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fly_soup
02-26-2008, 01:37 PM
I'm going back and deleting all of this. Shame on me. Whatevs. The Internet is scary. I don't like the idea of keeping my old art stuff up. It's like an embarrassing childhood photo, but without the nostalgia.

fly_soup
03-03-2008, 03:44 PM
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fly_soup
03-05-2008, 05:02 AM
I went back to this today briefly and adjusted the diffuse map to be less colorful. I didn't mess with this one in PS, aside from cropping it and adding the text.
http://img132.imageshack.us/img132/4901/creaturehead2eo0.jpg
I'm trying to get the hang of lighting things. I'd like to know which way is stronger, or what I could do differently to make it more effective.

Also: the tri count is 978. For what it is, is that too high?

Asmuel
03-05-2008, 05:13 AM
Great stuff man /images/graemlins/smile.gif. Tri count on the head is a little high but not extreme, it would be easier to tell from the wires. As long as all the polys are doing something for the silhouette its fine.

BTW, WTF is polyviewer+?

Sayanora
03-05-2008, 12:13 PM
Why did you desaturate it so? It looked much better before /images/graemlins/frown.gif

Emil Mujanovic
03-05-2008, 03:09 PM
I'm actually liking the original variation of the 'lowpoly creature head'. There's a whole lot more colour variation and it seems more natural. Though the yellow on the scalp sticks out like a sore thumb. Maybe a desaturated version will sit better with it, similar to the one you have on the second variation.
Great stuff, mate.

-caseyjones

fly_soup
03-06-2008, 06:01 AM
Cool, thanks for the input. Here's another version of that, with just the yellow part desaturated.(here (http://img134.imageshack.us/img134/4504/creaturehead3mh4.jpg)).

Here's something I started today...
http://img297.imageshack.us/img297/5369/cuirass2dj8.jpg

fly_soup
04-14-2008, 05:37 AM
deleted

fly_soup
04-15-2008, 04:48 PM
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Mark Dygert
04-16-2008, 08:56 AM
cool stuff! Love the low poly creature head.

fly_soup
04-18-2008, 08:53 AM
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fly_soup
04-18-2008, 01:51 PM
Working on this too...
http://img530.imageshack.us/img530/2732/batfellowkx2.jpg

fly_soup
07-01-2008, 09:04 AM
http://www.mattoshall.com/images/impish.jpg

fly_soup
07-02-2008, 02:07 AM
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fly_soup
07-07-2008, 04:22 AM
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dark_lotus
07-07-2008, 06:21 AM
Here's a low-poly creature head I did. It's lit and rendered in Polyviewer+ (which I just found out about today-- awesome program!), and I screened a heavily blurred contrast-adjusted copy of each render over it in PS to fake a post-bloom (is that kosher?) I was trying to get the lighting to look like those Unreal 3 promo shots of Malcolm.
http://img218.imageshack.us/img218/8697/creatureheadte3.jpg


That's looking great! Maybe a highlight or detail on the eye as it looks hollow/sunken (it has no detail at all on the left).

fly_soup
07-21-2008, 05:19 PM
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fly_soup
07-26-2008, 05:24 AM
http://www.mattoshall.com/img01.jpg
It's one of these!

I'm going to start it soon, so I'll post some 3d progress of it probably later tonight.

fly_soup
07-28-2008, 05:45 AM
(Deleting some of my old stuff. I guess that's frowned upon, but there were some I really really didn't like.)

fly_soup
07-28-2008, 08:45 PM
(deleted)

fly_soup
08-06-2008, 03:04 AM
.http://img227.imageshack.us/img227/6260/brainroy2ql0.jpg

fly_soup
08-06-2008, 04:58 AM
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hobodactyl
08-06-2008, 10:44 AM
Man that is creepy as hell... keep it up :D

fly_soup
08-09-2008, 03:16 AM
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(http://g.imageshack.us/g.php?h=80&i=brainroy5gm5.jpg)

fly_soup
08-10-2008, 03:09 AM
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fly_soup
08-11-2008, 04:46 AM
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fly_soup
08-16-2008, 08:11 AM
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Cody
08-16-2008, 10:09 AM
That is sexy, fly. Sort of impressionist, and has a lot of feeling.

innervision961
08-16-2008, 10:54 PM
The body is on its way now too. I painted over it to show what I'm planning to do next. I'm not sure about the best way to go about making the gown.
http://img233.imageshack.us/img233/6991/brainroybodyzbut7.th.jpg (http://img233.imageshack.us/img233/6991/brainroybodyzbut7.jpg)


Ah! Very Akira-esque to me for some odd reason :) (which is a good thing), I love your work fly, you have your own style! The batman image is top notch too! Cheers

fly_soup
08-18-2008, 02:22 PM
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fly_soup
08-20-2008, 09:52 PM
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Dakkon
08-21-2008, 06:39 AM
Wow, love that Batman painting. It really gives the feeling that he's from the shadows, and a part of them.

fly_soup
12-09-2008, 09:52 PM
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fly_soup
04-10-2009, 09:27 PM
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fly_soup
05-05-2009, 08:51 AM
I installed ObjectDock (http://www.stardock.com/products/objectdock/) a little while ago. It uses these crispy oversized icons, so I made these two for my dock to fit in with some of the ones it comes with.
<a href="http://i44.tinypic.com/ddj5ma.jpg">link</a>
I made them at 256x256 "just in case", but I use them as 128s.

fly_soup
05-10-2009, 05:01 PM
photoshop tomfoolery. I was gonna post this in the Star Trek thread in General, but then I was like nah. ST:TNG:TNG.
[deleted]

Jarvgrimr
05-15-2009, 05:48 AM
I doodled some doodles.
http://i44.tinypic.com/e628gx.jpg


I really like your style on these. What prog do you use? PS or Painter?

fly_soup
05-15-2009, 01:08 PM
Thanks! I used Photoshop for those.

fly_soup
06-08-2009, 12:03 AM
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fly_soup
06-29-2009, 09:51 PM
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Ged
06-30-2009, 01:38 AM
nice progress, his head looks a bit too big

fly_soup
06-30-2009, 09:32 AM
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fly_soup
11-30-2009, 12:44 AM
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fly_soup
12-09-2009, 06:39 AM
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Stinger88
12-09-2009, 06:56 AM
http://i50.tinypic.com/2ibc8hw.jpg
I'm trying to learn how to do hard surface stuff in ZB. So far, no good. It's easier than it used to be, but I don't have it down yet. Everything is too puffy.

Yeah. Hard surfaces in ZB is something I'd like to get down as well. You got ZB 3.5? Its full of nice tools for that kind of thing. Especially the new Planar and path tools.

Not a bad attempt though. Keep at it

Dado Almeida
12-14-2009, 08:45 PM
I dig the furball and that little two worms. They look like real.
And your shotgun model it's very nice. Like it.

Keep bringing some art to Pcount.

FlyByKnight
12-15-2009, 12:08 PM
And here's the low poly one.
http://img227.imageshack.us/img227/2481/brainroylowfm5.jpg
This guy freaks me the hell out! Love it! :poly136:

fly_soup
02-07-2010, 01:12 PM
(Deleted some whining about a crash. let's pretend I was never a whiner.)

fly_soup
04-01-2010, 05:07 PM
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script. Anyway, here's this:

rollout MySSRollout "Soft Selection" width:169 height:79
(
checkbox Use_ED "ED" pos:[49,7] width:34 height:15
checkbutton SS_toggle "SS" pos:[8,8] width:37 height:34 enabled:true toolTip:"Use Soft Selection" checked:false
spinner ED_spnr "" pos:[82,8] width:43 height:16 enabled:true range:[1,300,0] type:#integer
checkbox chk2 "Backfacing" pos:[49,25] width:84 height:18
slider sld1 "" pos:[7,48] width:136 height:25 range:[0,100,0]
button btn2 "x" pos:[147,3] width:17 height:14 toolTip:"close"
button btnminus "-" pos:[139,50] width:23 height:20
button btnplus "+" pos:[139,25] width:23 height:20
on MySSRollout open do
sld1.Value = selection[1].Falloff
on Use_ED changed state do
(
selection[1].ssUseEdgeDist = Use_ED.state
)
on SS_toggle changed state do
selection[1].useSoftSel = SS_toggle.state
on ED_spnr changed val do
selection[1].ssEdgeDist = ED_spnr.Value
on chk2 changed state do
(
selection[1].affectBackfacing = chk2.state
)
on sld1 changed val do
selection[1].Falloff = sld1.Value
on sld1 buttondown do
(
local sliderUpper

bbMax = $.max

bbMin = $.min

bbx = bbMax.x - bbMin.x

bby = bbMax.y - bbMin.y

bbz = bbMax.z - bbMin.z



if bbx >= bby then sliderUpper = bbx

if bby >= bbz then sliderUpper = bby

if bbz >= bby then sliderUpper = bbz



sld1.Range = [0, sliderUpper, $.Falloff]
)
on btn2 pressed do
(
destroyDialog MySSRollout
)
on btnminus pressed do
selection[1].ButtonOp #ShrinkSelection
on btnplus pressed do
selection[1].ButtonOp #growSelection
)
createDialog MySSrollout style:#(#style_toolwindow)
which makes this:
http://i42.tinypic.com/zthg69.jpg

fly_soup
05-01-2010, 05:54 PM
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marlfox8
05-02-2010, 05:46 AM
nice studies dude keep it up

fly_soup
01-19-2012, 04:45 PM
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