Jesster
03-19-2007, 12:38 PM
Hey All,
When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left?
If I do a "Load Multiple Targets..." the 1st target gets doubled. If I use the spinner on the 1st of the doubled Targets it works correctly but the 2nd Target has the moving to the left issue and all the rest after that one.
I tried adding a "Reset xForm" When I do this and move the Morph spinner to 100; it now moves backwards.
(Thinking out loud here) I maybe off here but some how it is saving the position of the Mesh I am targeting. But then why is it working when I do a "Load Multiple Targets..." on the 1st target that gets doubled then?
Thanks for your help on this /images/graemlins/smile.gif
When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left?
If I do a "Load Multiple Targets..." the 1st target gets doubled. If I use the spinner on the 1st of the doubled Targets it works correctly but the 2nd Target has the moving to the left issue and all the rest after that one.
I tried adding a "Reset xForm" When I do this and move the Morph spinner to 100; it now moves backwards.
(Thinking out loud here) I maybe off here but some how it is saving the position of the Mesh I am targeting. But then why is it working when I do a "Load Multiple Targets..." on the 1st target that gets doubled then?
Thanks for your help on this /images/graemlins/smile.gif