View Full Version : Pretty New to modelling
Mtg_kirin
11-26-2007, 08:10 AM
Hey Ive been self teaching myself modeling for about a year maybe two. This is my latest low poly character im working on. Not sure what show hes based off of though.
http://img69.imageshack.us/img69/3936/wireframefm6.png (http://imageshack.us)
http://img48.imageshack.us/img48/9341/characterlq4.th.png (http://img48.imageshack.us/my.php?image=characterlq4.png)
t4paN
11-26-2007, 05:37 PM
That looks nice but the pics don't do it justice, esp the first. It looks squashed. Also think about using photobucket.
On the model, it looks pretty close to your concept art to me, off you go with the uv mapping and texturing I'd say!
Mtg_kirin
11-26-2007, 08:19 PM
Ok a bit of modification including add some hair and taking away some polies so it is now 2094 with hair
made a photobucket account also /images/graemlins/laugh.gif but Im not sure what u mean by squished. Also can anyone point me in direction of a good low poly hand tutorial. I will be attempting to put this into UT04
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/wireframe.png
Mtg_kirin
11-27-2007, 07:22 AM
ok I started texturing the parts Im happy with. As you can tell im a newb. This is my 1st real attempt at texturing.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character.png
Mtg_kirin
11-27-2007, 02:58 PM
very little added to the texture but I fixed the hands a bit more. Got rid of those terrible knuckle attempts
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character-1.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character2.png
still could use some crits on how to make it better.
Joao Sapiro
11-27-2007, 03:19 PM
i would cut alot of polygons on the shoe they arent contributing to the silhouete and are just there /images/graemlins/smile.gif i like the balance you gave him /images/graemlins/wink.gif nice !
Mtg_kirin
11-27-2007, 03:47 PM
ok Will work on shoes. also can anyone give me a tut on how to add hair... I only need 3-5 strands for each plane but Ive never done alpha channel anything before
Mark Dygert
11-27-2007, 03:55 PM
This method might help you get started.
http://www.vigville.com/tutorials/hair/
Opps you're using maya? It might work roughly the same, I've never tried it using Maya. The general idea is, make splines as hair guides, copy those splines and turn them into polys, render the hair to the polys and use a B&W mask for alpha. It looks complicated but really its a good way to block out hair quickly. It also gives you a good base to start painting on.
Mtg_kirin
11-27-2007, 07:02 PM
thanks for the link, Ill have to try hair tomorrow.
But a big step (for me /images/graemlins/laugh.gif ) I figured out how to unwrap the head. So the start of a texture on that.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character-2.png
constructive crits are always welcome.
Psyk0
11-27-2007, 11:55 PM
Coming along
Pull out the front of his boots instead of making them look like a box of tissue...more like clown shoes, not just as big and goofy /images/graemlins/wink.gif Personal taste of course.
and judging by the wires id say he needs a crotch for animation purposes.
Mtg_kirin
11-28-2007, 07:28 AM
will look at the shoes, Im trying to fallow a model sheet so Ill compare, thanks. I started the texture on the hat and attached a pic of the pants. Can you explain the crotch issue? Im not to familiar with this. I was able to rid of some polygons and so now Im at 2014, but I wont have the paper or liquor in UT04 so it will be 1902 /images/graemlins/laugh.gif Under 2k Like I wanted
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character-4.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/pantswrires.png
Psyk0
11-28-2007, 09:32 AM
You need a portion to lock the crotch in place like so:
[ QUOTE ]
"Think about a character running: if there's no loop of polys in the crotch seperating the two legs, when one leg goes forward and the other backward, they're going to be pulling on each other, resulting in horrible deformations and shading. That loop of polys acts as a buffer zone- it wants stress to be put on it, that's what it's for! Not to mention, it's anatomically correct. If there's no loop of polys existing between the legs, the character has no genitals! Yikes!"
[/ QUOTE ]
http://www.pig-brain.com/tut02/tutsteps/ex5.jpg
Be sure to check ancient pig's tutorial for other useful tips on the subject.
http://www.pig-brain.com/tut02/tut02_01.htm
Mtg_kirin
11-28-2007, 09:50 AM
ok thanks Ive added a bit more polies kinda like those pics is it looking better
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/crotch.jpg
Sectaurs
11-28-2007, 09:59 AM
i believe he was referring specifically to the strip of polies between the legs... having the legs share the same vertices at the crotch will create horrible stretching when you animate.
perna
11-28-2007, 10:00 AM
mtg, piece of advice: just about the worst thing you can do is blindly make changes without understanding what you're doing. Put some thought into it and get a good understanding of things, and you won't need psyk0 helping you out every time you model something /images/graemlins/smile.gif
Mtg_kirin - the crotch area is a bitch to get right. What I do normally is model then rig and do some anim test before i even strart to texture
This is my current effort, though it will probably get a few more loops in it before i am finished
http://img517.imageshack.us/img517/9383/groinab1.jpg
http://img138.imageshack.us/img138/2489/gearsoe8.jpg
gears of war groin:)
Mtg_kirin
11-28-2007, 07:59 PM
OK ty for all the help. I believe I understand the animation problem Will work on this and post soon.
Mtg_kirin
11-28-2007, 09:40 PM
Ok hey tried to fix crotch also started sweater texture.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/crotch-1.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character-5.png
Mtg_kirin
11-29-2007, 07:48 PM
Hey can anyone point me in the direction of a picture or a tutorial on how to texture low poly hands (real low poly) Cause im failing here. This is a pic with them unwrapped and a checker texture.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character-6.png
Mtg_kirin
11-30-2007, 05:44 PM
hey took a bit of a break from this character until I can figure out a way to texture hands such as these. Now Im working on a low poly guitar. texturing/unwrapping isnt finished. and sits at about 1800 tris
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/guitar.png
Mtg_kirin
12-08-2007, 04:43 PM
Still cant figure out how to texture hands... But started a small mod for ut3 based around some anime characters based on chobits style. So early WIP for a character.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/chobits2-1.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/girl2.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/girl.png
Mtg_kirin
12-08-2007, 09:59 PM
some more high poly. and A size refrence with gun.
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/chobits-4.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/chobitsgun.png
PolyPutty
12-09-2007, 10:21 PM
WoW 3570 for the girl, doesn't look 3570. I would try to clean up the mesh. I would expect that kind of count if it actually had a modeled face.
Mtg_kirin
12-10-2007, 06:39 AM
ya its like 2500 with out bells. SO im working on that. How many polies would u suggest?
notman
12-10-2007, 11:46 AM
How old is that girl suppose to be? She seems to be well developed for a child /images/graemlins/wink.gif
Heart Murmer
12-10-2007, 12:03 PM
It looks like there are a lot of tri's in the hands. Try and make the fingers only 4 sided, the textures will do the rest. Also the gaps inbetween the fingers could be removed. The joints could be reduced dramatically, and there should be two of them not one. Body looks good though.
Mtg_kirin
12-10-2007, 07:58 PM
ty heart murmur will work on that. I believe you are right.
notman. Ya a child, inspired by this series chobits
chobits (ty heart murmur will work on that. I believe you are right.)
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