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Target_Renegade
12-13-2007, 12:05 PM
Before starting to sculpt a head, and landing in trouble further down the line, is it better to model the eye sockets on a base mesh, or just leave voids? It seems to make more sense creating the eye sockets on the base mesh, but I could be wrong. Whats the best approach?

Neo_God
12-13-2007, 12:15 PM
I would personally model in the sockets, and even chamfer the edge of the lids as well, so you don't get that blobby look.