View Full Version : Alphas in 3dsmax
03-16-2008, 01:16 PM
Im making a tree for TF2 source engine and im using a plane for the leaves so i can make it into a alpha texture later on. The problem is, the plane is 1 sided making it so you can only view the texture from one angle, is there a correct way to do this?
Ya. Hit M to open the material editor, and in the material you apply to the mesh check the box two sided. [It's near the top under Shader Basic Parameters]
Sorry can't help it here- Don't palm tree's bark get pulled back from the top, making it more like this?
03-16-2008, 02:46 PM
It wont let me see my alpha in 3dsmax, any ideas?
is the opacity map in the alpha channel of your diffuse texture?
if so, you will have to apply the diffuse texture to the Diffuse AND Opacity slots (since otherwise how does it know what you want to use the alpha channel for?)... and make sure that when you apply it to the Opacity slot, you set the image output to "Alpha as grey", it defaults to RGB and you don't want that.
03-16-2008, 09:05 PM
Ok awesome i got this working. Cody i did what you said, heres the tree so far.
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