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View Full Version : hawk8 PS2 - I am Jeeps bitch


dabu
01-23-2007, 07:10 PM
Finished up several months ago on this, finally am posting some screenies. The jeeps were far and away my favorite things I created for this game. Check out my tag in the training level.

They are super super low poly, as the hawk engine is weak sauce (current gen) when it comes to pushing lots of tris.

~800 tris each

I created another one called the "patriot", but it is hideous, and I am embarrassed.

http://www.dabudesign.com/WIP/hawk8/001.jpg
http://www.dabudesign.com/WIP/hawk8/01.jpg
http://www.dabudesign.com/WIP/hawk8/02.jpg
http://www.dabudesign.com/WIP/hawk8/03.jpg
http://www.dabudesign.com/WIP/hawk8/04.jpg
http://www.dabudesign.com/WIP/hawk8/05.jpg

MoP
01-23-2007, 07:13 PM
I assume you meant 800 tris, not 800k tris /images/graemlins/smile.gif
They look nice though, I prefer the red one.

Jesse Moody
01-23-2007, 08:31 PM
I've got this game on the 360. Were you on that team?

dabu
01-23-2007, 11:34 PM
No, hence the PS2 in the subject line. I would have liked to do a next gen title, but I like living and working in San Francisco

Jesse Moody
01-23-2007, 11:50 PM
Thats cool. I figured it was just PS2 stuff. The jeeps look good for the low poly constraints though..

poopinmymouth
01-24-2007, 01:00 AM
Nice one man. How big is the texture. Crazy it's only 800 tris, good work. Do you know if the 360 secret characters were ported to the ps2 version? (zombie dick, the blink 182 guy, my voodoo doll)

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

diZzyWalnut
01-24-2007, 01:19 AM
nice one ,
but I find that the wheels are more blurred then the reste of Jeep. Strange for me.
What I find absolutly excelent is a reflecting light on the door. Nice work .

dabu
01-24-2007, 04:02 PM
Cheers guys,

Yeah the texel density was not quite consistent, I think I used a 64 x 64 for the tire, and 256 x 256 for the rest of the thing. But you don't tend to notice much on an SD interlaced TV. The Wrangler Unlimited got crunched to a 4 bit 128 x 128 in the final game, and looked poopy.

Ben, dunno 'bout the secret characters, I moved to another project right before crunch (phew)

Cheers!

db