Tower, a castlevania:symphony of the night clone, because that game is awesome)
03-24-2009, 11:53 PM
Please crucify this drawing.
I need absolutely as much criticism as I can get.
I'm trying to learn to paint better, because as far as my current coloring style goes, it's just a cop out because it's easier than the way I want to paint everything.
Help me even!
I still want to keep the colorful "yay!" look but i want to be able to PAINT it.
Not use a binary tool and slap color onto a sketchy frame! I want to paint LANDSCAPES and VISTAS and amazing beautiful colorful HELL holes.
I want it to be marvelous, and it's so far mostly BLARGH WTF IS THSI
To be honest with you Jimmies, critting is a two-way street. On the critic's side, it's taking the time to analyze a piece and then speak honestly and constructively about it, working to better the other artist and his piece. However, for someone to engage in a critique the given piece has to be well enough formed-- there has to be something to crit first. The more time you put into a drawing, the more it merits legitimate criticism. My point is, don't post a 20 minute sketch and then expect deep and insightful crits, because you won't get any.
All that being said, you've definitely got some cool stuff up here, especially the blond with the blue background and some of the red-nosed fellas. You've got the foundation for an interesting, graphic style, and now you need to push yourself. For one, take the time to clean up your edges. You've got colors spilling outside of your linework all over the place and it's not doing you any favors. Even if you're just posting sketches, it's always good to take at least a little time to clean things up.
Also, start using bigger brushes to block out color. Using lots of little marks takes more time and looks worse that nice broad strokes. If you want to learn how to paint, that's where you start. For more help, take a look at these two tutorials, and from there you can check out this third site which is a hub for all kinds of tutorials.
Keep drawing-- that's important-- but also keep pushing yourself. I'm looking forward to seeing where you're headed from here.
here's the links to those tutorials:
03-25-2009, 07:21 PM
A very boring lighting dealy...
And now I continue to work on these things.
03-25-2009, 09:26 PM
Less boring, and a bit better in my opinion, continuing to work on it all, blah blah.
03-25-2009, 10:07 PM
Stopping for the night.
I need to work on it more, will do more PEN work on PAPER in the meantime as a breather. if i had a scanner, i would reveal my amazing work.(amazingness is subect to nt being amazing)
Blah blah crappy skin tone work, little progress in that area.
I'll get somewhere someday, but right now i'm upset.
fuck my life.
04-11-2009, 03:18 PM
I'm having a bit of a breakdown here...
I have way too many things I want to do.
My focus is constantly shifting from idea to idea, and it's really hard to get a comprehensive anything done.
It's very frustrating.
04-11-2009, 04:11 PM
force yourself to focus on one thing.
or do too many things at once and get nothing accomplished.
05-05-2009, 12:36 AM
05-05-2009, 12:41 AM
All in all, it's just another brick in the wall.
(i jest, i'm becoming more consistent, as in i am producing more worthwhile art out of every 10 drawings. To be honest, i've more than filled my 'Quota' of two drawings a day, however, there are very few I consider even drawings, as they are much closer in quality to a steaming mound of dump.)
05-05-2009, 05:05 PM
Hey nice stuff Jimmies, Really digging the Blue haired guy at the top.
Looks like he just kicked some alien butt to get the guys beer! You could totally interpret that picture different ways but that's what I got from it :)
05-13-2009, 12:32 AM
workin' in a coal mine, goin down down...
05-13-2009, 02:26 AM
that last one is pretty cool. instantly recognizable. i like.
05-13-2009, 07:41 PM
05-14-2009, 08:46 PM
06-04-2009, 01:02 AM
It came to me in a dream.
Probably, and most definetly inspired by neox's ridiculously awesome flying dolphin dealy.
So, it's a morbidly obese crocodile that flies around on his helipack.
06-04-2009, 01:14 AM
probably going to go back to SAI everything in sketchbook pro is too fancy for my tastes.
06-04-2009, 11:40 PM
There once was a Crocodile... (not a crocodile, actually.. more of a gavial)
hehe last one reminds me of airborn
06-28-2009, 04:13 PM
same guy, better picture imo
06-29-2009, 01:12 AM
i like this one a lot, coloring, line work..gonna continue like this, probly.
07-02-2009, 02:34 AM
this picture is disgusting.
I do enjoy the blood though
haha funny characters but whats with the pixelation is that a style your going for?
07-02-2009, 04:47 AM
A little bit, but i'm still working on it. The last one is my least favorite as far as shading goes.
07-02-2009, 04:50 AM
hippy fighting constable
lizard drving a truck (poorly)
It's a material world, gentlemen.
Big post but, the last two colored ones are more of what i'm trying to get to, as far as color goes.
07-02-2009, 05:00 AM
and also a three legged dog. One of his legs is an arm D:
07-02-2009, 05:05 AM
it's because of ms paint. oolol
07-02-2009, 11:32 AM
chup, you got me.
07-03-2009, 10:11 PM
Digging the "hippy fighting constable" their Jimmies, keep the sketches coming!
07-04-2009, 05:04 AM
Well, I've actually sat and read all of your posts mate : P
I agree with one of the people who posted on here that you can't expect critisism from 10-20 minute sketches.
Do you want my honest opinion? < I, in no way, mean this to be offensive>
I see what your trying to go for. A stylistic approach. You want to work for the game development industry, yes? A concept artist? I think you need to sit down and look at...more experienced artists work. Real peices of high qaulity work, for example, http://digilander.libero.it/kingdom_hearts/cloud.jpg. I realise it's not the best. Maybe it's just me but I don't think that your style would be able to...fit in with gaming art. If it was for a game of your style it would work just fine. I'm suggesting you need to sit and work on a peice for maybe a few hours, even days. Also, for refrence images <Which modelers use to create the 3D part> you need to maker your pictures neater aswell.
I'm not saying this to offend you but I could draw like that when I was a kid (I'm 16 now. I still am : P) . Don't get me wrong. Your art, in my opinion is bloody brilliant contemporary art wise.
I hope this post helped you (Apart from my rant at the end)
Peace out dude :D
07-05-2009, 12:29 AM
To be honest, i'm not entirely certain i want to be in the game industry, but that's one idea. And thank you for the criticism. Trying to get something to actually turn out how i envision it in my head might be the best thing to do at this point, because otherwise I dont see myself getting any better. I kind of have a quick sketch mentality, don't i?
07-05-2009, 12:51 AM
As far as painting goes, what programs do you suggest for it? Because I intend to work at giving things texture, depth, etc. Better color, and more values. Suggestions? Also, i'm not completely confident about my line work, which i believe could slow down the painting process. Should I just work on plain drawing before moving into painting?
07-05-2009, 01:13 AM
Well all I can say is Photoshop. It's like... the 3Dsmax and Maya of the 2D art world.
I suggest you should draw some stuff - basic line art- and scan it into your computer if you have a scanner, go over it in cool photoshop brushes (The real kind of brushes : P ) and color it and do all sorts of stuff.
Did you say your using photoshop by the way? Then why did you ask that question and why am I answering? :S Lol.
07-05-2009, 01:25 AM
No, i'm using SAI, im not entirely certain if photoshop 7 is tablet compatible?
Right now i'm taking a break from coulour and working on lines, and just refining what i know I can do.
Also, funfact: if I knew how to color better everything wouldnt look so damn cartoony, it's actually more frustrating for me than anything :D
07-06-2009, 11:53 PM
Look at pictures... Figure out how stuff works, and then try to replicate an image without using the eyedropper. Try to think of how and why a certain shape get a certain color etc.
I'm no expert, but that approach seems to work for me :)
07-10-2009, 01:10 PM
Thanks, doing a few life studies atm, been neglecting to sit down and do such things.
thanks for your input
07-10-2009, 07:07 PM
08-19-2009, 02:18 AM
oh lawd, update tiem
dont like, really
derp, a fun one
smoking b&w leech, for a comic book i intend to do
some dude that "paid" me virtual money to make a picture of him
Sir Irish Mc-Mutton chops fighting off an eldritch horror
And another one, some dude who is on a dead planet, blah blah
08-19-2009, 02:19 AM
A comic book!
Guy from last picture, but with a mask dealie on his facey bits
Production quality = through the roof
08-26-2009, 02:40 AM
When i say i'm working on things;
I mean it in the loosest sense
08-26-2009, 03:29 AM
I promised myself he'd be fun to draw.
And damn right he is.
08-26-2009, 04:20 AM
08-28-2009, 08:30 PM
enough messing around, back to practice...
Tell me what's wrong, what's right?
08-28-2009, 09:07 PM
not as good, imo, working at it more to figure out what went wrong..
08-28-2009, 10:30 PM
this one is disgusting
working towards getting rid of that nasty smudgy feeling
08-28-2009, 10:37 PM
prolly take a fallout2 break.
Progress, however, it seems.
Gonna paint a few heads, and a metal study every chance i get (perhaps everyday) and eventually do more cloth, because thats where i'm having lots of trouble currently, also have to work on defining colors more, less smudgey shit, better brush strokes, overall better depth and coloring, shading, everything.
08-29-2009, 12:07 AM
08-29-2009, 01:15 AM
Each time his gun fires, it drives his teeth further into his gumline, causing his gums to bleed.
The hair from his greasy muttonchops has fused with his decapitated dog, and rifle (sten machine gun apparently)and the ejected casings are released from his rectum.
He also carries light reading material with him at all times.
Might "paint" this later.
09-17-2009, 11:56 PM
09-17-2009, 11:57 PM
and also this
09-21-2009, 03:00 PM
I think since 7 (when they first introduced the more complex brushes ) photoshop has been tablet compatible, probably earlier - just be sure to check your brush presets 'other dynamics' setting and see if flow/opacity is controllable by pen pressure.
I forgot this a couple of times and was rebooting photoshop, restarting the PC and plugging in/unplugging the tablet in a vain attempt to get it to work before I discovered this. :P
09-22-2009, 04:56 PM
Sai is nice, but i'm not entirely certain how dynamic it is as a program, maybe i'm using it wrong. Although I am starting to see some notable improvement, mostly because i've gotten some sort of a grasp over the idea of painting.
Does photoshop offer a wider scale of things to do? Or is it just a preference thing for many of you on this website?
09-23-2009, 04:37 AM
If you like the aliased lines - then Sai is okay, but Photoshop will give you a lot more dynamics , especially when it comes to brushe style, control etc.
Check out the photoshop brushes thread - some great examples of what you can do with it. I did a couple of random cats 1 (http://fc06.deviantart.com/fs50/f/2009/260/a/2/Cat_2_by_JohnnySix.jpg) 2 (http://fc07.deviantart.com/fs50/i/2009/263/5/b/Random_Cat_01_by_JohnnySix.jpg) 3 (http://fc04.deviantart.com/fs50/i/2009/263/6/0/Random_Cat_03_by_JohnnySix.jpg) 4 (http://fc08.deviantart.com/fs51/i/2009/260/d/a/Cat_by_JohnnySix.jpg) - all photoshop brushes, but you can achieve the look of pencil/watercolour/acrylic/oil with a bit of playing with settings.
I'd love to see some of your stuff in it, you've got a really nice style - would benefit from all the extra control in photoshop, especially for layering and cleaning up lines etc .
09-23-2009, 11:28 AM
Ahah, my "style" would be better if I had a grasp of basic anatomy. But, yeah, i'll probably work on getting better at photoshop, maybe it'll feel more natural, although i'm still not used to using a tablet.
09-23-2009, 11:43 AM
I started by just using it to colour stuff - have a go at taking one of your existing ones and painting over to get a feel for it. :D
Would love to see this one coloured in :
Oh and dude - stick this up on DA and link them - for a start a few favourites is always a bit of inspiration, secondly they'll be JPG and won't kill people who are stuck on slow connections - thirdly and selfishly - DA isn't blocked at my work and I can check this thread out in the day. :D
09-23-2009, 02:37 PM
Lately when i've been bored, I browse the Zelda series wiki and draw one of the characters if I can't think of anything myself. I try to re-draw them in a 60's hippy style, except in a multi-planetary space society. (Link has to travel to the 3 moons of the planet, then go into dark space maybe, im not quite sure yet, and destroy all of the temple guardians that hold the force field on the main temple)
09-23-2009, 07:43 PM
attempting to draw faces from POV other than straight on or profile.
09-23-2009, 09:07 PM
Link in his mystical "Thermal Tunic," which grants him the ability to traverse the cold moons of Hyrule, in his quest to break their hold over the universe, so that he may return Ganondorf to the Twilight (Deep, dark space)
09-29-2009, 05:29 PM
Im attempting a little more detailed backgrounds, even if they are just fickle little shit piles
10-04-2009, 04:19 PM
lol cool. You ever though about doing satirical art? :D
10-04-2009, 06:57 PM
Your art, for me, is like Hell's Clip-art, or something...
I love it!
10-05-2009, 03:26 PM
10-05-2009, 04:12 PM
A floating dog. With fish in tow.
Why a fish?
(Because I had difficulty drawing a hamburger.)
Gasp, after taking an extensive look (read; not looking at all) at my previous works, i have noted a distinct lack of two things;
Animals, and environments. This picture contains one of those two..
Can you guess which one?
10-06-2009, 11:58 PM
"A moody and cliche' fog fills the air..."
A satellite hunter. A scavenger, he lives off of the debris he recovers from the downed satellites, remnants of a time long past, when men took to the skies, and rained mysterious flames from the skies..
"The old gods send their gifts, and I collect."
10-11-2009, 02:09 PM
So gents, it comes to be the time which I ask a question;
What does your work-flow consist of?
Do you spend time drawing up a layer of linework, and then paint over it, using it as mere guidelines for painting, or do you paint within them, andkeep them?
I'm interested in what you do when YOU paint, so please share some insight.
10-11-2009, 03:48 PM
Prior to getting a table I'd draw everything in black felt-pen and colour by mouse in photoshop, then with the tablet, I got into just tracing over photos etc. Now trying to get to grips with drawing on screen. It's been fun looking through all the awesome concept work and looking at other peoples techniques. One I found alien at first was the 'blobbing' technique of just splatting down rough shapes with solid brushes and working them into something gradually.
I am the worlds worst draghtsman so I cheat as much as possible with tracing over ref etc. :D
I'd love to see what you come up with in photoshop if you were to 'complete' something - IE colour/touch up lines etc.
10-11-2009, 03:48 PM
I either draw the linework in a subtle colour similar to the background, or if it's high contrast linework I put a 80% opacity layer over the top to dampen it down. tend to start with midtones, then go darker, then go lighter, painting over the top of it all
10-11-2009, 04:51 PM
A conquistador in space. The linework isn't exactly fit for coloring, but, eh.
Thanks for your help, will have to try to paint some more, etc. Much Thanks
10-20-2009, 09:38 PM
My fighter in Dungeons and Dragons, Chaddo Yuudai Marlboro.
10-22-2009, 01:00 PM
10-26-2009, 01:13 PM
I call him Ludvico.
haha I like him, you should give him a little pet human or a biplane...or maybe its late and Im talking rubbish
10-26-2009, 05:38 PM
Well, the idea is that he's an evil mech pilot overlord, and is dominating africa in an alternate civil war era.
10-27-2009, 12:58 AM
A rifle wielding green haired woman. Kind of bland, actually, but that's the idea.
10-27-2009, 01:00 AM
Adelbart Mordekai Jefferson Miguel Dominguez Jenkins Enoch Von Svetzka.
(He gathers the names as he travels, adding them to his full name)
He's my D&D character. A monk, rather strong. Can't do precision tasks, however, lots of doors end up getting broken down.. D:
Uh, This is a preliminary sketch, really. I need to think about how the hell a lobsterman would really look. Until then, enjoy this badong version of it.
Until then, enjoy this badong version of it.
badong? as in bad and wrong? like in kung pow? haha yeah hes funny but looks a little like a seal get some lobster ref dude
10-27-2009, 10:08 PM
I believe this is much more lobster like. The coloration, the claws, the facial features, and the tail.
Much better, imo.
(Lobster society is very macho and tough...red lobsters form the majority of the population, and generally work jobs such as fishing. The rare albino lobster is generally crowned their king, whilst blue lobsters are often cast out while young, as the belief is that their coloring, which matches the sky, is a sign they are meant to wander the corners of the earth, and see the sky from the point of view of the other creatures on the earth. Lobster men live in seaside caves, smelling strongly of salt...)
(and yes, just like kung pow)
10-27-2009, 11:37 PM
Monty has no reality, only the time spent in the dreams of others, while he scours the net for those he seeks...
10-28-2009, 10:15 PM
And below him there is a giant pot of boiling water.
10-30-2009, 12:50 AM
11-05-2009, 12:20 AM
Wilson the differently-abled rabbit...
On a happier note, i have the flu
congrats me, handshakes all around
11-05-2009, 05:31 AM
cool designs, looks original and arty. Kind of looks like a lot of it is made in MS paint... am I correct?
11-05-2009, 06:41 AM
You are correct in your assumption, almost..
I use paint tool SAI with a very large canvas and just doodle with a x1 binary brush, and take the doodles I like, and color them in (layering is my friend)
Unless I have something planned out, this is what I've been doing lately
12-16-2009, 01:00 AM
longnosed man sprinting from THE DANGERS
Weirdo plz keep him away from childuns
a space man being upset at a can of inconsiderate drank
I really wish I could come back after my time off with an amazing project announcement, or some startling progress, but such is not the case. Maybe someday. For now, doodles.
(Website from RobG or Laloro's blog, my results are not as quality as his, however)
12-16-2009, 01:09 AM
12-19-2009, 02:41 PM
Generic, Miner, Lumberjack
Mason, Hunter, Blacksmith, Jeweler)
12-20-2009, 02:17 AM
My neighbor Tyrone didn't answer his door, for some reason
12-21-2009, 01:35 PM
I love this sketchbook, I shall now visit every update :)
12-21-2009, 04:25 PM
Nice work - you got anything to animate those sprites? It'd be awesome to see the those beards in action.
Don't know if you ever played with Klick'n'Play or TheGamesFactory - years ago I made a ton of animated sprites for those games, is very quick to make a working platformer - even if just to mock up an environment for them. :)
12-22-2009, 12:04 AM
Some very poor pixel work for a game idea i've been musing with.
Thy Garbage Man
(guess what game I based my palette off of. brownie points!)
01-11-2010, 12:14 AM
Work work working on my lineworks, they are sloppy and gross (on paper of course, though this tangible paper practice will obviously translate to the digital realm. I hope.)
01-11-2010, 11:01 AM
You've gotta a really fun style. It's be cool to see it translate to a completely finished piece
01-11-2010, 04:28 PM
Thanks for the support, etc.
01-12-2010, 01:06 AM
Monty in his battle armor, protects the chest but is o-so rough on his sundress.
(This is a terrible work in progress that smells looks and feels like shit, like from a toilet, input on colors and everything appreciated)
01-12-2010, 11:44 PM
A head type-prototype and rather rough silhouette of the inter dimensional man of mystery, Monty.
(After being found guilty of failing to preserve mankind, Monty is tasked with finding the reboot disk for the universe, though fighting the abstract thoughts that hold the object hostage is a little more than impossible...) his quest is more or less an epic game of "plz fetch me 100x staplers" spread across several planets, asteroids, and space station type areas, all littered with an assortment of friendly fellows
01-13-2010, 09:40 AM
Ooo, unique style, I'll keep my eye on this thread! ;p
01-15-2010, 01:20 AM
Anyone ever play Samurai Western? Great game.
(Trying to get a feel for brushes again, this time for reallll, mannnn) Sorry for the massive image. Also the lack of quality in said massive image. (It's supposed to be a cowboy in a red scarf, being completely heterosexual i swaer to gad)
01-15-2010, 01:28 AM
thats pretty cool. reminds me of one of Dali's scribbles.
01-18-2010, 11:42 PM
heavy, acid washed skies hang overhead;
no refuge from the bizarre weather;
frankly, it sucks.
01-19-2010, 01:28 AM
Some very poor pixel work for a game idea i've been musing with.
Thy Garbage Man
(guess what game I based my palette off of. brownie points!)
01-19-2010, 01:33 AM
you are most correct my friend, i love the game's colors so much.
( i attempt to capture its quality, but fail D: )
01-20-2010, 03:59 PM
Trying to jazz things up.
01-22-2010, 06:05 AM
TRhis is a very lovely style. Great characters! The 2d designs are strong. The line work is pretty thin, maybe that is the charm.
01-22-2010, 06:23 PM
very wip mindflayer or soulthief or whatever
also wip, necromancer (not sure on the arm yet)other arm will probably be a bundle of cables.)
Finished with the linework on the necromancer, methinks but i can't really get the colors down right, going to do that later when I have a clear head
(his arms are bundles of metal composed of millions of nanomachines, that bond with metal on touch, allowing the necromancer to bond to any metallic object he wishes)
01-23-2010, 01:13 AM
New shitty wip;
Lt.Bahr, an apocalypse survivor in bear pajamas.
01-23-2010, 04:31 AM
sprite of monty. obvsly not actual size just enlarged for fuck you factor or somethign.
(have to fix the legs, and some of the lines)
01-25-2010, 01:59 AM
a leg study because I came to the legs on my monty sprite and realized I knew fuck all about how legs actually work
disregard ther est of the body it is made of poopy and hairt
also also also this is an edit but;
wat the fuck 3d program should I use?
I want to build objects that have that zesty extra dimension;
but lack proper fundings to get anything fancy facking awesome
01-28-2010, 01:27 AM
this is actually a bit older, but I just forgot to upload it.
Or chose not to, i cant fully recall. Different Monty, I like the design a bit better, much simpler and IMO better, I guess. (Suppose it's time to find middle ground)
Bite size adorable monty but i Fucking hate the magical changes, i want concrete, solid shit but I can't even make up my mind about anything someone hit me ?
03-09-2010, 08:49 PM
Blah blah, no actual picture update I just want to know, what program does everyone suggest for 3d? (Directed towards anyone who stumbles in)
03-10-2010, 07:00 AM
Lol! your caracters are awesome :D
03-10-2010, 08:39 AM
3dsmax, silo, maya, zbrush, mudbox, modo, pick one.
03-10-2010, 01:11 PM
Silo looks sexy. I'll have to get my hands on it and start fumbling around blindly, now that i'm out of school. :D
03-15-2010, 12:47 AM
Super Cosmic Bastard Squad.
Shitty concept thing to get the shapes down. Inspired a lot by katamari. also the idea is for the characters to be easy to model (IF I get so far as to do that.)
(Space pirates, flying about being cunters, and what not)
03-16-2010, 04:11 AM
far right top row, w/arms.
design of suit, especially colors, is currently an obvious borrowing of the MGS3 sneaking suit.
Working on that.
03-19-2010, 03:29 AM
05-06-2010, 01:41 AM
Anatomy anatomy anatomy.
Work on painting sometime..
05-07-2010, 01:26 AM
RGBRGBRG I need some serious tutorial type help.
3d modeling only serves to make me feel like AN APE furiously HEADBUTTING a computer, the difference being I WILL NEVER PRODUCE ANYTHING GOOD at this rate.
So uh, silo 2.1 tutorial halp>?
(IVe googled my FINGERS RAW sort of and all i've gathered is that good tutorials aren't free and free ones are too vague and feel less like help and more like i'm reading a childrens book about boxes TURNING INTO HEADS)
05-07-2010, 03:24 AM
the real link and three imposters.
Lunk, The buff, macho one
Lank, the scrawny, apathetic one
and Lynk, scheming ring leader (his idea to cash in on the hero of time thing)
And link in his boxers. Currently his face is too expressive, as he's supposed to read as an emotional blank slate (In reference to the idea that supposedly his name is link, as in the link from the player to the game, and the fact that he doesn't speak because this way, the player can impose their own thoughts onto him.)
An awful link sprite for fun funs, but i really need to improve.
still, baby steps i guess.
05-09-2010, 02:45 AM
So I was making a 3d.
Yeah, big deal.
But, When i started i fucked up and it wasn't directly aligned to the axis, so everything is slightly skewn, and some of the polygons (read most) aren't completely flat, and have that weird shape (Where there is some sort of weird ass bump, but no vertex there)
Guess what i'm wondering is if there's a way to flatten them all, like, to make them normal.
Or if i'd have to start all over.
or do something drastic.
05-11-2010, 06:58 PM
This is a 3d, and I made it. Obviously its difficult to discern exactly what it is because the model itself is no good and the angle doesn't lend much to it all. I've currently scrapped this and started over, hopefully this time it'll go better. I've also discovered something that was causing problems, having to do with things i created with the create polygon tool not actually being part of the model, ive fixed that, and am working on it. It's supposed to be Link, as i'm currently unoriginal. Uh, but its good to start 3d because I feel like i'm sort of getting somwhere with it all, hopefully there will be 3d updates.
some fun stuff in here, keep at it! :) link sketches have some character to them heh. you getting into silo then? I recommend learning the key shortcuts as soon as possible, saves you loads of time and makes the app make a whole lot more sense! :)
05-12-2010, 02:19 AM
Thanks much. About the link sketches;
It pretty much gets to the point that I just doodle him when i have a hard time drawing other things, that's one reason there are so many. Also, I can't get the idea of a zelda game set in a strange 60's-80's ish space world out of my head. And yes, keyboard shortcuts in Silo are currently my best goddamned friend.
Hopefully I'll churn out so good stuff, hah.
My main question for the time being though, is how does one go about making alphas for textures? So that I may do hair with planes, and what not? I believe thats the proper term..
as for alpha planes, just go for it, a fun way to start is get a model that needs hair and uv it and leave space for the hair in the uvmap then draw some cool hair on a new layer of your texture so that its easy to make an alpha channel out of it then make some polygon stips on your character and uv them to fit the hair youve already drawn. :)
05-12-2010, 09:02 PM
Thanks, but as for actual silo tutorials, can you help me out? Many of the tutorials are written for the old version so i have a bit of a difficult time translating what they're saying to the new menu, etc.
If not, any tutorials are good.
05-14-2010, 02:38 AM
Hm. So I don't know if i'm using the "create poly" tool improperly or not, but what the hell? Basically, it creates overlapping polygons sometimes, other times it works. Obviously, the one behind it is a stupid n-gon or whatever, but when i hit the triangulate button the program triangulates it differently than i want it to, so i'm doing that shit manual, but having trouble with the create poly tool.
I'm using silo 2.1, by the way.
Erm, nevermind think i figured it out, something about multiple vertices occupying the same place..
really kind of annoying, probably an artifact of my stupidity or something, still, any help from someone who knows what they're doing would be appreciated :D
the ones on the nevercenter site are pretty good really
and the glen southern ones seen this one? http://www.southerngfx.co.uk/general/tutorials/23-silo_dino/tutorial.htm
maybe you could learn some stuff from here I dont know http://forums.cgsociety.org/archive/index.php/t-323050.html
sorry I dont have much time to help and I havent used silo in ages. I use c4d and max these days
05-14-2010, 09:52 AM
Those tutorials pretty much got rid of my issues. Thanks, now maybe I can do something halfway decent...except that i'm pretty sure my mirror function is broken. Whatever.
05-14-2010, 07:24 PM
05-17-2010, 03:13 AM
I made this over the last 2 hours, and so far its probably the best i've done at 3d work, which really isn't saying anything.
The flow is compeletely wrong, the triangulation is awful, and the neck looks stupid as hell.
But, it's still the best i've done.
Crits, halp, whatever?
05-17-2010, 09:54 AM
Lol, I like those Links ;p Nice idea.
05-17-2010, 12:55 PM
It's probably a bad idea to try and operate with 3 sided limbs, isn't it?
06-21-2010, 06:03 AM
Going to start drawing every idea that pops into my head, no matter how bad or stupid. Should help my brain.
06-26-2010, 05:36 PM
background is incredibly boring but, uh, yeah.
06-26-2010, 06:32 PM
wow, I love your artwork style, and how you do people. Kinda like the last one you made.
06-30-2010, 02:17 AM
07-04-2010, 05:21 PM
i rly rly hate trying to paint things and make them look good but i know i'll love myself fot it eventually.
07-06-2010, 09:34 PM
Are you still in Sai or did you get PS7 working?
07-06-2010, 09:45 PM
07-09-2010, 03:52 PM
Just wanna know;
How long has it taken some of you to get where you are with your art?
And I know that "My Entire Life" is the proper answer, but what I mean is at what point did you really start improving?
07-09-2010, 03:57 PM
Well, I'm a 3d artist (but it's still art. xD) and I started improving most about the beginning of the year when I learned about Ben and Chris Tate, and racer445.
07-12-2010, 03:42 AM
EEET IS TIEM TO QUEET CRYING LIKE LEETLE BABY AND MAKE SOME ARTS.
Drawing is the only way to improve at drawing.
07-19-2010, 05:46 PM
Much more acceptable size for this image.
07-23-2010, 12:52 AM
Probably do some anatomy/muscle studies like this ^^
A wizard in some water, maybe?
08-26-2010, 05:40 AM
some totally final fantasy inspired dude.
mostly tactics in the outfit, really, a bit of thirteen in the bad sheathe placement, and some 7-8 in the weapon design.
erm, sort of.
(work in progress, some color possiblities)
08-26-2010, 06:15 AM
this is not anything good
i apologize for the large images.
10-05-2010, 02:21 AM
wip concept character..
Supposed to look kind of 'trashy', she is not a fan of things
and here is a bald man with a sword being a shithead.
10-08-2010, 05:14 AM
a bad joke I thought of while reading tvTropes. It was funnier at the time.
and a minotaur. he has christmas lights strung up to his horns. labyrinths are MAD dark, my friend. he has a balloon to generate electricity to power then, and luckily the labyrinth has some carpet. and such.
10-09-2010, 08:38 AM
Really like the swirly stuff man, that's an ace new direction. :D
10-12-2010, 08:31 AM
I love to draw, but I suck at drawing to improve at drawing.
10-25-2010, 07:18 PM
10-25-2010, 09:20 PM
this started out as a drawing of a person but I quickly realized everything but the arms sucked, so I drew more.
guy pointing to the distance, but the arm foreshortening makes it look like he has a baby arm, lolol
IMAGES ARE BIG WITH LOTS OF WHITE SPACE, BUT THIS IS MY SKETCHBOOK.
Is it strange that I want to draw more since my cat died?
10-29-2010, 05:43 AM
the psp final fantasy 1 remake has been made easierr
11-05-2010, 05:55 AM
I am drawing a thing type thing and it isn't looking like as good of a thing as the type of thing i would like it to..
I am rather poor at giving objects depth, and actual spatial.. uh
mass. I can't make it LOOK actually 3 dimensional. It's tough, and i'm working on it.
11-09-2010, 02:30 AM
The hair is a result of too much Final Fantasy 7 and watching my friend play dragon ball z or whatever
:O also i got sick of trying to find a suitably pale skin tone so I just left it white.
and then a mintaur axing some poor chump
11-09-2010, 03:56 PM
two words. Love. It.
11-10-2010, 11:35 AM
Thanks. I've been attempting to draw more lately.
One of the remaining human type people, reduced to a stupid sack of flesh and basic animal instinct, with a hint of linguistic ability. Clothes found and worn (The apocalypse doesn't have to be gray, right?) and the cleaver is used to butcher the various creatures (full animal, part human, or otherwise) wandering the world, for sustenance. He is easily frightened, amazed by bright lights, and generally lacking in the brains department.
12-21-2010, 09:47 PM
I want to have more to post but came to realize today;
I have far too many ideas in my head, with very limited skill with which to represent them, and it's frustrating. This frustration is made worse by what I can only attribute to some sort of learning disability or something. I cannot focus long enough to do anything to improve my artistic ability. Many days are wasted sitting and attempting improvement, practicing, for hours on end with no improvement. And I use the word "practice" as an act of mercy on myself, because it is hardly practice. I sit, and attempt a few anatomical drawings, and then descend into a state of inability to focus, and scratch out horrible, broken little sketches that have no shape, no form, no skill. I flunked out of school for a very similar reason, that being that I could, at best, grasp the subject matter but fumble stupidly when it came to applying it in a practical way, and simply shut down, staring at my paper blankly. I'm not sure if there really is anything wrong in my head, but I guess what I'm wondering is if anyone else here has similar sorts of issues? Especially wishing to know if there are any that have managed to get themselves out of such a slump.
12-21-2010, 10:05 PM
Hey there dude, it's not always about drawing 100 hands or heads to improve. 90% of the learning is all up here (pretend I'm pointing to my noggin), at least from my experiences. The work is proof of your learning, but the learning is all up top. And you can learn from anywhere, sometimes from the work itself, but also while daydreaming, while sleeping, while driving to your day job. You talk about losing your focus? Some of my best ideas, or things I've realized, have come from losing my focus and thinking about something else.
Everything can be tied back to art. Every time you walk down some stairs or play a new game, there's a lot there you can utilize in your art, to fuel your understanding.
I think you've already got a neat style going - perhaps it would help to know, what are you going for, really? Long term, what would you like to be doing, what type of art? Are there any artists who's work you admire and view as a sort of personal goal, for yourself? It's difficult to decipher from your sketchbook so far.
Oh, also, drawing is really really hard. Like most artistic endeavors. You're going to be spending a lot of time being humble about your abilities if you're going to move forward. But also note, that's not the same thing as feeling like crap and being down on yourself all the time. If it's not fun or at least resembling something you enjoy doing, it's not worth it.
12-21-2010, 10:24 PM
Thank you for the response, and yes, I am aware that a lot of it is mental. But it's hard to get in the right mindset. Stylistically, I want to be able to paint well, represent people in a realistic manner, etc. Most of the way I draw currently stems from an inability to grasp depth, shading, and various other things that give objects and living things the appearance of life, and realism. I don't hate what I do now. I like it, most of the time, but as is true of anybody who enjoys such things, all I can see is what I should improve upon. Where i'd like to be. I've spent a great deal of time on polycount, from the age of 12-18, and I'd say a large amount of my inspiration comes from a lot of the artists here. Not only that, but a lot. Drawing is, very very hard. I'm aware. I've been drawing since I was about 5, and actually trying to improve ever since about the age of 12. And I've made progress, but I feel as though I've come to a stalemate. That I've stopped progressing. And sometimes, yes, I learn from sitting about and doing other things. But I would like to be able to sit down, and actually see improvement within a small amount of time, and actually be able to make improvements equivalent to the amount of time I put in. And I know, for a fact, that I could not simply sit by and stop drawing, stop improving, or to stop trying just because I get upset. Because It makes me even more upset to not try. So I have to keep working at it. I dunno. It's likely that i'm just upset about other things, and it becomes more obvious when other more apparent frustrations surface, such as drawing, etc.
TL;DR I want to improve but am too upset in general to focus on anything, especially something as difficult and time intensive as drawing.
/wall of text
12-22-2010, 09:06 AM
Everyone's style is a direct result of coping with what they're not able to do. Mine is no different.
You should expect to fail more than you succeed. And truthfully, you probably already do - I know so don't feel like you have to defend that, the problem is that you then get bent out of shape when what you expected winds up happening. Odd, yes?
The first post in this thread was...2 years ago, approaching on 3. On the first page there's a post from Slingshot (http://www.polycount.com/forum/showpost.php?p=804461&postcount=20) giving you advice because you were feeling down on your work then, too, and his advice still applies. You've obviously been through this feeling before.
Don't worry on it. Find a painting you think is sweet as hell, one from Dave Rapoza or Ruan Jia, or one of the old masters or something. And just paint that, maybe a master study will help get you out of this slump and give you something different to look at. If it looks like shit, analyze why that is, and try again.
I see threads every so often, people thinking always on failure and the like. I can't think of one of them I've ever seen move past that, they usually just stop posting and fade away. It's up to you to break away from that. You've got some neat stuff here. Just keep trying new things and keep posting work.
12-23-2010, 08:19 AM
I recently got a job, so it's a bit of a crunch getting used to my new schedule, which is to say, any at all. I have to make better use of my time. I made my post on a day off that I felt as though I wasted completely. But, that's life. And sometimes you need to waste a day. I bring a small notebook to work and draw during break/lunch time, just to keep the stuff fresh in my mind and get down any ideas I come up while working. Once I get a regular work schedule, i'll likely find a way to draw more, and practice more. Thanks for the advice, and you're pretty much spot on.
TL;DR: Adjusting to a work schedule is throwing off my time management, as I can't simply do as I please anymore, so drawing becomes more frustrating. Money is nice though. Thanks for advice. I hope to get over it for real, and start progressing noticeably sometime soon.
12-23-2010, 11:52 AM
for myself i think that you want to go to fast and do final drawing right away. i think that you have to learn the fondation before even starting to do some good thing. Try to learn anatomy, drawing principle like shading and perspective. You will make it if you study the right thing. Just keep drawing!
And for the money part, yes money is a good thing to have, but is it your passion?Sooner or later the sparkle about having money will disapear and you will be left with empty objet that dont really mean something to you!
anyway, im sure that u will make the right choice for yourself :thumbup:
12-23-2010, 07:11 PM
Actually I would really rather not have a job, but I'm attempting to put away some money for school maybe, and a fancier tablet. And yeah, you're right. When I was 15 or so, my motto was "If it takes more than 10 minutes, it's not worth drawing." for whatever reason. I still kind of have that mindset, but I will have to get over that if I want to be able to really work on anything.
12-24-2010, 11:01 AM
yes take your time in learning the good way and some day you will be the one in charge!
12-25-2010, 09:23 AM
Dont worry, and please don't give up man! I think it's funny that in a sense we are striving for opposites. I strive to perfect things and take things slowly and I want to speed up my work. I also do more realism stuff. I would kill to be able to draw stylistic things like you do. Don't worry. Practice and time will help a lot. Rome wasn't built in a day. Good luck on the job front!
12-27-2010, 08:20 AM
Thanks again to all. I am now drawing women firing submachine guns.
01-01-2011, 10:33 AM
really really quick shitty drawing with lots of bad! based off a drawing from work colors are too dark.
ex-child soldier. Childhood from hell. Catatonic/comatose for 9 years after. On her 23rd birthday, she is released from her psyche ward in Russia(inadvertently) which is rapidly falling into chaos, and has been for the past 10 years. TOMMROW, I star with the photoshoop. IF! I am not sufficiently distracted.
01-06-2011, 10:38 AM
A literal gunslinger.
EDIT: I guess, at the time, the idea was that this was the quintessential action hero. Based off of Max Payne and Claude from gta 3. He has an absurdly spacious long coat, perhaps even containing another dimension, entirely full of guns. The plan is that he can just pull guns out of his coat and empty the clip, and chuck them away. I got the idea while playing The Darkness, in which Jackie Estecado just chucks away pistols after emptying them, and has a coat FULL of them, as well as shotguns. It just seemed absurd.
I found something that might be of your liking! You said that you want to do things fast eh, so here's a page With a time, that let's you draw anatomy poses with a time limit. So if you want to improve your anatomy, you should take a look at this. And don't worry about them being crap in the end, because if you keep drawing these short sesssions, you'll eventually see a huge difference in a matter of weeks! Enjoy!
01-10-2011, 06:19 AM
Shit, that sounds useful. I always want to sit down and get meaningful practice in, but never feel as though I know where i'm going or what i'm looking for. This should be very helpful. :D
Thank you! And in the meantime..
Same lady bigger coat better lines no color.
And a NSFW dragon balancing a family sedan on the tip of his erect penis. I drew it with my laptops track pad in mspaint at a friends house. We were talking about dragons having sex with cars, i'm sure you've seen the pictures.
01-12-2011, 10:32 AM
INCOMING: Needlessly large images ahead! With shitty cellphone camera quality! Fuck! Investing in a scanner soon!
Females! In poses. Badly!
A wood elf!
Posemaniac is helpful, thank you for sharing!
01-12-2011, 04:54 PM
I really like that last square headed elf. I'd like to see you explore him some more!
01-14-2011, 07:08 PM
as of now the elf just picks mushrooms and sells them out of a large sack, and has no real knowledge of what mushrooms are not good to eat. He is likely completely out of his head on psychedellic mushrooms. i was throwing together Zelda type NPC's for a "just for fun" Futuristic Zelda update I was thinking of.
01-20-2011, 09:56 AM
1 Scars=more disfiguring
2 smaller boooobs
3 ah, i remembered. Mouth is a bit off to the side, etc. Looks a bit awkward. ALSO, the lip shine kind of maeks it look like she has big ass buck teeth or something equally as silly.
01-20-2011, 11:33 PM
those who wander out into the woods, seldom come back unchanged.
01-29-2011, 09:41 AM
Working on getting away from the Anime scars, where a characters karma is often worn on their face.
01-29-2011, 10:25 AM
I gotta re-iterate what others are saying, try working on something different, like classical art from masters.
You obviously love to draw things a certain way, so if doing anatomy studies is too boring for you, simply force yourself to spend half your time your way, and the other half the more traditional art way (anatomy studies, light studies, drawing art from masters etc.)
You obviously want to get better, but you are seriously slowing yourself down by not being disciplined enough to work on the more "boring" traditional type art. Personally, I spend almost no time doing the fun stuff with my drawing practice. I feel only the pro's have put the time in and actually earned the right to spend there time in a less productive manner. Anyway, that's just me.
Good luck, and please humor me with a post of an anatomy study next. :P
01-29-2011, 06:05 PM
I still suffer from my old drawing habits, but I'm kicking them. The previous picture came from doing a couple of mouth/scar studies, which I need to do more of. Anime scars are great and all, but it doesn't work out for what I want. I have a few anatomy studies, but need to invest in a printer yet. Cellphone pictures are not a good way to upload drawings.
Old habits = Drawing during school, which results in a style that thrives on being inattentive. My old, ADD habit of drawing, where I used to believe that anything takes more than ten minutes = not worth drawing. The hours upon hours of mindless sketching in mspaint, with a mouse. Hence the scratchy, unsteady lines with no confidence in them.
04-22-2011, 11:00 AM
Uploaded with ImageShack.us (http://imageshack.us)
and monty. again.
04-23-2011, 05:45 AM
bird with a golden scorpion standard thinger
04-24-2011, 10:48 AM
Love the style in these.
04-25-2011, 09:30 PM
lady that throws sewing needles and focuses electricity into them. not happy with the face, or the shitty coloring.
http://i.imgur.com/LjAlf.png want the face to be more like this, kind of tired/hungover/drugged up looking? Bitter maybe. A rougher/more masculine face. current face is completely the wrong shape.
and the quick anatomical thing i used to make sure things didn't look too awkward.
except that the arm totally does and seems to be popping out of the socket,almost as though she is ripping it off
04-25-2011, 10:53 PM
really dig the last few posts. keep it up.
Whether you're willing to admit it or not, your improving. :poly142:
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