View Full Version : Sketchbook: Keen
I need to start drawing more....a lot more. I'm pretty much starting from the beginning and I would love critiques.
I'm going to start out by studying the head. Drawing skulls, drawing from pictures and occasionally doodle to develop my own style.
So to start things off:
Edit: Got rid of crappy doodle.
02-28-2008, 07:05 AM
Good stuff, I like the way you block things out =)
More skull studies, just profile and front till I get comfortable with them, then I'll move onto more complicated views.
And again if anyone sees errors in my work please let me know. Trying to be critical myself but fresh eyes help.
02-29-2008, 05:17 PM
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I need to start drawing more....
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/images/graemlins/tongue.gif you said that like months ago! j/k, i say the same thing to myself every day. its lookin good though. keep working on those 3d shapes, your doing a pretty good job with em.
haha, shhh polycount doesn't know I said that. Besides, this time I'm SERIOUS.
Edit: yeah her right eye freaks me out too....I'll work on that.
03-01-2008, 05:38 AM
You have a good sense of proportion and style. My one critique would be your shading - needs abit more midtones. And try not to do contour lines so much. Personally, I find it flattens out pictures, moreso when they're all even in width. But nice stuff you got overall.
Thanks pangarang. I'll practice a lot more with shading. I did some shading on a few of these sketches but it's hard to see digitally. I'll have to darken in more.
I'll also try to avoid contour lines. It's a bad habit that's hard to break haha.
Here's some more.
So I'm going to try and draw darker primarily so you guys can see what I'm doing.
Not sure if you're looking for this kind of input or not, if you'd rather not, just toss me a message and I'll get rid of this:
You're doing a very solid work in capturing character, but it looks like running some plumb lines would really help the final look of things. The other technical thing you might want to look at is breaking things into planes, Loomis and Bridgeman cover that if you have their books. Vilppu has some interesting stuff, and it's summarized in an old series of AWN articles here is one. (http://mag.awn.com/index.php?ltype=Columns&article_no=1177&page=1) on seeing anatomical masses. Here (http://mag.awn.com/index.php?ltype=Columns&column=vilppu) are the rest.
Putting the time in would be the key thing, and you're well on the way for the hard part (capturing character). Just checking your work with a few lines, and describing the planes with a bit more vehemence might might help see things quickly.
Yeah the reason I made this sketchbook is to get help from you guys so thanks kary! I'll definitely spend more time with the construction lines before I start to darken and shade.
I'm trying to be more careful with my construction. I seem to see a lot of the problems once I put them up on the net. Still would like some critiques! So....have at it.
A couple more:
04-08-2008, 05:05 AM
wow really great stuff, good likeness on the head.jpg.
I'm starting to notice that you kind of exaggerate the eyes a bit?
Also when you rough in hair try to make your strokes match the flow of the hair, and try to make some definition between major and minor strokes.
Looking good keep at it =)
Haven't posted in a long time! I'm still drawing I just don't have access to a digital camera very often. So here's some of my new sketches. Still always looking for critiques. Top right page I actually did yesterday, the rest are older.
Vig, thanks for the critiques, though I forgot about them until now, I'll keep them in mind for future sketches. I think I'm getting better proportions on the eyes, but I'll keep working at it.
06-12-2008, 07:32 AM
i realy like that chelo/bass, scraggly dude, reminds me of Frans Hals
I'm BACK. And I've bought a WACOM so I'm going to try and do some environments now.
Currently going through Fheng Zhu's environment DVD. Anyways, I'm always looking for critiques...........
01-16-2009, 01:56 PM
Nice work! I love how you're utilizing the perspective brush for the environment concepts :)
Thanks kaburan! Yeah I just made a quick perspective brush to save time from drawing all those lines. Plus I can't draw very straight.
01-18-2009, 03:37 AM
Nice! i really liked that feng dvd, but i never was motivated enough to actually do something ;). how do you get the straight perspective lines that easily?
your head studies are great too. it'd be nice to see one worked out a bit further, so it isn't just line art anymore.
01-18-2009, 08:27 PM
great face studies. making me wanna do some!
Japhir - Yeah the DVD is great. I find copying his stuff really helps too. For the perspective lines I just made a brush for it. And I do need to shade in more characters I'll start doing that more.
Bounchfx - Thanks dude. You should :).
Here's today's work, anyone know any good shading techniques? Or a tutorial I could look at for it. Right now I'm just winging it.
And some older stuff I thought I'd show.
Some stuff from today:
01-19-2009, 11:38 PM
Hey man im thinking of getting a sketch group together at the pancake house on Friday mornings you down?
I would love that! Count me in.
Ah, figured I'd do one more before I call it a night. Going to try and do some more complicated shapes now.
You asked about shading techniques earlier - although techniques are useful I would say having an understanding about realistic light and rendering of colour would probably be more helpful in the long run. I reckon try some of the excersises here http://www.conceptart.org/forums/showthread.php?t=76955 and then try apply what you learn to your own piece.
your shading isnt bad as it is, I can see some slightly warped shape to those heads though, might be the error of parallax messing with you, I know I struggle with that sometimes so I have to get myself right over the top of the paper and draw some planning lines before adding detail.
Thanks Ged! I'll start doing those exercises. I'm also going through another Gnomon DVD called "practical light and color" which is very informative as well.
And I'll do the other things you suggested as well.
More exercises. These are helping a lot. Decided not to use Gaussian blur and trims on these, I'd rather rely mostly on my hand rather than on filter and marquee.
So I got a new DVD showing how to make concept art using 3D/photoshop. So I'm starting with 4 thumbnails with a pier/dock theme. I like the top left one so I'm going to make a nicer concept of that.
and a couple more perspective studies:
meh, having a hard time with painting and colors. If anyone has any advice or feedback it would be appreciated.
I think I'm going to try a slightly different approach of this tomorrow.
Alright, so I ditched the 3D concepting and went straight 2D on this one. I based my colors off a photo I found.
I'm glad I finished a fully colored concept for once! Would love to get feedback.
02-10-2009, 09:36 PM
I like it a lot keen, but you're missing one of your dimensions on the second wood pillar from the left!! OH NO!
colors are nice, good idea to use another image as reference. did you color pick or eye it? also, do you plan on going more detail into some areas later on? (like the roof of the hut, maybe that's hay or something? could look cool and be good practice.
but yeah I dig it, do more!
Thanks man! I'm pretty sure that second wood pillar is correct, the vanishing point is directly above it. Actually it's the first pillar that's off, whoops!
Yeah I color picked it, which is probably not a good thing, I'll start eyeing it.
I'm not going to detail this out more, I want to create a bunch of these until I feel comfortable, then I'll start getting more detailed concepts. Thanks for the feedback!
nice progress, I havent delved into landscape/environment concepting much myself but I could imagine its quite a challenge
Thanks Ged, yeah I'm still trying to get the hang of it myself. It's fun though :)
Gonna go for a treehouse theme this time. I think I'm going to go with the top right thumbnail, except with more layers of houses.
02-11-2009, 07:00 PM
top right eh?
Ha, sayy that's good reference! Gave up on the treehouse though. Just wasn't feeling it.
Got another DVD from Massive black. This is me copying Whit Brachna's work. So far it seems to be helping.
And I'm going to go ahead and archive my Mini Dom War portrait here just for kicks.
03-03-2009, 03:43 PM
I saw that DVD, you did a pretty good job re creating the feeling, nice work.
love the generals name. keep it up man there is definitely improvement.
Yeah, I'd recommend the DVD, here's another one based off of a photo.
nice studies. If I could try and crit then I would say the foreground is lacking in contrast, only the truck has dark shadows which is a little odd and the background mountains seem quite close in tone and value to the midground too so its all getting a bit flattened, maybe some more depth haze so that the mid distance is obvious.
Thanks Ged. The back mountain needs more haze and lighter blues. And the foreground needs a lot more contrast, I'll keep these in mind for future projects.
And a potential scene I'd like to create. The medieval crapper.
Gonna really have to study up on lighting to pull this one off though. We'll see how it goes.
dude that southwest enviro study is the shiznitobamsally!
03-18-2009, 05:33 AM
These are looking great! It's great to see the progress. I agree that AZ one is really really good.
The only thing that bugs me, is the cracks at the base of the center rock mass. Look kind of tacked on like a not so fleshed out idea,not really ground in the painting?
Thanks guys! Appreciate the comments.
Vig - yeah the cracks were pretty rushed, I think I need to work with harder brushes and spend a little more time getting these to a "finished" state.
Trying to get an idea of how to draw trees. So here's a study from one of Whit Brachna's DVD's:
03-18-2009, 09:58 PM
wow that looks great keen! which DVD was this?
only thing that doesn't match the overall style is the clouds, not to say they look bad, but just looking at the textured state of the rest. it does offer a contrast being that way though, the bottom half being painted one way, top half another.
good job man
Yeah it was a really cheap DVD that shows you neat masking tricks, but it also taught you how to draw a tree. It's only $5 to download so I thought it was worth it, you can find it here: http://dvd.massiveblack.com/
I agree with you on the clouds, I honestly didn't spend much time on anything in the scene except for the tree, much like this one!
03-19-2009, 09:20 PM
your getting way better bro. its all about mastering the tools you use to let that creativity out!
03-20-2009, 02:55 AM
Nice work! I love how you're utilizing the perspective brush for the environment concepts :)
Nice perspectives, but what is the perspective brush?
03-20-2009, 09:43 AM
Try to not keep the same scale on your dirt details when you paint things in the background as you have in the foreground, you are hurting the depth of the images.
Nice bark though and the lightning is coming along.
Breakneck - Thanks man!
DeusExMatteo - The perspective brush is just a brush you can make in photoshop to save time making your perspective lines...Like THIS! http://i65.photobucket.com/albums/h201/VeryKeen/perspective-example.jpg
Cubik - Agreed, I'll keep that in mind in the future, thanks!
Today I decided to doodle and managed to make this thing:
And more trees (of course :) )
03-21-2009, 09:11 PM
Good stuff man!
Another photo study:
It is great to see you pumping out so many pieces!
blur out the edges on the last one, they are really hard and makes it look weird.
keep up the pace :D
03-25-2009, 07:36 AM
lookin' good keen! I like the rendering on your camel toe beatle. and you're really getting good with those trees.
the rocks are looking good, I just wish it wasn't overcast so you would've had more interesting lighting. it looks flat overall. define the places of those faces more!
otherwise, good job man, I really enjoy seeing new stuff from you so often!
Rens - yeah I usually use a sharpen mask on my art after I finish to make it crisper. Unfortunately it did bad things to the edges, I'll make sure that doesn't happen next time.
Bounch - ha yeah, I was at the mercy of the photo ref! Which made it really tough to look 3dimensional.
Here's a building I was working on, got to do more buildings cause I had a hard time with this one:
03-28-2009, 07:00 PM
looks like a good start. may I ask how long you spent on this one?
I didn't actually keep track of how long that took, I'd guess a total of 4 hours :/ .
Did a fruit study today! Was a lot of fun, I did this one from a pictures, I'll have to do one from life soon. This one took about 1hr & 45min.
03-31-2009, 09:32 AM
Wow these are great. Keep at it!
Here's some more:
04-01-2009, 10:23 PM
dude, win! great studies!
next time maybe play around with some colored lighting on the apple?
Thanks bounch! Next time I do a color study I'll be sure to add color lighting to it.
Here's some more photo studies:
04-07-2009, 10:49 AM
good job loren, is that apple from a picture or from real life?
Thanks Lawrence, The apple was from a picture : /. I should do more from life.
Here's some more photo studies:
04-09-2009, 05:55 PM
Wow... I now have a new subfolder in my inspiration folder. Your fruits and environments are astounding!
Great work and I can't wait to see what you come up with next!
nice keen! keep on rockin the free world!
04-10-2009, 10:34 PM
(I need to remember to log off my brothers account before I post)
Thanks for the encouragement guys! I appreciate it a lot.
Did sketches today for a change, getting rusty, must do more sketches.
04-10-2009, 11:00 PM
loving that last painting dude.
04-10-2009, 11:01 PM
man, you're really stepping up! I've had no time lately for some but it's very refreshing seeing you continue to pump stuff out. totally cool. traditional sketches are great as well.
I love the last vertical one and the purple one in the post before. very well recreated.
04-11-2009, 02:50 PM
Wow, this is amazing and outstanding.
Thanks a lot guys!
I've been slacking lately.....I gotta stop doing that.
I have found that architecture is a lot less forgiving then organic things. This one was pretty tough.
04-22-2009, 10:05 PM
looks ace man but just one thing.
stop sucking... really.
all your pieces stop at some point of detail, say at 50% or 75%,
but you can go further then that, add another layer of detail.
fill in those strokes and blocks with more and see how far you can go
it may not be your style and yes it will be time consuming,
but from what ive noticed, it really helps you understand the things you draw on another level
so for studie sake, its good to have tried it out :)
your doing well man, keep going!
05-05-2009, 03:15 AM
Wow haven't checked here in a while and you've done some really awesome work!
This is one of my favorites so far
But you're slackin!
Vig, Ironhawk - Thanks guys! I'm glad you like it.
Rens - Thanks for your feedback, I've started another painting and I'll push it farther than my prevrious ones.
It's been a while since I posted, I don't have interenet at my apartment anymore so my posts will probably be weekly (when I'm mooching off my parent's internets).
Anyway I've been doing more sketching, got some more DVD's and been learning new things.
Edit: I realize that the top right guys face is kind of a mess and the top left guy's chin is too low. Anything else you guys see that needs improvement on these heads?
Here's a recent painting I did, I think I took it farther than my older ones but could probably push it even further. Next time, next time.
That and I did some more perspective studies.
05-26-2009, 04:01 PM
love your most recent painting man, that's sweet.
the tf2 turret perspective is trippin me out!
It's been a while!
Here's some ideas for a game me and a couple of my friends want to do.
08-20-2009, 09:41 PM
Just saw your sketchbook, Keen. I'll definitely be keeping an eye on this. Your work is great. I'm just starting to brush up on my painting skills (haha get it?) and this has really inspired me. You've made a lot of progress since your first post, too. Keep up the amazing work!
Also, I'm checking out that page you linked, Ged. Very useful stuff, thanks much! Glad I saw that.
no problem uneditablepoly, wow keen such a lot of improvement since I last looked, love all these studys of environments, to add to what rens was saying about detail. Try making some custom photoshop brushes or just using a nice brush pack that has scratch rock looking brushes, spiky grass brushes, some leafy brushes etc etc and use those right at the end of the painting process to add some subtle but important detail. I can see youve used mostly the same one or two brushes to do most of these pieces(correct me if Im wrong) and I do that too but using nice shape brushes has sped up my detailing work alot. Anyway youve probably surpassed me in environment painting now, I hardly ever paint enviros.
Thanks a lot guys!
Ged, great advice. thanks! I tried doing that on this latest one, but I need to practice it more. I think I need some new brushes too.
Here's a rough layout of one of the levels for the game, the little spec on the left is the size of the character (obviously it'll be zoomed in when actually played). I know I know it's not very finished, but I promise I will have a more finished piece once we figure out a level that works good for gameplay.
Oh and I'm officially aware I need to lay off the sharpen tool heh. Or at least not make it so obvious.
09-01-2009, 09:59 PM
Nice style, how long did that last image take you?
09-02-2009, 11:43 AM
Lookin good, keep it up :)
il Duce Primo
09-02-2009, 06:46 PM
I love the choice of colors. :)
Alec3d, I think it took me roughly 3 1/2 hrs. I'm slow heh.
Here's a concept for a side project I'm working on:
09-16-2009, 03:44 AM
i feel that the sadfacemountain.. can use some more effects of some sort, darker sky, a bit more blur on the lightsources, really push the mood into it,
a bigger picture would be nice too! :D
great stuff all around though, really moving forward, do it! \o/
Rens - I agree, it does need more mood, I'll try to push my next piece in the right direction, and I'll try and make the picture bigger.
I'm working on a children's book with a friend of mine, not so good at making characters so I'd love to get some critiques. Hopefully the concept makes sense.
well, i dont know what i am supposed to see without a bit of story, so i guess it I sense something with a lighthouse or a family close to sea? :D
I really love it, nice colors, great faces to connect with.
I dont know if you should to with 3 fingered people unless that is part of the story.
The placement of the feet can improve a bit, the man is standing pretty solid,
the woman could have the same placement, but has her legs are quite rotated and twisted,
the sleeves of the kids sweater give a nice mood of some sort, but i feel they can still improve somewhere to give it that little bit extra.
Besides that i was looking at the stlye, and lots of things came up but, i dont think you should clean it up too heavely, its nice to have a bit of roughness inthere,
I like it \o/
Thanks rens! I'll be taking your crits and trying to implement them in my next update.
In the meantime, more photo speedpaints!
10-09-2009, 12:37 PM
keeps getting better! nice to see more from you man.
10-12-2009, 03:43 AM
Nice work, really like the scenery paintings. I can really see how your skills have developed from your earlier posts to your most recent. Could you let me know the name of the DVD you watched and where I can buy it please?
Sweet! Thanks guys.
Jay, I've watched a lot of environment painting DVD's. Mainly the ones from this site: http://media.massiveblack.com/downloads.html
So the speed painting ones are a nice way to start.
Here's some more stuff, leaning on the cartoony side:
10-13-2009, 11:37 PM
reallllyyy digging the pub
10-14-2009, 02:37 AM
hey man. cool shader. What shader/program/renderer are you using?
Heh, it's actually a 2D drawing Sampson :)
10-14-2009, 11:38 AM
Great perspective on that pub, Keen. I definitely thought it was a model as well.
haha thanks Kovac!
Here some pretty boring looking stuff but a really good exercise. Photo studies using only 5 values.
Here's some more.
And my pumpkin this year!
nice value studys, the refinery one is real solid oh and batman pumpkin ftw
Thanks Ged! Glad you like em.
Here's some more Halloween art.
Edit: Inspired by Josh Singh's Pumpkin sculpt.
Yeesh, it's been a while!
Concepts for a game I'm working on....very slowly.
And more perspective studies, any day now I'll hopefully be making some vehicles out of these:
01-11-2010, 11:01 AM
I LOVE those concepts you're working on! What type of game is it gonna be?
01-12-2010, 02:52 PM
Haha 'very slowly'. The little studies of the environments are great. I like the crying lava formation in the second one.
01-12-2010, 09:15 PM
I really like the last couple posts you made dude, especially the concepts in your last post. holy shit awesome!
Thanks a lot guys!
Aesir - It's a flash game I'm working on with a couple people. It's cliche and very simple, idea is to ESCAPE THE VOLCANO BEFORE IT ERUPTS! If we can manage to make this game work we'll hopefully move on to something cooler.
more volcano concept ideas:
01-19-2010, 01:02 AM
Really nice work. You definately see the improvement.
01-19-2010, 01:26 AM
I love the way you draw the cliff sides. good work! how bout some man-made things tho? how are those vehicles comming along?
Reiro: Thanks man!
roosterMAP: Thanks for reminding me about those vehicles :)
I've done three vehicles and slowly figuring out the construction. Got 2 more vehicles to try and grasp in the scott robertson DVD before I start experimenting.
01-29-2010, 04:04 AM
First time I've seen this thread and went from start to finish, the amount of progress you have made is astounding from some loose drawings right at the start to the nice crisp conception you are doing now is really good.
Keep it up man.
01-29-2010, 08:57 AM
There's an excellent gnomon tut about drawing in perspective.
01-29-2010, 09:35 AM
There's an excellent gnomon tut about drawing in perspective.
01-29-2010, 01:36 PM
great stuff good job!
01-29-2010, 01:57 PM
I really dug the limited color palette stuff - it's always interesting to see what you can create when you limit yourself.. Great stuff.
Gilgamesh - Thanks man! I think I will. :)
RoosterMAP/Jaysmitt - Yeah Feng Zhu has a good tutorial on environments in perspective. For these cars I'm going through Scott Robertsons DVD.
Cryael-Agreed, a concept artist told me I should practice that. Really helps simplify values. Before I would dive right into shading with gradients. Wouldn't recommend it!
I decided to try and make up some cars from my imagination so that you all would understand how ignorant I am with Car anatomy. Meh, I'll worry about design later, still trying to get comfortable with perspective.
And a couple scenes I tried making up:
That is all.
02-09-2010, 10:21 AM
Dude get some value markers and shade them perspective drawings! I remember Feng using very light values and started to build it up from there. Also do you use your imagination or reference for these value paintings?
Updates! Started taking some Figure Drawing classes. The perspective studies I did are from autodestruct.
Also put the tower concepts in here to archive even though I made a thread in P&P for it :).
Taking a fantastic class at the Concept Design Academy in Pasadena called "dynamic sketching".
We're using pens, markers and a white pen. I love it!
sweet class work! wish I had some time for a class like that
Yeah Ged I drive over an hour to get to the class and it's on a Saturday :/, but it's worth it.
Scorpions and a love machine.
working on a vehicle to help job obtainage.
Concept by Ruben Alvarez
Finished this sucker, hopefully I'll get back to 2D art now.
Some more drawings :)
03-26-2011, 01:51 PM
I really like seeing how your 2D work has grown from the beginning of the thread. Great work!
Thanks man! It's been a fun ride so far :).
So I'm gonna try and work this design to be more solid and then hopefully color it in Photoshop. If you guys have any critiques I'd love to hear them!
Here's a quick 3D mock up I plan to paint over in photoshop
Considering it done, really enjoyed doing this, hopefully I'll be doing a lot more of these.
04-09-2011, 06:29 AM
lol what a ridiculous little thing. great work :)
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