View Full Version : Inscriptions and details
joe gracey
12-07-2007, 03:44 PM
In Johny's post, Art and Shit Dump, he has some hand guns that have very nice details on them, particularly on the sides. Later down the post, someone asks how he did that and Vig says he probably did it with Zbrush. Now I don't know Zbrush at the moment, is there a way to do it through Photoshop alone?
here (http://boards.polycount.net/showflat.php?Cat=0&Number=243388&an=0&page=0#Post2 43388)
Ape.of.Gods
12-07-2007, 03:57 PM
You can try to mimic bevels with photoshop and even the cylindrical smoothness, but the results wouldn't be very good close up.
Not sure his process, but Zbrush wouldn't be necessary for what he did, just high poly modeling and photoshop. All the decrotive detail on the pistol and texture stuff is done in photoshop and the overall form of the normal map done in any modeling package.
perna
12-07-2007, 07:51 PM
hard-core hipoly modeling /images/graemlins/wink.gif
pliang
12-07-2007, 08:05 PM
How I'd do it: High poly modeling with insane accurate reference...crazybump or other apps to bring out the detailed depth or with photoshop.
Rob Galanakis
12-07-2007, 08:57 PM
Photoshop a displacement and crazybump or render a mesh with displacement map and get your normal from that?
I think it is pointless to sculpt in that detail, no idea if that is what Johnny did or not... either just photoshop it, or use a spline projection/extrusion or displacement map.
joe gracey
12-08-2007, 03:14 AM
I'm not big on modeling all that detail, so I'm gonna try the photoshop-crazybump approach. It might not look as good as modeling it out, but I know it has to be quicker, and still have some decent detail. Thanks a lot everyone for your help! /images/graemlins/smile.gif
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.