View Full Version : Sketchbook: Abhishek Chaudhry
01-04-2008, 05:06 PM
Thread revived after a year-long hiatus
--- --- --- --- --- --- --- --- --- --- --- ---
okay so i'd resolved that this year, id work harder on my art.... heres a step in that direction... since school has become crazy busy [ISUs, summatives etc]... and work is anal... i've realized that i might not be able to produce 3d art at a good, fast pace...
so i've decided that i should at least keep my 2d art going?
i've made this little thread, where ill post 2d art... wether digital, or traditional... now i know, some of you will tell me right away to stay away from digital... but for me its sometimes easier to just get the wacom out and draw on photoshop than to do it on my sketchbook.. plus.. my scanner is being a pain for now.. so many things i wanna scan and upload.. and ill do them in this thread.... when the biatch stops acting up
i would really appreciate it if you guys would provide me with some tips, or general hints in the right direction. if there is something good about a piece, then tell me what it is... something wrong? must know!
thank you guys very much for all your support in the past year. it has helped me develop as an artist greatly, and i hope that this year will be another giant leap forward in my skill level...
Thank you all once again
- abhishek chaudhry
01-04-2008, 05:07 PM
and bang.. first upload [yes i had it prepared]:
The Beauty of it All
Actually a result of some music videos i saw... mainly 'what i've done' by linkin park and 'la rage' by keny arkana [french rap ftw]
no im not emo or anything... but 'polluted earth' struck me and i felt like doin something or the other....
30 minutes worth of work.
any and all crits and comments are welcome
01-04-2008, 07:52 PM
hard to read title of the thread /images/graemlins/smile.gif
I like that painting, Indi, atmospheric, i am thinking just the same about factories and such.
looking for new works.
01-05-2008, 06:45 AM
i like it too /images/graemlins/smile.gif and the title is hard to read...
my crits(tips?) are not directly to your painting, i guess you make your experiences there anyway (if you keep at it /images/graemlins/wink.gif ), just to be understood in general. leave the time that it took for you away, especially in the beginning its important that you gather experience & thinking about time may hinder you in that process. learning something new takes time, and in the beginning you will not always get the thing on paper/canvas/... that you may want. making (seeing) mistakes and trying to fix them is the thing that you should go for... so forget time for a while to be able to dive more into the painting/drawing/... is a suggestion of mine.
01-05-2008, 04:13 PM
hehe title? my name?
yea i thought so... does its exoticness catch eyes? or deter them? [lol]
no i just wanted it to be my real name rather than my alias... more professional? i dunno....
thanks for posting guys...
new works comin'!!
okay, this was another quickie... though now i realize i shoudlnt be doing quickies..... so thatll change soon. thanks for that tip xysdf
now to make that time appear lol
j/k... ill make it
thats where my gf and i go, every lunch... its a park... like.. 10 minutes away from school..... all from memory... and my memory is generally VERY shitty... so im sure im missing stuff..
anyways, once again, open for crits, tips and general comments! about colour, mood, and anything else artistic or otherwise [no, that doesnt refer to relationship tips]
thanks once again guys
01-06-2008, 09:53 AM
unfortunately, i have to go to some places today...
some1s house for a lunch party and then a job interview [3d shit w00t] so i only had time for a quickie... in case ur wondering, i want to pump out at least SOMETHING each day
this one is more like the first one i posted.... er... its like 3 factories, and off in the distance is a monument which is clearly too close to this stuff.... i suppose i was trying to do the Taj Mahal at first [cuz they say it IS yellowing cuz of air pollution]... but then im like, no ill just keep 4 minarets and the curvy roof... this can be quite a few monuments around the world [practically wherever the muslims have been]... now keep in mind NO im not going against islam... im not going against ANY religion... its just that the first tall structure that can be 'monumental' in nature is a minaret, in my head.. so bang... minaret it was... that soon became what it is now...
i dont offend religions cuz i have none lol..
but yea... sorry, ill stop the whole 'quick' stuff... anyways, time to depart
thanks in advance!
01-06-2008, 10:36 AM
i like what you're going for.. as an exercise, would you try a few with a totally hard brush, and no smudging at all?
it'll probably seem harder, but I think it'll push you to new areas
01-06-2008, 10:40 AM
yes, I agree. Stop with the smudging. Use harder brushes.
01-06-2008, 11:00 AM
Is your eyesight this blurry?
They're good but my god, blurry blurrrrry
01-06-2008, 11:05 AM
I can see an intense amount of smog but I think it really needs more mid and back ground with some visible structures in there...hard brushed that is.
01-06-2008, 05:47 PM
alright... no more smudge, and spend more time... did both of those, and while it is harder [like hell] i think i'm pretty happy with this next piece...
haha 2 in one day w00t... as for going back to old pieces, if i want to make em something big, then i will... i still appreciate the crits and suggestions... cuz i can go back to an old piece whenever and look into these words and apply them.
Yeaa...... i hate rubix cubes... they're annoying lol...
but yea, this piece shows the truth behind them... they're MURDERERS!
lol i kid... i was just in the mood for some 'humour'.... if its funny?
yea all crits welcome!
thanks so far guys!
looking forward to more...
enjoying the start to my artistic year /images/graemlins/laugh.gif
01-06-2008, 06:19 PM
i think when you're needing a gradient, a lot of the time it looks nicer in a digital painting if you hand-draw it. ie start with one colour and paint another on top, gradually increasing pressure to the other side (or number of strokes)
also, I your palette in the last one isn't nearly as nice as the last few pieces. you've got a whole load of black, load of white and 3 basic colours. it doesn't 'gel' very well imo
the theme: not wild on it /images/graemlins/tongue.gif. how about exploring the themes of your previous pictures more? what variations can you do, on perspective, colour, and composition?
01-07-2008, 08:49 PM
hmm.. kk will keep those points in mind about gradients etc... as for the theme.. hehe, yea just felt like doin something 'happier' lol.. but er.. yea, i've got two pieces planned which'll be takin some time to make lol... especially cuz i like the idea, i wanna pull em off well.
BUT.. something really annoying.. whenever i use alt-click to eyedrop pick a colour from the canvas, the bg colour changes, not the fg colour.. its getting to me lol... anybody know a fix please?
i'll post up the new piece when its finished... got 30minutes of work on it today [got home at seven -dead-]
thanks for the help thus far.
01-08-2008, 03:14 AM
go to the color tab in ps, and click the nearest of the two overlapping colour boxes, thats where it sets what colour you're sampling
01-08-2008, 05:50 PM
ahh thanks, that helps... well, since i knew i wouldnt have serious time today, i did this during maths:
srry for the big image...
but yea... its just a tower... friend added the sun AFTER i put the shadow, and the crescent was put there cuz i drew wat ended up looking like an antenna, as opposed to a spire... er... yea...
PS: had to take a pic using the camera... god damned country with its 120V power supply... i need a power convertor for my scanner, and im lazy.. there... i said it
srry for quality
err crits and comments?
feel free to say what u wish... im sure it could all help lol!
01-10-2008, 07:59 PM
thought id post a WIP shot of one of the pieces im making:
No Effort Made
Err... the idea here is similar to the first few... basically, k, theres the play on the whole 'bulbs' of flowers, and i put the idea in that humans arent really tryin hard enough to fix up the world. howd i show that? well, we have enough electricity to power that huge-ass lamp post, yet we dont get any electricity to the flower bulbs... err... might add some more metaphors here and there... definately gonna make this look nicer [when i get the time].
Idea and the comp so far are open for crit!
rip me a new one!
thanks for all the help so far!
01-11-2008, 02:55 AM
If you're going to be a treehugging hippie, at least make them energy-saving bulbs. I like the picture though, I must say. The perspective is rather off towards the top (and not 'charmingly' so) and I'd rather you spent some more time on the background (and composition of the bg), but it's atmospheric without being overly blurry. Another thing you could toy around with, similar to Roo's suggestion: Try working with square brushes sometimes. Not because I think your work is too round, just because it's fun, and it can make you try things you wouldn't otherwise.
01-11-2008, 05:39 AM
definately an improvement /images/graemlins/smile.gif agreed with peas crits, keep crackin'
01-11-2008, 12:47 PM
you can never go wrong putting your best foot forward and spending time on week points. im sure youll end up making alot more progress than you think.
ok as for crit-all good advice so far- i would pay a little more attention to your perspective
try to add a little more contrast some dark colors and some light colors
spend a little time doing some light studys it helps alot, it seems like your stuff is lacking a little depth, sometimes a little specular highlite can really make a peice, carefull its easy to over DO!
i hope this helps
01-11-2008, 02:45 PM
dude, 4x4 is 16
nice improvements with the painting, its nice to see ya explore more with atmosphere and space as opposed to plopping objects in some non-descript area.
gogogo! keep crankin!
keep up the "big brush" idea, dont let yourself get obsessed with details yet
01-11-2008, 07:08 PM
I think the specular(?) you've added down the lamppost looks wrong to be honest.. try making the rough scene in 3d from primitives, and see what shape the spec is down the post. I dont think that it would work like that. Mainly, is that supposed to be spec from the light at the top? given the large guard at the top, I dont think light from that would directly hit the pole at all. However, other bits look better /images/graemlins/smile.gif
edit: btw you fixed the perspective on the guard bit below the light, but the top 'hat' part still is off
01-11-2008, 11:06 PM
Just as a general piece of advice, since I don't think anyone mentioned it yet: You might want to try drawing from direct observation as well. It'll make everything you draw from imagination or memory exponentially better almost automatically. It might seem less exciting at first, but if you practice with drawing whatever's around you whenever you have a chance, you'll develop habits that will tend to strengthen the realism of pretty much anything else you draw.
Relatedly (but not the same), having a few reference images around when you're drawing stuff can help loads too. If you've got 3 or 4 examples of real-life smog and cloudy skies around when you go to paint one, you'll be able to observe more of the visual properties of smog and skies that make them what they are, which you might have otherwise not thought to include in your work.
01-12-2008, 08:25 AM
@ moose... lol.. yea theres a plus sign before the 4x4.. thats why theres the + '16' on the other end? lol... i know ur joking.. oh god i hope u were..
thanks for the support man /images/graemlins/laugh.gif always helps
@rooster: err..i thik ur commenting on the paintover? either way, ur crit let me know whats not to do in the next step.. thanks for it!
@fly_soup: hmm... good idea... ive never actually sat down and tried that except twice.. ill scan those pics if i can.. one's a GBA and the other is the seat i was at on the plane ride to canada... eheh... yea tru, good idea... i shoudl try that sometime...
okay, so i had a fairly stressing last night, and i wanted to do something quick just to relieve myself a bit... and i came up with this... 'pixel art' id suppose?
its using the pencil in photoshop....
er.... ye... tell me what u guys think!
will be back on the original project soon... just needed something short and quick and all
01-12-2008, 08:34 AM
hah, so I am
01-12-2008, 08:52 AM
That's actually really cool, man. Shade it! Google up some tutorials on pixel art, just so you can learn the techniques, and then see if you can refine this piece some more.
01-14-2008, 11:44 AM
so!, i haven't read...snare drums.. all your posts, because i can't follow [lol] your random thoughts [puppies haha!] and no... understanding, of punctuation marks, i dunno...
like,...? your work isn't bad... you could use some diversity [boobs]... try more, things that aren't... tall (high) brown buildings...like, turtles [lol]... don't just [i'm hungry!] throw a color, around.... observation good, and refs? haha...
SO!sketch rough lines,... pencil, refine shapes... okay and use an nice... color to show light [my eyes!], shadows, and er, ambiance..yea
01-14-2008, 02:21 PM
that's pretty close to a troll, but it might just have been a necessary one, Abhishek. /images/graemlins/smile.gif
stop with the ellipses. don't be afraid to take a simple statement and put a period on it. full stop. a lot of your ellipses serve no purpose other than to obscure the meaning of the post, or make the whole thing come off like a nervous text message. we know you're young, but while you're improving your artwork, improving your online etiquette is a good idea too. it's made me avoid reading most of your posts lately because it's irritating to wade through so many dot-dot-dots.
also please stop asking for people to tear or rip you a "new one," it makes the whole business sound sexual. just say "i'd like some honest crits here, so please don't hold back on the harsh criticism."
posting criticisms aside, you look like you're developing your painting pretty well for where you're at. probably handling color quite a bit better than i was at your age. work with big brushes as long as possible before getting down to detail brush use.
custom brushes can be good but overrated. at this point, just keep experimenting with different compositions and colors--and like elysium says, draw from reference. if you're pulling ref into photoshop, contrary to advice i've given before, do NOT color-sample from the original. learn to eyeball what's going with the colors and recreate them yourself through color-picking, blending on the canvas, etc. keep posting, i'll be back here later.
01-16-2008, 06:11 AM
@Rooster: indeed, so now i provide you with my own progress to crit /images/graemlins/laugh.gif.
@Sup: haha, thanks man. I'll look more into pixel art. It was fun and quick, so i might do it more often.
@ElysiumGX: okay. i think i get the point. More so cuz of Gauss' post than anything lol.
@Gauss: Right, online etiquette. Possibly another good thing to learn at these boards lol. So imma try and fix up the bad grammar and the ellipses. And i'll be less sexual on the desire for being critted. i always thought of it more as 'be aggressive please'
Alright then, thanks for the compliment /images/graemlins/laugh.gif. And the advice is more than helpful, so i'll be implementing those soon, after this piece, and possibly even after exams.
Till then, see this:
Not much more done. Fixed up the perspective, added spec on the bulbs, added glowyness to the lamp, added some bulidings at the back. Lost alot of work, though, cuz of some stupid randomness. Just got a hang of the opacity jitter, and i'm LOVING it.
If there are still some issues, or things you feel i could do to spruce things up a little, let me know! just keep in mind, i didnt redo the 'fine details' yet, so that perspective is still screwed.
thanks for the help so far!
01-16-2008, 07:48 AM
gauss is my, american-indian translator...[haha get it?]!
not much of an improvement on that image. perspective is still off, and you ignored the other areas of the paintover. the bulbs look more like clouds without a solid outline and appropriate specular highlight.
01-16-2008, 08:26 AM
in addition to other's comments, I'll just throw this in:
an easy way to sell perspective and depth would be to repeat that indent at the bottom again in the middle and once more up at the top.
01-18-2008, 05:09 PM
@elysium: thanks for the tips. cant believe i made that stupid mistake about the bulbs, my bad.
btw: yea i get it. but considering i understood what u said this time around, i guess u dont need a translator? w00t! lol
@Sectaurs: good idea! thanks man, will implement, though i think i pretty much already did in the following update?
yea here we go again!
did some more work on the perspective, fixed up the bulbs, did some stuff on the lamp. and a bit of work on the buildings, not too much.
right now, im thinking up 2d quickies that could also help me with dom war III in terms of painting textures. im thinking something with skin, steel, some elemental stuff. any more things i should learn to texture asap for the task at hand? would like to maybe just make some surface "studies" if u so will. i thought of takin those wallpapers of some of last years entries, and trying to replicate them usin brushes and my eye [ie no eyedropper tool] in photoshop. to get a feel for it.
would any of the artists on the polycount boards mind?
i guess i could contact u guys individually. along with guys on the other boards.
EDIT: forgot to ask, dyou guys think thats a good idea? or?
thanks for the help so far guys!
helps me stay foccused /images/graemlins/laugh.gif!
01-18-2008, 07:46 PM
felt like takin a break from above project, and since i wasnt yet sure if id be wasting my time by doin said 'project' [read above for my idea to help me prep for dom war 3], i figured, why not try some more pixel art?
its actually kinda fun to do! i dunno how this particular one looks, but i had fun trying to do it!
will definately do more!
tell me what you guys think!
that is, about the piece, about my above idea, and about the ongoing 'wip piece'.
01-19-2008, 08:59 PM
removed it due to its irrelevance to anything i want to accomplish.
thanks for the wake up call guys
01-20-2008, 04:01 AM
it makes my eyes hurt , and what was the point of it ? sure its a nice sort of deviant art work that you would receive 10000 awesomes, but if this is a topic for your 2d practise dont do stuff like this , its just pointless. Draw thumbnails, etc , anything that can help you on game art /images/graemlins/wink.gif
01-20-2008, 04:37 AM
looks like a bunch of multi-culture sperms about to attack 2 embryo's!!!! Where's the lens flare?
Agree, stick to game art stuff.
01-20-2008, 07:24 AM
if anything is 'too easy' be suspicious /images/graemlins/tongue.gif
no blur! bad indian boy!
01-20-2008, 10:12 AM
ahhhhh tru. thanks for smackin me in the head.
even with quickies they should me closer to 'game art'. tru. sorry about that. oh, and sorry for forgettin the lens flare, wats WRONG with me.
[tell me if this is 'illegal' to do without askin permission. i figured its fine cuz im not takin any credit for the thing, just doin it to practice? or does it depend on the artist?]
right so, this was "rv_el"'s dw2 entry. thought id try it out. no 'eyedropper' used. not a single colour was sampled, and i know it doesnt look like it yet, but im just posting it up for a few crits, and perhaps some tips.
thanks for the help so far.
i want to be able to do skin well before dw3 starts. my texturing skills are ass [and no, not the good type of ass]. so i want to fix that up.
01-20-2008, 10:31 AM
you picked a good example, I love that entry.. what about trying your version a bit higher rez?
I think it should be ok if you give credit. for learning, should be fine but if you put it in your portfolio i'd contact him
01-20-2008, 07:02 PM
upped the DP to 300... the image is HUGE, but i love the detail i can see in the brush [its a custom one] so yea. happy.
anyways, did some more. its pretty fun trying to get it right without sampling.
tell me wat you guys think:
01-20-2008, 07:19 PM
ok indian boy, i have a few suggestions. In some ways, it looks like your ejust trying to line things up. You need to actually think about forms, and light and shadows. Its like you're painting it while ignoring all the cool shadows and lights on it. You've flattened out the image completely. I want you to try and create a small pallete for yourself. Just 5 or 6 colors that you can eyedrop from on your canvas. Have an orage, a very dark purple/blue, some skin tones, etc. Paint in these huge shadowy parts. Block things in, dont detail one area at a time. Actually make an effort to get similar colors to the souce image. If you're doing a study, then actually study it.
01-20-2008, 08:03 PM
yeah I agree with aesir.
The detailing too early is a big one.
Focus on the major forms first, then refine.
The other thing that will complicate this piece for you is the multiple light sources in addition to color changes in the skin itself.
I honestly think this is one piece you might want to work up to rather than start right into.
Do some single light source human anatomy studies, then find a few multiple light studies, then do some creature work. The single light things will help a lot with learning how to illustrate the actual form and volume of things. The dual light subjects will show the same forms but show the second light's influence on them. Once you can mentally get the effects of multiple lights on a form then more abstract things like this will be much more successful for you.
01-20-2008, 08:39 PM
one other thing for you, check these threads out. Good instruction on digital painting. Its basically the same thread, part 1 and 2.
part 1: http://www.conceptart.org/forums/showthread.php?t=47859
part 2: http://www.conceptart.org/forums/showthread.php?t=107217
01-21-2008, 08:13 PM
woah thnks guys!
@aesir: suggestions taken! start in blocks. thanks for the tip. and i did the 'pallette' thing for the update at the bottom. also, thanks for the links: i liked the pear idea lol. the links are awesome help.
@Vailias: alrighty, thanks for the pointers. start simple. block first. and even better, start w/ single light sources etc, slowly addin to complexity... got it. thanks for the suggestion!
here we go:
tried a pear of my own.
outlined, blocked colours, used opacity jitter to blend. oh and, i know theres no spec, but i need to study for exams. and i really wasnt able to do it quickly, so im like, just post it as is.
tell me what u think!
thanks for the help so far!
its been great!
01-22-2008, 03:21 AM
I think you need a bit more shading info- looks almost like it's self illuminated
01-22-2008, 03:42 AM
indian boy, it looks like there arent any shadows or form at all. Actually paint an object in front of you with a single light on it. Dont use some photo that had 15 lights shining down on it.
01-29-2008, 07:01 PM
will do guys!
thanks for them tips
alright then! been a bit longer than id hoped. but hey, exams. grades are important too!
and i will find something good to paint, and some good practice. and i will finish off that project [lamp one]
but just to get the feel for my tablet and PS again, i did a quickie:
just a face. tried out facial hair for the first time. good? bad?
the only thing i focussed on really. he doesnt even have pupils!
tell me wat u think
01-29-2008, 09:11 PM
Facial hair is barely even noticeable, let alone recognizable. Don't be afraid of contrast - it's your friend.
01-30-2008, 12:36 AM
quick paintover highlighting areas needing improvement--
sorry, couldn't resist /images/graemlins/cool.gif
but in all seriousness, some tips that might help;
1. your brushes could use a little less fuzzy. turn up the hardness a bit--because sometimes, no matter how many strokes you put in, those soft brushes will kill detail. i'll get into making gradients in another tip.
2. hard light mode. this isn't something you want to use absolutely ALL the time, but it really helps to build up tones, hues and add chromatic variation. switch the brush mode to hard light, turn down the opacity a bit and layer on detail like that. goof around a bit and see how it works; colors become more saturated the more you slather it on.. if the brush color is above 50% grey, the tones build up to white with layering and if it's below, they push down to black. this way you can do all sorts of shading easily and realistically. looks pretty and saves you a ton of trips to the color picker.
3. the smudge tool is your friend. some people might be raising an eyebrow at me right about now, but this is my opinion at least. grab the smudge tool, but don't use it as it is; go to brushes-brush tip shape and uncheck spacing. this makes it so that the smudge tool doesn't shove around your shapes; it just blends pixels. as i hinted above, this is good for gradating colors and tones and smoothing out hard brush edges you don't want. also, it works best with a hard edge brush. unchecking spacing also makes it a lot less strenuous on your CPU.
4. diversify your palette. reality is a lot weirder than we make it out to be. if you look at your face really closely in your mirror, you'll find all sorts of blues, reds, greens and purples in there with the usual expected tans and pinks. the brain is very good at simplifying information presented to it, though--it usually normalizes all that into an easily recognizable solid hue that we can process and get an outline from. of course this doesn't mean we can leave it out when we paint. so this is where studying and observing and reference comes in--keep an eye out for those weird hidden colors in your day-to-day life and be sure to practice integrating them into your paintings with an appropriate degree of subtlety.
5. contrast. it's a good rule of thumb to try to include the entire spectrum of tones in your images--from pitch black to pure white. it should be noted that these extremes shouldn't completely dominate your scene. that's why they're extremes. they're used sparingly to add focus to important parts. the rest of the image should have a varied range of tones from in between. this is one of a few very crucial things when it comes to creating that all-important illusion of depth. with mr. pear for instance, there should be at least some part of the shadow where i can find pure black (i think i fucked that one up myself.. whoops.) and at least some part of the highlight where you can find pure white, and a gradation of darkness to lightness sculpting the rest into a convincing shape. this just requires practice and observation of light.
i'm no expert painter, digital or analog, but i hope this helps somewhat.
hey thanks systmh, some great tips there. I can't believe I've never used hard-light before, very usefull.
02-04-2008, 04:57 PM
@Zephir: are u serious about the facial hair? i guess my monitor's not set right or sommin, k ill add more of a hue difference in the future
@systmh: woah! thanks for the pointers! like, copied, pasted in notepad, and saved for going back to! oh, nice paintover btw.. lol, dont mind one bit /images/graemlins/laugh.gif.
yea soo. art classes started, not much free time on my hand, but i popped this out in what little i had:
Duncairn Park 02
Now i know i said id go back to the old project, and work on sketching out a single object w. lighting and watnot.
But when i get the feeling to make a piece, i find it very hard to do any other piece.
Anyways, I got this piece done within, 3 hours of work id say [personal deadline?] Its a remake of the "duncairn park" i made a long time ago. had forgotten alot of stuff, and that one was very messy [to understate entirely], and too gloomy for a place of its significance [for myself at least]. I feel this one is better, though id like to do more to it, i wanna stay loyal to my deadline.
tell me what you guys think!
02-04-2008, 05:46 PM
still flat as a pancake!
02-04-2008, 05:57 PM
I'm not much of a digital painter but a few things stick out for me in this park picture.
The perspectives seem to be all over the place. I just drew some lines on your drawing to show where I thought maybe some of the lines would be. And I think it makes my point obvious enough.
The other major thing that sticks out to me are the trees themselves. It seems as though you drew one tree and then copied the layer and pasted it over the image. Specifically the 4 main trees in the middle of the picture. Their lower trunks/roots all look exactly the same. And the way the branches 'branch' out makes them look identical.
I think also it might help to paint less detail in the background objects rather than running a blur filter on them.
02-04-2008, 07:46 PM
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation.
So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own.
Indian Boy: You're handling color and composition better in this one, but it is still quite flat, as was mentioned. Part of this is (again) inconsistent application of lighting. The snow in the crook of the trees is brighter than the snow in the shadow cast by the tree. HOw does that work?
Also based on the shadows the sun is at a fairly low angle, which is going to result in less light hitting the back of the trees than what you are showing.
I'm not going to say the perspective is off, because from what I'm seeing in the painting the lay of the land is far from flat, and I don't know that these trees are actually in a line. The presentation looks plausible.
A note on composition: Right now the whole scene has about equal interest.. making it boring.
Did you want the people on the bridge to be important, the tree with the hole, or the empty bench?
this is where artistic application of lighting comes in handy. /images/graemlins/wink.gif
There are a number of ways to do this, either via saturation, lightness or even hue/color shifts.
The first thing to work on is the lighting. Lighting sells your forms and their placement in the scene. It tells you what is going on shapewise. Assuming you are going for a piece with a painted sort of look with impact, rather than a flash animation cutout look.
so as I was reading your colors here's a paintover for the shading to take it a bit more into the proper physical realm The shadows from any object will be darkest close to the object and will have a darker core penumbra in a light environment like this. Its just how light scatters off of things. The further from the core of the object the more light can hit it from a random scatter. Also the objects going back in space loose saturation as well as get lighter due to atmospheric perspective. Even though the backs of the trees are in shadow the closer trees have more saturation, and this helps sell them as being closer. ONe other note on the shadowing, is that I started with a warmer brown tone in the cery core and where the trees are close to the ground and moved to cool where the base of the trees are further from the shadow location. The subtle reflection of the bark color is responsible for this, and it also helps to ground the trees to the snow better.
Once you have the painting reading right then it is time to direct the viewer's eye within the piece. NOrmally we focus right in the center of a composition, if everything else is roughly equally presented, like in your original.
So we have this tree. The tree is really rather boring. The biggest point of interest I see in your scene is the couple on the bridge, followed by the bench. Something needs to be made a center of interest depending on how you want to set the mood of the piece or what story you want to tell or imply. I mentioned before you can do this with value, this is basically vignetting, but can be extended to more creative, unrealistic lighting situations to create interest in the piece.
Also the same basic principle can be applied to color or hue. Via blending modes you can make the effect subtle or vibrant. Try different things out. Remember cool recedes and warm pops.
02-06-2008, 05:00 PM
thats really all i can say. i cant go in and reply specifics for all the crits, because they were all real helpful ones overall. amazing stuff. but yea: the trees arent in line, thats right. they're not perfectly organised. And i only copy-pasted one tree. i guess its noticeable even after the changes. damned good eyes!
k so ill work on perspective.
DAMN thats an awesome set of paintovers! thanks man! thank you very much. wish id done sommin like the last one. the colours add a bit of a message [warmth of love vs the cold of winter] hot-god-damn!
well, i'm working on the projects and stuff. so thats not to worry about, but like id said, the art classes have started. and in one of todays 2 classes, we were to draw "anything we want"
i naturally jumped to 'character' and this is what i got:
Sir Small in the Pants
its a 10 minute drawing [the time we were alloted]. And this is what i got done. i dont think i did too bad, then again, im still learning the whole 'self critical' thing [though i can tell u that i adjusted alot on my own].
so yea, open for all kinds of crits and suggestions.
02-06-2008, 05:06 PM
That one has some promise, draw more figures! I found these really interesting, personally, back when I first saw them --
02-06-2008, 05:10 PM
structure it first!! that way you can get your proportions and perspective correct. ya rushed him and now he's got an ass crotch. Unless you're really good, don't cookie cutter draw stuff.
02-06-2008, 06:59 PM
I agree with oobersli.
A good way to get fast, and good results out of drawing, (especially fast results) is to look at how cartoon and comic characters are constructed. Lightly sketch the whole figure in basic forms of their mass, even start with a sort of stickman to get the pose and lengths of things right, then add on mass, then connections, then inner detail.
What this gets you is at least a well structured piece in 10 minutes, or less, that communicates what the picture is, and gives you a base to work from later, should you choose to.
Plus, as mentioned above, structuring everything out as squashed or stretched primitives, spheres, cubes, cones, cylinders, makes getting the proper perspective on all the limbs and such much much easier, especially when you start to push your poses and camera angles etc.
02-29-2008, 09:59 PM
thanks for those tips guys!
won't reply to them in too much detail [cuz im off to bed soon, and as of now, i've had only 10 hours of sleep over the past 72, so its time for some Zs], but thanks for them, and i assure you i understand what you're getting at.
Now then, i assume that any of you who'd been watching my dom war WiP thread notice it die slightly? well thats cuz the workload from school kicked in. i was planning on doing something this weekend, but even that got screwed by "overdoing the homewrk load."
anyways, i decided that i could at least upload SOME art.
so here's one that was due in today, and i made wednesday night [thursday morning? 0100 till 0430 i think].
It got me a 10 / 10, cuz the teacher was really impressed by all my thumbs, and the final product as well.
It was done by putting down a layer of black conte first, and then using a kneadable eraser to do 'subtractive' art. Different shades of gray -> white attained by different pressures on the eraser, and depending on how many times u rub a spot. And it was supposed to be 3 fruits and/or 3 vegetables, used to tell a story of sorts.
My story was that the capcicum [big thing to the right] is a vehicle representing human civilization. I used the capcicum as the body, and half a tomato as a wheel. The other wheel is upside down, and is another half-tomato. To the left is a brocolli, representing a tree. It shows the human civilization destroying trees to get further, but then realizes it cant get any further, and so it breaks down [which is why one wheel is so far off].
Let me know what you guys think!
i'm personally proud of the piece!
03-07-2008, 08:28 PM
spring break commences... lets see if i can get back to dom war... tll then, a quickie wit a message:
All u ever need.
A simple piece of paper in which you can pour out all your emotions, all your thoughts, and let somebody particular on the other end know of them.
Something we lack in the fast paced world of e-mails, and IMs... people no longer take the time to write out / think about wat they feel.
Things seem empty.
Maybe this is one way technology has hurt us?
tell me what you guys think, apart from 'it looks empty' which was on purpose, not lethargy
03-07-2008, 10:01 PM
i think your next painting should be a polar bear drinking a glass of milk in the snow.
btw, here's a new forum for you to document your progress. you more than anyone could use it for its intended purpose.
03-07-2008, 10:40 PM
elysium's right--abhishek, you want me to move this thread into the sketchbook forum?
03-08-2008, 12:23 AM
great idea, but its soo hard to read that the message gets lost. (pardon the pun)
suggestion (again just a bit of contrast in the right place to make it pop)
03-08-2008, 08:25 AM
Elysium, am i missin out on a brilliant diss cuz ur might be hinting at something?
lol j/k. its the 'too much white'. tru. i have to add some contrast to make the letter pop out.
As for moving this into the sketchbook section, wouldnt that imply thisd be the only thread where i could put both 3d _and_ 2d? i dunno, i would prefer this to be 2d only. "Gotta update that thread" makes me want to do 2d rather than 3d scribbles and stuff.
just a thought.
yea next piece is dom war dammit.. argh! must finish it!
thanks for the sugestion about a sketchbook thread. i might make one for all my work when dom war ends. so it has more varied 'media' etc?
and good point about the contrast.
i'll fix that up
EDIT: edited the original post wit the increased contrast. this is it:
[so that u dont haveta turn back]
03-08-2008, 10:59 AM
Your drawings lack shape and come off as very flat. Think in 3D when drawing.
For instance, the wax that holds shut the letter casts no shadows on the letter itself, giving the whole painting a flat appearance.
Push up the contrasts more. Work with darker brushes, don't be afraid of them.
03-08-2008, 11:06 AM
a sketchbook is for whatever you want it to be. 2D, 3D, either or. this is already one, basically. sure you don't want to move it? /images/graemlins/smile.gif
03-10-2008, 07:34 AM
[ QUOTE ]
Elysium, am i missin out on a brilliant diss cuz ur might be hinting at something?
lol j/k. its the 'too much white'. tru.
[/ QUOTE ]
my comment can be taken two ways. yes, there is too much white within your latest image. and it doesn't display emptiness. only brightness. which can be interpreted as happiness. which is the opposite of your intent. and that is why you fail.
the second way. i simply suggested you paint an image of "a polar bear drinking milk in the snow", and you assumed it's an insult towards your latest image. well it is. but what's important to note is, your immediate mental image of the polar bear idea as being a completely white environment. you're not considering how light affects a scene. be creative. what if i said a "polar bear drinking milk in the snow...at night". i would imagine a calm winter scene, with shades of blue lit by moonlight, and a bear sitting in warm candlelight, which adds contrast to the cool blues, telling the eyes where to focus. would you? use light and color to give your illustrations meaning.
your image has an envelope sealed with wax. where's the candle? what is it sitting on? why is it floating in air? how was it written? quite frankly, your illustration of a letter carries no message. so don't write a poorly revised block of text after your paintings if your intent is to explain the importance of letter writing in our modern society of fast paced thoughtless messaging. this goes double for YOU. let the image tell the story itself. that's art.
honestly, your illustration is more of joke. perhaps you missed it. you have a letter inside a letterbox. HAHA [lol]. funy.
seriously, save the cheap dramatic effect of a letterbox for widescreen film.
i like your sketchbook illustration of vegetables. you should try more like that. but stop trying to place complex meanings behind your work. for now, just practice proper technique. otherwise you'll always fall short of your goal.
03-10-2008, 12:15 PM
Interesting progress, it really does belong in the sketchbook thread.
About the polar bear drinking milk, there is a lot you can do with that scene. There are more colors then you might think about. Try to break out of what you know about objects;
"what color is grass? Green. Reaches for the green paint"
"what color is pollution? Brown. Reaches for brown paint"
When the answer should be, "it depends".
Take a look at some ref before committing to colors. In this case using a pallet of colors you relay heavily on might be too much of a crutch. It might be better to pick colors each time instead of falling back to what the swatch holds.
Once you pick a color you don't have to stay with it, for everything. look at the colors involved not the colors you know. Are envelopes exactly white? Does the background need to be exactly white? Are polar bears pure white or are they kind of a dirty yellow? Is snow pure white or does it sometimes have a blue tint? Is a glass of milk always pure white? How is snow different then milk, then polar bear fur? How does the color of the sky interact with these objects? How would you treat the reflection on the glass, knowing that the sky and snow are not pure white, do you think you could paint the difference in the reflection while still keeping the milk separate and readable?
And yea not every piece needs to be a window to your soul...
03-10-2008, 06:28 PM
those are amazingly eye-opening crits!
i dont quite know wat to say in response to them, except:
"wait and watch for my next piece"
cuz i swear im gonna do something which is "all one colour", only 'not'. or try. The polar bear thing was a nice revelation for me, so thank you!
thats all i can really say: thanks!
as soon as i get the chance to get back to 2d [after dom war probably] i will come back at it with full force, and a plethora of new, non-window-to-my-sould ideas.
03-17-2008, 03:24 PM
About an hour and a half spent on this piece. Wanted to take time out from homework and everything, cuz i wanted to do this =D.
Very much so... for me at least.
Hopefully for somebody else out there too [cough]... meant to be be one of those vice-versa things, which i hope it works out as lol =D!!
yea, i won't elaborate its intent. it might be kinda' obvious, and if the image is _that_ clear, then im happy.
03-22-2008, 12:31 PM
My girlfriend had a real cool dream, and it inspired me to make this.
Lol, may seem weird, but he's a warrior who uses matchsticks, and his ability to flick em fast enough so that air-friction helps attain ignition temperature .
the idea of a warrior didnt come from the dream.. the use of matchsticks sorta' kinda' did lol
NOTE: pencil lines not yet removed on purpose... i MIGHT digitally paint this
03-22-2008, 02:26 PM
I might be alone in this, but I can't see the purpose of inking over pencils, certainly not at this stage. It just promotes a feeling of being able to 'fix it in the inks' for the pencils, and it makes your inking less creative. Working with strong ink-lines can be a great way to learn about portraying volume with simple lines, but here it's just tracing a sketch, and not actually making it better. Work on defining the volume with primitives, as you have a fairly wonky perspective going on here.
If you're going to do characters, there's nothing better than starting small (or using big brushes/markers)
Ever worked with markers? I used Tria markers, and I loved them, but basically all graphical markers will be great to start from. Fairly light ones are lovely for sketching with, and then you can apply some darker shades on top of that, and use white gouache to 'delete' or put in highlights
03-22-2008, 09:49 PM
For the "Set Free" painting, your colors still appear washed out. Nothing is in focus. Your use of light exists, but it needs to direct the eyes. Let it shine on the subject. Contrast. A quick edit:
One other note on consistency. Your background appears to have structures lit from the right, but your foreground receives more light from the left.
I'm not going to comment on your Spoon Man.
04-06-2008, 10:31 AM
ah kk thanks for the tips and suggestions guys.
sorry i didnt reply earlier, even though i _did_ read em hehe.
but k, i'lll work more on lighting, and ill try messing with other ink media.
as of now:
This was a project for an art class.
Take a pic of yourself, make yourself look like a certain mythological person from any culture, and then vector that image.
I chose to depict the God Shiva [the Destroyer] of the Hindu religion.
First vectoring job _ever_.
Tell me what you guys think!
04-06-2008, 11:04 AM
the image is too busy, with no composition. is that a puddle of water? is that fire? is the fire coming from his hands? what is holding the trident? I can't see any of this being answered. a slight improvement over your earlier works. but it appears as if you're still putting too much thought towards your intended results, and not enough thought on the steps to get there. it could easily be a mix of images your photoshopped together without purpose, and painted over, then vectorized. practice technique, and keep it simple.
05-08-2008, 09:20 PM
heres a little piece for an ISU for a class i have coming up its a view of a fighter craft
photoshop 100%. not even a pencil drawing to go from.
it HAS to be 100% digital, lol.
tell me what you guys think about it.
i'm, as always, open to all crits and suggestions:
07-21-2008, 05:10 PM
wow this thread was forgotten.
wel, now that i have time again, and i'm not in the mood for 3ding quite now [feeling very ill]
i decided to improve that which has needed work since i first joined polycount, which i have been pushing off
i'm gonna start off clothed, and maybe some taken out of references in medical books, and then gonna go into nude models
figure study practice 01:
its clleeear that i need lots of work
but everybody has to start somewhere.
i hope to get much better, as fast as possible
any help would be appreciated greatly - as always.
07-25-2008, 08:01 PM
first attempt at a 'speed paint' of a person or anything
looked at reference to make it.
i think it was around 2 hours?
c n c welcome =D
07-25-2008, 08:10 PM
I think your biggest issue is that you seem to be looking at life and reference as a composition of lines and shades of value/color, rather than shapes. I could very well be wrong, however, but judging by the way you paint and draw it seems it.
When you look at a picture or a model from real life, assess the shapes that make up the thing is question. Think in terms of boxes, spheres, and everything in-between.
07-27-2008, 10:56 AM
hm no i think you were right zephir.
so i tried this using those 'spheres , cylinders etc' as the base before i went in for details.
ive got mixed reviews, some ppl were able to identify him, just as many had to take a few more guesses, and one saw no resemblance at all
personally, i feel i made a mistake with the angle i chose to replicate x x
but lets see if you guys recognize him:
try and guess who it is?
let me know
its actually will smith
07-27-2008, 11:25 AM
i recognized him,is it painted from a reference of a film?
I would work on the forms more before adding details.
07-27-2008, 11:32 AM
Great stuff Indian Boy, you are comming along very nicely. It has been great watching you evolve as an artist. You still have a long way to go but you have already come a very long way from your first pimp here on PC.
You still need to work on rushing into the detailing phase. The last drawing is showing a lot of promise and I can see your understanding of shapes is improving a lot with each successive drawing you post. Keep it up.
cool will smith. looks like a shot from I robot
07-27-2008, 01:15 PM
I'd say the scene he is training on I'm the Legend.
07-28-2008, 04:39 AM
hey thanks guys! happy that you guys could recognize him -D
and yea its from the scene in i am legend. spot on vitor
and thnks xaltar, for the expression of faith =D i'm glad people can see that i'm improving. that's the biggest incentive for me to keep pushin myself these days!
heres another one. i'm posting it up even though i 'gave up'.
didnt get lazy or anything, just realized that its a terrible angle / pose for it to be identifiable...
it's Brendan Fraser in a shot from the new mummy film .
doesn't look much like him, unless u have the reference shot open right next to the painting.
i'll keep in mind to use better references from now on x x
07-29-2008, 04:19 PM
my proudest piece yet:
this is fifty! [50 cent]
just off of reference. 5 hours of work!
so far, 3/3 guessed on the first try.
how about you guys?
07-29-2008, 06:28 PM
getting into the swing of it! amazing progress :)
Remember, contrast is your friend! Don't be afriad to use really dark colors to show shadows and shape
07-29-2008, 09:47 PM
good stuff man looks really good fiddy cent :P i also ove the will smith one too :)
07-29-2008, 09:50 PM
looks like your just painting on top of an image. Not sure if your learning anatomy and structure by just copying. Just seems like your painting is real shaky and not a smooth process of getting good form. Maybe show sketch work before you get into the painting?
07-30-2008, 04:25 AM
haha thanks guys!
@oobersli: dont worry, im not tracing the image. i have it open in a window beside which i'm working to use as reference, and will occasionally drag the source image below my progress to ensure that im not screwing up terribly [which happens occasionally when im drawing the features' outlines]
but okay, i'll show my process next time =D
07-30-2008, 07:16 AM
I think it's good that you're working on figure studies, but you need to work on your knowledge of anatomical structure as it pertains to drawing humans. You don't need to memorize muscle groups or anything as boring as that, but you need to spend more time on shape and form. IMO, what you're doing now is just a waste of time. I think you have a good attitude, but you're not good at listening to friendly advice. Start listening to what people here kindly tell you and stop trying to freestyle.
Stop drawing famous people and just start drawing people. Work on recreating a believable human form and not a specfic celebrity. Start out simple:
These links may help:
07-30-2008, 08:58 AM
good words 8FtSpider!
your will not become a cook just when you study applying salt, cutting food, fill in some water...
some words from my side:
I dont know how you feel about your pieces but i think that what you study right now will not give you a great feeling while doing it, its working on the utmost hull of something artistic. you need roots! you need to FEEL form while painting, drawing, whatever - otherwise it will keep being a "head thing" and you will never be satisfied with what you did. if it does not make fun(needs feelings...) i dont see a reason for investing into making more of it.
you have a good attitude, but as 8FtSpider said, what you are doing now is a waste of time -> in terms of learning. learning starts on the ground, not on the moon (the lack of a good spacesuite[=the form thing...] will give you certain troubles there).
i know its sometimes hard for someone to not fall into the habbit of thinking like "I want to be..." or "I want to be as..." but in the end thats all nonsense - you want to have fun (or lets say you want to "feel good") while doing something, otherwise in what have you invested? into a thought somewhere created in your past that this and that is good and you want to become this and that?
start making some roots (basics on form, lines...). trust me, once you accept that you are currently in the "root-state" and start looking from there a good portion of pressure will fall off of you and you may realize that the thing (learning) grows on its own. - and you will be satisfied!! with what you do and you will no more need that much double checks if something looks good or bad or whatever ...
i dont wanted to be harsh or anything like that, its just a advice
07-30-2008, 02:49 PM
i think you guys pretty much hit the nail on the head.
i know that i was trying to get as good as a specific somebody, AS i was making this, and i suppose thats the wrong way to look at things.
i'm gonna take a step back, and try drawin forms n stuff first, without shading in.
thanks for the wake up call. i rarely listen to things like that, i know. its something of mine that needs / will get serious improving
one more thing:
dont worry about being harsh. i dont mind it one bit. well, as long as their is advice in there. i dont like being bashed, but neither of you were doing that, so don't worry
i actually appreciate a bit of harshness once in a while =D [its why i love polycount all the more]
so now i know what to work on, as soon as i recover from today's workday, i shall get into gear!
07-31-2008, 06:33 PM
just some quick stuff at work
the guy on the left is not off any ref or anything, and the ones on the right are based on poses i saw thru the day
09-04-2008, 07:51 PM
trying to kick myself back into gear.
i'm gong to try and do at least one of these everyday, despite the workload, but i don't know how often that'd be possible.
general thoughts on the proportions, pose, weight balance?
any and all crits are welcome.
i want to improve these 2d skills.
thanks in advance guys!
indian_boy, your persistence is inspiring.
09-04-2008, 08:58 PM
09-05-2008, 02:41 PM
was that sarcastic, or an actual show of support? lol, i ask cuz of Elysium's post soon after, and the fact that the shitiness of today's day makes me highly pessimistic
thanks if you were serious
and sorry if you were pointing out an error. please elaborate? lol
And with my next art-containing post, i shall start a sketchbook thread
that should stop people from telling me to post there =D
10-21-2008, 10:30 PM
hello once again guys!
art class at school is killing me. causes art burnout to the extent that i cant spend more than 30 minutes a day doing art [though i HAVE been producing music of late]
i finally decided that i can go 30 minutes a day to make some rael quick pieces, starting from simple to complex
all digital for now. traditional is being covered by my school courses [yay]. lots of sculptures comming relatively soon [abstract though].
anyway. the first of [hopefully] many to come:
really simple city scape, in terms of perspective etc
no idea wat direction im going... lets see wat i do
1) 10 minute speed sketch
2) 15 minutes today, remaking the speedy
3) 15 minutes today, adding foreground details
im gonna make a request to move this to sketchbook threads, and to rename it as needed
im looking to improve my 2d art.
have to get my ass into some serious gears....
10-22-2008, 07:29 AM
Some of your pictures seem to lack some nice contrasts, one thing ive learn recently is that generally things do move from really dark > really bright... as obvious as this sounds it wasn't quite obvious to how it all worked.
Also, as for anatomy you should pick up Loomis and or Bridgman; http://www.4shared.com/file/34705572/a665540f/Bridgmans_Complete_Guide_To_Drawing_From_Life.html
And to echo 8ft a bit start working on full figure studies prior to the actually anatomy itself (which you will probably do if you opt for bridgman). Loomis words it nicely saying; you cannot draw a muscle correctly without a fair estimate of the area it occupies within the figure.
So keep it up!
10-23-2008, 04:30 PM
jackwhat, ty for that link.
i've looked up loomis a while back, and now i guess ill try and work a bit off Bridgman =). see what suits me nicer
i think ill do some real rough life studies next, unless im really in the mood for something more like this ^ or something else.
its hard for me to feel motivated, at times. i'm also starting up on my dom war 3 entry again. look out for him in the PnP section some time soon =D
as for now:
10 minutes yesterday, 30 minutes today [around?]
and here's what we get:
i don't want to spend too much time per piece, so unless there's something i could / should definately improve, i'll call it done
let me know what you guys think!
10-23-2008, 09:59 PM
each one must've been 5 minutes MAX:
10-24-2008, 09:38 AM
first time drawing female body [not even kidding. i dont think i've ever tried before... unless in jest]
10-25-2008, 10:11 AM
-deleted by me-
it was detrimental almost entirely...
10-25-2008, 10:27 PM
-deleted by me-
10-26-2008, 12:17 AM
im starting to get a hang of drawing off reference
i need to try w/out ref soon
i feel a little dependant atm
10-26-2008, 11:05 AM
-also deleted by me-
detrimental to my growth as an artist
just looking at it made me hate my skills [or lack thereof]
10-26-2008, 12:46 PM
well, if your going to do a lighting study, you might want to start wit some simple stuff like still life arrangements of simple objects, and 1 light source.
10-26-2008, 06:24 PM
that... is a very good point konstruct
lack of sleep, and over-zest is causing my brain to stop thinking x x
i'll do one based on 'an assortment of shapes' tonight before bed
this is for a class assignment
"What's missing..." from our portfolios
this was supposed to be more... steampunk, but my teacher and i discussed things and plans were changed around
i dont know if she'll like this piece, but i know i do.
let me know what you guys think!
its meant to look like a bird [from the neck up] and when u strike the ball, it makes a 'shaker' type sound. hitting the 'beak' portion makes a lighter metallic sound, while turning the cogs on the 'neck' makes a metallic 'rrrr' sound.
stands at 20 cm tall
10-27-2008, 12:14 PM
now thats really interesting ! got more of that stuff ?
10-27-2008, 08:13 PM
i dont have more yet.
i have the second of 5 pieces done, but i submitted that before i had a chance to take pics, and its less complex than the above.
ill post all 5 up as they get completed. i'm glad u liked it
good confidence boost =D
lighting practice that i wanted to do yesterday, but couldnt
wanted to be well rested for a maths test
here it is:
no copy/paste involved
one is simple white light, black ambience, and the other is blue ambience
ill see if i can set up a still life shot to recreate. shouldnt be too hard. just need to
find good contrasting material types, and shapes to really push myself
got me a 10/10 from the art teacher, so something must be right =D
its all done using a marker, and nothing else. used the 'saturation of ink on paper' to my advantage to create the shading
10-27-2008, 11:17 PM
k not bad, but why are you drawing white along the edges- to suggest a beveled edge?
also your shadows are inconsistent. you need to determine if the lighting is soft or hard. when light hits an edge the rays spread and the shadow will become more blurred depending on light intensity, and distance. aka diffraction.
plan on cleaning up that blur a little bit?- presenting your work in a non careless fashion is a good habit to get into..
also stay away from smudge. The brush has its purpose, but using it fix things not one of them because its use can be spotted so easily , steer clear of blur for the same reasons.
seriously read this from top to bottom, it will change your life, I know it did mine
10-28-2008, 09:26 PM
yea beveled edges was the idea. did i get that across?
and as for the blur:
thing is, i use a 100% hard brush, with opacity set to 10%. pen pressure isnt affecting anything either. i dont use any other tool. not even the eraser, unless im gettin rid of the whole thing / object
thats my new attempt
looks better to me. did it after lookin at a few images from the link u sent me
wil read through that some time tomorrow. didnt quite get the time to go thru in detail today
thanks for the link!
10-29-2008, 04:38 PM
dang dude, that one is better, but not by much. are you actually setting up a still life? or just drawing from memory. either way I think my number one critique for you is to observe WAY more. If you had set up a still life with a block that had a beveled edges, you didn't even try to look at how those edges were lit. <
Again, my number one critique for you is I don't think you observe from life enough. Its good that you are doing figure studies and such, but you need to pay more attention to those studies otherwise you are wasting your time.
also clean that stuff up man! your work is real muddy. Its okay to be loose, but muddy not so much. mud can be defined as your details that matter not being clarified. one huge thing for a still life is the relation of your objects to the ground plane, and right now you have none. Its hard to clearly see where the cylinder stops and the ground begins-
keep at it, its clear you want to be doing this and its good your getting outside help besides art school teachers. They are awesome for what they are, but no one can teach all the theories in the right way. I`m sure there's a few things I`ve said that other artists might take issue with. Keep an open mind try things out, find what works for you- However you do need to explore established art conventions before you can understand how to deviate from it..
10-30-2008, 09:26 PM
thats good advice in my eyes.
helps me look at my previous work with a new crit in my head
thanks for that!
i'll start doing some more still life tomrrow night onwards
for tonight, i decided to do this:
a "just for fun" piece. it's open to crits about lighting / brush technique / style etc etc
go right ahead and tell me whatever you think about it
happy Halloween to you all!
10-31-2008, 11:16 PM
this here is the dimmer switch in my room
- light from top right corner of page [approx]
BnW standard brush.
pen pressure affects opacity
no use of blur tool / smudge tool
what do you guys think?
11-20-2008, 10:10 PM
have two tests tomorrow, but i wanted to relieve some stress thru art:
it was a 20 minute job, so it wasnt my 'best try' but one of my first.
im up for comments on the basic 'shapes' involved etc.
anything u feel i already have wrong / right, i'd like to know about it
11-21-2008, 07:50 PM
a 20 minute line drawing done in photoshop
snows started here in TO
so i just wanted that winter feel to it
lemme know wat u guys think
11-22-2008, 08:02 PM
this is for a class assignment
"What's missing..." from our portfolios
this was supposed to be more... steampunk, but my teacher and i discussed things and plans were changed around
i dont know if she'll like this piece, but i know i do.
let me know what you guys think!
looks like a banyan tree leaf [hopefully] and the glass / plastic sphere is a drop of water
its supposed to show how even nature is mechanical now
how we set places to make 'green zones' and go about it in such an unnatural way
supposed to be hung by a nail, pointing downwards / curved off to the side
11-23-2008, 07:52 PM
okay i really need to get my ass into gear.
forcing myself to do more traditional art as of now.
pushing myself as far as i can be pushed
11-23-2008, 09:17 PM
forgot to mention:
all crits welcome !
11-24-2008, 11:29 PM
didnt have much time tonight, so i just did this thing here:
11-25-2008, 01:10 AM
Ill try to help your drawing, It looks like you are
1st drawing from a photo or 2d picture
2nd: drawing without rendering the underlining basic forms first.
In order to be able to render out a 2d drawing of a sheep or ram or whatever, first of all I would try your best to arrange a time to go to a zoo or pet store and see the animal live. If you cannot, draw something else you can go and look at in real life. Then start to draw the underlying forms of the subject before you go to any detail. Its called construction, "but dont take my word for it..."
I think this is the best link I can give you to improve your drawing skill (http://www.animationarchive.org/2006/05/meta-100000-animation-drawing-course.html)
I didnt know about construction until i was like 25, which sucked cause I created a lot of bad habits and my eye is too lazy to get rid of them now. Basically its a set of rules that allow you to draw the subject in any position in 3d space by putting in place all the basic forms that are supporting one another, and finally right at the end adding any detail. This will give your drawings depth, dimension and perspective. This should also eventually allow you to choose the pose and angle of the subject you are drawing. This is IMO what your drawings are totally missing.
11-25-2008, 12:44 PM
yeah construction is a good way to start thinking. another way look at it is start rendering volumes, as apposed to lines that *hopefully make up an image.
you need to re-wire your brain is to get away from all of this line work, and start drawing more volumes.
Do a cast drawing maybe?. find a white (plaster) statue, put a harsh light on it and draw that sucker- but pay attention to everything, all the relations of distances, shapes, light, shadow, bounce light etc- spend as long as you need but just nail it and get it looking exactly like the real thing, and I guarentee you`ll look at art a bit differently. ,make sure to use a medium that is error freindly,- but like Microneezia (http://boards.polycount.net/member.php?u=21963) said, spend time nailing the construction before you start nailing down the lighting.
the robot above: the face has some nice volume to it, but if you had truly been thinking about what this guy looked like in 3d, you would have never made that strip of bolts along the top, (or side?) of his head. like really think about what your lines are doing in a 3d sense, and not just the 2d.
12-14-2008, 05:46 PM
i've looked at ur crits [a long time ago], so dont think i was ignoring them.
thank you very much, and i'll see if i can get a hold of some sort of posable doll for drawing the human form etc.
thanks for the links too!
haven't had time for personal art, since last time.
its all been school work
and here's one thing i did for the art final - take home studio project:
- colour pencils
- fine liners
- blue acetate
- turmeric powder
all put together on 8.5 x 11" paper
tell me what you guys think!
02-26-2010, 12:24 AM
Hello once again, Polycount.
It's been quite a while since I've posted any art here, much to my personal disappointment. Things have been hectic, and I've found little time to do personal art, and what time I did find, I squandered.
Either way, I want / need to get back at this sketchbook thread, and I've decided to change things up quite a bit.
Rather than having strictly 2D art in here, I want to involve other areas of art and design too.
I want to post here anything that requires a sense of design principles: graphic design, interactive design, 2D Traditional / Digital art, 3D art etc etc.
If anybody thinks any of this art is inappropriate to what should be on Polycount, then let me know, and I'll stop posting that specific form of art.
As always, any and every form of critique is welcome. I'm searching for growth as an artist and a designer, and any comment can help.
02-26-2010, 12:26 AM
Some interactive stuff I made.
http://th04.deviantart.net/fs70/150/i/2010/056/0/c/Flash_MPC_Pad__beatmaker__by_abhishek_arts.jpg ( http://www.deviantart.com/download/155454459/Flash_MPC_Pad__beatmaker__by_abhishek_arts.swf)
A 3D/Flash hybrid project.
Wanted to experiment with some Action Script 3, and work with some 3D art as well.
a random sketch during class
02-26-2010, 04:32 PM
Good to see you back and posting some art, man. Haven't seen you around in a good while.
I like the style of your drumpad flash piece. The sound is really delayed with my keypresses which is somewhat annoying. I was also hoping the other knobs/buttons would actually do something (Master volume, echo, pitch change, etc).
Keep pimping, dude.
02-28-2010, 11:28 AM
Thanks for the welcome back man.
It's been far too long since I've posted, that's true. I intend to at least post once in a while in this sketchbook, if not do some major pimpage.
The keypress/playback latency with that flash piece is kind of strange. If i do an alternative method, then it works for some and not for others - including me - while doing it in the current method, it works for others, and not for some. I need to look into that.
As for the other knobs, i might do something about volume, or to cycle through different sound sets. Don't entirely know what all is possible with ActionScript 3 in terms of audio production.
As of now, I'm planning on purchasing a domain as I come closer to having enough pieces to start up a portfolio. I'm looking to get a summer job at a graphic design house, and so my upcoming pieces will probably mainly be 2D/GDes based.
On the topic of getting a domain, i messed around and made this:
The guy's supposed to be pushing a screw into a wall. Don't know if it's working at the moment
WiP of my under construction sign, if I should need it.
At the same time, i was just warming up: has been quite a while since i've done this stuff, and i wanted a small thing to work on..
03-01-2010, 11:14 AM
here's an assignment i recently had
it involved making 4 compositions to depict 4 different words using the imagery as well as the word itself.
The 4 assigned words, in order, are:
03-01-2010, 10:58 PM
just warmin' up my photoshop muscles
want to try traditional => digital rendering at some point, as well as full out digital rendering from scratch.
in fact, i might follow through on this piece and make it a full out concept with model to go with it, considering small projects are all i might have time for in the near future.
03-03-2010, 12:43 AM
Went as i felt like it, from start to end.
Added shapes that I felt were fitting, lighting that I felt worked etc etc.
All in all, a 40 minute exercise, just to warm me up to good ol' photoshop + tablet
03-04-2010, 12:42 AM
another 40 minutes
03-04-2010, 08:17 AM
at this page I must say that you have improved. Keep practicing and you will get pro at it. :)
Nice work so far.
03-05-2010, 02:29 AM
I intend to keep this thread as a motivation to update / art regularly :)
here's a little piece for tonight.
It ended up as less than I wanted it to before I hit a brick wall of tiredness. It feels sort of like it might be an arbitrary blob to anybody other than me - considering i made it, i know what it's meant to be.
I need to start spending some time refining at least a few details, and try and ref-hunt more than I do.
I'm thinking of starting some figure drawing etc from tomorrow onwards. So a little bit of this stuff, and some figure stuff. Maybe other 'observation from life' style pieces
03-06-2010, 11:12 PM
for today, i started looking through some loomis stuff. I've been referred to him before, and have looked at him before.
Will definately look through his hands/heads book in more detail sometime soon
this is, of course, no where near that quality. i only had 30 minutes tonight to try it out:
hopefully i'll have a chance to look through the book in more depth real soon
all comments and criticism is welcome in this thread itself. i post in my sketchbook to keep a collection of all my art, as well as any critique for the pieces so i can refer back to it all.
03-08-2010, 12:55 PM
Nice drum pad. I don't have much to say that anyone hasn't already said except good job on it. Also, the instructions are a bit off, I think. 'X' is listed twice for what should, I think, be the 'X' and 'C' pads.
03-08-2010, 07:31 PM
thanks for pointing that out.
i'll fix that asap and re-up it.
here's my plans for a new motion-graphics piece i want to make:
it starts with discussion about the effort needed in shooting a single artillery shot accurately
and goes on to advertise some generic beer can and an 'anti-war' ideal
here's some stuff i have so far:
it's meant to be simplistic and cartoon-styled, of course.
Still all WiP. Just wanted to post the process of the project up here.
03-21-2010, 11:51 PM
here's a portion of something i've done for a class assignment
done in illustrator
05-25-2010, 09:36 PM
I know I sorta vanished from Polycount again, but its due to all the study permit / work permit stuff going on, as well as this:
my portfolio is finally up and running!
Though I don't have too many pieces yet, I put it up at the moment to help get some design jobs over summer. Though my portfolio is geared more to the graphic design industry, I still wanted to share it with you guys here!
Currently am on the job hunt. Hopefully, when things become secure, I'll be returning to doing some more personal art on the boards.
12-17-2010, 04:37 AM
While doing some web design work here and there, I managed to make just a couple pieces during the first semester of university. I've been doing some sketching here and there, but nothing major.
I have a month of winter break, and I intend to do some 3D art. Possibly something in the vein of 'Diesel Punk' that I recently discovered via the UPCP.
Meanwhile, I'm trying to stay a more active member on these boards!
Here's the aforementioned work - just practicing things like working with technique, colour and composition etc:
Graphic Identity piece for a buddy of mine. He's an aspiring rapper, and I just wanted to put this together 'for fun'. He loved it, so that was good - especially so since he's not the type to pretend to like things =D.
and some photo-manip work [before and after]
This was actually for an assignment: the imagery/treatment reflects the response by the subject to 10 questions about herself. All the techniques applied etc. are self-taught. I don't know what I'm paying my university for, at times.
There's some more, but it's nothing noteworthy.
Off to the sketchpad, and then - hopefully - 3ds Max.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.