View Full Version : Duck model for a platform game project
06-17-2007, 01:35 PM
Helo to all polycounters !
I am creating model which will be in my platform game project.It's a duck and I'm going to create more animal like models. Here is sketch of the model
and here are some screenshots from 3ds max
Give me same advice on this character, what should i change or add.What another animal model should I create ? Also I need same help with texturing and I hope there will be someone who will help me...
06-18-2007, 12:03 AM
Here is the finished model.
I'm going to do the texture...
Is anybody out there ?
Post some reply ?
06-18-2007, 04:02 AM
Looks cool so far, Give us some textures /images/graemlins/smile.gif
WTH he have on his head in the front? Bunny ears or penis?
06-18-2007, 04:19 AM
those shoulders will deform a bit weird i think, but cool to see this style, i dig !
06-18-2007, 04:33 AM
Yeah I have to agree that the shoulders are going to be a bit weird when it's animated
Also I can't really make out the knee joint part of the leg where it will bend, is it going to be at the point the trousers stop? Can't really tell if there is enough geom there for a clean deform
Style of the model looks really nice though, and can have lots of character added in the animation /images/graemlins/smile.gif
06-18-2007, 04:51 AM
It's hair Por@szek, you'll see. Here are some screens and texture.
It's not finished yet but I'll do my best to create beter textures becouse this is my first model with texture...
So I think you won't be to hard on me ! /images/graemlins/smile.gif
More to come...
06-18-2007, 04:58 AM
reminds me of howard the duck. i like the style. i'm not much of a character modeler so i can't comment on the edge flow and what have you, but i like the base color for your textures, can't wait to see you add details in like feathers and stuff.
06-18-2007, 05:05 AM
Thanks Johny and frettchen about the deforming problems.
I'll see what I can do !
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