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DeathByChris
04-14-2008, 02:39 PM
Slaught: thats awesome, any chance for an SDK?

Neox
04-14-2008, 04:58 PM
and yet again some shader stuff, been playing with a different kind of lighting model... think it's a cool start to play around with

http://polyphobia.de/nonpublic/airborn/crosshatch_01.jpg

Joshua Stubbles
04-14-2008, 05:24 PM
That's cool and creepy, sek. Very slick

Popeye9
04-14-2008, 06:14 PM
Thats pretty cool SEKNeox. Reminds me of the sketch shader in Mental mill but better:) I like how you have the cross hatching happening on the shaded areas

ebagg
04-14-2008, 06:17 PM
http://farm4.static.flickr.com/3007/2414376111_a6699c9a0c_o.jpg

commander_keen
04-14-2008, 08:03 PM
SEKNeox, nice. Can it be scaled from screen space?

Neox
04-15-2008, 12:59 AM
right now, not i'll have to find a way to do that without having it flickering all the time, wish i could bend it over the surface more though and right now it's way to heavy, i'm using 2 textures with r, g and b channels as masks, so i'm using like 6 inputs to get the shading, so i'll do the whole thing with one texture with r, g, b and a as masks :)

Davision3D
04-15-2008, 04:20 AM
lol neox, thats a crazy shader!

NeoShroomish
04-15-2008, 06:35 AM
That's really cool, and I don't know much about shaders or what is possible, but you could make it have an outline as well as lines where the contrast between the shading is high enough :D

ivars
04-15-2008, 06:48 AM
SEKNeox: I like the look of that! What are you previewing that texture in? I did one a bit like it, but set it up in Maya with a planar projection constrained to the camera to make it look more flat. (cgfx in maya viewport)

Neox
04-15-2008, 06:52 AM
@neoshroomish: a light colored outline is part of the rest of the shader, this is just a test for the shading to get a look thats pretty different from what TF2 has shown

@ivars: it's unreal 3

Ruz
04-15-2008, 07:19 AM
wow some really nice stuff on the last few pages. nice to see.

Been busy on this for the last week or so. Need to rework some bits and pieces.

He started off as a cop , but then I figured thats not really what I am interested in so he became more adventurer/archaeologist.

i might give hom some tools or a backpack perhaps?

http://mikerusby.files.wordpress.com/2008/04/adventurer.jpg

BoBo_the_seal
04-15-2008, 07:46 AM
renderhjs: that's looking really nice!

- BoBo

commander_keen
04-15-2008, 09:52 AM
SEKNeox, maybe you could use a uv scaler based on distance instead of a screen projection so you still get curvature on the mesh.

Neox
04-15-2008, 12:44 PM
well i can't seem to find a way to scale the uvs on screensize/distance without nasty flickering and it appears that there is no way to import an image like dds with premade mipmaps so i could remnove stronkes and make them thicker with each mipmap level :(

Vitor
04-15-2008, 02:19 PM
Some new head modeling:

http://img178.imageshack.us/img178/6016/wip02uo8.jpg

dur23
04-15-2008, 02:29 PM
http://img359.imageshack.us/img359/7933/mewar04mz2.jpg
770 tris

SDK!!!!

Flynny
04-15-2008, 03:12 PM
SDK+1 Please ;)
(not for none of that nilly texturing, no I want to ANIMATE!)

Goddammit I cant post my current wip because its under NDA! atleast until I pass I think ;)

ebagg
04-15-2008, 03:17 PM
http://farm3.static.flickr.com/2058/2416641149_3b8245cf8c_o.jpg

flatHead
04-15-2008, 03:42 PM
First foray into ZBrushing. Trying to make a forties/fifties style pin-up girl.

http://users.telenet.be/flathead/storage/2DAE/Betty_LowPoly.jpg

I've got a long way to go.

Neox
04-15-2008, 04:13 PM
http://polyphobia.de/nonpublic/airborn/crosshatch_03.jpg
not exactly what i wanted and only a closeup effect but i kinda like it

JordanW
04-15-2008, 04:28 PM
cool stuff SEKNeox!

Ruz
04-15-2008, 05:29 PM
ha thats cool SEKNeox. very clean style

little update
http://mikerusby.wordpress.com/files/2008/04/test.jpg

Ruz
04-15-2008, 09:38 PM
who ate all the pies
http://mikerusby.files.wordpress.com/2008/04/fat.jpg

Tumerboy
04-15-2008, 09:39 PM
Ruz, where'd you get my picture!?

hawken
04-15-2008, 10:18 PM
lighting test with mental Ray
http://www.renderhjs.net/bbs/polycount/colorcatch/rheta_progress_04.jpg

I'm watching this with some interpretation. Would be perfect for re-creating final fantasy and so on.

Swizzle
04-15-2008, 11:03 PM
Banged out the head for a portfolio piece today in a few hours after a few false starts over the past few days. I'll be working on the rest of the body soon.

http://farm3.static.flickr.com/2330/2417453009_da4c6d05e7_o.jpg

Davision3D
04-16-2008, 03:51 AM
zombie mouse:
http://www.vitamin3d.com/bilder/zombiemouse.jpg
new member for my UT3 Rodents faction
It slightly changes his color, but it stays greyish and there is a glowing moving effect under his skin. The eyes can be changed with the goggles parts from none to white eyes.

DerDude
04-16-2008, 05:47 AM
http://img291.imageshack.us/img291/1993/nemesiswip02de7.th.jpg (http://img291.imageshack.us/my.php?image=nemesiswip02de7.jpg)

DerDude
04-16-2008, 05:49 AM
sorry doublepost

Ruz
04-16-2008, 08:24 AM
'Ruz, where'd you get my picture!?'


ha ha I though it looked more like me, but I am fatter

CheeseOnToast
04-16-2008, 08:37 AM
SEKNeox : That last one looks great. If you could get it to "boil" a little, I can see a really nice coloured-pencil animation effect coming out of that. You know the kind of thing, "the Snowman" etc.

commander_keen
04-16-2008, 02:55 PM
SEKNeox, if you really cant get custom mipmaps to work, you could try manually blend between 2 or 3 different textures based on distance.

JKMakowka
04-16-2008, 06:04 PM
http://freegamearts.tuxfamily.org/images/web/anatomy.png
100% polymodeled in Wings3D. Arms are obviously not finished at all yet.

hawken
04-16-2008, 11:41 PM
heh

http://www.dadako.com/wordpress/wp-content/images/devine.png

Laheen
04-16-2008, 11:55 PM
**

>;

Neox
04-17-2008, 01:01 AM
SEKNeox : That last one looks great. If you could get it to "boil" a little, I can see a really nice coloured-pencil animation effect coming out of that. You know the kind of thing, "the Snowman" etc.

sorry i'm either stupid or my english skills left me before i read this, but i can't get any information out of it :( what do you mean with boil and what's "the snowman"? sorry

SEKNeox, if you really cant get custom mipmaps to work, you could try manually blend between 2 or 3 different textures based on distance.
that's the plan, but i'm currently fighting through techpapers so this will have to wait a little :)

Joopson
04-17-2008, 11:08 AM
i think he wants his skin to bubble a little, Sek. not sure about the snowman comment though...

Ruz
04-17-2008, 12:05 PM
the snowan is the animated kids christmas thing

http://thelittlechimpsociety.com/wp-content/uploads/2007/09/the-snowman.jpg

Inkfish
04-17-2008, 01:30 PM
http://img.photobucket.com/albums/v371/inkfish/para_final.jpg

seforin
04-17-2008, 01:35 PM
Just something for the j-o-b thats getting scrapped again

whatever about a day of modeling, figured to show off


http://img.photobucket.com/albums/v61/seforin/quickrenderforjosh2.jpg

Laheen
04-17-2008, 03:30 PM
http://img141.imageshack.us/img141/5097/uraharaik8.png

meh

timwiese
04-17-2008, 05:04 PM
Zombie I just started recently.

http://i64.photobucket.com/albums/h167/opiate4kils/ZombieWIP.jpg

renderhjs
04-17-2008, 05:15 PM
@hawken : it is actually for a final fantasy alike game with static backgrounds and realtime low poly characters in flash using maxscript and actionscript (http://www.renderhjs.net/bbs/polycount/colorcatch/depth_tricks_1.jpg).

progress on a level for my game (using rendered backgrounds like the old school PSX games):
http://renderhjs.net/bbs/polycount/colorcatch/rheta_progress_05.jpg

JKMakowka
04-17-2008, 05:52 PM
http://freegamearts.tuxfamily.org/images/web/anatomy1.png

Will release the mesh under the GPL and/or CC-by-SA tomorrow :)

pior
04-17-2008, 05:59 PM
Haha Hawk is that something you are officially doing for him?

maltuna
04-17-2008, 09:57 PM
I have had some time at work to do my own stuff, so I have been working on this guy for a few days. He's going be hanging from a wall in a ruin type environment, with a mellow waterfall coming out of his mouth. Max/Zbrush.

http://img294.imageshack.us/img294/1917/render02nr4.jpg

Neox
04-18-2008, 01:06 AM
renderhjs thats damn nice work :)

http://polyphobia.de/nonpublic/airborn/crosshatch_04.jpg
getting closer, but need a mask for several areas, cloth is looking cool, the hatches on the face needs to be toned down a bit, and then i'll need some static pencil strokes in the texture

Showster
04-18-2008, 01:32 AM
SEKNeox love the shader work, seems mind boggling the amount of stuff you have going on in there now :-D

Neox
04-18-2008, 01:44 AM
it still has less instructions then a UT3 Character Shader :P
but ok i don't have any gameplay relevant nodes as i don't plan to have something like a biogun green glow

Chai
04-18-2008, 01:59 AM
http://a486.ac-images.myspacecdn.com/images01/128/l_f94450b1fa46fb4524704c7081f2c195.jpg

representin'!

RESPECT !

Levus
04-18-2008, 02:09 AM
renderhjs -> Pretty looking stage:) Can you tell what the game is?

SEKNeox -> Awesome character, I saw the previous wips on it and I really like the style. Shader awesome too!

Flewda
04-18-2008, 08:15 AM
Holy crap SekNeox. I've seen some pretty complex shaders before, but that one is off the chart! LoL, very nice. And the asset itself is amazing. Well done sir.

Neox
04-18-2008, 09:28 AM
ah i'm stupid as fuck when it goes to math and that stuff, so it's not as complex as it might look and as i said, the shaders on a normal >>multiplayer<< character of UT3 has more instructions then my shader, though i don't know what operations they use, they might be cheaper... a node that gives me a time value of how long the shader needs to calculate would be an awesome feature

Nick Carver
04-18-2008, 10:18 AM
Evening All!

I've not been up to much stuff outside of work recently, but here's a couple of expression studies I did this afternoon. i probably spent a couple of hours on each. Both were based on reference photos but the main aim was to capture and understand the expression rather than create an exact copy. It certainly makes a refreshing change from the emotionless faces that I get to make on the job!

Cute baby:
http://i3.photobucket.com/albums/y95/oishiiniku/happybaby1.jpg
http://i3.photobucket.com/albums/y95/oishiiniku/happybaby2.jpg

Winning smile:
http://i3.photobucket.com/albums/y95/oishiiniku/sculpt1a.jpg
http://i3.photobucket.com/albums/y95/oishiiniku/sculpt1b.jpg

Hopefully I'll have another vehicle for you guys soon.

Ta, Nick.

Ruz
04-18-2008, 03:58 PM
good sketches nick. last one looks like jimmy carter:)

Blaizer
04-18-2008, 04:30 PM
Really great work SEKNeox :D

okno
04-18-2008, 04:37 PM
Nice statue, maltuna, I like the little bits of moss.

0zu
04-19-2008, 01:10 PM
The character I am working on now.
http://img213.imageshack.us/img213/4783/girlqi6.jpg

maltuna
04-19-2008, 01:17 PM
thanks okno!

zOffTy
04-19-2008, 03:13 PM
small nose

http://zofftygalerie3d.free.fr/wip/bi_second.jpg
need to review his bandana :)

Swizzle
04-20-2008, 01:45 AM
Been futzing around with this SDK. Still needs a lot of work, but whatever.

http://farm3.static.flickr.com/2020/2426771065_a388f9da5b_o.jpg

Jaco
04-20-2008, 04:01 AM
Nice 0zu, welcome to Polycount!
Try moving the iris and pupil up a bit to get a more natural expression.

The Flying Monk
04-20-2008, 04:58 AM
I'm determined to complete this character and not leave it half completed like I usually do.
I think the high poly is 80%-90% done. I'm going to start building the low poly and start normal mapping to get an idea of where the last bit of polish should go.

http://members.iinet.net.au/~dhoogland/wip/hippy_008.jpg

Jaco
04-20-2008, 05:49 AM
Hands and feet are tiiinyy

dupikus
04-20-2008, 06:15 AM
i understand that she's an amazon but she looks like a roman emperor, make her more attractive, more feminine

fonfa
04-20-2008, 08:51 AM
http://xs126.xs.to/xs126/08160/heds966.gif

trying to model a head. never really did this before, so i don't really know what i'm doing. i'd like to get some feedback, i probably made quite a bunch of mistakes. still trying to figure out how to make the ears, and it doesn't look like me, although it matches the reference pictures.

Vitor
04-20-2008, 03:23 PM
Trying to improve my head modeling skills, eyes still bugging me but can't point what is that wrong:

http://img98.imageshack.us/img98/298/wip04ef5.jpg

EarthQuake
04-20-2008, 03:54 PM
For starters i think the eyes are set too far back and the cheekbow is down too low as well.

Neox
04-20-2008, 05:21 PM
@swizzle: i'd add a bit more colorvariation, like more yellow in the highlights, more blue in the shadows, but the shading works quite nice :)

ok worked again on the model and texture, made the face rounder, removed some edges in the shading, added static lines and crosshatched shading to the texture and worked also on the shader, made the last crosshatch mipmap more visible, removed 20 instructions from the shader and changed the outline to be better scaleable, colorizable and viewdepth dependend to a specific value, don't want it to get uber fat when moving far away...

http://polyphobia.de/nonpublic/airborn/crosshatch_05.jpg

Jeremy Wright
04-20-2008, 05:28 PM
Neox, that is really cool.

Alex Pointer
04-20-2008, 08:08 PM
http://i307.photobucket.com/albums/nn289/AlexPointer/conceptmodel.jpg

base model, lots of detailing to go.

vahl
04-20-2008, 08:49 PM
Grat shader SEK !!!

Trying out some stuff
http://www.global-illusions.com/gallery/gameart/characters/SpacePilot/TestRender.jpg

bounchfx
04-20-2008, 08:52 PM
SEK that shader is just awesome. planning on having it downloadable when you finish it?

Swizzle
04-20-2008, 09:19 PM
@swizzle: i'd add a bit more colorvariation, like more yellow in the highlights, more blue in the shadows, but the shading works quite nice :)Aye. I actually thought it looked nice when I posted it, but coming back to it after a while makes me realize it's kind of monochrome.

hawken
04-20-2008, 09:40 PM
Haha Hawk is that something you are officially doing for him?

nope. And I spelled "divine" wrong... bah.

hope he wins though

renderhjs
04-20-2008, 10:38 PM
still for my point & click adventure game,
started texturing and some basic light setup:
http://renderhjs.net/bbs/polycount/colorcatch/rheta_progress_40.jpg
some game camera views:
http://renderhjs.net/bbs/polycount/colorcatch/rheta_progress_38.jpg

Slingshot
04-20-2008, 11:43 PM
Looking good renderhjs how long did it take you to concept/model/texture your environment?
If you don't mind me asking.

Riv3t
04-21-2008, 12:18 AM
Renderhjs: That's really nice. I'm interested in seeing what that device does :)

Vahl: Wow! That's fantastic.


This is my model attempt while learning blender - a cliche mech/insect/tank thing


http://i293.photobucket.com/albums/mm49/mccrorie/Screenshot.jpg

Neox
04-21-2008, 02:14 AM
@vahl very nice work on her, don't know reminds me of someone but can't say who o.O

@bounchfx: i wouldn't mind doing a making of but i'm not a big fan of giving it away, was quite a lot of work and techpaper studies and it's still much to do and optimize.

@renderhjs: very, very nice work

pior
04-21-2008, 02:43 AM
SEK : you might be thinking Amy Smart? Vahl's model reminds me of her (not a bad thing!)

Ged
04-21-2008, 03:53 AM
renderhjs, how are you going to integrate the flat harshness of flash into that well lit 3D environment?

b1ll
04-21-2008, 05:37 AM
Nice renderhjs!! I dig

SuPa-
04-21-2008, 06:54 AM
Marcus Fenix from Gears of War, anyone?

http://i150.photobucket.com/albums/s107/aquauzi/MarcusPhoenixWIPVideo2.gif

Renaud Galand
04-21-2008, 11:03 AM
fucking great Valh :)

Ruz
04-21-2008, 11:19 AM
looks good vahl - just wondered if the head was a little wide. also the spec colour on her leg looks a bit off.
perhaps more orangey for the spec colour. on the dark blue bit

same with the face, it looks closer to purple than to blue

looks ace renderhjs

Davision3D
04-21-2008, 01:14 PM
I made some gibs for my Rodents factions:
http://img175.imageshack.us/img175/1029/gibsud5.th.jpg (http://img175.imageshack.us/my.php?image=gibsud5.jpg)

And some special ones for the Easter Bunny:
http://img181.imageshack.us/img181/1579/gibeggsgs0.th.jpg (http://img181.imageshack.us/my.php?image=gibeggsgs0.jpg)
I made the eggs bounce like bouncy balls and they change their color, it looks much more fun in motion. :)

MoP
04-21-2008, 02:04 PM
Really nice work Vahl, and renderhjs I love how that environment is shaping up. Very nice design, detail and consistency.

Japhir
04-21-2008, 02:18 PM
I made a little blog/portfolio :D. (still need to find all of my old posts with older work).
Not looking for a job really, so it is only for me, my friends and other interested people.
http://www.iljakocken.blogspot.com/

Vitor
04-21-2008, 03:08 PM
Get me on the right track plz:

http://img151.imageshack.us/img151/3784/wip05kr3.jpg

Ruz
04-21-2008, 03:46 PM
vitor thats coming along great. not sure if the mouth should be a little higher or the chin a little
further down- talking minimal amounts though.

adams apple could be a little higher and more pronounced.

perhaps the distance from nose to scalp in the side view is a little long

ears seem a little cartoony still

liking the style overall

Squirrely Jones
04-21-2008, 07:42 PM
hey, SEKNeox, that's one mighty fine looking character and a sweet shader to boot! I don't know if you're doing this but the way standard lighting works in unreal is:

clamp(0,1,dot(normal, lightvector))

this works for photoreal stuff but to get the light to wrap arround the edges of the model you can use:

(dot(normal, lightvector)+1)/2

and then use whatever mothods you want so clamp the gradient. This will produce more light areas and smaller shadow areas even when only using 1 light, similar to how most cartoons look.

http://www.squirrelyjones.com/public/phong.jpg

Slum
04-21-2008, 08:07 PM
Vitor, I love that. The profile has really awesome shapes.

Ruz
04-21-2008, 09:44 PM
http://mikerusby.files.wordpress.com/2008/04/jacketguy.jpg

redid the jacket zbrushing and tweaked the colours a bit

trousers diffuse need a bit of work

pior
04-21-2008, 09:52 PM
Dav3d, where is the link!!!

Neox
04-22-2008, 01:09 AM
@Squirrely Jones: thanks :) i'm using the method valve is using for their TF2 Shader, they call it a half lambert its (0,5*dot(Normalvector,Lightvector))+0,5 (don't know if this is written correctly, i'm not good at math ^^)

I'm currently playing around with post effects but all i seam to get out of the scene is the depth, searching for ways to display a world normal, but it appears to me, that all that i get in the postprocess is the final image, but i'm not quite sure yet
but i need to find another way for the outline (currently clamped fresnel), because as it is right now i'll have to drop that part because it can't handle flat surfaces at all, which is ok vor characters but totally doesn't work on technical stuff.

SuPa-
04-22-2008, 01:41 AM
Update
http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixTurntableWIP.gif
Really nice stuff you guys got going!

Davision3D
04-22-2008, 02:45 AM
@ pior
Not yet released, i still have to make some FPV Arm textures and maybe i can get physics on the bunnys ears to work.

@ Ruz
Nice but you need to redo the clothes because they are too large for him! ;)

I guess the trousers are meant to be too large but the jacket looks kinda strange this long over the trousers.

GCMP
04-22-2008, 05:47 AM
Just finished versions of mray vehicle render studio -

Midday
http://i93.photobucket.com/albums/l64/GC3D/3d/Middaystudio.jpg
Afternoon
http://i93.photobucket.com/albums/l64/GC3D/3d/Afternoonstudio.jpg

Super
04-22-2008, 06:57 AM
http://www.splitpoly.com/images/work/dino/cap1.jpg

Tumerboy
04-22-2008, 07:38 AM
nice sculpt, but his legs/forearms are too small. (yes I know he has small arms anyway) but still, it doesn't look like his legs could support the mass of his body

Ruz
04-22-2008, 08:27 AM
Davision3D - cheers, I will take a look at that. I figure that just making the head bigger might make it look more natural.

EDIT shrunk the jacket down a bit and lopped the bottom off. still needs a bit of reshaping

http://mikerusby.files.wordpress.com/2008/04/jacketguy1.jpg

nice model Super

Vitor
04-22-2008, 03:45 PM
Thanks for the help on this one. Got the bakes done and this is how it looks with normal+bakes. Will now start the paiting.

http://img294.imageshack.us/img294/654/wip08yd5.jpg

Looking cool Ruz. Skin is great, good improvement there. The cloth is looking a bit too plastic, lack of a proper specular map you are planing to do next perhaps, and lack of assimetry that you perhaps should do now :D

Ruz
04-22-2008, 04:42 PM
cheers vitor. looking forward to your diffuse tex

yeah my dude is very symmetrical. its odd because I have always like symmetry:) but I will try and go the extra mile.

obson
04-22-2008, 09:59 PM
something I'm working on

http://obson.org/forums/space_ship_web.jpg

Tumerboy
04-22-2008, 11:18 PM
Obson, I can't tell what's going on, but that piece has a great energy/feel! keep workin on it!

pior
04-22-2008, 11:28 PM
Yeah Ruz I'd say give the pants a pitch black specular - to allow for the greatest material contrast between these and the leather jacket.

Ruz
04-23-2008, 03:39 AM
actually the pants have no spec right now, its just the highlight is painted on the diffuse right now to look like that bleached style. - not really working just yet

looks good so far obson

Japhir
04-23-2008, 09:45 AM
http://img232.imageshack.us/img232/2601/kingzorawiptv5.jpg
chibi king zora for the mini challenge over at gameartisans. about 600 tris.
c&c welcome!

esJ
04-23-2008, 11:43 AM
3500 tris, 1024 diffuse
http://img159.imageshack.us/img159/1269/zpsak19xr4.jpg

Spacey
04-23-2008, 01:04 PM
Japhir: Ahahaha, looking good. I always laugh thinking of him having to waddle over to the side ever so slowly with his tiny, disproportionate legs so Link could continue on his quest. On that note, his lower legs could be pulled in some (shorten the thigh). Is he going to ride a mini Jabu-Jabu?

Japhir
04-23-2008, 02:31 PM
Thanks spacey! Yeah that's the reason i picked him aswell :poly121: (I've been playing The leged of zelda: ocarina of time on my N64 emulator lately :poly120:) I need to come up with a way to make him look more chibi though.. I didn't think of a good kart yet, but Jabu-Jabu is definately an option.

seforin
04-23-2008, 02:49 PM
oh my god still doing this wtf?!

http://img.photobucket.com/albums/v61/seforin/nohopea_1.jpg
http://img.photobucket.com/albums/v61/seforin/nohopea3.jpg
http://img.photobucket.com/albums/v61/seforin/nohopea2.jpg

Slaught
04-23-2008, 05:05 PM
Great stuff guys!
Loving the dude ruz, although I think businesssuit-pants or jeans would go better with the leather jacket. :)

Lion head
http://img169.imageshack.us/img169/9800/lion231uz6.jpg
348 tris

Ruz
04-23-2008, 07:38 PM
cheers slaught - yeah still working on the pants. found a good quick way to zbrush the pockets using a simple alpha.

I use drag rect with the layer brush. I will probably find a better way to do it soon and I could add loads more detail to the alpha, like seams etc.

http://mikerusby.files.wordpress.com/2008/04/pockettest.jpg

lion head is looking good BTW - like a 3d sketch

seforin - thats coming along - love the 'no hope'

danpants
04-23-2008, 08:23 PM
Here is my concept art that I created. I am trying to practice more on modeling a clean model at this point.

http://i182.photobucket.com/albums/x13/alexpaint/Aurea_progress5.jpg

timwiese
04-23-2008, 08:51 PM
Great stuff guys!

Vitor: that head looks eerily like a teammate on my bowling team. It's kinda scary the likeness.

Heres the zombie I am currently working on. It is coming along slow with all the school work lately. Only Zbrushed the ribcage and neck so far.

http://i64.photobucket.com/albums/h167/opiate4kils/ZombieWIP1.jpg

Ruz
04-23-2008, 10:08 PM
timwiese - you have a lot of hard edges there. did you forget to have smooth subdivisions turned on or were you just going for a certain look?

another variation on my base character

http://mikerusby.files.wordpress.com/2008/04/shirtguy.jpg

TWilson
04-23-2008, 11:34 PM
Figured I'd make him a body. What do you think so far?

http://www.tylersart.com/misc/pittbody_wip01.jpg

maltuna
04-24-2008, 12:51 AM
Haha! TWilson, that is awesome. One of my favorite movies. Are you going to model a periwinkle blue caravan?

pangarang
04-24-2008, 02:29 AM
A few scenes I've been working on as of late ...

http://img291.imageshack.us/img291/1088/alien3bc7.jpg
http://img504.imageshack.us/img504/3092/roomqy2.jpg
http://img247.imageshack.us/img247/4718/facesa0.jpg
http://img88.imageshack.us/img88/9022/wipxf6.jpg

StJoris
04-24-2008, 07:52 AM
For contract work I've been doing lately, Demo and finished game pimp soon.
http://i234.photobucket.com/albums/ee206/StJoris/ship_done_yay.jpg

Rens
04-24-2008, 08:10 AM
lookn cool joris :)

Davision3D
04-24-2008, 02:18 PM
I managed to get physics on the ears of my UT3 Bunny to work:
http://de.youtube.com/watch?v=9MYH-IWreGg
It was hard to get it working right, its still a bit buggy but i think i will leave it for now like that.

SuPa-
04-24-2008, 02:38 PM
Davision, nice!
Japhir, looking forward to the texture! Good luck in the competition

Started texturing Marcus Fenix Chibi version

http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixChibiTexture-1.jpg
http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixChibiWIPSS1.jpg

Marshal Banana
04-24-2008, 06:22 PM
A plaster mask
http://i93.photobucket.com/albums/l43/Marshal_banana/mask.jpg

A quick color test
http://i93.photobucket.com/albums/l43/Marshal_banana/mask2.jpg

vahl
04-24-2008, 06:45 PM
Hay Davision, any pointers on the process to get that working ?

Frozan
04-24-2008, 07:07 PM
@Davision3D that ear trick is awesome. awesome work.

thomasp
04-24-2008, 09:28 PM
tyler: nice job on the face, really recognizable. the body proportions need a serious look at tho.

just finished this one for the time being - needs a revisit and textures sometime later: http://thomaspecht.de/randomstuff/wahnfried_03.jpg

Alex Pointer
04-24-2008, 11:02 PM
http://i307.photobucket.com/albums/nn289/AlexPointer/render6.jpg
This is a current work i'm going to put into an animation over the next few weeks. Just diffuse so far, not alot of detailing added yet. no spec or normals.

retleks
04-24-2008, 11:16 PM
http://www.beneoff.com/08.jpg

Japhir
04-25-2008, 12:18 AM
quick color blockin:
http://img166.imageshack.us/img166/4648/kingzorawip2ql3.jpg

xysdf
04-25-2008, 01:11 AM
looks cool japhir!

Davision3D
04-25-2008, 01:59 AM
@ Vahl & Frozan
There is no trick in it. :)
I had to make my own skeleton and own physic asset but both worked with extending the existing ones. It was very hard setting the physic asset up without making the bunny do weird stuff like breakdanceing ;) but the physic asset editor is kinda cool, but i just dont know how to play the physics parts and the animations in the editor at the same time, does someone here knows that? I also have a big problem with the char driving the hoverboard. The weight is now off because of the new bones and their weight that they need to have. It looks like hes driving drunk on a hoverboard, making also crazy tricks while just moving forward. I will make a vid of that later. :) and i will release the new version most likely this weekend.

@ thomasp
That is some cool style you have there. What is going on with the Jacket and Trousers, looks like they blend into each other. I think he needs more big medals! ;)

@ retleks
Interresting head! Is that some weird stuff growing on the side or just big accrue scars?

Ruz
04-25-2008, 06:12 AM
some nice stuff going on

Japhir - is he king of the fish people:)? really like that dude anyway

ThomasP - looks cool overall. not sure about the feet. something bugging me about them.

Davidson3d - looks nice. I long since lost the patience to get stuff in UT:)

Tyler - great start on the body but i think there is some proportion issues . perhaps the head is too small on the body or the hands are too big. Is the jacket that tight normally?

retleks - looks like the ugly dude from goonies a little. nicely done

Ruz
04-25-2008, 06:13 AM
http://uk.youtube.com/watch?v=u6Ls14F1qvE

here is my first run cycle for about 3 years. I am not really an animator , but I thought I would have a crack. any comments/tips would be appreciated

shame I can't make the anim loop in youtube. what a pain. I suppose I can just add more loops in max's video post

http://uk.youtube.com/watch?v=tUWmmCFiSns

walk cycle test

Japhir
04-25-2008, 06:49 AM
Ruz: it's King Zora from the legend of zelda: ocarina of time, a very old N64 game I downloaded for my emulator recently :D. you should try it! one of the best games i ever played! (I never play computer games usually so that doesn't say much, but whatever).
this (http://www.angelfire.com/ar/dhpp/images/kingzora.gif) is the concept, but i'm trying to make him a bit chibi-ish. (it's for a mini challenge over at gameartisans)

Ruz
04-25-2008, 07:03 AM
yeah that would be my ignorance of stuff :0
never played zelda, but I do enjoy retro games so I will give it a blast. I still enjoy playing wonder boy in monsterland when I get the time:)

http://uk.youtube.com/watch?v=MMb9_Uhe9uY

SuPa-
04-25-2008, 06:47 PM
Torso is basically done

http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixChibiWIPVideo1.gif
http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixChibiTexture-3.jpg

Massbot
04-25-2008, 07:19 PM
Ruz nice start on the animation, defo needs some more rotation on the hips I reckon, especially on the run.

it's all in the hips baby.

Frozan
04-25-2008, 08:33 PM
@SuPa lookin pretty cool. keep goin!

Ruz
04-25-2008, 09:52 PM
Massbot - cheers i will look at it some more ( will probably make it worse though)

Japhir
04-26-2008, 04:14 AM
update:
http://img80.imageshack.us/img80/2366/kingzorawip3fc5.jpg
not so happy about the kart, because it's pretty unoriginal, but whatever :P.
Ideas for a more original kart are most welcome!

pior
04-26-2008, 04:18 AM
Quick photoshop fun on a grotesque Mudbox sketch...
http://img.photobucket.com/albums/v242/pior_ubb/sketch001_small.jpg

jerry
04-26-2008, 05:14 AM
I bet you could turn shit to gold with your magic hands(and brain), awesome :)

Xaltar
04-26-2008, 08:15 AM
Messing with the head from my incomplete domwar entry.. Trying to get a feel for Zbrush 3.

http://img365.imageshack.us/img365/2895/dwarbc0.jpg

Renaud Galand
04-26-2008, 08:53 AM
very cool Pior :)

ng.aniki
04-26-2008, 01:55 PM
I really love your model thomasp !

Here is an in-game screen of the 3D model of the concept here (http://ng-aniki.deviantart.com/art/Racer-82067722).

In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).


Polycount: ~3600 Tri.
Textures: 2048²*(Diffuse+Specular+Emissive)

http://uppix.net/0/2/4/2df7b92869b47366a716392287c50tt.jpg (http://uppix.net/0/2/4/2df7b92869b47366a716392287c50.html)

ImSlightlyBored
04-26-2008, 05:37 PM
so much quality
Thomasp, thats amazing! My eyes were drawn a little too quickly to his crotch for my preferences mind.

Ruz, for your cycles, as stated I think hip stuff would help and also a little more exageration of sorts. The torso doesnt move much (seems to stay still?) and I think it'd add more depth to the animation. I'm no animator either, mind, so mines not really qualified advice.

SuPa, that looks great so far. I was going to say perhaps bring out the blueish tints a little more in his armor? I think they gave it a general hue.

As for myself, I've been working/animating on this for about 6 hours non stop.
http://medicinal-waste.co.uk/fun.jpg
I was on print layouts for the first half of the day (and two previous) which is just so absolutely mindnumbing. As I said, I'm no animator, but I'm so grateful to be back in the land of creating something tangible (in a sense.)
I'm relishing just being able to work. No more shall I moan about how long I work!

PS Pior awesome as ever /no need to be stated.

pior
04-26-2008, 08:19 PM
Same style, 'cept this time it's in real clay :P Taking a class with Jordu Schell, learning tons!
http://img.photobucket.com/albums/v242/pior_ubb/pior_grotesque_small.jpg

IMB, do you have a preview of that short you are working on? Looks really interesting!

Laheen
04-27-2008, 12:17 AM
pior - hot shit

SHEPEIRO
04-27-2008, 05:07 AM
nice gortesques prior

IronHawk
04-27-2008, 09:25 AM
http://home.comcast.net/~halljesse7/image_folder/alleywip1.jpg

Alley wip from awhile back that I am finishing up. Good stuff Pior!

Swizzle
04-27-2008, 12:40 PM
I'm working on a control point map for Team Fortress 2. This is one of the first rough (really really rough) sketches.

I'm trying to get the layout basically done before I jump into Hammer and start building basic geometry.

http://farm3.static.flickr.com/2226/2445597049_c027606996_b.jpg

Vitor
04-27-2008, 03:40 PM
Just diffuse plus normal. Still no specular at all.

http://img155.imageshack.us/img155/9255/wip09qk1.jpg

diZzyWalnut
04-27-2008, 04:17 PM
vitor - I think there's something wrong with his ears.

-----------------------------------------------------
just playing with retopology

http://www.miseryproduction.com/divers/hugo.jpg

sanhueza
04-27-2008, 06:07 PM
Haha, looks like a few of the gameartisans are over here already, pimping their mini-kart characters. :) Here's my WIP, after a few hours work, doing Ryu from SF2 as a Tokyo Drifter:

http://www.sanhueza.com/posting_images/kart/sanhueza_ryu_wip_01.jpg

The mesh is a mess, but I'm focusing on proportions first. Have a few bits to add to him, like hair, headband, and torn sleeves. Crits appreciated!

Ruz
04-27-2008, 07:05 PM
Vitor - did you use an ambient occlusion pas then overlay colors for the face. looks a bit greyscale that all

I don't really make use of the ao for the face or flesh myself. I tend to make a flattish yet detailed version of the diffuse.

cool stuff pior

like the colors in that IronHawk

hawken
04-27-2008, 07:43 PM
I'm working on a control point map for Team Fortress 2. This is one of the first rough (really really rough) sketches.

I'm trying to get the layout basically done before I jump into Hammer and start building basic geometry.

http://farm3.static.flickr.com/2226/2445597049_c027606996_b.jpg

I've been working in "sketch & toon" a lot recently and my overworked brain though this was a shader! (could be)

Mtg_kirin
04-27-2008, 07:59 PM
I've been working in "sketch & toon" a lot recently and my overworked brain though this was a shader! (could be)

I did too actually. thought it be an awesome DM lvl. hehe

Swizzle
04-27-2008, 09:05 PM
I've been working in "sketch & toon" a lot recently and my overworked brain though this was a shader! (could be)Now that you mention it, it does look kinda like a shader. Alas, 'tis ballpoint pen, some marker, and a bit of Photoshop.

Levus
04-28-2008, 01:53 AM
Vitor, I like the model, but texture is blured a little.
It's something wrong with the corners of mouth.
The hairs need some work, the scale of bump is too big for me, the shaved area of head need to be more noisy..

You probably done too quick uncontrollable brush strokes on mohawk haircut, so the effect you have got are crossing lines looking unnaturally.

Slainean
04-28-2008, 02:22 AM
http://img135.imageshack.us/img135/2366/babby3cg4.jpg

I want to make him look a bit sinister somehow.

Davision3D
04-28-2008, 05:38 AM
Carnage!
Rodents only in DM-Morbias:
http://de.youtube.com/watch?v=jL8Kngn3f-g
The Voice Sounds are not final yet, its not my voice! :D
Quality is crappy, but thats youtube i guess.

Edit:
Better Quality vid
http://www.veoh.com/videos/v7075347NBS9YQ9a

Japhir
04-28-2008, 07:05 AM
quick color blockin of my King Zora Kart racer :D
http://img501.imageshack.us/img501/7730/kingzorawip4pg3.jpg

TBG
04-28-2008, 07:36 AM
Davision3D looking really kool...i gotta get my wires working too.


UT3 model wip


http://img166.imageshack.us/img166/2959/testzrc9.jpg

IronHawk
04-28-2008, 09:16 AM
Thanks Ruz. Did a bit more texturing last night. Definite improvement over the original. Thanks to a great paintover by vig.

thomasp
04-28-2008, 10:51 AM
zbrush accident with the deformation tools turns regular headmesh into strunz, the miserable cowboy! last bit of freeform fun until work catches up with me again, i suppose.
http://thomaspecht.de/randomstuff/strunzmithut.jpg
http://thomaspecht.de/randomstuff/strunz.jpg

Slaught
04-28-2008, 11:14 AM
Omg it´s Lemmy!

movento
04-28-2008, 11:32 AM
Japhir: Really nice. Maybe add some shadows from his cape?
thomasp: That's beatiful man,how many poly's is that?

I'm remodeling a model i posted here a year ago. This time i'm going to make it "next-gen" . It's my grandpa :D

http://img136.imageshack.us/img136/7928/marceluy5.jpg

systmh
04-28-2008, 11:58 AM
http://img120.imageshack.us/img120/422/armfinishedhs5.png

ugh... need to work faster

Ghostscape
04-28-2008, 12:47 PM
Davision3D looking really kool...i gotta get my wires working too.


UT3 model wip


http://img166.imageshack.us/img166/2959/testzrc9.jpg

That concept is one of my favorites of Hawkprey's. I did a take on it as my first foray into high poly modeling and character modeling a few years ago. I like the changes to the backpack and the helmet but I'm not digging the breasts or the boots yet - maybe with some colors it will sell better.

TBG
04-28-2008, 12:55 PM
systmh what did you render that in...looks sweet.
Maybe have it hold a gun or something cause i dont know why its holding its own hose. lol
Nice work so far!

pior
04-28-2008, 12:59 PM
Systmh, thats awesome. Would benefit from a better lighting setup. Still, great so far, I love this - nicely crafted, and somehow meaningful.
Reminds me a little of the portal computer chick. Great vibe...

TBG
04-28-2008, 01:01 PM
That concept is one of my favorites of Hawkprey's. I did a take on it as my first foray into high poly modeling and character modeling a few years ago. I like the changes to the backpack and the helmet but I'm not digging the breasts or the boots yet - maybe with some colors it will sell better.

I posed it in zbrush and it got a bit distorted, i might post it in figure mode to
show whats going on.

Levus
04-28-2008, 01:47 PM
thomasp -> I like this head:) Nice style!

Vitor
04-28-2008, 01:51 PM
Thanks for the critics. That helped (i hope)

http://img410.imageshack.us/img410/9295/wip100qs4.jpg

Mister Sentient
04-28-2008, 01:53 PM
zbrush accident with the deformation tools turns regular headmesh into strunz, the miserable cowboy! last bit of freeform fun until work catches up with me again, i suppose.


Looking good, Tom! I really need to stop chatting and actually get some work done. :)

Cheez
04-28-2008, 04:00 PM
Silly little lunchtime sketch...topic was Chupacabra :P
http://i306.photobucket.com/albums/nn276/Cheez75/Personal/chupa_02copy-1.jpg

systmh
04-28-2008, 04:10 PM
sorry for raping your scroll bars, guys.

http://img524.imageshack.us/img524/7910/wovenhandsbig2hf1.png

just about done modeling and rigging. i changed my original plan somewhat, since i'm running out of time. the torso is mostly cobbled together from blatant copypasta, sigh. that part won't animate well. it's gotta be properly lit, animated and rendered by wednesday along with two other final projects. i'm such a shameless procrasturbator.

oh, and i'll make that other tube look less.. mirrored. i know it looks horrible with such undue symmetry.

TBG - it's mental ray with a couple quick-n-dirty shaders i made. heh, yeah, the hand is holding the hose just to test the practicality of the rig--seeing if i can make the hand go to where it has to go and then deform around something nicely. rig works ok, i guess.

pior - hey, thanks. didn't really think of it that way until now. hopefully that'll serve to inspire a bit of a mood when i'm animating. the illumination where it is right now is just an image-based setup. no actual lights; although i'm kinda dreading that. i'm such a noob with lighting. any suggestions?

moose
04-28-2008, 04:23 PM
damn. thats pretty sick dude.

only comment is the slots by the shoulder pin/slider thingie seems too low poly. can see segments, boo! Don't think i'd worry too much about the mirroring on the chest tbh... it doesnt feel sloppy or bad. I dont think i would have picked up on it or cared really :)

IronHawk
04-28-2008, 04:35 PM
dont worry bout the scroll bars man just keep posting. This is RAD.

Jeremy Lindstrom
04-28-2008, 04:53 PM
http://home.comcast.net/~halljesse7/image_folder/alleywip1.jpg

Alley wip from awhile back that I am finishing up. Good stuff Pior!

Just remember those handles on the garbage bin are so the trucks can lift them up, so you need to make sure you leave enough room for a trash truck to get in there somewhere. :)

IronHawk
04-28-2008, 06:04 PM
yeah I have been thinking about that bro. It shouldn't be a big deal though really. Most places would know when the truck is coming and move the crates. It looks better for the scene to have it filled out I think.

Thanks for the Crit. I am still playing with how to place that dumpster. A straight shot to it would be more logical I think but I also want the scene to look good.

pior
04-29-2008, 12:27 AM
Making them BALLS!
http://pioroberson.com/images/pior_oeil1.jpg
Sculpey, dremel, acrylics, nail varnish, clear plastic bottle cutout. Yay!

vik
04-29-2008, 03:05 AM
plasticine 3", started as a head turned into some kinda southern biker guy. put a cigar in his mouth this morning so it now comes with 100% natural plasticine smoke:smokin:. yeah my cam sucks bad, sorry for the crappy pictures


http://i25.tinypic.com/ipci7p.jpg

http://i26.tinypic.com/2qtvcz4.jpg

Japhir
04-29-2008, 03:16 AM
Pior: that bottom one is very cool! I wouldn't want one of those in my mouth ;).

Josh_Singh
04-29-2008, 04:48 AM
pior did you learn to make those in that class? They look rad. I was like "What kind of weird oddworld creature is Pior making???" then I realized it was a (your?) mouth. hahaha

_Gr9yFox_
04-29-2008, 08:04 AM
vik: it reminds me of technoviking!

Japhir
04-29-2008, 12:39 PM
finished King Zora and the basic kart.
http://www.gameartisans.org/contests/mini/uploaded_minichallanges_images/11-character-603-1209497634-img.jpg

Mtg_kirin
04-29-2008, 01:42 PM
japhir awesome job. Someone should be taken notes for mario kart 2 for the ds :D

Ruz
04-29-2008, 02:15 PM
looks cool pior reminds me of red dwarf

japhir that works well - love the blue fish scale colours.

thats a lot better Vitor look forward to the spec and some eyes for the dude:)

some great stuff on this page


http://uk.youtube.com/watch?v=QxDUCpf_b9I

my latest walk cycle test -wow animation is not easy . its easy to get a base walk cycle going, but tough to refine it so it doesn't look goofy

Super
04-29-2008, 02:56 PM
Japhir, thats really nice!

http://www.splitpoly.com/images/work/dino/cap4.jpg

renderhjs
04-29-2008, 04:18 PM
nice dinosaur, I assume the tail is not yet final?

ImSlightlyBored
04-29-2008, 04:55 PM
Help!!! This is what I'm working on;

http://medicinal-waste.co.uk/helllp.jpg


Now I really need help though. I want the hand/arm to look more feminine in form (they belong to the woman to the right). The only reference I have is my own skeletal hands, and not a womans. It's too late at night to wake her up and by the time I can get her itll have wasted a bit of time.

So, any hints and tips on how to push that to be feminine?

ALSO!

The woman's face on the right, I'm looking to improve. Something about the eyes isnt right. The rest, I think I'm fine with (mouth, sloppy ears, and somewhat questionable nose) its just the eyes need perhaps more love on them to push it.

I know I'm asking alot, but figured you guys would know

Edit: is that mouth even placed right? oh god I dont know any more. Need fresh eyes!

Slainean
04-29-2008, 10:23 PM
Playing a bit with the skin shader that comes with max. I have no idea what I'm doing.

edit: Ok, a bit better now.

http://img148.imageshack.us/img148/8664/skintest1cfc7.jpg

aesir
04-29-2008, 10:24 PM
super that is really solid modeling :) nice job.

Ruz
04-30-2008, 06:32 AM
Is that the standard 3dsmax normal bump shader or something else Slainean. looks good BTW

Vitor
04-30-2008, 09:26 AM
Well, this one is getting boring. Need to change.

I think I've learn a good lesson with it, still far from perfect obviously but I'm trying... Any critics is highly appreciated, while I don't plan to work much more on it, still trying to learn.

Standard max shader:
http://img301.imageshack.us/img301/705/wip12gs2.jpg

And the textures:
http://img301.imageshack.us/img301/3166/wip13ii2.jpg

Massbot
04-30-2008, 10:09 AM
nice work vitor :) I think the wrinkles in the corner of the lip's look a bit out of place compared with the look of the rest of the skin. - minor crit tho.

And I must research more into this special map.

Frozan
04-30-2008, 11:19 AM
nice, u can really tell how well the special map helped. u should try some skin shaders on him. the skin right now looks slightly plastic still. really cool non the less.

Japhir
04-30-2008, 11:21 AM
very nice vitor! the chin is very small, which makes him look a bit weird. the eyebrows are also a bit "short". but that is also what makes it a more unique character.

ng.aniki
04-30-2008, 11:38 AM
Vito, he is nice !


But I still think that his hair looks strange.. Like the pixel ratio is really lower than the rest...

I think that tha noise oh the hair is really too large.. Dunno if you understand what I mean ?

Slainean
04-30-2008, 02:56 PM
Is that the standard 3dsmax normal bump shader or something else Slainean. looks good BTW

Everything's standard. I wanna try out some of the shaders that are floating around these parts but I have an older video card.

Joopson
04-30-2008, 03:53 PM
nice shin chan reference, ha

systmh
04-30-2008, 09:03 PM
for my own desktop pleasure

http://img187.imageshack.us/img187/4416/bigrenderic2.png

animation is finished-ish. it's in my demo reel; i'll upload that sometime soon.

sanhueza
04-30-2008, 09:33 PM
For gameartisans.org competition:

Teaser...

http://www.sanhueza.com/posting_images/kart/sanhueza_ryu_wip_02.jpg

ScoobyDoofus
05-01-2008, 01:34 AM
http://www.ryan-jackson.net/images/girl_face.jpg

Just doodling on top of a quick ZSculpt. Might turn into something.

Holi
05-01-2008, 02:18 AM
try to finish a ps2 scene
http://uppix.net/5/b/9/13635e852cbcc017436a1d0175d5b.jpg

Davision3D
05-01-2008, 03:26 AM
@ systmh
I think it took me 5 minutes to wait for that picture to load fully but it was definatelly worth the wait, very cool robotic thing! :) looking forward to see the animation.

@ ScoobyDoofus
Thats a cool idea and its looking allready very nice. I have to try something like that out for myself.

@ Holi
It seems you used a lot too much polys in the rocks to make it possible to use for the ps2 and the trees seem to have also a lot of polys. However, it looks nice but that lightning brings it down, too much black.

Renaud Galand
05-01-2008, 06:09 AM
Had some time yesterday, when my sweetie was watching a shitty Musical/reality TV show.

http://i133.photobucket.com/albums/q48/Guntharf/goblin_rat01_1.jpg

FAT_CAP
05-01-2008, 06:51 AM
Very nice Renauld - especially nice for a 2 hour speed sculpt session.

CheeseOnToast
05-01-2008, 06:54 AM
Renaud : another top notch character. He needs a top hat and a hare companion :D I finally got round to checking out your portfolio and I was blown away. Great stuff.

Vitor : getting there, but the skull is quite a bit too deep in the profile shots. Generally, head height is equal to skull depth, but yours has a good 2 or 3 inches extra and it's throwing the whole head out of whack. Your perseverance is paying off though.

Japhir
05-01-2008, 07:26 AM
very nice renauld!
i got loads of people saying my King Zora was too dull and not colorfull enough (because i had him more colorfull earlier on) so i updated him.
here he is:
http://img140.imageshack.us/img140/4678/kingzorafinished2vq5.jpg

Brice Vandemoortele
05-01-2008, 07:40 AM
@ Holi
It seems you used a lot too much polys in the rocks to make it possible to use for the ps2 and the trees seem to have also a lot of polys. However, it looks nice but that lightning brings it down, too much black.

Using high polycount is just fine on ps2, the main issue is rather the vram. It's ps2's paradigm: high density meshes with loads of tiny indexed textures. :)

Holi
05-01-2008, 08:39 AM
Using high polycount is just fine on ps2, the main issue is rather the vram. It's ps2's paradigm: high density meshes with loads of tiny indexed textures. :)
Thx mate! I was 2 fingers from the heart attack, forgetting a moment why we use so many tris... http://boards.polycount.net/images/icons/pc_post_icons/poly114.gif

Ged
05-01-2008, 09:28 AM
really cool renuad, I think he needs a bowler hat hehe

Unleashed
05-01-2008, 10:16 AM
still got to refine alot of areas(head esp)

http://visupoint.com/unleashed/predposed2.jpg

benclark
05-01-2008, 01:01 PM
hello
my first post here, I'm one of those annoying long time lurkers. I'm putting together my first showreel and this is a high res mesh for normal maps. Concept by Bjorn Hurris (http://www.bjornhurri.com/)

http://i57.photobucket.com/albums/g237/goat987/hiRes_perspective.jpg

Sectaurs
05-01-2008, 01:12 PM
entry for the current GA.org contest. 1500 tris


http://iheartwells.com/Gallery/Personal/GA%20Mini%2011/04.jpg

Joao Sapiro
05-01-2008, 04:12 PM
hey benclark nice to see you here :D fucking awesome highpoly as usual !

seforin
05-01-2008, 04:55 PM
holy crap they let me nearly finish?!

all thats left is some specy goodness and unreal happiness :)

http://img.photobucket.com/albums/v61/seforin/wired1.jpg
http://img.photobucket.com/albums/v61/seforin/wired2.jpg
http://img.photobucket.com/albums/v61/seforin/wired3.jpg
http://img.photobucket.com/albums/v61/seforin/wired4.jpg
http://img.photobucket.com/albums/v61/seforin/wired5.jpg
http://img.photobucket.com/albums/v61/seforin/wired6.jpg

sanhueza
05-01-2008, 05:23 PM
vroom vroom


http://www.sanhueza.com/posting_images/kart/sanhueza_ryu_wip_03.jpg

Frozan
05-01-2008, 08:42 PM
@seforin cant tell if you have darks in your texture or not. should let your normal maps dictate those things. also some of the edges where the wall breaks seem a little to low poly wise but we will truly tell when u get it in unreal. keep it up, i thought the high poly looked great but your textures are bringing it down some. try maybe to unify the textures more and also tone down there contrast ratio. keep it up!

Fliff
05-02-2008, 06:49 AM
hey seforin, i think it's time for me to point out that i think your stairs are at a bit of an steep angle coming towards the ground, i guess you would slide instead of walk down them.


Looks ok though, concrete looks more like something organic that has been wounded
for the damage and usage on the pipes they are way to saturated, gate needs hinges,
but it's WIP anyway so i just wanted to point out if you haven't noticed yourself ..

Eric Chadwick
05-02-2008, 07:56 AM
Updating images on our company site these days, screenshots, new vids, that kind of thing.

http://www.whatif-productions.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=837&g2_serialNumber=2&g2_GALLERYSID=33819c774cf5a2af99c48fca2e50045c http://www.whatif-productions.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=859&g2_serialNumber=2&g2_GALLERYSID=33819c774cf5a2af99c48fca2e50045c http://www.whatif-productions.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=879&g2_serialNumber=2&g2_GALLERYSID=33819c774cf5a2af99c48fca2e50045c

Oh, ok, sorry MoP, here's the website. The stuff is in Showcase.
http://www.whatif-productions.com

MoP
05-02-2008, 09:33 AM
Only thumbnails, Eric? Where are the giant images and clickable links!!!?

Massbot
05-02-2008, 09:43 AM
Renaud Galand - loving that sculpt, tons of character :D

benclark - woa impressive, just checked out your portfolio, awesome stuff.

Right, been teach my self zbrush recently, and also trying to improve my eye for anatomy. Heres a hand study I have done recently.

Looking forward to having a crack at a full blown character when I have a bit more time!

http://www.curtad.com/poly/zbrushhand.jpg

Mitch Cosgrave
05-02-2008, 10:18 AM
http://www.goldenmonkeystudios.net/imagedata/FreezerRender1.jpg
http://www.goldenmonkeystudios.net/imagedata/Cabinet2.jpg
http://www.goldenmonkeystudios.net/imagedata/popcornmachine.jpg
http://www.goldenmonkeystudios.net/imagedata/RopeBarrierPole.jpg
http://www.goldenmonkeystudios.net/imagedata/cinema_wip2.jpg

Been working on a number of props lately for the mod Zombie Panic Source. The basic layout of the scene is complete, i still need to finish modeling a number of props, the point of sale tills are still floating on thin air.
Once these props have been completed i really want to play around with lighting in hammer, to establish mood for the scene.

Cheers,

-Junkers

movento
05-02-2008, 10:23 AM
I updated my normal map and started the diffuse and specular maps.Oh and those alpha planes will be eyebrows,it looks a litlle weird but that's the case in real life too :p
http://img366.imageshack.us/img366/8098/mnmta0.jpg

systmh
05-02-2008, 11:14 AM
massbot: fukken saved. that's a handsome hand. i wanna say that the thumb oughta be a bit thicker and stockier, but that might just be my own mutant stubby thumb. i look forward to seeing that full-blown character.

konstruct
05-02-2008, 03:15 PM
god damn your avatar creeps me out systmh... mostly cause it looks alot like me.

Ruz
05-02-2008, 03:43 PM
me too it s like the botox injection went wrong:) funny though

Slainean
05-02-2008, 05:28 PM
I went back and re-rendered my Brando model with SSS. I don't wanna bump my old thread, but I'm happier with the results.

http://img88.imageshack.us/img88/2524/brandoposepf5.jpg

Slaught
05-02-2008, 06:55 PM
Very good likeness Slainean!

http://img403.imageshack.us/img403/5640/glucid2323qc1.jpg
544 tris
Gonna model a big gun for him.

SuPa-
05-02-2008, 07:11 PM
Looking good guys, a lot of impressive stuff!
http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixTurntable.gif
Unwrap
http://i150.photobucket.com/albums/s107/aquauzi/MarcusFenixChibiTexture-4.jpg

Ruz
05-02-2008, 07:17 PM
Slainean - that turned out great in the end - likeness is fine

Frozan
05-02-2008, 10:31 PM
Supa thats turning out pretty cool. u gonna just do diffuse? we should make a unreal chibi mod haha

SuPa-
05-03-2008, 01:10 AM
Thanks
He's going to have a diffuse, specular, and glow map
Also, here's Jack (Marcus will be riding him, lol) .GIF SPAM
http://i150.photobucket.com/albums/s107/aquauzi/JackbotTurntable.gif

Spacey
05-03-2008, 10:06 AM
My pokemon. Let me show you them.
http://i4.photobucket.com/albums/y121/wootmonkey/Art/425.png
http://i4.photobucket.com/albums/y121/wootmonkey/Art/drifloon_01.jpg

http://i4.photobucket.com/albums/y121/wootmonkey/Art/Hoppip_REF01.gif
http://i4.photobucket.com/albums/y121/wootmonkey/Art/hoppip_01.jpg

I don't think I ever posted this. He's one of a trio, part of an abandoned Dom War idea.
http://i4.photobucket.com/albums/y121/wootmonkey/Art/artist_wip_01.jpg

sanhueza
05-03-2008, 11:51 AM
For gameartisans.org mini-comp

http://www.sanhueza.com/posting_images/kart/sanhueza_ryu_wip_05.jpg

b1ll
05-03-2008, 12:07 PM
AHAHAHAHA spacey, u win,

Slainean
05-03-2008, 12:33 PM
Slaught, Ruz - Thanks!

Spacey, your low poly work is always great, man. I have to go make something low poly now.

thefatladysings
05-03-2008, 01:54 PM
a little bust I'm working on

http://i2.photobucket.com/albums/y38/skwuig/smiley04.jpg

the teeth are probably all wrong though ¬_¬

-updated the pic-

mainframe
05-03-2008, 06:33 PM
Messy but I'm learning slowly
http://img76.imageshack.us/img76/1738/wdwip3zo0.th.jpg (http://img76.imageshack.us/my.php?image=wdwip3zo0.jpg)

Rick Stirling
05-04-2008, 04:15 AM
That Marlon Brando is looking great, it has an Alex Ross feel to it.

I've been working in a redesign of RSArt over the last week or so. This is 4th or 5th iteration of the design, and it's getting much closer to something I like:

http://www.rsart.co.uk/imagedump/rsartv4-continuation-copy.jpg

Neox
05-04-2008, 05:57 AM
great work spacey :D

been working on the skyshader, will remove the floating islands as the texture needs to be pretty big to not look totally blurred and pixelated, guess i'll do tranparent planes instead...
next thing to add is the sun, not quite sure how i'll do backlighting on the clouds in front of the sun but i'm working on that \o/

http://de.youtube.com/watch?v=1bRt483_prg

SuPa-
05-04-2008, 12:09 PM
Finished! Huzzah!
http://i150.photobucket.com/albums/s107/aquauzi/GearsOfWarKartChibiFinal-2.jpg

ImSlightlyBored
05-04-2008, 12:26 PM
That looks like its really good (been following this and loved the marcus you showed previously) but the jpg compression is killing that presentation : (

any chance of a bigger view of jack as well, if its not much trouble?

aesir
05-04-2008, 12:27 PM
Neox, I really like how you've painted the clouds, but I have a large problem with your skymap. The sky NEVER looks like that with a bunch of individual clouds, all about the same size, evenly spread out. In fact, I'd say individual clouds are less likely to be in a cloudly sky than giant clouds that spread across the horizon. You need some really long stretchy clouds.

I remember someone posted on here a while back a site that had a few free hi res skymaps. Maybe find that post and use them for reference.