View Full Version : Dominance War 2 - Dunbar
02-07-2007, 11:00 AM
Hi all, I'm new here, and I'll be competing in this contest.
Content to come very soon.
Here are a couple of head concepts for my character. still working them out. I'm thinking fast and deadly for this guy, someone who specializes in lone, stealthy infiltration.
02-07-2007, 12:33 PM
oh, I like the style very much.
02-07-2007, 01:38 PM
Very cool, I especially like the one on the right.
02-09-2007, 11:01 AM
Here are some updated head concepts. I'll probably use a mixture of a couple of these. or maybe all 4 of them. I'll be working on the body next.
02-09-2007, 12:51 PM
ooh, i really like the top left head concept, has a very bondage feel to it :P
02-09-2007, 01:40 PM
top right have some awesome shapes going on with the glasses and the strap, very evil looking mask that..
02-09-2007, 01:48 PM
im liking the lower right one. that one is probably the one to make his enemies crap their pants. and i like the skull motif you did in the first picture. both have just enough tech and just enough kick-your-ass to it. /images/graemlins/grin.gif
02-09-2007, 07:24 PM
I like the one on the right it would look really cool with a real subtle glow from the eye.
top left head of the new set is my favourite... very stealth/assassin-ish. they're all very good though, keep it up! /images/graemlins/smile.gif
02-10-2007, 03:28 PM
Here is a concept for his body
02-10-2007, 09:13 PM
very nice. Feels a lot like snake eyes from gi-joe.
not entirely sure about the mesh on his chest.. if that is mesh.
02-10-2007, 11:09 PM
well thats awesome that it feels like snake eyes, because snake eyes is badass.
and no. its not mesh. its actually my feeble attempt to make it look like another material. I havn't quite decided what its going to be, but its going to be a stronger armor over his vitals. its not mesh though, so don't worry.
02-12-2007, 12:16 PM
Here is how the model is going. head looks a little like iron man, but that'll change when I put some textures on there. just came under the wire in regards to the poly count, although I can probably clean some areas up and reduce it without any effect.
02-12-2007, 01:34 PM
Looks awesome dude. But the model could use some more efficient use of polies. Don't sweat the tiny details, like the extra polies for the strap from the goggles, the extrusions on the cylinders, etc etc. Save those details for the normal map, and use the extra polies that gives you to smooth out the blocky chest area and boots.
02-12-2007, 03:38 PM
good call, thanks. I'll go and get rid of some of those polys.
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