View Full Version : Sketchbook: Ben regimbal
Yo. needed some time for myself, Warming up for the dom war.. wip quickies. Cya
Eye patch chick, yaaaaaaa
http://benregimbal.com/eye_patch_girl_wip.jpg
Cable quick body, no work done yet, just rough shape!
http://benregimbal.com/cable_bod_wip.jpg
better pic of cable head
http://benregimbal.com/cable_head_NM.jpg
bernarddddd from DOTT maybe ill finish it
http://benregimbal.com/benardee_wip.jpg
benregimbal@hotmail.com
Cya
Sa74n
02-29-2008, 12:20 PM
oh my god /images/graemlins/laugh.gif its bernard! very nice work overall /images/graemlins/smile.gif
haha awesome, bernard looks perfect ... and cable is shaping up awesomely, i always loved that character (was thinking of making Bishop myself soon)
rooster
02-29-2008, 04:23 PM
always love your char design man, get onto the WAR
conte
03-01-2008, 10:16 AM
very nice face the cable guy have, but those hands looking kinda odd a bit... let's see more progress on them.
BoBo_the_seal
03-02-2008, 02:30 AM
hell yeah! Nice work. Love Bernard!
- BoBo
MartinH
03-03-2008, 07:30 PM
Hey b1ll, this might be the wrong place to ask this but here goes:
As you bake your normal maps, do you bother with the ambient occlusion at all as a base for your color map or do you build up your skintones and surface detail from scratch like you did on your old school textures?
hope that made sense!
Hollowmind
03-04-2008, 06:41 AM
I like the girl. Cool idea.
Joao Sapiro
03-04-2008, 08:17 AM
your lowpoly style definately got transfered yo your highpoly. HIGH FIVE !
Emil Mujanovic
03-05-2008, 03:28 PM
b1ll = teh RAD!
-caseyjones
perna
03-06-2008, 06:12 AM
Bernard! Haha WIN!
ocarian
03-06-2008, 09:55 AM
very good style B1ll
the girl concept is very interesting /images/graemlins/smile.gif
keep up and good luck for the rest
Sweet sculpts, how many polys you get up to? 2 mil? 3 mil?
the_podman
05-25-2008, 02:06 PM
Hey b1ll, this might be the wrong place to ask this but here goes:
As you bake your normal maps, do you bother with the ambient occlusion at all as a base for your color map or do you build up your skintones and surface detail from scratch like you did on your old school textures?
hope that made sense!
I doubt you'll get a response from the "b" man. Although no one can argue he's an excellent artist, he's a bit...umm...nonsensical most of the time and his slight arrogance has been controversial on these forums. :)
Great sculpts, ben and your low poly style transfers over very well into high rez.
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