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rollin
11-21-2006, 06:37 AM
hello

max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them.

so as faar as i know there are some "solutions" and workarounds
1. use software renderer ..
- bad because i cant switch to software .. (driver limitation or whatever)

2. use the orderlight script
- works up to max 6.. aaaaaaaaaaand yes i use max 7 .. huray..

so the best solution i found out is to group all lights in the scene i´m happy with exept 7 new ones i want to setup.. than move the group and hit undo .. so the 7 ungrouped are now active..
bit stupid and wired workaround but the best i know atm..

does anyone knows if theres some lightorder script for max 7
or a better solution?

Bryan Cavett
11-21-2006, 09:22 AM
Did you try that script in max 7? I just tried it in max 8 and it works fine. It should work in 7 even though it doesnt say it on scriptspot.com

rollin
11-21-2006, 10:19 AM
ha.. ok got it.. max is wired...

but expect of that fact.. are there other solutions?!
i guess not.. :/

rollin
11-21-2006, 10:24 AM
hmm.. and it seems the script doesn´t like spots ..hmm
edit:
ah ok .. it has problems with groups.. hmm.. this shouldn´t be the problem..

Ryno
11-21-2006, 12:10 PM
Have you tried using ActiveShade, the auto-rendering preview? That's what I used to use when doing video production stuff.