View Full Version : Animated UVS for eyeball behavior
08-04-2006, 09:30 AM
Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior? /images/graemlins/ooo.gif
well I presume they are using face fx , using look at controllers in max. So they would have proper eyeballs instead of animated uv's
08-07-2006, 10:15 AM
tons of games use the animated uvs thing, like doom3, not sure how it is done. i know you can animate uvs pretty easily, but i dont know the export process.
I would actually prefer do it that way, as it can be a pain to work with a proper eyeball ie the intersection with the eyelid for one.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.