View Full Version : Sketchbook: fly_soup
02-26-2008, 01:37 PM
I'm going back and deleting all of this. Shame on me. Whatevs. The Internet is scary. I don't like the idea of keeping my old art stuff up. It's like an embarrassing childhood photo, but without the nostalgia.
03-03-2008, 03:44 PM
03-05-2008, 05:02 AM
I went back to this today briefly and adjusted the diffuse map to be less colorful. I didn't mess with this one in PS, aside from cropping it and adding the text.
I'm trying to get the hang of lighting things. I'd like to know which way is stronger, or what I could do differently to make it more effective.
Also: the tri count is 978. For what it is, is that too high?
03-05-2008, 05:13 AM
Great stuff man /images/graemlins/smile.gif. Tri count on the head is a little high but not extreme, it would be easier to tell from the wires. As long as all the polys are doing something for the silhouette its fine.
BTW, WTF is polyviewer+?
03-05-2008, 12:13 PM
Why did you desaturate it so? It looked much better before /images/graemlins/frown.gif
03-05-2008, 03:09 PM
I'm actually liking the original variation of the 'lowpoly creature head'. There's a whole lot more colour variation and it seems more natural. Though the yellow on the scalp sticks out like a sore thumb. Maybe a desaturated version will sit better with it, similar to the one you have on the second variation.
Great stuff, mate.
03-06-2008, 06:01 AM
Cool, thanks for the input. Here's another version of that, with just the yellow part desaturated.(here (http://img134.imageshack.us/img134/4504/creaturehead3mh4.jpg)).
Here's something I started today...
04-14-2008, 05:37 AM
04-15-2008, 04:48 PM
04-16-2008, 08:56 AM
cool stuff! Love the low poly creature head.
04-18-2008, 08:53 AM
04-18-2008, 01:51 PM
Working on this too...
07-01-2008, 09:04 AM
07-02-2008, 02:07 AM
07-07-2008, 04:22 AM
07-07-2008, 06:21 AM
Here's a low-poly creature head I did. It's lit and rendered in Polyviewer+ (which I just found out about today-- awesome program!), and I screened a heavily blurred contrast-adjusted copy of each render over it in PS to fake a post-bloom (is that kosher?) I was trying to get the lighting to look like those Unreal 3 promo shots of Malcolm.
That's looking great! Maybe a highlight or detail on the eye as it looks hollow/sunken (it has no detail at all on the left).
07-21-2008, 05:19 PM
07-26-2008, 05:24 AM
It's one of these!
I'm going to start it soon, so I'll post some 3d progress of it probably later tonight.
07-28-2008, 05:45 AM
(Deleting some of my old stuff. I guess that's frowned upon, but there were some I really really didn't like.)
07-28-2008, 08:45 PM
08-06-2008, 03:04 AM
08-06-2008, 04:58 AM
08-06-2008, 10:44 AM
Man that is creepy as hell... keep it up :D
08-09-2008, 03:16 AM
08-10-2008, 03:09 AM
08-11-2008, 04:46 AM
08-16-2008, 08:11 AM
That is sexy, fly. Sort of impressionist, and has a lot of feeling.
08-16-2008, 10:54 PM
The body is on its way now too. I painted over it to show what I'm planning to do next. I'm not sure about the best way to go about making the gown.
Ah! Very Akira-esque to me for some odd reason :) (which is a good thing), I love your work fly, you have your own style! The batman image is top notch too! Cheers
08-18-2008, 02:22 PM
08-20-2008, 09:52 PM
08-21-2008, 06:39 AM
Wow, love that Batman painting. It really gives the feeling that he's from the shadows, and a part of them.
12-09-2008, 09:52 PM
04-10-2009, 09:27 PM
05-05-2009, 08:51 AM
I installed ObjectDock (http://www.stardock.com/products/objectdock/) a little while ago. It uses these crispy oversized icons, so I made these two for my dock to fit in with some of the ones it comes with.
I made them at 256x256 "just in case", but I use them as 128s.
05-10-2009, 05:01 PM
photoshop tomfoolery. I was gonna post this in the Star Trek thread in General, but then I was like nah. ST:TNG:TNG.
05-15-2009, 05:48 AM
I doodled some doodles.
I really like your style on these. What prog do you use? PS or Painter?
05-15-2009, 01:08 PM
Thanks! I used Photoshop for those.
06-08-2009, 12:03 AM
06-29-2009, 09:51 PM
nice progress, his head looks a bit too big
06-30-2009, 09:32 AM
11-30-2009, 12:44 AM
12-09-2009, 06:39 AM
12-09-2009, 06:56 AM
I'm trying to learn how to do hard surface stuff in ZB. So far, no good. It's easier than it used to be, but I don't have it down yet. Everything is too puffy.
Yeah. Hard surfaces in ZB is something I'd like to get down as well. You got ZB 3.5? Its full of nice tools for that kind of thing. Especially the new Planar and path tools.
Not a bad attempt though. Keep at it
12-14-2009, 08:45 PM
I dig the furball and that little two worms. They look like real.
And your shotgun model it's very nice. Like it.
Keep bringing some art to Pcount.
12-15-2009, 12:08 PM
And here's the low poly one.
This guy freaks me the hell out! Love it! :poly136:
02-07-2010, 01:12 PM
(Deleted some whining about a crash. let's pretend I was never a whiner.)
04-01-2010, 05:07 PM
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script. Anyway, here's this:
rollout MySSRollout "Soft Selection" width:169 height:79
checkbox Use_ED "ED" pos:[49,7] width:34 height:15
checkbutton SS_toggle "SS" pos:[8,8] width:37 height:34 enabled:true toolTip:"Use Soft Selection" checked:false
spinner ED_spnr "" pos:[82,8] width:43 height:16 enabled:true range:[1,300,0] type:#integer
checkbox chk2 "Backfacing" pos:[49,25] width:84 height:18
slider sld1 "" pos:[7,48] width:136 height:25 range:[0,100,0]
button btn2 "x" pos:[147,3] width:17 height:14 toolTip:"close"
button btnminus "-" pos:[139,50] width:23 height:20
button btnplus "+" pos:[139,25] width:23 height:20
on MySSRollout open do
sld1.Value = selection.Falloff
on Use_ED changed state do
selection.ssUseEdgeDist = Use_ED.state
on SS_toggle changed state do
selection.useSoftSel = SS_toggle.state
on ED_spnr changed val do
selection.ssEdgeDist = ED_spnr.Value
on chk2 changed state do
selection.affectBackfacing = chk2.state
on sld1 changed val do
selection.Falloff = sld1.Value
on sld1 buttondown do
bbMax = $.max
bbMin = $.min
bbx = bbMax.x - bbMin.x
bby = bbMax.y - bbMin.y
bbz = bbMax.z - bbMin.z
if bbx >= bby then sliderUpper = bbx
if bby >= bbz then sliderUpper = bby
if bbz >= bby then sliderUpper = bbz
sld1.Range = [0, sliderUpper, $.Falloff]
on btn2 pressed do
on btnminus pressed do
on btnplus pressed do
createDialog MySSrollout style:#(#style_toolwindow)
which makes this:
05-01-2010, 05:54 PM
05-02-2010, 05:46 AM
nice studies dude keep it up
01-19-2012, 04:45 PM
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