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View Full Version : question: what polycount goes with how many loops?


Japhir
04-18-2007, 11:30 AM
i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here (http://www.gamingartist.com/forum/showthread.php?t=1486) , no modeling yet.
i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that?
and maybe to make the thread a bit more interesting, also for others: what polycount goes with how many sided cylinder loops usually? (on bipeds)
thanks!

perna
04-18-2007, 01:03 PM
can't you just try and see? I mean.. seriously, that's what most people do, there's no formula for this stuff

Japhir
04-18-2007, 01:12 PM
lol I guess your right, but i was just wondering how you professional guys do it.
/images/graemlins/laugh.gif
Thanks
I think I'll just have to try for myself :P (I'll go for 6 sided :P yeah!)

fritz
04-18-2007, 01:18 PM
think about it this way....it's easier to delete than add. so if you aren't happy w/6....cut it down some.

make it look good first...then cut where you feel you can.

Japhir
04-18-2007, 02:11 PM
ow thats a good one, 'couse now when modeling i was all fixed on getting a low polycount, and the modeling so far sucked...
thanks! (i had been blocking out stuff)

Psyk0
04-18-2007, 09:49 PM
The required count is 1300 tris by the way, unless the rules have changed.

I also prefer to optimize instead of adding, just check the silhouette and slash thru them polys!.

hawken
04-19-2007, 12:23 AM
hmm, I often optimise as I go.

may be the wrong way to do it.

I don't mind though.

Sage
04-19-2007, 02:37 AM
The only thing I really consider for characters when I modeling is where I need the seams to go and then match the silhouette. I try to leave as much polys for the head as I can. I would use about 1000 tris for the body and the rest for the weapons and gear. That contest look sweet. It's best if you experiment but try six or 7 sides for the arms adn 8 for the legs. For the torso maybe 10. There really is no right way, it just has look great.

Alex

Alex

conte
04-19-2007, 04:15 PM
do 20 sided hands and 20 sided legs.
last polygons you can spend on head.

Japhir
04-19-2007, 10:00 PM
thanks!
@Psych0: whoops! your right :P
@conte: nah.. i think 20 sided is a bit too low... maybe i should have a go at about .. 50?

conte
04-21-2007, 02:14 AM
Japhir, yeah, 20 is low, 50 is fine /images/graemlins/laugh.gif
you get it:)