View Full Version : 3d doodle
06-08-2007, 03:20 AM
sooo, its been a while...i...ive missed you all, i did a quick doodle at a coffee shop the other night and decided i should model it while i still liked it
there is still much work and detailing to be had, but i thought i would get some input from the masses. i think im gonna model a yheti i painted to go with him, maybe a fight scene for the turn around.
oh yeah, and the poly count in the corner is cause the highpoly is hidden on a layer, he is sitting around 3k right now
06-08-2007, 03:26 AM
sweet! love the style! hair looks great too! can we see the doodle you did?
06-08-2007, 03:29 AM
hehe nice big toe:)
06-08-2007, 04:12 AM
Ahah awesome, would love to see this guy animated /images/graemlins/laugh.gif
06-08-2007, 04:19 AM
Whilst I love the model, I dislike the normal map on it, it just ruins it for me. Still nice job getting stylisation looking so good /images/graemlins/smile.gif
Nice, I love his proportions and style. I agree with thnom though, the normals aren't doing much. Do you paint your normals or bake them from a highpoly mesh?
06-08-2007, 06:21 AM
Looking cool man, it's got a neat style to it. /images/graemlins/smile.gif
Have to complain about the nose bone thing though. In my opinion it's far too thin to really have an impact on the overall look of the character unless you get a closeup of the face. A larger more elaborate bone would do a lot for the character I think.
URL goes to some inspiration.
06-08-2007, 07:01 AM
Yeah, have to agree on the toothpick in his nose, would rather see him carrying a huge bone club to the point where he could not almost lift it. I would go with what dfacto is saying about a larger bone in the nose, but I think that would detract after a point to the characters face, which I really like. Diggin this.
06-08-2007, 09:00 AM
nice one gavin, you should rig him up like crazy and donate him to the rigging class so we don't have to look at that bald underwear guy anymore :P
06-08-2007, 09:59 AM
Hey buddy. So this is what you have been doing lately.
-Bone in nose. TOO SMALL
-The normal maps look soft and squishy. I would love to see some muscles on this guy and some definition.
-I'm sure the textures still a wip so i won't say anything about that.
- I would add some smoother shapes to his clothing around the crotch area. Right now it looks really hard.
Hmmm thats it for now...Talk to you later my friend
06-08-2007, 10:13 AM
front of the forearms lack the major bumps and anatomy, and the back of his legs... well, it needs some major reworking. The heels are too big and stretch too high up the leg, and the Gastrocnemius(the big muscle on the back of the leg) and the heel tendon look deformed. Overall I'm really digging the style though so keep it up!
06-08-2007, 10:48 AM
one thnig i see in your works is taht the normals are very muddy/undefined, its a nice style since you make an ok diffuse, but it can read as simply "sloppy" i would try to actually define more stuff with the sculpting program you are using, you have unlimited polys to play around with, try to achieve more interesting forms.
keep going !
06-08-2007, 12:13 PM
yaaay he has a septum piercing like me!! i like this lil bugger, keep goin with him! does he have a side kick?
06-08-2007, 02:18 PM
jesus, i wake up mid afternoon to more replys than i have time to read. but thank you for the kind words and crits.
ok so, the anatomy, im actually taking out most of the details on the anatomy, he is supposed to be adolescent so muscle definition isnt going to really start showing on him. the legs and back make him look older because of the defintions that i did give him.
the normals, this is a pretty quick pass on the normals, i havnt gone in yet and sharpened up some of the stylizations and creases, but i do have problems with making normals as johny stated, so if anyone has some good tips for making them, shoot them my way. right now im doing a highpoly in zbrush and exporting it over to max and baking. i dont want the normal to do that much on the body, it is gonna be mainly apparent on the face, hands and hair. he is a child so the body is going to be squishy and soft.
the septum piercing, i just kind of tossed it in there for fun, im either gonna make it a chicken bone or take it out, most likely take it out though, its another thing that makes him look too old.
and the loin cloth deal, thats just a rough block out, just testing different styles and i liked that one the most, so im gonna continue refining it.
hopefully tonight i will have an update.
06-08-2007, 02:23 PM
oh yeah, here is the doodle he is based off of, i had 4 things in my mind at the time...
in the rough by blur studios
tarzan as a kid
tak, or rather the concept artists like adam woods that worked on tak
and jesse, i think you know the other one, he is in the bottom corner of the doodle...
thanks again guys
06-08-2007, 03:37 PM
yeah buddy. Thats good ole POP POP CLICK CLICK. I came up with that guy back in the day. My guy wasn't so tall but I can easily see who you were going with.
Hmmm I haven't done any characters in a while...
06-10-2007, 03:47 PM
i knocked back the parts that i thought were too muscular, and sharpened up some parts that i thought were too dull. so around the face there are some sharper details, and the chest has some better lines in it. its a fresh bake, so some of the missed spots are still in there
hope you likes
06-10-2007, 03:58 PM
add a bit more details in the arm , it might not have muscle, but the wayyou made the lowpoly and the structure of the arm suggest there is;)
06-10-2007, 05:22 PM
make darker nails, brown nipples and such.
i do really like that character haha=)
06-10-2007, 06:52 PM
hahah...vice cute char...
he looks like son of that dude from Blur studies animation "in the Rough" /images/graemlins/wink.gif
anyway cool! http://boards.polycount.net/images/icons/thumbup.gif
06-10-2007, 11:47 PM
Hey Gavin, great work man. Has a lot of character. I agree with whats already been suggested by others. Also you should be able to get away with adding one more cut down the center of the big toe without messing the UV's to make it more organic shaped.
06-11-2007, 05:48 AM
Haha that's wicked. Great style, I;m in love /images/graemlins/laugh.gif
06-11-2007, 07:32 AM
I reckon you should get him rigged and give him to the animators to play with /images/graemlins/crazy.gif
06-11-2007, 08:18 AM
Hey Gavin... Can we see the high poly sculpt?
06-12-2007, 07:44 PM
here are those high shots, the last low i posted doesnt go with these, so i will grab some new shots to post up that match these.
and yes, he will end up rigged and for dl, so dont you worry your pretty little heads
in that middle shot it looks like he has a wang :P
06-12-2007, 10:15 PM
haha, yeah, it kind of does, a wang with a nail on it...
here are some shots of the model with the normal from above sculpt.
06-13-2007, 12:23 AM
Haha, too cool.
Why can I see this guy running arround hollywood with a club chasing Paris Hilton around....
Or is it just me /images/graemlins/tongue.gif
06-13-2007, 03:22 AM
yeah the highpoyl is too muddy/undefined so that is screwing your normals, right now the model isnt beneficting of the normals , i would try to improve that aspect /images/graemlins/frown.gif
06-13-2007, 04:30 PM
so where do you think i should shapen up details, cause he is already more chiseled than a kid should be, all i ever get on this subject is the line...it looks muddy.
06-13-2007, 04:40 PM
because its what it actually look like, one of those starter meshes from mudbox that look blobby and inconsistent, you dont need to chisel everything, you can give subtle hints of where muscle structure is, make it more interesting, im not saying to beef him up.
ill post further, but iv got to go sleep.
06-13-2007, 06:47 PM
i dig what you're saying, time to bust out some of those pictures of kids i keep hidden away and do some "reference"
i will be back, hopefully with a dope sculpt.
06-19-2007, 01:33 AM
here is a little shot of him posed, i havnt given up yet, just been a little busy.
i havnt had a chance to play with the high res, im kind of doing that and the rig in tandum at the moment, ill post again when i have more.
That's looking awesome, real cute. I love the expression on his face, like he just farted or saw a nice stick.
06-19-2007, 06:05 AM
I want to animate him /images/graemlins/crazy.gif
06-24-2007, 11:55 AM
I like a lot of the things ya did with him, but I guess watch out with some of the normals, it makes him feel a little like a gumby clay thing than a cave man, but great stuff!
06-24-2007, 12:12 PM
here is a little update on the rig,the forearms and the hands are the only part left, ouside of some minor weighting issues here and there.
06-25-2007, 10:04 AM
i dunno, theres something that bothers me alot in this piece, i guess its the mix of styles, you seem to have tried to mix realistic with cartoony, and that doesnt work much in this .
I dont see many problems in the rig , keep going man, make a kickass animationof him clubbing flys or somethingeheh , you have any plans for a short ?
06-25-2007, 11:36 AM
lookin good gavin.
for some reason I see him as sort of the "Dennis the menace" of cave people... not sure why, that's just what I'm gettin from it.
06-25-2007, 11:59 AM
Cartoon or not, the muscle anatomy and especially the structure of the legs barely resembles anything human :P I like the texture style and all that and the rig is pretty solid too, but the anatomy just slowly progressed from bad to worse as you began finishing the piece. I personally feel you put the cartoonish exaggerations in odd places(such as the thumb muscles on the wrist) that detract rather than build character and it'd be best if you tried him over from the start.
06-25-2007, 02:52 PM
Addressing Johny's comments: I think it's the lack of actual color on the skin and hair color in general if your going for 3D cartoony I think Ice age would work as a reference to this style. I love the art work done there (Ice Age) and I assume it would work on this model. If you some how just projected the idea/style that this character came from that movie would make this design pop that much more.
Just my comments u can ignore them. /images/graemlins/wink.gif I still like the design.
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