buddikaman
08-21-2007, 04:43 PM
So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment.
Also, ive just started working with this small indie team who honestly is to ambitous for there own good, by making multiple games at once with very very few people, and i dont think they really understand game design itself. They are working with the torque engine, and are currently making a RTS with very low poly from an engine they made thereself.
Im trying to figure out should i just jump ship before i make any real commitments, and just focus on newer technology, or should i stay on working with crap technology but getting slight hands on game development experience.....
Looking for opinions, thanks!
Edit- Also, ive been getting the impression that in the games industry, character artists are a dime a dozen, and that its much wiser to start out doing something like enviromental props, or level design, can someone comment on this? As much as i love character design, i also have interests in level design and other aspects of game dev, so i need to know what im up against.
-Buddikaman-
Also, ive just started working with this small indie team who honestly is to ambitous for there own good, by making multiple games at once with very very few people, and i dont think they really understand game design itself. They are working with the torque engine, and are currently making a RTS with very low poly from an engine they made thereself.
Im trying to figure out should i just jump ship before i make any real commitments, and just focus on newer technology, or should i stay on working with crap technology but getting slight hands on game development experience.....
Looking for opinions, thanks!
Edit- Also, ive been getting the impression that in the games industry, character artists are a dime a dozen, and that its much wiser to start out doing something like enviromental props, or level design, can someone comment on this? As much as i love character design, i also have interests in level design and other aspects of game dev, so i need to know what im up against.
-Buddikaman-