View Full Version : Sketchbook: Bitmap
03-15-2008, 06:03 PM
Oh hai MTV welcome to my crib!
err. wrong show. lol
so yeah. i want some crits and whatnot.
so. lets start busting some pics.
03-15-2008, 06:13 PM
the wheel barrel looks great, i like the wear and tear on it. but sorry not sure what the second object is, road divider? on the wheel barrel you might want to try and ding up the frame. put some damage on the front tube thats guarding the wheel, likes someone was bringing it down a hill and lost control so it hit a tree stump or something
04-06-2008, 03:55 PM
04-08-2008, 04:57 AM
Awesome wheel barrel.
I really like the rounded corners on the barrier, did you do that with just diffuse or is there a normal map there?
The faded graffiti on the top of the recycle bin is in an odd place, I'm not sure someone could write that clearly on a bent surface. Usually taggers pick clear smooth surfaces?
04-08-2008, 07:17 AM
hey vig. yeah. that grafiti is out of place. the barrier has color only and a normal map. although the normal maps is object space. thats why is looks so cool in the viewport. i have to change it to tangent. so im gonna rebake it again.
here's a crate with bottles.
and another wheelbarrow i did
this is the first whellbarrow before zbrush
a water tank before zbrush
04-09-2008, 05:32 AM
doing a door knocker in zbrush. small prop to add on a door. goldish and whatnot i think.
i need to add the eyes.
04-09-2008, 08:55 AM
Only critique on the door knocker is that you should use more reference material on the nose/mouth area. I assume you are doing a lion the nose/ mouth needs to be bigger and the nose needs to blend in around the nostril area. Currently it looks like a bear except for the mane. When you do a Google search for lion statue, lion gargoyle, etc.
a larger picture is in the lower part of this page.
The other stuff in you have in this Digital Sketch book looks nice tho.
04-09-2008, 02:19 PM
hey thanks for the pics. i saved them for reference. gonna try and change those points. :) eheh
04-10-2008, 02:24 AM
cheiras a pure !!!!
instead of re-baking you can use Xnormal object to tangent space converter, gives great results and there isnt practically any lowpoly shading artifact !
04-10-2008, 03:55 PM
need more tits...
04-10-2008, 04:23 PM
might try that xnormal malarky! here is some more MANBEARPIG ACTION
04-11-2008, 03:45 AM
The Bone structure looks good around the eyes. I would make the bottom lip rounder/ bigger by adding fur to it tho. It has its own stylized look now that you have a added the eyes, Nice!
04-12-2008, 10:33 AM
need to add some dust and stuff to the shizzle
05-01-2008, 11:55 AM
doing the lowpolys and textures of models i did so far. this one only has difuse and normal applied to it- need to tweak more the difuse and then do the spec. and after im gonna do the wheelbarrow. :)
05-01-2008, 03:04 PM
the last one reads more like rockery plastic instead of rock, i think its because of the details you gave in the sculpt they arent "sharp" enough , they seem like plastiline melted. but still i like the texture and i dont think it needs a specular :)
keep going ! try making something more complex tho man ;)
05-02-2008, 05:12 PM
big image. yeah.
johny: yeah. i need to make something more complex in terms of modelling. although when i finish all the props i want to make and set up a little scene, i think it will look kinda coo'
05-21-2008, 04:19 PM
a enviro piece im making.. some sort of dioarama...
more info later..
05-22-2008, 03:38 AM
nice modular set, but add more stuff :D
05-28-2008, 05:58 PM
thinking of like. only adding one balcony. and 1 window on each side.
need to looks for some cool refs.
05-29-2008, 07:36 AM
Change one of those top doors into a window already!!!
Some variation with the bricks will go a long way, even just rotating some, raising/lowering some etc. Also maybe make them a little softer?
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